diff --git a/docs/en-us/3.5-INTEGRATED_STRATEGY_SCHEMA.md b/docs/en-us/3.5-INTEGRATED_STRATEGY_SCHEMA.md index 2b249c50d8..0096bca73d 100644 --- a/docs/en-us/3.5-INTEGRATED_STRATEGY_SCHEMA.md +++ b/docs/en-us/3.5-INTEGRATED_STRATEGY_SCHEMA.md @@ -7,7 +7,7 @@ icon: ri:game-fill Please note that JSON files do not support comments. Comments are for demonstration purposes only and should not be copied directly ::: -## Integrated Strategies resources location +## Integrated Strategy resources location - `resource/roguelike/` the files for each theme are below - Theme folder @@ -23,7 +23,7 @@ Please note that JSON files do not support comments. Comments are for demonstrat -## Integrated Strategies Step 1 -- Operator Recruitment +## Integrated Strategy Step 1 -- Operator Recruitment `resource/roguelike/theme_name/recruitment.json` describes the logic of the operator recruitment @@ -216,7 +216,7 @@ So don't set the threshold number too high, it is recommended that the number of When you add a new group, you can copy the operator from an existing group. Refer to the ratings already given by the devs, and modify them on that basis -## Integrated Strategies Step 2 -- Battle Logic +## Integrated Strategy Step 2 -- Battle Logic `resource/roguelike/theme_name/autopilot/level_name.json` Describes the combat strategy for each level @@ -438,7 +438,7 @@ It’s also possible to use just one operator! Use MAA to clear the level (due t Reference examples: 1. Thorns in Phantom I.S. 2. Texas the Omertosa in Mizuki I.S. 3. Reed the Flame Shadow in Sami I.S. -## Integrated Strategies Step 3 -- Encounters Node logic +## Integrated Strategy Step 3 -- Encounters Node logic `resource/roguelike/theme_name/encounter.json` Strategy for the selection of Encounter events in the leveling mode @@ -493,7 +493,7 @@ The Encounter options can be modified to guide MAA towards special endings -## Integrated Strategies Step 4 -- Prioritising Trade Store collection +## Integrated Strategy Step 4 -- Prioritising Trade Store collection `resource/roguelike/theme_name/shopping.json` Describes strategies for purchasing collectibles in the store (and selecting collectibles after combat?)