From f2ee18b9f04b89304ed21abe431e2347b6be5baa Mon Sep 17 00:00:00 2001 From: violetc <58360096+s-yh-china@users.noreply.github.com> Date: Tue, 19 Dec 2023 21:19:08 +0800 Subject: [PATCH 1/7] =?UTF-8?q?feat:=20=E5=A2=9E=E5=8A=A0=E8=82=89?= =?UTF-8?q?=E9=B8=BD=E5=8D=95=E7=8B=AC=E5=87=B9=E7=B2=BE=E4=BA=8C=E6=A8=A1?= =?UTF-8?q?=E5=BC=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/协议文档/集成文档.md | 1 + src/MaaCore/Task/Roguelike/RoguelikeConfig.h | 3 ++- .../Task/Roguelike/RoguelikeRecruitTaskPlugin.cpp | 12 ++++++++---- src/MaaWpfGui/Res/Localizations/en-us.xaml | 1 + src/MaaWpfGui/Res/Localizations/ja-jp.xaml | 1 + src/MaaWpfGui/Res/Localizations/ko-kr.xaml | 1 + src/MaaWpfGui/Res/Localizations/zh-cn.xaml | 1 + src/MaaWpfGui/Res/Localizations/zh-tw.xaml | 1 + src/MaaWpfGui/ViewModels/UI/SettingsViewModel.cs | 1 + .../UserControl/RoguelikeSettingsUserControl.xaml | 5 +++-- 10 files changed, 20 insertions(+), 7 deletions(-) diff --git a/docs/协议文档/集成文档.md b/docs/协议文档/集成文档.md index 56d0edb329..d0d56f31bc 100644 --- a/docs/协议文档/集成文档.md +++ b/docs/协议文档/集成文档.md @@ -215,6 +215,7 @@ AsstTaskId ASSTAPI AsstAppendTask(AsstHandle handle, const char* type, const cha // 2 - 【即将弃用】两者兼顾,投资过后再退出,没有投资就继续往后打 // 3 - 开发中... // 4 - 烧热水,到达第三层后直接退出 + // 5 - 凹精二,不进行后续作战 "starts_count": int, // 开始探索 次数,可选,默认 INT_MAX。达到后自动停止任务 "investment_enabled": bool, // 是否投资源石锭,默认开 "investments_count": int, diff --git a/src/MaaCore/Task/Roguelike/RoguelikeConfig.h b/src/MaaCore/Task/Roguelike/RoguelikeConfig.h index ce0b650aef..bf4814354e 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeConfig.h +++ b/src/MaaCore/Task/Roguelike/RoguelikeConfig.h @@ -13,6 +13,7 @@ namespace asst // 2 - 【已移除】两者兼顾,投资过后再退出,没有投资就继续往后打 // 3 - 尝试通关,激进策略(TODO) Collectible = 4, // 4 - 刷开局藏品,以获得热水壶或者演讲稿开局,不期而遇采用保守策略 + StartEliteTwo = 5, // 5 - 只刷直升,有直升就结束任务 }; class RoguelikeTheme @@ -41,7 +42,7 @@ namespace asst static constexpr bool is_valid_mode(RoguelikeMode mode) { return mode == RoguelikeMode::Exp || mode == RoguelikeMode::Investment || - mode == RoguelikeMode::Collectible; + mode == RoguelikeMode::Collectible || mode == RoguelikeMode::StartEliteTwo; } public: diff --git a/src/MaaCore/Task/Roguelike/RoguelikeRecruitTaskPlugin.cpp b/src/MaaCore/Task/Roguelike/RoguelikeRecruitTaskPlugin.cpp index 10dad87db4..affb7a7729 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeRecruitTaskPlugin.cpp +++ b/src/MaaCore/Task/Roguelike/RoguelikeRecruitTaskPlugin.cpp @@ -431,6 +431,8 @@ bool asst::RoguelikeRecruitTaskPlugin::recruit_appointed_char(const std::string& bool start_with_elite_two = m_config->get_start_with_elite_two(); // 当前肉鸽难度 int difficulty = m_config->get_difficulty(); + // 当前肉鸽模式 + RoguelikeMode mode = m_config->get_mode(); for (; i != SwipeTimes; ++i) { if (need_exit()) { @@ -453,14 +455,16 @@ bool asst::RoguelikeRecruitTaskPlugin::recruit_appointed_char(const std::string& Log.info(__FUNCTION__, "| Oper list:", oper_names); if (it != chars.cend()) { - // 需要凹直升且当前为max难度时 - if (start_with_elite_two && difficulty == INT_MAX) { + // 需要凹直升且当前为max难度或者为凹直升模式时 + if (mode == RoguelikeMode::StartEliteTwo || (start_with_elite_two && difficulty == INT_MAX)) { if (it->elite == 2) { m_task_ptr->set_enable(false); } else { - // 重置难度并放弃 - m_config->set_difficulty(0); + // 烧开水模式时重置难度并放弃 + if (mode == RoguelikeMode::Collectible) { + m_config->set_difficulty(0); + } ProcessTask(*this, { m_config->get_theme() + "@Roguelike@ExitThenAbandon" }) .set_times_limit("Roguelike@Abandon", 0) .run(); diff --git a/src/MaaWpfGui/Res/Localizations/en-us.xaml b/src/MaaWpfGui/Res/Localizations/en-us.xaml