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rft: Wpf肉鸽任务RoguelikeMode参数类型改为int (#11821)
* rft: Wpf肉鸽任务RoguelikeMode参数类型改为int * fix: UI同步
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@@ -63,25 +63,25 @@ public class RoguelikeSettingsUserControlModel : TaskViewModel
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RoguelikeModeList =
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[
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new() { Display = LocalizationHelper.GetString("RoguelikeStrategyExp"), Value = "0" },
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new() { Display = LocalizationHelper.GetString("RoguelikeStrategyGold"), Value = "1" },
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new() { Display = LocalizationHelper.GetString("RoguelikeStrategyExp"), Value = 0 },
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new() { Display = LocalizationHelper.GetString("RoguelikeStrategyGold"), Value = 1 },
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// new CombData { Display = "两者兼顾,投资过后退出", Value = "2" } // 弃用
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// new CombData { Display = Localization.GetString("3"), Value = "3" }, // 开发中
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new() { Display = LocalizationHelper.GetString("RoguelikeStrategyLastReward"), Value = "4" },
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new() { Display = LocalizationHelper.GetString("RoguelikeStrategyMonthlySquad"), Value = "6" },
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new() { Display = LocalizationHelper.GetString("RoguelikeStrategyDeepExploration"), Value = "7" },
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new() { Display = LocalizationHelper.GetString("RoguelikeStrategyLastReward"), Value = 4 },
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new() { Display = LocalizationHelper.GetString("RoguelikeStrategyMonthlySquad"), Value = 6 },
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new() { Display = LocalizationHelper.GetString("RoguelikeStrategyDeepExploration"), Value = 7 },
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];
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switch (RoguelikeTheme)
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{
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case Theme.Sami:
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RoguelikeModeList.Add(new() { Display = LocalizationHelper.GetString("RoguelikeStrategyCollapse"), Value = "5" });
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RoguelikeModeList.Add(new() { Display = LocalizationHelper.GetString("RoguelikeStrategyCollapse"), Value = 5 });
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break;
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}
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RoguelikeMode = RoguelikeModeList.Any(x => x.Value == roguelikeMode) ? roguelikeMode : "0";
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RoguelikeMode = RoguelikeModeList.Any(x => x.Value == roguelikeMode) ? roguelikeMode : 0;
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}
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private readonly Dictionary<string, List<(string Key, string Value)>> _squadDictionary = new()
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@@ -233,12 +233,12 @@ public class RoguelikeSettingsUserControlModel : TaskViewModel
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set => SetAndNotify(ref _roguelikeDifficultyList, value);
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}
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private ObservableCollection<CombinedData> _roguelikeModeList = [];
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private ObservableCollection<GenericCombinedData<int>> _roguelikeModeList = [];
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/// <summary>
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/// Gets or sets the list of roguelike modes.
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/// </summary>
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public ObservableCollection<CombinedData> RoguelikeModeList
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public ObservableCollection<GenericCombinedData<int>> RoguelikeModeList
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{
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get => _roguelikeModeList;
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set => SetAndNotify(ref _roguelikeModeList, value);
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@@ -310,23 +310,23 @@ public class RoguelikeSettingsUserControlModel : TaskViewModel
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}
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}
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private string _roguelikeMode = ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeMode, "0");
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private int _roguelikeMode = int.TryParse(ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeMode, "0"), out var outMode) ? outMode : 0;
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/// <summary>
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/// Gets or sets 策略,往后打 / 刷一层就退 / 烧热水
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/// </summary>
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public string RoguelikeMode
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public int RoguelikeMode
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{
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get => _roguelikeMode;
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set
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{
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if (value == "1")
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if (value == 1)
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{
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RoguelikeInvestmentEnabled = true;
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}
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SetAndNotify(ref _roguelikeMode, value);
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ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeMode, value);
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ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeMode, Convert.ToString(value));
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UpdateRoguelikeSquadList();
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}
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@@ -363,12 +363,12 @@ public class RoguelikeSettingsUserControlModel : TaskViewModel
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}
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public bool RoguelikeSquadIsProfessional =>
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RoguelikeMode == "4" &&
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RoguelikeMode == 4 &&
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RoguelikeTheme != Theme.Phantom &&
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RoguelikeSquad is "突击战术分队" or "堡垒战术分队" or "远程战术分队" or "破坏战术分队";
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public bool RoguelikeSquadIsFoldartal =>
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RoguelikeMode == "4" &&
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RoguelikeMode == 4 &&
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RoguelikeTheme == Theme.Sami &&
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RoguelikeSquad == "生活至上分队";
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@@ -508,7 +508,7 @@ public class RoguelikeSettingsUserControlModel : TaskViewModel
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}
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}
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public List<string> RoguelikeStartWithSelectList => (RoguelikeMode == "4" && !RoguelikeOnlyStartWithEliteTwo) ? _roguelikeStartWithSelectListRaw.Cast<KeyValuePair<string, string>>().Select(pair => pair.Key).ToList() : [];
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public List<string> RoguelikeStartWithSelectList => (RoguelikeMode == 4 && !RoguelikeOnlyStartWithEliteTwo) ? _roguelikeStartWithSelectListRaw.Cast<KeyValuePair<string, string>>().Select(pair => pair.Key).ToList() : [];
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private bool _roguelike3FirstFloorFoldartal = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.Roguelike3FirstFloorFoldartal, bool.FalseString));
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@@ -528,7 +528,7 @@ public class RoguelikeSettingsUserControlModel : TaskViewModel
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/// <summary>
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/// Gets a value indicating whether core char need start with elite two.
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/// </summary>
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public bool Roguelike3FirstFloorFoldartal => _roguelike3FirstFloorFoldartal && RoguelikeMode == "4" && RoguelikeTheme == Theme.Sami;
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public bool Roguelike3FirstFloorFoldartal => _roguelike3FirstFloorFoldartal && RoguelikeMode == 4 && RoguelikeTheme == Theme.Sami;
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private string _roguelike3StartFloorFoldartal = ConfigurationHelper.GetValue(ConfigurationKeys.Roguelike3StartFloorFoldartal, string.Empty);
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@@ -673,7 +673,7 @@ public class RoguelikeSettingsUserControlModel : TaskViewModel
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/// <summary>
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/// Gets a value indicating whether investment is enabled.
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/// </summary>
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public bool RoguelikeInvestmentWithMoreScore => _roguelikeInvestmentWithMoreScore && RoguelikeMode == "1";
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public bool RoguelikeInvestmentWithMoreScore => _roguelikeInvestmentWithMoreScore && RoguelikeMode == 1;
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private bool _roguelikeCollectibleModeShopping = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeCollectibleModeShopping, bool.FalseString));
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@@ -832,7 +832,7 @@ public class RoguelikeSettingsUserControlModel : TaskViewModel
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}
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}
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public bool RoguelikeStartWithSeed => _roguelikeStartWithSeedRaw && RoguelikeTheme == Theme.Sarkaz && RoguelikeMode == "1" && RoguelikeSquad is "点刺成锭分队" or "后勤分队";
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public bool RoguelikeStartWithSeed => _roguelikeStartWithSeedRaw && RoguelikeTheme == Theme.Sarkaz && RoguelikeMode == 1 && RoguelikeSquad is "点刺成锭分队" or "后勤分队";
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}
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public enum RoguelikeTheme
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