diff --git a/src/MaaCore/Status.h b/src/MaaCore/Status.h index db76d5f276..5feb5f9f52 100644 --- a/src/MaaCore/Status.h +++ b/src/MaaCore/Status.h @@ -41,20 +41,9 @@ namespace asst static inline const std::string RoguelikeCharElitePrefix = "RoguelikeElite-"; static inline const std::string RoguelikeCharLevelPrefix = "RoguelikeLevel-"; - static inline const std::string RoguelikeCharRarityPrefix = "RoguelikeRarity-"; static inline const std::string RoguelikeCharOverview = "RoguelikeOverview"; - static inline const std::string RoguelikeCoreChar = "RoguelikeCoreChar"; - static inline const std::string RoguelikeStartWithEliteTwo = "RoguelikeStartWithEliteTwo"; static inline const std::string RoguelikeUseSupport = "RoguelikeUseSupport"; static inline const std::string RoguelikeUseNonfriendSupport = "RoguelikeUseNonfriendSupport"; - static inline const std::string RoguelikeTraderNoLongerBuy = "RoguelikeNoLongerBuy"; - static inline const std::string RoguelikeTeamFullWithoutRookie = "RoguelikeTeamFullWithoutRookie"; - static inline const std::string RoguelikeRecruitmentStartsComplete = "RoguelikeRecruitmentStartsComplete"; - static inline const std::string RoguelikeRecruitmentTeamComplete = "RoguelikeRecruitmentTeamComplete"; - static inline const std::string RoguelikeRecruitmentCount = "RoguelikeRecruitmentCount"; - static inline const std::string RoguelikeMode = "RoguelikeMode"; - static inline const std::string RoguelikeDifficulty = "RoguelikeDifficulty"; - static inline const std::string RoguelikeFoldartalOverview = "RoguelikeFoldartalOverview"; static inline const std::string RoguelikeFoldartalFloor = "RoguelikeFoldartalFloor"; diff --git a/src/MaaCore/Task/Interface/RoguelikeTask.cpp b/src/MaaCore/Task/Interface/RoguelikeTask.cpp index 6c22045c32..c1bac60f78 100644 --- a/src/MaaCore/Task/Interface/RoguelikeTask.cpp +++ b/src/MaaCore/Task/Interface/RoguelikeTask.cpp @@ -92,35 +92,30 @@ bool asst::RoguelikeTask::set_params(const json::value& params) m_roguelike_config_ptr->set_theme(theme); m_roguelike_task_ptr->set_tasks({ theme + "@Roguelike@Begin" }); - // 0 - 刷经验,尽可能稳定地打更多层数,不期而遇采用激进策略 - // 1 - 刷源石锭,第一层投资完就退出,不期而遇采用保守策略 - // 2 - 【已移除】两者兼顾,投资过后再退出,没有投资就继续往后打 - // 3 - 尝试通关,激进策略(TODO) - // 4 - 刷开局藏品,以获得热水壶或者演讲稿开局,不期而遇采用保守策略 - int mode = params.get("mode", 0); - if (mode != 0 && mode != 1 && mode != 4) { + auto mode = static_cast(params.get("mode", 0)); + m_roguelike_config_ptr->set_mode(mode); + if (mode != RoguelikeMode::Exp && mode != RoguelikeMode::Investment && mode != RoguelikeMode::Collectible) { m_roguelike_task_ptr->set_tasks({ "Stop" }); - Log.error(__FUNCTION__, "| Unknown mode", mode); + Log.error(__FUNCTION__, "| Unknown mode", static_cast(mode)); return false; } - m_debug_plugin_ptr->set_enable(mode != 1); + m_debug_plugin_ptr->set_enable(mode != RoguelikeMode::Investment); // 是否凹指定干员开局直升 bool start_with_elite_two = params.get("start_with_elite_two", false); - status()->set_properties(Status::RoguelikeMode, std::to_string(mode)); - status()->set_properties(Status::RoguelikeDifficulty, "0"); - status()->set_properties(Status::RoguelikeStartWithEliteTwo, std::to_string(start_with_elite_two)); - + m_roguelike_config_ptr->set_difficulty(0); + m_roguelike_config_ptr->set_start_with_elite_two(start_with_elite_two); + // 设置层数选点策略,相关逻辑在 RoguelikeStrategyChangeTaskPlugin { Task.set_task_base(theme + "@Roguelike@Stages", theme + "@Roguelike@Stages_default"); std::string strategy_task = theme + "@Roguelike@StrategyChange"; - std::string strategy_task_with_mode = strategy_task + "_mode" + std::to_string(mode); + std::string strategy_task_with_mode = strategy_task + "_mode" + std::to_string(static_cast(mode)); if (Task.get(strategy_task_with_mode) == nullptr) { strategy_task_with_mode = "#none"; // 没有对应的层数选点策略,使用默认策略(避战) - Log.warn(__FUNCTION__, "No strategy for mode", mode); + Log.warn(__FUNCTION__, "No strategy for mode", static_cast(mode)); } Task.set_task_base(strategy_task, strategy_task_with_mode); } @@ -132,7 +127,7 @@ bool asst::RoguelikeTask::set_params(const json::value& params) Task.set_task_base("Roguelike@LastReward4", "Roguelike@LastReward_default"); Task.set_task_base("Roguelike@LastRewardRand", "Roguelike@LastReward_default"); - if (mode == 1) { + if (mode == RoguelikeMode::Investment) { // 战斗后奖励只拿钱 Task.set_task_base(theme + "@Roguelike@DropsFlag", theme + "@Roguelike@DropsFlag_mode1"); // 刷源石锭模式是否进入第二层 diff --git a/src/MaaCore/Task/Roguelike/RoguelikeConfig.cpp b/src/MaaCore/Task/Roguelike/RoguelikeConfig.cpp index ea66e153fe..39d13ac193 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeConfig.cpp +++ b/src/MaaCore/Task/Roguelike/RoguelikeConfig.cpp @@ -1,3 +1,10 @@ #include "RoguelikeConfig.h" -void asst::RoguelikeConfig::clear() {} +void asst::RoguelikeConfig::clear() { + m_recruitment_count = 0; + m_recruitment_starts_complete = false; + m_recruitment_team_complete = false; + m_trader_no_longer_buy = false; + m_core_char = std::string(); + m_team_full_without_rookie = false; +} diff --git a/src/MaaCore/Task/Roguelike/RoguelikeConfig.h b/src/MaaCore/Task/Roguelike/RoguelikeConfig.h index a4f5b8ddf2..4009820922 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeConfig.h +++ b/src/MaaCore/Task/Roguelike/RoguelikeConfig.h @@ -3,17 +3,64 @@ namespace asst { + enum class RoguelikeMode + { + // 0 - 刷经验,尽可能稳定地打更多层数,不期而遇采用激进策略 + Exp = 0, + // 1 - 刷源石锭,第一层投资完就退出,不期而遇采用保守策略 + Investment = 1, + // 2 - 【已移除】两者兼顾,投资过后再退出,没有投资就继续往后打 + // 3 - 尝试通关,激进策略(TODO) + + // 4 - 刷开局藏品,以获得热水壶或者演讲稿开局,不期而遇采用保守策略 + Collectible = 4, + }; + class RoguelikeConfig { public: + // 清理缓存的肉鸽数据 void clear(); public: - void set_theme(std::string roguelike_theme) { m_theme = std::move(roguelike_theme); } + void set_theme(std::string theme) { m_theme = std::move(theme); } std::string get_theme() { return m_theme; } + void set_mode(RoguelikeMode mode) { m_mode = mode; } + RoguelikeMode get_mode() { return m_mode; } + void set_difficulty(int difficulty) { m_difficulty = difficulty; } + int get_difficulty() { return m_difficulty; } + void set_start_with_elite_two(bool start_with_elite_two) { m_start_with_elite_two = start_with_elite_two; } + bool get_start_with_elite_two() { return m_start_with_elite_two; } + + void set_recruitment_count(int count) { m_recruitment_count = count; } + int get_recruitment_count() { return m_recruitment_count; } + void set_recruitment_starts_complete(bool complete) { m_recruitment_starts_complete = complete; } + bool get_recruitment_starts_complete() { return m_recruitment_starts_complete; } + void set_recruitment_team_complete(bool complete) { m_recruitment_team_complete = complete; } + bool get_recruitment_team_complete() { return m_recruitment_team_complete; } + void set_trader_no_longer_buy(bool no_longer_buy) { m_trader_no_longer_buy = no_longer_buy; } + bool get_trader_no_longer_buy() { return m_trader_no_longer_buy; } + void set_core_char(std::string core_char) { m_core_char = std::move(core_char); } + std::string get_core_char() { return m_core_char; } + void set_team_full_without_rookie(bool without_rookie) { m_team_full_without_rookie = without_rookie; } + bool get_team_full_without_rookie() { return m_team_full_without_rookie; } protected: // 肉鸽主题 std::string m_theme; + RoguelikeMode m_mode = RoguelikeMode::Exp; + int m_difficulty = 0; + bool m_start_with_elite_two = false; + + /* 每次重置 */ + // 肉鸽招募次数 + int m_recruitment_count = 0; + // 开局干员是否已经招募 + bool m_recruitment_starts_complete = false; + // 阵容是否完备 + bool m_recruitment_team_complete = false; + bool m_trader_no_longer_buy = false; + std::string m_core_char; + bool m_team_full_without_rookie = false; }; -} +} // namespace asst diff --git a/src/MaaCore/Task/Roguelike/RoguelikeCustomStartTaskPlugin.cpp b/src/MaaCore/Task/Roguelike/RoguelikeCustomStartTaskPlugin.cpp index 4d0c0ebf5e..9ece89dad2 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeCustomStartTaskPlugin.cpp +++ b/src/MaaCore/Task/Roguelike/RoguelikeCustomStartTaskPlugin.cpp @@ -142,6 +142,6 @@ bool asst::RoguelikeCustomStartTaskPlugin::hijack_core_char() status()->set_str(Status::RoguelikeUseSupport, m_customs[RoguelikeCustomType::UseSupport]); status()->set_str(Status::RoguelikeUseNonfriendSupport, m_customs[RoguelikeCustomType::UseNonfriendSupport]); - status()->set_str(Status::RoguelikeCoreChar, char_name); + m_config->set_core_char(char_name); return true; } diff --git a/src/MaaCore/Task/Roguelike/RoguelikeDifficultySelectionTaskPlugin.cpp b/src/MaaCore/Task/Roguelike/RoguelikeDifficultySelectionTaskPlugin.cpp index 53fcf8a73e..e65d550f3c 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeDifficultySelectionTaskPlugin.cpp +++ b/src/MaaCore/Task/Roguelike/RoguelikeDifficultySelectionTaskPlugin.cpp @@ -32,13 +32,13 @@ bool asst::RoguelikeDifficultySelectionTaskPlugin::_run() { LogTraceFunction; - std::string mode = status()->get_properties(Status::RoguelikeMode).value(); + auto mode = m_config->get_mode(); // todo:以后可以根据传入的难度值选择难度? // 当前难度 - std::string difficulty = status()->get_properties(Status::RoguelikeDifficulty).value(); - if (m_config->get_theme() != "Phantom" && mode == "4") { - if (difficulty == "max") { + int difficulty = m_config->get_difficulty(); + if (m_config->get_theme() != "Phantom" && mode == RoguelikeMode::Collectible) { + if (difficulty == INT_MAX) { ProcessTask(*this, { m_config->get_theme() + "@Roguelike@ChooseDifficulty_Hardest" }).run(); } else { diff --git a/src/MaaCore/Task/Roguelike/RoguelikeFoldartalGainTaskPlugin.cpp b/src/MaaCore/Task/Roguelike/RoguelikeFoldartalGainTaskPlugin.cpp index 0605610674..23600a420f 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeFoldartalGainTaskPlugin.cpp +++ b/src/MaaCore/Task/Roguelike/RoguelikeFoldartalGainTaskPlugin.cpp @@ -57,8 +57,6 @@ bool asst::RoguelikeFoldartalGainTaskPlugin::_run() LogTraceFunction; std::string theme = m_config->get_theme(); - std::string mode = status()->get_properties(Status::RoguelikeMode).value(); - auto image = ctrler()->get_image(); OCRer analyzer(image); diff --git a/src/MaaCore/Task/Roguelike/RoguelikeFoldartalUseTaskPlugin.cpp b/src/MaaCore/Task/Roguelike/RoguelikeFoldartalUseTaskPlugin.cpp index f7ceca7931..e7d7cf2bbb 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeFoldartalUseTaskPlugin.cpp +++ b/src/MaaCore/Task/Roguelike/RoguelikeFoldartalUseTaskPlugin.cpp @@ -21,7 +21,7 @@ bool asst::RoguelikeFoldartalUseTaskPlugin::verify(AsstMsg msg, const json::valu if (m_config->get_theme() != "Sami") { return false; } - std::string mode = status()->get_properties(Status::RoguelikeMode).value(); + auto mode = m_config->get_mode(); std::string task_name_pre = m_config->get_theme() + "@Roguelike@Stage"; const std::string& task = details.get("details", "task", ""); std::string_view task_view = task; @@ -39,28 +39,28 @@ bool asst::RoguelikeFoldartalUseTaskPlugin::verify(AsstMsg msg, const json::valu task_view.remove_suffix(task_name_suf.length()); } if (task_view == "CombatDps" || task_view == "EmergencyDps" || task_view == "FerociousPresage") { - if (mode == "1" || mode == "4") { + if (mode == RoguelikeMode::Investment || mode == RoguelikeMode::Collectible) { m_stage = "SkipBattle"; } - else if (mode == "0") { + else if (mode == RoguelikeMode::Exp) { m_stage = "Battle"; } return true; } - if (task_view == "DreadfulFoe-5" && mode == "0") { + if (task_view == "DreadfulFoe-5" && mode == RoguelikeMode::Exp) { m_stage = "Boss"; return true; } - if (task_view == "Trader" && mode == "0") { + if (task_view == "Trader" && mode == RoguelikeMode::Exp) { m_stage = "Trader"; return true; } - if (task_view == "Encounter" && mode == "0") { + if (task_view == "Encounter" && mode == RoguelikeMode::Exp) { m_stage = "Encounter"; return true; } if ((task_view == "Gambling" || task_view == "EmergencyTransportation" || task_view == "WindAndRain") && - mode == "0") { + mode == RoguelikeMode::Exp) { m_stage = "Gambling"; return true; } diff --git a/src/MaaCore/Task/Roguelike/RoguelikeLastRewardTaskPlugin.cpp b/src/MaaCore/Task/Roguelike/RoguelikeLastRewardTaskPlugin.cpp index 5cbcca33c3..496518ff09 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeLastRewardTaskPlugin.cpp +++ b/src/MaaCore/Task/Roguelike/RoguelikeLastRewardTaskPlugin.cpp @@ -44,7 +44,7 @@ bool asst::RoguelikeLastRewardTaskPlugin::_run() { LogTraceFunction; - std::string mode = status()->get_properties(Status::RoguelikeMode).value(); + auto mode = m_config->get_mode(); std::string stages_task_name = m_config->get_theme() + "@Roguelike@Stages"; std::string strategy_task_name = stages_task_name + "_default"; @@ -57,11 +57,10 @@ bool asst::RoguelikeLastRewardTaskPlugin::_run() } // 需要开局凹直升 - bool start_with_elite_two = - status()->get_properties(Status::RoguelikeStartWithEliteTwo).value() == std::to_string(true); - if (m_config->get_theme() != "Phantom" && mode == "4") { + bool start_with_elite_two = m_config->get_start_with_elite_two(); + if (m_config->get_theme() != "Phantom" && mode == RoguelikeMode::Collectible) { if (m_is_next_hardest) { - status()->set_properties(Status::RoguelikeDifficulty, "max"); + m_config->set_difficulty(INT_MAX); // 获得热水壶和演讲时停止肉鸽(凹直升则继续),获得其他奖励时重开 std::string last_reward_stop_or_continue = start_with_elite_two ? "Roguelike@LastReward_default" : "Roguelike@LastReward_stop"; @@ -72,7 +71,7 @@ bool asst::RoguelikeLastRewardTaskPlugin::_run() Task.set_task_base("Roguelike@LastRewardRand", "Roguelike@LastReward_restart"); } else { - status()->set_properties(Status::RoguelikeDifficulty, "0"); + m_config->set_difficulty(0); // 重置开局奖励 next,获得任意奖励均继续 Task.set_task_base("Roguelike@LastReward", "Roguelike@LastReward_default"); Task.set_task_base("Roguelike@LastReward2", "Roguelike@LastReward_default"); diff --git a/src/MaaCore/Task/Roguelike/RoguelikeRecruitTaskPlugin.cpp b/src/MaaCore/Task/Roguelike/RoguelikeRecruitTaskPlugin.cpp index 15c902a1f2..68ae15646a 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeRecruitTaskPlugin.cpp +++ b/src/MaaCore/Task/Roguelike/RoguelikeRecruitTaskPlugin.cpp @@ -57,13 +57,13 @@ bool asst::RoguelikeRecruitTaskPlugin::_run() LogTraceFunction; // 这是第几次招募 - size_t recruit_count = status()->get_number(Status::RoguelikeRecruitmentCount).value_or(0) + 