index 4c9925e1f2..f06b337f3e 100644 --- a/src/MaaWpfGui/Res/Localizations/en-us.xaml +++ b/src/MaaWpfGui/Res/Localizations/en-us.xaml @@ -103,6 +103,7 @@ Gain Experience Points, clear as many nodes as possible Invests coins, exits after arriving at the second floor Fight to obtain starting rewards, reach the third floor then exit + Repeat for Starting Operator Elite 2 Starting Squad Starting Roles Starting Operator (CN name only) diff --git a/src/MaaWpfGui/Res/Localizations/ja-jp.xaml b/src/MaaWpfGui/Res/Localizations/ja-jp.xaml index f48a9488bb..e388678402 100644 --- a/src/MaaWpfGui/Res/Localizations/ja-jp.xaml +++ b/src/MaaWpfGui/Res/Localizations/ja-jp.xaml @@ -103,6 +103,7 @@ 経験値を取得し、できるだけクリア 源石錐の収集、2階到着後終了 序盤の報酬を得るために戦い、3階到着後終了 + 凹精二、後続作戦は行わない 最初の分隊 最初の職業 最初のオペレーター(一人だけ、中国名のみを入力可能) diff --git a/src/MaaWpfGui/Res/Localizations/ko-kr.xaml b/src/MaaWpfGui/Res/Localizations/ko-kr.xaml index e4158239a6..13f91386aa 100644 --- a/src/MaaWpfGui/Res/Localizations/ko-kr.xaml +++ b/src/MaaWpfGui/Res/Localizations/ko-kr.xaml @@ -103,6 +103,7 @@ 레벨 우선, 최대한 많은 구역 클리어 오리지늄각뿔 우선, 2번째 구역 도달 즉시 탐험 중도 포기 전기주전자 획득, 3번째 구역 도달 즉시 탐험 중도 포기 + 요정 2 는 후속 작전 을 하지 않는다 시작 분대 모집 조합 시작 오퍼레이터 (1명) diff --git a/src/MaaWpfGui/Res/Localizations/zh-cn.xaml b/src/MaaWpfGui/Res/Localizations/zh-cn.xaml index be586cad85..26d068afe9 100644 --- a/src/MaaWpfGui/Res/Localizations/zh-cn.xaml +++ b/src/MaaWpfGui/Res/Localizations/zh-cn.xaml @@ -103,6 +103,7 @@ 刷等级,尽可能稳定地打更多层数 刷源石锭,到达第二层后直接退出 烧热水,到达第三层后直接退出 + 凹精二,不进行后续作战 开局分队 开局职业组 开局干员 (单个) diff --git a/src/MaaWpfGui/Res/Localizations/zh-tw.xaml b/src/MaaWpfGui/Res/Localizations/zh-tw.xaml index 82154f2da5..e49261b106 100644 --- a/src/MaaWpfGui/Res/Localizations/zh-tw.xaml +++ b/src/MaaWpfGui/Res/Localizations/zh-tw.xaml @@ -103,6 +103,7 @@ 刷等級,盡可能穩定地打更多層數 刷源石錠,到達第二層後直接退出 燒熱水,到達第三層後直接退出 + 凹靜二,不進行後續作戰 開局分隊 開局職業組 開局幹員(單個) diff --git a/src/MaaWpfGui/ViewModels/UI/SettingsViewModel.cs b/src/MaaWpfGui/ViewModels/UI/SettingsViewModel.cs index 49140d3610..380bdc3585 100644 --- a/src/MaaWpfGui/ViewModels/UI/SettingsViewModel.cs +++ b/src/MaaWpfGui/ViewModels/UI/SettingsViewModel.cs @@ -260,6 +260,7 @@ namespace MaaWpfGui.ViewModels.UI // new CombData { Display = "两者兼顾,投资过后退出", Value = "2" } // 弃用 // new CombData { Display = Localization.GetString("3"), Value = "3" }, // 开发中 new CombinedData { Display = LocalizationHelper.GetString("RoguelikeLastReward"), Value = "4" }, + new CombinedData { Display = LocalizationHelper.GetString("RoguelikeStartEliteTwo"), Value = "5" }, }; RoguelikeThemeList = new List diff --git a/src/MaaWpfGui/Views/UserControl/RoguelikeSettingsUserControl.xaml b/src/MaaWpfGui/Views/UserControl/RoguelikeSettingsUserControl.xaml index 95a8e97779..a4ad9e6bdb 100644 --- a/src/MaaWpfGui/Views/UserControl/RoguelikeSettingsUserControl.xaml +++ b/src/MaaWpfGui/Views/UserControl/RoguelikeSettingsUserControl.xaml @@ -125,8 +125,9 @@ ToolTip="{DynamicResource StartingCoreCharTip}" /> + IsChecked="{c:Binding 'RoguelikeStartWithEliteTwo or RoguelikeMode == "5"'}" + IsEnabled="{c:Binding 'RoguelikeMode != "5"'}" + Visibility="{c:Binding '(RoguelikeMode == "4" or RoguelikeMode == "5") and RoguelikeTheme != "Phantom"'}"> Date: Tue, 19 Dec 2023 21:33:37 +0800 Subject: [PATCH 2/7] =?UTF-8?q?fix:=20=E4=BF=AE=E5=A4=8D=E4=BA=86=E6=84=9A?= =?UTF-8?q?