uye
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6ae4da4dbd
|
chore: 调整主线/资源收集模板阈值
|
2026-03-10 19:06:46 +08:00 |
|
Status102
|
f6c39c3a8f
|
feat: 合并 处于战斗中 检测, 增加倍速记忆, 支持战斗中 不带跳过按钮的 带头像对话教程 (#15706)
* rft: 合并 处于战斗中 检测, 增加倍速记忆
* feat: 支持战斗中 不带跳过按钮的 带头像对话教程
* perf: 增加重试次数上限
* perf: 2倍速检查一致化
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2026-03-07 00:30:36 +08:00 |
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Status102
|
2b9a4e05f7
|
perf: 适配国服游戏内暂停期间部署 (#15888)
* perf: 适配国服游戏内暂停期间部署
* perf: 外服适配
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2026-03-02 11:18:12 +08:00 |
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status102
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e69dc57477
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fix: correct_rect在x y负方向超限不完全的情况下, 校正后width height错误
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2026-02-28 13:10:11 +08:00 |
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Status102
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d1fdf5b9a8
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rft: 重构战斗中击杀识别, 击杀图标匹配使用高斯模糊预处理 (#15868)
* Revert "chore: Auto Templates Optimization"
This reverts commit 89a7f93960.
Revert "fix: 沟槽的 yj 怎么有倒计时的时候击杀数图标都不一样"
This reverts commit 9f99058d84.
Revert "chore: Auto Templates Optimization"
This reverts commit 4e2fdc4552.
Revert "perf: 优化击杀数模板图"
This reverts commit d605d345ff.
* rft: 重构战斗中击杀识别
* chore: remove debug code
Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>
* chore: roi恢复
---------
Co-authored-by: sourcery-ai[bot] <58596630+sourcery-ai[bot]@users.noreply.github.com>
|
2026-02-28 11:51:18 +08:00 |
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status102
|
d0dc152361
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fix: 自动战斗最右侧单位无法识别
|
2026-02-27 12:52:55 +08:00 |
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status102
|
579eef247c
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fix: 自动战斗击杀数识别便宜
link to 1bfe044e9d, 9f99058d84, 69176a9f1c, d605d345ff
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2026-02-27 11:51:25 +08:00 |
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status102
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887a5c174f
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fix: 修复自动战斗中待部署区干员匹配标志rect后处理越界
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2026-02-26 15:38:53 +08:00 |
|
uye
|
1bfe044e9d
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chore: BattleKills roi
|
2026-02-25 22:21:26 +08:00 |
|
uye
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69176a9f1c
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chore: 调整 BattleKillsFlag height
|
2026-02-25 19:37:35 +08:00 |
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status102
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ee92dd8acf
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fix: 刷理智关卡名识别错误替换
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2026-02-24 15:19:21 +08:00 |
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status102
|
0f5f3a2f88
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perf: 开始唤醒支持战斗中识别
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2026-02-22 16:01:23 +08:00 |
|
SherkeyXD
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1ddee84199
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chore: 移除老主线导航逻辑 (#15644)
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2026-02-14 15:54:33 +08:00 |
|
uye
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19241cf186
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feat: OperNameAnalyzer 支持左对齐检测 (#15682)
rft: OperNameAnalyzer 支持左对齐检测
|
2026-02-12 04:30:20 +08:00 |
|
uye
|
51d6fc3ce1
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chore: 调整单字干员正则
|
2026-02-11 21:55:23 +08:00 |
|
uye
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206f5bf97c
|
chore: 删除干员名开头/末尾的_<>
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2026-02-11 16:27:00 +08:00 |
|
uye
|
483a484ae7
|
chore: 保全派驻自动战斗使用二值化结果识别干员名
|
2026-02-11 16:06:50 +08:00 |
|
uye
|
ad26721541
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chore: 删除无用的正则替换
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2026-02-11 15:59:55 +08:00 |
|
uye
|
ba6f52f974
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chore: 自动战斗使用二值化结果识别干员名
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2026-02-11 15:55:51 +08:00 |
|
萨拉托加
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2b8e88cdc5
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fix: 移除单字干员ocr替换中的+*?避免误判
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2026-02-10 22:29:59 +08:00 |
|
SherkeyXD
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3ad1c7096d
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fix: 主线导航出错
|
2026-02-10 14:21:13 +08:00 |
|
Status102
|
13d88119b3
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fix: NumberOcrReplace移除|和/ (#15625)
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2026-02-08 16:55:38 +08:00 |
|
Manicsteiner
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13f9ccfc4d
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chore: NumberOcrReplace 新增规则 (#14186)
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2026-02-06 17:24:00 +08:00 |
|
uye
|
38974951b9
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chore: 调整正则
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2026-01-31 16:46:25 +08:00 |
|
uye
|
73f7feec97
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fix: OR 关卡掉落界面关卡名识别问题
|
2026-01-31 16:45:45 +08:00 |
|
github-actions[bot]
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f179ca1822
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chore: Auto Update Game Resources - 2026-01-21
https://github.com/MaaAssistantArknights/MaaAssistantArknights/actions/runs/21219651398
[skip changelog]
|
2026-01-21 17:43:49 +00:00 |
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Status102
|
0712fba4c4
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feat: 自动编队识别精英化及等级 (#15161)
* feat: 自动编队识别专精及等级
* chore: module
* i18n: translation
* style: format
* i18n: JP
* i18n: EN
Unsure if Elite 1 / Elite 2 is better than E1 / E2... No idea how other servers consider them.
