Constrat
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ba8a2182db
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chore: Auto Update Game Resources - 2024-07-17
[skip changelog]
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2024-07-17 20:03:17 +00:00 |
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DavidWang19
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0347e82a47
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fix: 修复卡死在紧急安全检查的问题
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2024-07-17 20:52:13 +01:00 |
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HY
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a8a2299880
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chore: 補充繁中服保全派駐#3 相關內容 (#9701)
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2024-07-17 20:23:16 +01:00 |
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SherkeyXD
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462440d784
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style: 优化所有肉鸽文件的json排版
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2024-07-18 00:34:43 +08:00 |
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晓丶梦丶仁
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6d6cb1c1d6
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perf: 优化战斗策略应对天灾年代之刺 (#9702)
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2024-07-17 16:38:42 +01:00 |
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DavidWang19
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6691f7c52c
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feat: 修复萨卡兹肉鸽卡死在战斗失败的问题
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2024-07-17 16:23:48 +01:00 |
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Constrat
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47545a831c
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chore: Auto Update Game Resources - 2024-07-17
[skip changelog]
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2024-07-17 15:03:26 +00:00 |
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DavidWang19
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5d56ff9cd2
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feat: 适配萨卡兹肉鸽 (#9677)
* feat: 适配萨卡兹肉鸽
---------
Co-authored-by: 晓丶梦丶仁 <74444214+Daydreamer114@users.noreply.github.com>
Co-authored-by: SherkeyXD <57581480+SherkeyXD@users.noreply.github.com>
Co-authored-by: Lemon-miaow <61692393+Lemon-miaow@users.noreply.github.com>
Co-authored-by: Weiyou Wang <blspgzs@gmail.com>
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2024-07-17 15:56:16 +01:00 |
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Manicsteiner
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75733e82ec
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chore: YostarJP ocr fix (#9692)
[skip changelog]
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2024-07-17 12:07:03 +01:00 |
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HX3N
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62cee63841
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chore: fix typo
[skip changelog]
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2024-07-17 17:55:28 +09:00 |
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HX3N
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ff8aeceada
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chore: YostarKR add SSSBuffChoose
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2024-07-17 17:49:05 +09:00 |
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Constrat
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af0840aa45
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fix: typo + skill usage for global
[skip changelog]
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2024-07-16 19:51:01 +02:00 |
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Constrat
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09043136b6
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chore: SSS#4 Automaton Arena
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2024-07-16 19:47:13 +02:00 |
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Constrat
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5b50a9864f
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chore: Global SSS#4 copilot
(Translation work in progress)
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2024-07-16 18:54:29 +02:00 |
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Constrat
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c2196759d2
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chore: Auto Update Game Resources - 2024-07-16
[skip changelog]