=E8=A0=A2=E7=9A=84=E6=97=A5=E8=AF=AD=E7=BF=BB=E8=AF=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/MaaWpfGui/Res/Localizations/ja-jp.xaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/MaaWpfGui/Res/Localizations/ja-jp.xaml b/src/MaaWpfGui/Res/Localizations/ja-jp.xaml index e388678402..a24d893014 100644 --- a/src/MaaWpfGui/Res/Localizations/ja-jp.xaml +++ b/src/MaaWpfGui/Res/Localizations/ja-jp.xaml @@ -103,7 +103,7 @@ 経験値を取得し、できるだけクリア 源石錐の収集、2階到着後終了 序盤の報酬を得るために戦い、3階到着後終了 - 凹精二、後続作戦は行わない + 戦闘せずに昇進招集までリセマラする 最初の分隊 最初の職業 最初のオペレーター(一人だけ、中国名のみを入力可能) From 29e1333cea9f20e325d6c04ad653ba0a5bba0e10 Mon Sep 17 00:00:00 2001 From: violetc <58360096+s-yh-china@users.noreply.github.com> Date: Thu, 21 Dec 2023 14:54:51 +0800 Subject: [PATCH 3/7] =?UTF-8?q?feat:=20=E5=B0=86=E5=8F=AA=E5=87=B9?= =?UTF-8?q?=E7=9B=B4=E5=8D=87=E6=94=B9=E4=B8=BA=E4=B8=80=E4=B8=AA=E9=80=89?= =?UTF-8?q?=E9=A1=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/协议文档/集成文档.md | 3 +-- src/MaaCore/Task/Interface/RoguelikeTask.cpp | 1 + src/MaaCore/Task/Roguelike/RoguelikeConfig.h | 8 ++++--- ...RoguelikeDifficultySelectionTaskPlugin.cpp | 4 +++- .../Roguelike/RoguelikeRecruitTaskPlugin.cpp | 11 +++++----- src/MaaWpfGui/Constants/ConfigurationKeys.cs | 1 + src/MaaWpfGui/Main/AsstProxy.cs | 4 +++- src/MaaWpfGui/Res/Localizations/en-us.xaml | 2 +- src/MaaWpfGui/Res/Localizations/ja-jp.xaml | 2 +- src/MaaWpfGui/Res/Localizations/ko-kr.xaml | 2 +- src/MaaWpfGui/Res/Localizations/zh-cn.xaml | 4 ++-- src/MaaWpfGui/Res/Localizations/zh-tw.xaml | 4 ++-- .../ViewModels/UI/SettingsViewModel.cs | 21 ++++++++++++++++++- .../ViewModels/UI/TaskQueueViewModel.cs | 2 +- .../RoguelikeSettingsUserControl.xaml | 14 +++++++++++-- 15 files changed, 59 insertions(+), 24 deletions(-) diff --git a/docs/协议文档/集成文档.md b/docs/协议文档/集成文档.md index d0d56f31bc..840bf2d71f 100644 --- a/docs/协议文档/集成文档.md +++ b/docs/协议文档/集成文档.md @@ -214,8 +214,7 @@ AsstTaskId ASSTAPI AsstAppendTask(AsstHandle handle, const char* type, const cha // 1 - 刷源石锭,第一层投资完就退出 // 2 - 【即将弃用】两者兼顾,投资过后再退出,没有投资就继续往后打 // 3 - 开发中... - // 4 - 烧热水,到达第三层后直接退出 - // 5 - 凹精二,不进行后续作战 + // 4 - 刷开局,到达第三层后直接退出 "starts_count": int, // 开始探索 次数,可选,默认 INT_MAX。达到后自动停止任务 "investment_enabled": bool, // 是否投资源石锭,默认开 "investments_count": int, diff --git a/src/MaaCore/Task/Interface/RoguelikeTask.cpp b/src/MaaCore/Task/Interface/RoguelikeTask.cpp index f17e0165ec..0627575e9e 100644 --- a/src/MaaCore/Task/Interface/RoguelikeTask.cpp +++ b/src/MaaCore/Task/Interface/RoguelikeTask.cpp @@ -95,6 +95,7 @@ bool asst::RoguelikeTask::set_params(const json::value& params) m_roguelike_config_ptr->set_difficulty(0); // 是否凹指定干员开局直升 m_roguelike_config_ptr->set_start_with_elite_two(params.get("start_with_elite_two", false)); + m_roguelike_config_ptr->set_only_start_with_elite_two(params.get("only_start_with_elite_two", false)); // 设置层数选点策略,相关逻辑在 RoguelikeStrategyChangeTaskPlugin { diff --git a/src/MaaCore/Task/Roguelike/RoguelikeConfig.h b/src/MaaCore/Task/Roguelike/RoguelikeConfig.h index bf4814354e..80361a8dab 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeConfig.h +++ b/src/MaaCore/Task/Roguelike/RoguelikeConfig.h @@ -12,8 +12,7 @@ namespace asst Investment = 1, // 1 - 刷源石锭,第一层投资完就退出,不期而遇采用保守策略 // 2 - 【已移除】两者兼顾,投资过后再退出,没有投资就继续往后打 // 3 - 尝试通关,激进策略(TODO) - Collectible = 4, // 4 - 刷开局藏品,以获得热水壶或者演讲稿开局,不期而遇采用保守策略 - StartEliteTwo = 5, // 5 - 只刷直升,有直升就结束任务 + Collectible = 4, // 4 - 刷开局,以获得热水壶或者演讲稿开局或只凹直升,不期而遇采用保守策略 }; class RoguelikeTheme @@ -42,7 +41,7 @@ namespace asst static constexpr bool is_valid_mode(RoguelikeMode mode) { return mode == RoguelikeMode::Exp || mode == RoguelikeMode::Investment || - mode == RoguelikeMode::Collectible || mode == RoguelikeMode::StartEliteTwo; + mode == RoguelikeMode::Collectible; } public: @@ -54,12 +53,15 @@ namespace asst int get_difficulty() { return m_difficulty; } void