From d4f0f221cd0b413a413f8ad43977a6794a3d5b8d Mon Sep 17 00:00:00 2001 From: SherkeyXD <57581480+SherkeyXD@users.noreply.github.com> Date: Mon, 8 Jul 2024 03:58:23 +0800 Subject: [PATCH] =?UTF-8?q?docs:=20=E8=B7=9F=E8=BF=9B=E8=82=89=E9=B8=BD?= =?UTF-8?q?=E4=B8=8D=E6=9C=9F=E8=80=8C=E9=81=87=E7=9B=AE=E5=BD=95=E9=87=8D?= =?UTF-8?q?=E6=9E=84=E7=9A=84=E6=96=87=E6=A1=A3=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/en-us/protocol/integrated-strategy-schema.md | 9 +++++---- docs/ja-jp/protocol/integrated-strategy-schema.md | 9 +++++---- docs/ko-kr/protocol/integrated-strategy-schema.md | 9 +++++---- docs/zh-cn/protocol/integrated-strategy-schema.md | 6 +++--- docs/zh-tw/protocol/integrated-strategy-schema.md | 9 +++++---- 5 files changed, 23 insertions(+), 19 deletions(-) diff --git a/docs/en-us/protocol/integrated-strategy-schema.md b/docs/en-us/protocol/integrated-strategy-schema.md index 76f281ab76..5ef8e35b9a 100644 --- a/docs/en-us/protocol/integrated-strategy-schema.md +++ b/docs/en-us/protocol/integrated-strategy-schema.md @@ -18,8 +18,9 @@ Please note that JSON files do not support comments. Comments are for demonstrat `Sami/` for Sami's I.S. - `autopilot/`combat json for each level - `level_name_in_chinese.json` combat logic of the level - - `encounter.json` encounter nodes logic(levelling mode) - - `encounter_for_deposit.json` encounter nodes logic (investing mode) + - `encounter/` encounter nodes logic + - `default.json` levelling mode + - `deposit.json` investing mode - `recruitment.json` operators recruitment logic - `shopping.json` trade store purchasing logic @@ -449,9 +450,9 @@ Reference examples: 1. Thorns in Phantom I.S. 2. Texas the Omertosa in Mizuki I. ## Integrated Strategy Step 3: Encounters Node logic -`resource/roguelike/theme_name/encounter.json` Strategy for the selection of Encounter events in the leveling mode +`resource/roguelike/theme_name/encounter/default.json` Strategy for the selection of Encounter events in the leveling mode -`resource/roguelike/theme_name/encounter_for_deposit.json` Strategy for the selection of Encounter events in the investment mode +`resource/roguelike/theme_name/encounter/deposit.json` Strategy for the selection of Encounter events in the investment mode ### MAA currently has a method for judging Encounters diff --git a/docs/ja-jp/protocol/integrated-strategy-schema.md b/docs/ja-jp/protocol/integrated-strategy-schema.md index 21a539984f..6e31f4895e 100644 --- a/docs/ja-jp/protocol/integrated-strategy-schema.md +++ b/docs/ja-jp/protocol/integrated-strategy-schema.md @@ -15,8 +15,9 @@ JSONファイルはコメントをサポートしていません。テキスト - テーマフォルダ: `Phantom/` はファントム、 `Mizuki/` はミヅキ `Sami/` はサーミ - `autopilot/` には、各ステージの戦闘jsonが含まれます - `ステージ名.json` ステージの戦闘ロジック - - `encounter.json` 思わぬ遭遇イベントロジック(経験値モード) - - `encounter_for_deposit.json` 思わぬ遭遇イベントロジック(源石錐モード) + - `encounter.json/` 思わぬ遭遇イベントロジック + - `default.json` 経験値モード + - `deposit.json` 源石錐モード - `recruitment.json` オペレーター招集ロジック - `shopping.json` ストア購入ロジック @@ -432,9 +433,9 @@ JSONファイルはコメントをサポートしていません。