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refactor.重构肉鸽选人逻辑。招募等级识别、战斗中技能释放策略暂时还没做完
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@@ -61,7 +61,7 @@ bool asst::BattleFormationTask::select_opers_in_cur_page()
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if (!name_analyzer.analyze()) {
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return false;
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}
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name_analyzer.sort_result();
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name_analyzer.sort_result_horizontal();
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static const std::array<Rect, 3> SkillRectArray = {
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Task.get("BattleQuickFormationSkill1")->specific_rect,
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