set_start_with_elite_two(bool start_with_elite_two) { m_start_with_elite_two = start_with_elite_two; } bool get_start_with_elite_two() { return m_start_with_elite_two; } + void set_only_start_with_elite_two(bool only_start_with_elite_two) { m_only_start_with_elite_two = only_start_with_elite_two; } + bool get_only_start_with_elite_two() { return m_only_start_with_elite_two; } private: std::string m_theme; // 肉鸽主题 RoguelikeMode m_mode = RoguelikeMode::Exp; int m_difficulty = 0; bool m_start_with_elite_two = false; + bool m_only_start_with_elite_two = false; /* 以下为每次重置 */ public: diff --git a/src/MaaCore/Task/Roguelike/RoguelikeDifficultySelectionTaskPlugin.cpp b/src/MaaCore/Task/Roguelike/RoguelikeDifficultySelectionTaskPlugin.cpp index f064606737..97fb858510 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeDifficultySelectionTaskPlugin.cpp +++ b/src/MaaCore/Task/Roguelike/RoguelikeDifficultySelectionTaskPlugin.cpp @@ -37,7 +37,9 @@ bool asst::RoguelikeDifficultySelectionTaskPlugin::_run() // 当前难度 int difficulty = m_config->get_difficulty(); - if (m_config->get_theme() != RoguelikeTheme::Phantom && mode == RoguelikeMode::Collectible) { + // 是否只凹直升 + bool only_start_with_elite_two = m_config->get_only_start_with_elite_two(); + if (m_config->get_theme() != RoguelikeTheme::Phantom && mode == RoguelikeMode::Collectible && !only_start_with_elite_two) { if (difficulty == INT_MAX) { ProcessTask(*this, { m_config->get_theme() + "@Roguelike@ChooseDifficulty_Hardest" }).run(); } diff --git a/src/MaaCore/Task/Roguelike/RoguelikeRecruitTaskPlugin.cpp b/src/MaaCore/Task/Roguelike/RoguelikeRecruitTaskPlugin.cpp index affb7a7729..dbea5c195c 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeRecruitTaskPlugin.cpp +++ b/src/MaaCore/Task/Roguelike/RoguelikeRecruitTaskPlugin.cpp @@ -429,10 +429,9 @@ bool asst::RoguelikeRecruitTaskPlugin::recruit_appointed_char(const std::string& int i = 0; // 是否凹直升 bool start_with_elite_two = m_config->get_start_with_elite_two(); + bool only_start_with_elite_two = m_config->get_only_start_with_elite_two(); // 当前肉鸽难度 int difficulty = m_config->get_difficulty(); - // 当前肉鸽模式 - RoguelikeMode mode = m_config->get_mode(); for (; i != SwipeTimes; ++i) { if (need_exit()) { @@ -455,14 +454,14 @@ bool asst::RoguelikeRecruitTaskPlugin::recruit_appointed_char(const std::string& Log.info(__FUNCTION__, "| Oper list:", oper_names); if (it != chars.cend()) { - // 需要凹直升且当前为max难度或者为凹直升模式时 - if (mode == RoguelikeMode::StartEliteTwo || (start_with_elite_two && difficulty == INT_MAX)) { + // 需要凹直升且当前为max难度或者只凹直升时 + if (start_with_elite_two && (difficulty == INT_MAX || only_start_with_elite_two)) { if (it->elite == 2) { m_task_ptr->set_enable(false); } else { - // 烧开水模式时重置难度并放弃 - if (mode == RoguelikeMode::Collectible) { + // 非只凹直升时重置难度并放弃 + if (!only_start_with_elite_two) { m_config->set_difficulty(0); } ProcessTask(*this, { m_config->get_theme() + "@Roguelike@ExitThenAbandon" }) diff --git a/src/MaaWpfGui/Constants/ConfigurationKeys.cs b/src/MaaWpfGui/Constants/ConfigurationKeys.cs index bb1962da62..3e0a0b7e22 100644 --- a/src/MaaWpfGui/Constants/ConfigurationKeys.cs +++ b/src/MaaWpfGui/Constants/ConfigurationKeys.cs @@ -103,6 +103,7 @@ namespace MaaWpfGui.Constants public const string RoguelikeRoles = "Roguelike.Roles"; public const string RoguelikeCoreChar = "Roguelike.CoreChar"; public const string RoguelikeStartWithEliteTwo = "Roguelike.RoguelikeStartWithEliteTwo"; + public const string RoguelikeOnlyStartWithEliteTwo = "Roguelike.RoguelikeOnlyStartWithEliteTwo"; public const string RoguelikeUseSupportUnit = "Roguelike.RoguelikeUseSupportUnit"; public const string RoguelikeEnableNonfriendSupport = "Roguelike.RoguelikeEnableNonfriendSupport"; public const string RoguelikeDelayAbortUntilCombatComplete = "Roguelike.RoguelikeDelayAbortUntilCombatComplete"; diff --git a/src/MaaWpfGui/Main/AsstProxy.cs b/src/MaaWpfGui/Main/AsstProxy.cs index 9cc32ff935..4e511b5fbf 100644 --- a/src/MaaWpfGui/Main/AsstProxy.cs +++ b/src/MaaWpfGui/Main/AsstProxy.cs @@ -1972,13 +1972,14 @@ namespace MaaWpfGui.Main /// TODO. /// TODO. /// 是否凹开局直升 + /// 是否只凹开局直升,不进行作战 /// 是否core_char使用好友助战 /// 是否允许使用非好友助战 /// 肉鸽名字。["Phantom", "Mizuki", "Sami"] /// 是否用骰子刷新商店购买特殊商品,目前支持水月肉鸽的指路鳞 /// 是否成功。 public bool AsstAppendRoguelike(int mode, int starts, bool investmentEnabled, bool investmentEnterSecondFloor, int invests, bool stopWhenFull, - string squad, string roles, string coreChar, bool startWithEliteTwo, bool useSupport, bool enableNonFriendSupport, string theme, bool refreshTraderWithDice) + string squad, string roles, string coreChar, bool startWithEliteTwo, bool onlyStartWithEliteTwo, bool useSupport, bool enableNonFriendSupport, string theme, bool refreshTraderWithDice) { var taskParams = new JObject { @@ -2012,6 +2013,7 @@ namespace MaaWpfGui.Main } taskParams["start_with_elite_two"] = startWithEliteTwo; + taskParams["only_start_with_elite_two"] = onlyStartWithEliteTwo; taskParams["use_support"] = useSupport; taskParams["use_nonfriend_support"] = enableNonFriendSupport; taskParams["refresh_trader_with_dice"] = theme == "Mizuki" && refreshTraderWithDice; diff --git a/src/MaaWpfGui/Res/Localizations/en-us.xaml b/src/MaaWpfGui/Res/Localizations/en-us.xaml index f06b337f3e..eb9ab05464 100644 --- a/src/MaaWpfGui/Res/Localizations/en-us.xaml +++ b/src/MaaWpfGui/Res/Localizations/en-us.xaml @@ -103,12 +103,12 @@ Gain Experience Points, clear as many nodes as possible Invests coins, exits after arriving at the second floor Fight to obtain starting rewards, reach the third floor then exit - Repeat for Starting Operator Elite 2 Starting Squad Starting Roles Starting Operator (CN name only) Only supports the CN name of a single operator, default if not filled. Repeat for「Starting Operator」Elite 2 + Only Repeat for「Starting Operator」Elite 2, No Battle Select 「Starting Operator」 from support unit list Enable non-friend support Stops after clearing the combat diff --git a/src/MaaWpfGui/Res/Localizations/ja-jp.xaml b/src/MaaWpfGui/Res/Localizations/ja-jp.xaml index a24d893014..5d7280d4d2 100644 --- a/src/MaaWpfGui/Res/Localizations/ja-jp.xaml +++ b/src/MaaWpfGui/Res/Localizations/ja-jp.xaml @@ -103,12 +103,12 @@ 経験値を取得し、できるだけクリア 源石錐の収集、2階到着後終了 序盤の報酬を得るために戦い、3階到着後終了 - 戦闘せずに昇進招集までリセマラする 最初の分隊 最初の職業 最初のオペレーター(一人だけ、中国名のみを入力可能) 一人のオペレーターの中国名のみをサポートします。入力されていない場合はデフォルトになります。 「最初のオペレーター」直接昇進 + 指定オペレーターの昇進招集までリセマラし、戦闘を行わない 「最初のオペレーター」をサポートから選択 フレンド以外のサポートの使用を許可 戦闘クリアで止まる diff --git a/src/MaaWpfGui/Res/Localizations/ko-kr.xaml b/src/MaaWpfGui/Res/Localizations/ko-kr.xaml index 13f91386aa..6bee2d516e 100644 --- a/src/MaaWpfGui/Res/Localizations/ko-kr.xaml +++ b/src/MaaWpfGui/Res/Localizations/ko-kr.xaml @@ -103,12 +103,12 @@ 레벨 우선, 최대한 많은 구역 클리어 오리지늄각뿔 우선, 2번째 구역 도달 즉시 탐험 중도 포기 전기주전자 획득, 3번째 구역 도달 즉시 탐험 중도 포기 - 요정 2 는 후속 작전 을 하지 않는다 시작 분대 모집 조합 시작 오퍼레이터 (1명) 단일 오퍼레이터의 중국어 이름만 지원하며, 입력하지 않으면 기본값이 선택됩니다. 시초 에 간부 가 직진 하다 + 시작 요원'만 2 위로 승진하고, 작전은 하지 않는다 시작 오퍼레이터로 지원 유닛 사용 친구가 아니어도 지원 유닛 사용 전투 클리어 후 정지 diff --git a/src/MaaWpfGui/Res/Localizations/zh-cn.xaml b/src/MaaWpfGui/Res/Localizations/zh-cn.xaml index 26d068afe9..b4b21d1c41 100644 --- a/src/MaaWpfGui/Res/Localizations/zh-cn.xaml +++ b/src/MaaWpfGui/Res/Localizations/zh-cn.xaml @@ -102,13 +102,13 @@ 若启用自定义换班,该字段仅针对 autofill 和使用干员编组的房间有效 刷等级,尽可能稳定地打更多层数 刷源石锭,到达第二层后直接退出 - 烧热水,到达第三层后直接退出 - 凹精二,不进行后续作战 + 刷开局,到达第三层后直接退出 开局分队 开局职业组 开局干员 (单个) 仅支持单个干员中文名,不填写则默认选择。 