1; - status()->set_number(Status::RoguelikeRecruitmentCount, recruit_count); + int recruit_count = m_config->get_recruitment_count() + 1; + m_config->set_recruitment_count(recruit_count); // 是否有开局干员,阵容中必须有开局干员,没有前仅招募start干员或预备干员 - bool start_complete = status()->get_number(Status::RoguelikeRecruitmentStartsComplete).value_or(0); + bool start_complete = m_config->get_recruitment_starts_complete(); // 是否阵容完备,阵容完备前,仅招募key干员或预备干员 - bool team_complete = status()->get_number(Status::RoguelikeRecruitmentTeamComplete).value_or(0); + bool team_complete = m_config->get_recruitment_team_complete(); // 是否使用助战干员开局 bool use_support = get_status_bool(Status::RoguelikeUseSupport); @@ -80,7 +80,7 @@ bool asst::RoguelikeRecruitTaskPlugin::_run() } } - bool team_full_without_rookie = status()->get_number(Status::RoguelikeTeamFullWithoutRookie).value_or(0); + bool team_full_without_rookie = m_config->get_team_full_without_rookie(); // Log.info("team_full_without_rookie", team_full_without_rookie); // 编队信息 (已有角色) @@ -144,10 +144,8 @@ bool asst::RoguelikeRecruitTaskPlugin::_run() team_complete = true; } - status()->set_number(Status::RoguelikeRecruitmentStartsComplete, - start_complete); // 阵容中必须有开局干员,没有前仅招募start干员或预备干员 - status()->set_number(Status::RoguelikeRecruitmentTeamComplete, - team_complete); // 阵容完备前,仅招募key干员或预备干员 + m_config->set_recruitment_starts_complete(start_complete); // 阵容中必须有开局干员,没有前仅招募start干员或预备干员 + m_config->set_recruitment_team_complete(team_complete); // 阵容完备前,仅招募key干员或预备干员 // 候选干员 std::vector recruit_list; @@ -435,9 +433,9 @@ bool asst::RoguelikeRecruitTaskPlugin::recruit_appointed_char(const std::string& bool has_been_same = false; int i = 0; // 是否凹直升 - std::string start_with_elite_two = status()->get_properties(Status::RoguelikeStartWithEliteTwo).value(); + bool start_with_elite_two = m_config->get_start_with_elite_two(); // 当前肉鸽难度 - std::string difficulty = status()->get_properties(Status::RoguelikeDifficulty).value(); + int difficulty = m_config->get_difficulty(); for (; i != SwipeTimes; ++i) { if (need_exit()) { @@ -461,13 +459,13 @@ bool asst::RoguelikeRecruitTaskPlugin::recruit_appointed_char(const std::string& if (it != chars.cend()) { // 需要凹直升且当前为max难度时 - if (start_with_elite_two == "1" && difficulty == "max") { + if (start_with_elite_two && difficulty == INT_MAX) { if (it->elite == 2) { m_task_ptr->set_enable(false); } else { // 重置难度并放弃 - status()->set_properties(Status::RoguelikeDifficulty, "0"); + m_config->set_difficulty(0); ProcessTask(*this, { m_config->get_theme() + "@Roguelike@ExitThenAbandon" }) .set_times_limit("Roguelike@Abandon", 0) .run(); @@ -512,10 +510,10 @@ bool asst::RoguelikeRecruitTaskPlugin::recruit_support_char() LogTraceFunction; const int MaxRefreshTimes = Task.get("RoguelikeRefreshSupportBtnOcr")->special_params.front(); - auto core_opt = status()->get_str(Status::RoguelikeCoreChar); - status()->set_str(Status::RoguelikeCoreChar, ""); - if (core_opt && !core_opt->empty()) { - if (recruit_support_char(core_opt.value(), MaxRefreshTimes)) return true; + auto core_opt = m_config->get_core_char(); + m_config->set_core_char(""); + if (!core_opt.empty()) { + if (recruit_support_char(core_opt, MaxRefreshTimes)) return true; } return false; } @@ -597,12 +595,12 @@ bool asst::RoguelikeRecruitTaskPlugin::recruit_own_char() { LogTraceFunction; - auto core_opt = status()->get_str(Status::RoguelikeCoreChar); - if (!core_opt || core_opt->empty()) { + auto core_opt = m_config->get_core_char(); + if (core_opt.empty()) { return