Consistency wise we always called them Elite 2
* i18n: KR
* chore: fix typo
* i18n: add new key 干员等级不足
---------
Co-authored-by: Manicsteiner <Manicsteiner@outlook.com>
Co-authored-by: Constrat <56174894+Constrat@users.noreply.github.com>
Co-authored-by: HX3N <scarlet7518@gmail.com>
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2026-01-22 01:36:35 +08:00 |
|
uye
|
c5c72d9ab0
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fix: 涤火杰西卡识别
fix #15490
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2026-01-21 23:07:08 +08:00 |
|
uye
|
502c61e88e
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perf: 剿灭卡使用到上限时不报错停止
|
2026-01-19 22:31:36 +08:00 |
|
status102
|
fd03b66f83
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Revert "perf: 剿灭作战找不到终端内的图标直接结束"
This reverts commit 71ab040728.
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2026-01-19 20:34:32 +08:00 |
|
status102
|
71ab040728
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perf: 剿灭作战找不到终端内的图标直接结束
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2026-01-19 20:20:56 +08:00 |
|
uye
|
092d46bac0
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fix: EX 关符合时 1 被识别为 |
|
2026-01-19 16:53:13 +08:00 |
|
uye
|
df5a776419
|
fix: 在赠送线索时弹出上次线索交流结束的提示时无法返回
fix #15439
|
2026-01-19 04:00:34 +08:00 |
|
uye
|
23f59ed2c9
|
chore: 快捷置入显示加点判断日志
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2026-01-17 17:50:46 +08:00 |
|
Constrat
|
e5b6ba5888
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fix: AT ClickStage t -> T
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2026-01-16 18:03:41 +01:00 |
|
萨拉托加
|
feffd27a35
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fix: 矿石“杀手”识别
|
2026-01-15 18:17:34 +08:00 |
|
uye
|
d6fa6c87b7
|
chore: 下调一点仓库识别二值化阈值
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2026-01-15 02:39:17 +08:00 |
|
Status102
|
7438df5ada
|
feat: 自动战斗-自动编队支持技能等级要求 (#15355)
* feat: 自动战斗-自动编队支持技能等级要求
* fix: unused
* perf: 合并上报
* fix: 滑动任务
* fix: 修改一下点击位置
|
2026-01-12 14:45:11 +08:00 |
|
uye
|
7c7916aa95
|
chore: 调整战斗结束后的点击位置
|
2026-01-11 19:03:26 +08:00 |
|
uye
|
efc4a57d74
|
fix: 增加理智战斗后点击到掉落列表的重试次数,避免延长的黑屏时间影响
|
2026-01-11 18:23:32 +08:00 |
|
uye
|
d276eea233
|
fix: 收取好友线索延迟
|
2026-01-10 23:21:12 +08:00 |
|
status102
|
a14f7c3a3a
|
chore: doc
|
2026-01-10 15:57:27 +08:00 |
|
status102
|
d25edcbbbd
|
fix: 游戏进入战斗关卡后, 暂停/恢复 按钮亮度在点击后发生变化 255 -> 245
|
2026-01-10 03:10:29 +08:00 |
|
uye
|
6e0e3998b9
|
fix: 撷英调香师
|
2026-01-09 20:42:15 +08:00 |
|
uye
|
04b7b11dfc
|
perf: 优化线索交流、获取好友线索逻辑
|
2026-01-09 17:45:33 +08:00 |
|
status102
|
ccf6df9046
|
fix: 20260109 游戏更新导致自动战斗失效
|
2026-01-09 13:37:19 +08:00 |
|
SherkeyXD
|
df79e53b31
|
chore: port changes from api
|
2026-01-09 10:31:39 +08:00 |
|
uye
|
cea14f843b
|
feat: 基建进入设施失败时保留测试截图
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2026-01-09 01:42:24 +08:00 |
|
uye
|
b385b472e4
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feat: 尝试增加 b服 开屏活动跳过
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2026-01-09 00:25:23 +08:00 |
|
uye
|
2288392dde
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fix: 线索板上有线索时无法一键放置线索
|
2026-01-08 01:19:34 +08:00 |
|