凹「开局干员」直升精二 + 只凹「开局干员」直升精二,不进行作战 「开局干员」使用助战 可以使用非好友助战 在战斗结束前延迟「停止」动作 diff --git a/src/MaaWpfGui/Res/Localizations/zh-tw.xaml b/src/MaaWpfGui/Res/Localizations/zh-tw.xaml index e49261b106..2118c58fa5 100644 --- a/src/MaaWpfGui/Res/Localizations/zh-tw.xaml +++ b/src/MaaWpfGui/Res/Localizations/zh-tw.xaml @@ -102,13 +102,13 @@ 若啟用自定義換班,該欄位僅針對 autofill 和 幹員編組 的房間有效 刷等級,盡可能穩定地打更多層數 刷源石錠,到達第二層後直接退出 - 燒熱水,到達第三層後直接退出 - 凹靜二,不進行後續作戰 + 刷開局,到達第三層後直接退出 開局分隊 開局職業組 開局幹員(單個) 僅支持單個幹員中文名,不填寫則預設選擇。 凹「開局幹員」直升精二 + 只凹「開局幹員」直升精二,不進行作戰 「開局幹員」使用助戰 可以使用非好友助戰 中止行為等待至當前戰鬥結束後 diff --git a/src/MaaWpfGui/ViewModels/UI/SettingsViewModel.cs b/src/MaaWpfGui/ViewModels/UI/SettingsViewModel.cs index 380bdc3585..1365e079fe 100644 --- a/src/MaaWpfGui/ViewModels/UI/SettingsViewModel.cs +++ b/src/MaaWpfGui/ViewModels/UI/SettingsViewModel.cs @@ -260,7 +260,6 @@ namespace MaaWpfGui.ViewModels.UI // new CombData { Display = "两者兼顾,投资过后退出", Value = "2" } // 弃用 // new CombData { Display = Localization.GetString("3"), Value = "3" }, // 开发中 new CombinedData { Display = LocalizationHelper.GetString("RoguelikeLastReward"), Value = "4" }, - new CombinedData { Display = LocalizationHelper.GetString("RoguelikeStartEliteTwo"), Value = "5" }, }; RoguelikeThemeList = new List @@ -1921,11 +1920,31 @@ namespace MaaWpfGui.ViewModels.UI RoguelikeUseSupportUnit = false; } + if (!value && RoguelikeOnlyStartWithEliteTwo) + { + RoguelikeOnlyStartWithEliteTwo = false; + } + SetAndNotify(ref _roguelikeStartWithEliteTwo, value.ToString()); ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeStartWithEliteTwo, value.ToString()); } } + private string _roguelikeOnlyStartWithEliteTwo = ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeOnlyStartWithEliteTwo, false.ToString()); + + /// + /// Gets or sets a value indicating whether use support unit. + /// + public bool RoguelikeOnlyStartWithEliteTwo + { + get => bool.Parse(_roguelikeOnlyStartWithEliteTwo); + set + { + SetAndNotify(ref _roguelikeOnlyStartWithEliteTwo, value.ToString()); + ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeOnlyStartWithEliteTwo, value.ToString()); + } + } + private string _roguelikeUseSupportUnit = ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeUseSupportUnit, false.ToString()); /// diff --git a/src/MaaWpfGui/ViewModels/UI/TaskQueueViewModel.cs b/src/MaaWpfGui/ViewModels/UI/TaskQueueViewModel.cs index cd262e353b..d7e0bc58e1 100644 --- a/src/MaaWpfGui/ViewModels/UI/TaskQueueViewModel.cs +++ b/src/MaaWpfGui/ViewModels/UI/TaskQueueViewModel.cs @@ -1350,7 +1350,7 @@ namespace MaaWpfGui.ViewModels.UI mode, Instances.SettingsViewModel.RoguelikeStartsCount, Instances.SettingsViewModel.RoguelikeInvestmentEnabled, Instances.SettingsViewModel.RoguelikeInvestmentEnterSecondFloor, Instances.SettingsViewModel.RoguelikeInvestsCount, Instances.SettingsViewModel.RoguelikeStopWhenInvestmentFull, Instances.SettingsViewModel.RoguelikeSquad, Instances.SettingsViewModel.RoguelikeRoles, Instances.SettingsViewModel.RoguelikeCoreChar, - Instances.SettingsViewModel.RoguelikeStartWithEliteTwo, Instances.SettingsViewModel.RoguelikeUseSupportUnit, + Instances.SettingsViewModel.RoguelikeStartWithEliteTwo, Instances.SettingsViewModel.RoguelikeOnlyStartWithEliteTwo, Instances.SettingsViewModel.RoguelikeUseSupportUnit, Instances.SettingsViewModel.RoguelikeEnableNonfriendSupport, Instances.SettingsViewModel.RoguelikeTheme, Instances.SettingsViewModel.RoguelikeRefreshTraderWithDice); } diff --git a/src/MaaWpfGui/Views/UserControl/RoguelikeSettingsUserControl.xaml b/src/MaaWpfGui/Views/UserControl/RoguelikeSettingsUserControl.xaml index a4ad9e6bdb..d4d6bae8bf 100644 --- a/src/MaaWpfGui/Views/UserControl/RoguelikeSettingsUserControl.xaml +++ b/src/MaaWpfGui/Views/UserControl/RoguelikeSettingsUserControl.xaml @@ -125,14 +125,24 @@ ToolTip="{DynamicResource StartingCoreCharTip}" /> + Visibility="{c:Binding 'RoguelikeMode == "4" and RoguelikeTheme != "Phantom"'}"> + + + Date: Thu, 21 Dec 2023 15:46:34 +0800 Subject: [PATCH 4/7] =?UTF-8?q?fix:=20=E6=94=B9=E4=BA=86=E4=B8=8B=E9=9F=A9?= =?UTF-8?q?=E8=AF=AD=E7=BF=BB=E8=AF=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/MaaWpfGui/Res/Localizations/ko-kr.xaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/MaaWpfGui/Res/Localizations/ko-kr.xaml b/src/MaaWpfGui/Res/Localizations/ko-kr.xaml index 6bee2d516e..9ab0046ac4 100644 --- a/src/MaaWpfGui/Res/Localizations/ko-kr.xaml +++ b/src/MaaWpfGui/Res/Localizations/ko-kr.xaml @@ -108,7 +108,7 @@ 시작 오퍼레이터 (1명) 단일 오퍼레이터의 중국어 이름만 지원하며, 입력하지 않으면 기본값이 선택됩니다. 시초 에 간부 가 직진 하다 - 시작 요원'만 2 위로 승진하고, 작전은 하지 않는다 + 오로지 시초 오퍼레이터의 직진만을 요구하고 전투를 진행하지 않음 시작 오퍼레이터로 지원 유닛 사용 친구가 아니어도 지원 유닛 사용 전투 클리어 후 정지 From b96ce13fd0b72aaaae4e06f068d795f31158551b Mon Sep 17 00:00:00 2001 From: violetc <58360096+s-yh-china@users.noreply.github.com> Date: Thu, 21 Dec 2023 16:25:20 +0800 Subject: [PATCH 5/7] =?UTF-8?q?fix:=20=E5=8A=A0=E5=85=A5=E4=BA=86=E9=81=97?= =?UTF-8?q?=E6=BC=8F=E7=9A=84=E5=88=A4=E5=AE=9A?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/协议文档/集成文档.md | 2 ++ src/MaaWpfGui/Main/AsstProxy.cs | 4 ++-- .../Views/UserControl/RoguelikeSettingsUserControl.xaml | 3 +-- 3 files changed, 5 insertions(+), 4 deletions(-) diff --git a/docs/协议文档/集成文档.md b/docs/协议文档/集成文档.md index 840bf2d71f..d54412502e 100644 --- a/docs/协议文档/集成文档.md +++ b/docs/协议文档/集成文档.md @@ -224,6 +224,8 @@ AsstTaskId ASSTAPI AsstAppendTask(AsstHandle handle, const char* type, const cha "squad": string, // 开局分队,可选,例如 "突击战术分队" 等,默认 "指挥分队" "roles": string, // 开局职业组,可选,例如 "先手必胜" 等,默认 "取长补短" "core_char": string, // 开局干员名,可选,仅支持单个干员中!文!名!。默认识别练度自动选择 + "start_with_elite_two": bool // 是否在刷开局模式下凹开局干员精二直升,可选,默认 false + "only_start_with_elite_two": bool // 是否只凹开局干员精二直升且不进行作战,可选,默认 false,start_with_elite_two为true时有效 "use_support": bool, // 开局干员是否为助战干员,可选,默认 false "use_nonfriend_support": bool, // 是否可以是非好友助战干员,可选,默认 false,use_support为true时有效 "refresh_trader_with_dice": bool // 是否用骰子刷新商店购买特殊商品,目前支持水月肉鸽的指路鳞,可选,默认 false diff --git a/src/MaaWpfGui/Main/AsstProxy.cs b/src/MaaWpfGui/Main/AsstProxy.cs index 4e511b5fbf..6db5aaaf32 100644 --- a/src/MaaWpfGui/Main/AsstProxy.cs +++ b/src/MaaWpfGui/Main/AsstProxy.cs @@ -2012,8 +2012,8 @@ namespace MaaWpfGui.Main taskParams["core_char"] = coreChar; } - taskParams["start_with_elite_two"] = startWithEliteTwo; - taskParams["only_start_with_elite_two"] = onlyStartWithEliteTwo; + taskParams["start_with_elite_two"] = theme != "Phantom" && startWithEliteTwo; + taskParams["only_start_with_elite_two"] = theme != "Phantom" && onlyStartWithEliteTwo; taskParams["use_support"] = useSupport; taskParams["use_nonfriend_support"] = enableNonFriendSupport; taskParams["refresh_trader_with_dice"] = theme == "Mizuki" && refreshTraderWithDice; diff --git a/src/MaaWpfGui/Views/UserControl/RoguelikeSettingsUserControl.xaml b/src/MaaWpfGui/Views/UserControl/RoguelikeSettingsUserControl.xaml index d4d6bae8bf..4af1092898 100644 --- a/src/MaaWpfGui/Views/UserControl/RoguelikeSettingsUserControl.xaml +++ b/src/MaaWpfGui/Views/UserControl/RoguelikeSettingsUserControl.xaml @@ -126,7 +126,6 @@ Date: Thu, 21 Dec 2023 16:54:32 +0800 Subject: [PATCH 6/7] =?UTF-8?q?fix:=20=E5=A2=9E=E5=8A=A0=E9=81=97=E6=BC=8F?