false; } - status()->set_str(Status::RoguelikeCoreChar, ""); - return recruit_appointed_char(core_opt.value()); + m_config->set_core_char(""); + return recruit_appointed_char(core_opt); } void asst::RoguelikeRecruitTaskPlugin::select_oper(const battle::roguelike::Recruitment& oper) diff --git a/src/MaaCore/Task/Roguelike/RoguelikeShoppingTaskPlugin.cpp b/src/MaaCore/Task/Roguelike/RoguelikeShoppingTaskPlugin.cpp index c6e1351566..004defa1b7 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeShoppingTaskPlugin.cpp +++ b/src/MaaCore/Task/Roguelike/RoguelikeShoppingTaskPlugin.cpp @@ -46,7 +46,7 @@ bool asst::RoguelikeShoppingTaskPlugin::_run() return false; } - bool no_longer_buy = status()->get_number(Status::RoguelikeTraderNoLongerBuy).value_or(0) ? true : false; + bool no_longer_buy = m_config->get_trader_no_longer_buy(); std::string str_chars_info = status()->get_str(Status::RoguelikeCharOverview).value_or(json::value().to_string()); json::value json_chars_info = json::parse(str_chars_info).value_or(json::value()); @@ -184,7 +184,7 @@ bool asst::RoguelikeShoppingTaskPlugin::_run() } } if (goods.no_longer_buy) { - status()->set_number(Status::RoguelikeTraderNoLongerBuy, 1); + m_config->set_trader_no_longer_buy(true); } break; } diff --git a/src/MaaCore/Task/Roguelike/RoguelikeSkillSelectionTaskPlugin.cpp b/src/MaaCore/Task/Roguelike/RoguelikeSkillSelectionTaskPlugin.cpp index 2c93258d8d..ac08ccea94 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeSkillSelectionTaskPlugin.cpp +++ b/src/MaaCore/Task/Roguelike/RoguelikeSkillSelectionTaskPlugin.cpp @@ -80,11 +80,11 @@ bool asst::RoguelikeSkillSelectionTaskPlugin::_run() if (analyzer.get_team_full() && !has_rookie) { Log.info("Team full and no rookie"); - status()->set_number(Status::RoguelikeTeamFullWithoutRookie, 1); + m_config->set_team_full_without_rookie(true); } else { Log.info("Team not full or has rookie"); - status()->set_number(Status::RoguelikeTeamFullWithoutRookie, 0); + m_config->set_team_full_without_rookie(false); } return true; } diff --git a/src/MaaCore/Task/Roguelike/RoguelikeStageEncounterTaskPlugin.cpp b/src/MaaCore/Task/Roguelike/RoguelikeStageEncounterTaskPlugin.cpp index d5bfc39730..bdbeb139d2 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeStageEncounterTaskPlugin.cpp +++ b/src/MaaCore/Task/Roguelike/RoguelikeStageEncounterTaskPlugin.cpp @@ -38,10 +38,10 @@ bool asst::RoguelikeStageEncounterTaskPlugin::_run() { LogTraceFunction; - std::string rogue_mode = status()->get_properties(Status::RoguelikeMode).value(); + auto mode = m_config->get_mode(); std::vector events = RoguelikeStageEncounter.get_events(m_config->get_theme()); // 刷源石锭模式和烧水模式 - if (rogue_mode == "1" || rogue_mode == "4") { + if (mode == RoguelikeMode::Investment || mode == RoguelikeMode::Collectible) { events = RoguelikeStageEncounter.get_events(m_config->get_theme() + "_deposit"); } std::vector event_names; diff --git a/src/MaaCore/Task/Roguelike/RoguelikeStrategyChangeTaskPlugin.cpp b/src/MaaCore/Task/Roguelike/RoguelikeStrategyChangeTaskPlugin.cpp index 26e482b16a..ee3bd9e50a 100644 --- a/src/MaaCore/Task/Roguelike/RoguelikeStrategyChangeTaskPlugin.cpp +++ b/src/MaaCore/Task/Roguelike/RoguelikeStrategyChangeTaskPlugin.cpp @@ -36,7 +36,6 @@ bool asst::RoguelikeStrategyChangeTaskPlugin::_run() LogTraceFunction; std::string theme = m_config->get_theme(); - std::string mode = status()->get_properties(Status::RoguelikeMode).value(); // TODO: 这段识别有点冗余,要是 plugin 能获取识别结果就好了 std::string task_name = theme + "@Roguelike@StrategyChange";