テキスト ## ローグ第3ステップ--思わぬ遭遇イベントのノードロジック -`resource/roguelike/テーマ名/encounter.json` は、経験値モードの思わぬ遭遇イベントの選択戦略を記述しています +`resource/roguelike/テーマ名/encounter/default.json` は、経験値モードの思わぬ遭遇イベントの選択戦略を記述しています -`resource/roguelike/テーマ名/encounter_for_deposit.json` は、源石錐モードの思わぬ遭遇イベントの選択戦略を記述しています +`resource/roguelike/テーマ名/encounter/deposit.json` は、源石錐モードの思わぬ遭遇イベントの選択戦略を記述しています ### MAAの現在の思わぬ遭遇判定方法 diff --git a/docs/ko-kr/protocol/integrated-strategy-schema.md b/docs/ko-kr/protocol/integrated-strategy-schema.md index 33799537a1..086e4a145c 100644 --- a/docs/ko-kr/protocol/integrated-strategy-schema.md +++ b/docs/ko-kr/protocol/integrated-strategy-schema.md @@ -15,8 +15,9 @@ icon: ri:game-fill - 테마 폴더: `Phantom/` 팬텀 로그라이크, `Mizuki/` 미즈키 로그라이크,`Sami/` 사미 로그라이크. - `autopilot/` 내에는 각 레벨의 작전 json이 있습니다. - `关卡名.json` 레벨의 작전 로직 - - `encounter.json` 우연한 만남의 로직 - - `encounter_for_deposit.json` 우연한 만남의 사건 로직 + - `encounter/` 우연한 만남의 로직 + - `default.json` 기본 로직 + - `deposit.json` 예금 로직 - `recruitment.json` 오퍼레이터 모집 로직 - `shopping.json` 상점 구매 로직 @@ -447,9 +448,9 @@ icon: ri:game-fill ## 통합 전략 단계 3: 조우 노드 로직 -`resource/roguelike/theme_name/encounter.json` 레벨링 모드에서 조우 이벤트 선택에 대한 전략 +`resource/roguelike/theme_name/encounter/default.json` 레벨링 모드에서 조우 이벤트 선택에 대한 전략 -`resource/roguelike/theme_name/encounter_for_deposit.json` 투자 모드에서 조우 이벤트 선택에 대한 전략 +`resource/roguelike/theme_name/encounter/deposit.json` 투자 모드에서 조우 이벤트 선택에 대한 전략 ### MAA가 조우를 판단하는 방법 diff --git a/docs/zh-cn/protocol/integrated-strategy-schema.md b/docs/zh-cn/protocol/integrated-strategy-schema.md index b379d172a7..caf135ef22 100644 --- a/docs/zh-cn/protocol/integrated-strategy-schema.md +++ b/docs/zh-cn/protocol/integrated-strategy-schema.md @@ -443,9 +443,9 @@ icon: ri:game-fill ## 肉鸽第三步——不期而遇类节点逻辑 -`resource/roguelike/主题名/encounter.json` 描述了刷等级模式下不期而遇事件选择的策略 +`resource/roguelike/主题名/encounter/default.json` 描述了刷等级模式下不期而遇事件选择的策略 -`resource/roguelike/主题名/encounter_for_deposit.json` 描述了刷源石锭模式下不期而遇事件选择的策略 +`resource/roguelike/主题名/encounter/deposit.json` 描述了刷源石锭模式下不期而遇事件选择的策略 ### MAA 现有对不期而遇的判断方法 @@ -636,7 +636,7 @@ OCR 识别不期而遇事件,但是选项是操作固定的位置 当`mode`为`5`时: - 优先使用`stage_name`为`关卡名_collapse`的作战策略,例如`resource/roguelike/Sami/autopilot/事不过四_collapse.json`; -- 使用`resource/roguelike/Sami/encounter_for_collapse.json`中描述的不期而遇事件选择的策略, +- 使用`resource/roguelike/Sami/encounter/collapse.json`中描述的不期而遇事件选择的策略, - 不会购买`decrease_collapse`为`true`的藏品。 当`mode`不为`5`但`check_collapsal_paradigms`为`true`时,仍会检测坍缩范式并在遇到`expected_collapsal_paradigms`列表中的坍缩范式时停止任务,但在遇到其他坍缩范式时将不会重开。 diff --git a/docs/zh-tw/protocol/integrated-strategy-schema.md b/docs/zh-tw/protocol/integrated-strategy-schema.md index 18c896aa94..16a459a4b3 100644 --- a/docs/zh-tw/protocol/integrated-strategy-schema.md +++ b/docs/zh-tw/protocol/integrated-strategy-schema.md @@ -14,8 +14,9 @@ icon: ri:game-fill - 主題資料夾:`Phantom/` 為傀影肉鴿資源,`Mizuki/` 為水月肉鴿資源,`Sami/` 為薩米肉鴿資源 - `autopilot/` 內是各個關卡的作戰 json - `關卡名.json` 關卡的作戰邏輯 - - `encounter.json` 不期而遇事件邏輯(刷等級模式) - - `encounter_for_deposit.json` 不期而遇事件邏輯(刷源石錠模式) + - `encounter/` 不期而遇事件邏輯 + - `default.json` 刷等級模式 + - `deposit.json` 邏輯刷源石錠模式 - `recruitment.json` 幹員招募邏輯 - `shopping.json` 商店購買藏品邏輯 @@ -418,9 +419,9 @@ icon: ri:game-fill ## 肉鴿第三步--不期而遇類節點邏輯 -`resource/roguelike/主題名/encounter.json` 描述了刷等級模式下不期而遇事件選擇的策略 +`resource/roguelike/主題名/encounter/default.json` 描述了刷等級模式下不期而遇事件選擇的策略 -`resource/roguelike/主題名/encounter_for_deposit.json` 描述了刷源石錠模式下不期而遇事件選擇的策略 +`resource/roguelike/主題名/encounter/deposit.json` 描述了刷源石錠模式下不期而遇事件選擇的策略 ### MAA現有對不期而遇的判斷方法