= =?UTF-8?q?=E7=9A=84=E5=88=A4=E5=AE=9A?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/MaaWpfGui/Main/AsstProxy.cs | 4 ++-- src/MaaWpfGui/ViewModels/UI/SettingsViewModel.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/MaaWpfGui/Main/AsstProxy.cs b/src/MaaWpfGui/Main/AsstProxy.cs index 6db5aaaf32..6e56299565 100644 --- a/src/MaaWpfGui/Main/AsstProxy.cs +++ b/src/MaaWpfGui/Main/AsstProxy.cs @@ -2012,8 +2012,8 @@ namespace MaaWpfGui.Main taskParams["core_char"] = coreChar; } - taskParams["start_with_elite_two"] = theme != "Phantom" && startWithEliteTwo; - taskParams["only_start_with_elite_two"] = theme != "Phantom" && onlyStartWithEliteTwo; + taskParams["start_with_elite_two"] = mode == 4 && theme != "Phantom" && startWithEliteTwo; + taskParams["only_start_with_elite_two"] = mode == 4 && theme != "Phantom" && startWithEliteTwo && onlyStartWithEliteTwo; taskParams["use_support"] = useSupport; taskParams["use_nonfriend_support"] = enableNonFriendSupport; taskParams["refresh_trader_with_dice"] = theme == "Mizuki" && refreshTraderWithDice; diff --git a/src/MaaWpfGui/ViewModels/UI/SettingsViewModel.cs b/src/MaaWpfGui/ViewModels/UI/SettingsViewModel.cs index 1365e079fe..c429df14e2 100644 --- a/src/MaaWpfGui/ViewModels/UI/SettingsViewModel.cs +++ b/src/MaaWpfGui/ViewModels/UI/SettingsViewModel.cs @@ -1908,7 +1908,7 @@ namespace MaaWpfGui.ViewModels.UI private string _roguelikeStartWithEliteTwo = ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeStartWithEliteTwo, false.ToString()); /// - /// Gets or sets a value indicating whether use support unit. + /// Gets or sets a value indicating whether core char need start with elite two. /// public bool RoguelikeStartWithEliteTwo { @@ -1933,7 +1933,7 @@ namespace MaaWpfGui.ViewModels.UI private string _roguelikeOnlyStartWithEliteTwo = ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeOnlyStartWithEliteTwo, false.ToString()); /// - /// Gets or sets a value indicating whether use support unit. + /// Gets or sets a value indicating whether only need with elite two's core char. /// public bool RoguelikeOnlyStartWithEliteTwo { From b004c23dc70d48dcf1429a9aadebdb0e902f51df Mon Sep 17 00:00:00 2001 From: violetc <58360096+s-yh-china@users.noreply.github.com> Date: Fri, 22 Dec 2023 13:21:12 +0800 Subject: [PATCH 7/7] =?UTF-8?q?feat:=20=E6=9B=B4=E6=94=B9=E8=82=89?= =?UTF-8?q?=E9=B8=BD=E6=A8=A1=E5=BC=8F=E4=BB=8B=E7=BB=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/MaaWpfGui/Res/Localizations/zh-cn.xaml | 2 +- src/MaaWpfGui/Res/Localizations/zh-tw.xaml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/MaaWpfGui/Res/Localizations/zh-cn.xaml b/src/MaaWpfGui/Res/Localizations/zh-cn.xaml index b4b21d1c41..179b7d6a90 100644 --- a/src/MaaWpfGui/Res/Localizations/zh-cn.xaml +++ b/src/MaaWpfGui/Res/Localizations/zh-cn.xaml @@ -102,7 +102,7 @@ 若启用自定义换班,该字段仅针对 autofill 和使用干员编组的房间有效 刷等级,尽可能稳定地打更多层数 刷源石锭,到达第二层后直接退出 - 刷开局,到达第三层后直接退出 + 刷开局,刷取热水壶或精二干员开局 开局分队 开局职业组 开局干员 (单个) diff --git a/src/MaaWpfGui/Res/Localizations/zh-tw.xaml b/src/MaaWpfGui/Res/Localizations/zh-tw.xaml index 2118c58fa5..d38c8a26d2 100644 --- a/src/MaaWpfGui/Res/Localizations/zh-tw.xaml +++ b/src/MaaWpfGui/Res/Localizations/zh-tw.xaml @@ -102,7 +102,7 @@ 若啟用自定義換班,該欄位僅針對 autofill 和 幹員編組 的房間有效 刷等級,盡可能穩定地打更多層數 刷源石錠,到達第二層後直接退出 - 刷開局,到達第三層後直接退出 + 刷開局,刷取熱水壺或精二幹員開局 開局分隊 開局職業組 開局幹員(單個)