diff --git a/src/MaaCore/Task/Roguelike/RoguelikeBattleTaskPlugin.cpp b/src/MaaCore/Task/Roguelike/RoguelikeBattleTaskPlugin.cpp index 8eafaa1146..d9e0bddfde 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeBattleTaskPlugin.cpp +++ b/src/MaaCore/Task/Roguelike/RoguelikeBattleTaskPlugin.cpp @@ -1083,20 +1083,19 @@ asst::RoguelikeBattleTaskPlugin::DirectionAndScore asst::RoguelikeBattleTaskPlug static const std::unordered_map TileKeyFightWeights = { { TileKey::Invalid, 0 }, { TileKey::Forbidden, 0 }, { TileKey::Wall, 500 }, { TileKey::Road, 1000 }, { TileKey::Home, 500 }, { TileKey::EnemyHome, 1000 }, - { TileKey::Airport, 1000 }, { TileKey::Floor, 1000 }, { TileKey::Hole, 0 }, - { TileKey::Telin, 700 }, { TileKey::Telout, 800 }, { TileKey::Grass, 500 }, - { TileKey::DeepSea, 1000 }, { TileKey::Volcano, 1000 }, { TileKey::Healing, 1000 }, - { TileKey::Fence, 800 }, - // Todo: TileKey::Green, TileKey::Infection + { TileKey::Green, 0 }, { TileKey::Airport, 1000 }, { TileKey::Floor, 1000 }, + { TileKey::Hole, 0 }, { TileKey::Telin, 700 }, { TileKey::Telout, 800 }, + { TileKey::Grass, 500 }, { TileKey::DeepSea, 1000 }, { TileKey::Volcano, 1000 }, + { TileKey::Healing, 1000 }, { TileKey::Fence, 800 }, { TileKey::Infection, 100 }, }; // 治疗干员朝向的权重 static const std::unordered_map TileKeyMedicWeights = { - { TileKey::Invalid, 0 }, { TileKey::Forbidden, 0 }, { TileKey::Wall, 1000 }, - { TileKey::Road, 1000 }, { TileKey::Home, 0 }, { TileKey::EnemyHome, 0 }, - { TileKey::Airport, 0 }, { TileKey::Floor, 0 }, { TileKey::Hole, 0 }, - { TileKey::Telin, 0 }, { TileKey::Telout, 0 }, { TileKey::Grass, 500 }, - { TileKey::DeepSea, 0 }, { TileKey::Volcano, 1000 }, { TileKey::Healing, 1000 }, - { TileKey::Fence, 1000 }, + { TileKey::Invalid, 0 }, { TileKey::Forbidden, 0 }, { TileKey::Wall, 1000 }, + { TileKey::Road, 1000 }, { TileKey::Home, 0 }, { TileKey::EnemyHome, 0 }, + { TileKey::Airport, 0 }, { TileKey::Green, 0 }, { TileKey::Floor, 0 }, + { TileKey::Hole, 0 }, { TileKey::Telin, 0 }, { TileKey::Telout, 0 }, + { TileKey::Grass, 500 }, { TileKey::DeepSea, 0 }, { TileKey::Volcano, 1000 }, + { TileKey::Healing, 1000 }, { TileKey::Fence, 1000 }, { TileKey::Infection, 1000 }, }; switch (oper.role) {