From ae1a8cfcbacfa8ba6571f7826bb200970e7fc38b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=99=93=E4=B8=B6=E6=A2=A6=E4=B8=B6=E4=BB=81?= Date: Tue, 10 Sep 2024 01:26:20 +0800 Subject: [PATCH] =?UTF-8?q?docs:=20=E4=BC=98=E5=8C=96=E8=82=89=E9=B8=BD?= =?UTF-8?q?=E6=96=87=E6=A1=A3=E5=AF=B9=20key=20=E5=B9=B2=E5=91=98=E5=92=8C?= =?UTF-8?q?=200=20=E5=B8=8C=E6=9C=9B=E5=B9=B2=E5=91=98=E7=9A=84=E6=8F=8F?= =?UTF-8?q?=E8=BF=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/zh-cn/protocol/integrated-strategy-schema.md | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/zh-cn/protocol/integrated-strategy-schema.md b/docs/zh-cn/protocol/integrated-strategy-schema.md index f115d3b4ed..2e532bd5e1 100644 --- a/docs/zh-cn/protocol/integrated-strategy-schema.md +++ b/docs/zh-cn/protocol/integrated-strategy-schema.md @@ -152,6 +152,7 @@ icon: ri:game-fill ::: info 注意 目前脚本的招募逻辑是在阵容未满足阵容完备度之前,只招募 0 希望(暂时只有三星)和 key(可以理解为白名单)干员,存希望给高星 key 干员 +(目前的实现方式是给高强度干员和三星干员手动标为 key 干员,招募的时候只招 key 干员)(TODO: 识别 0 希望干员) 作战编队时也会优先编入满足阵容完备度的干员,剩下的空位按鹰序。这里因为没有验证干员是否重复(有重复会点两下反而不编入),所以阵容完备度检测的组中尽量不要有重复干员