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2024-07-16 11:03:44 +00:00 |
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Constrat
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911c6836ce
|
chore: Auto Update Game Resources - 2024-07-16
[skip changelog]
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2024-07-16 09:43:33 +00:00 |
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Constrat
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0d2186ab3b
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chore: Auto Update Game Resources - 2024-07-16
[skip changelog]
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2024-07-16 08:28:53 +00:00 |
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Constrat
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569800bf9c
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chore: Auto Update Game Resources - 2024-07-15
[skip changelog]
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2024-07-15 20:03:36 +00:00 |
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Constrat
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5aa16e1c71
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fix: YostarEN SSS#4 buffs and branches
|
2024-07-15 18:26:06 +02:00 |
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Constrat
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c60d5544e9
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fix: tweak Reed Alter, Noir Corne alter regex
|
2024-07-13 23:21:47 +02:00 |
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Constrat
|
434d05bcd9
|
chore: Auto Update Game Resources - 2024-07-13
[skip changelog]
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2024-07-13 12:47:41 +00:00 |
|
zzyyyl
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e18a46acfa
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perf: 删除 tasks.json 冗余行 (#9645)
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2024-07-13 20:36:43 +08:00 |
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HY
|
6963037ba0
|
fix: 繁中服部分角色無法正確辨識 (#9647)
|
2024-07-13 10:19:46 +01:00 |
|
zzyyyl
|
2642053096
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feat: 增加 BattlePauseCancel 重试上限
|
2024-07-13 12:05:11 +08:00 |
|
zzyyyl
|
ed4c7c0a04
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fix: roi out of bounds
|
2024-07-13 08:27:28 +08:00 |
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Constrat
|
970e45209a
|
chore: Auto Update Game Resources - 2024-07-11
[skip changelog]
|
2024-07-11 17:26:57 +00:00 |
|
Weiyou Wang
|
87ea4fe357
|
fix: 修复坍缩范式插件导致的Gui和傀影/水月肉鸽初始化Bug (#9573)
* fix: call Clp_Pd plugin function directly from Encounter & FoldartalUse plugins
* refactor: 去除 tasks.json 中的冗余
* fix: 修正坍缩范式插件对banner文字位置的判断
* refactor: get_rare_clp_pds直接使用find结果返回
* refactor: delete code for debug
* refactor: 减少hard coding
* refactor: 减少hard coding
* refactor: use canonical debug mode
* refactor: add explanation for m_need_check_panel in comment
* fix: 日版翻译更正 thanks to @Manicsteiner
* refactor: refine the condition for using clp_pd_plugin in *.cpp files
* refactor: refine condition check for enabling clp_pd_task plugin
* refactor: change back to ASST_DEBUG
|
2024-07-12 01:12:02 +08:00 |
|
Manicsteiner
|
694572694d
|
chore: YostarJP add SSSBuffChoose (#9629)
|
2024-07-11 23:28:28 +08:00 |
|
Sherkey
|
8b90bd7968
|
refactor: 肉鸽资源加载逻辑及目录结构重构 (#9555)
Todos:
~~+ [ ] autocopilot 也重构一下~~
+ [x] encounter 采用类似 tasks.json 的覆盖模式,各个模式的事件配置覆盖到 `default.json` 上面
+ [x] 肉鸽插件加载主题化(待定)
+ [x] Wait for #9561
|
2024-07-11 20:11:45 +08:00 |
|
Weiyou Wang
|
22221cce21
|
fix: delete mode tag which is no longer used
|
2024-07-11 18:26:44 +08:00 |
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Constrat
|
f93f7979e1
|
chore: Auto Update Game Resources - 2024-07-11
[skip changelog]
|
2024-07-11 07:43:06 +00:00 |
|
Weiyou Wang
|
b3d991070e
|
refactor: reduce redundancy in encounter.json files
|
2024-07-11 14:04:17 +08:00 |
|
Weiyou Wang
|
4921fb7558
|
refactor: 重构肉鸽不期而遇策略的加载与使用
|
2024-07-11 14:03:44 +08:00 |
|
皆川すみれ
|
dadbfd92d0
|
fix: 为InfrastEnteredFlag添加延迟以避免信用通知对右上角基建提醒的遮挡 (#9597)
* fix: add postdelay for InfrastEnteredFlag to avoid office notification conflication
为InfrastEnteredFlag添加延迟以避免信用通知对右上角基建提醒的遮挡
* fix: remove comma
|
2024-07-11 13:55:19 +08:00 |
|
Constrat
|
1b8911f550
|
chore: Auto Update Game Resources - 2024-07-09
[skip changelog]
|
2024-07-09 17:26:34 +00:00 |
|
HX3N
|
9f5e502d42
|
chore: YostarKR ocr fix and remove SkipThePreBattlePlot
remove duplicate and follow CN maskRange value
|
2024-07-10 01:37:43 +09:00 |
|
Weiyou Wang
|
1f49d6363d
|
fix: Roguelike Invest System offset (#9590)
|
2024-07-10 00:18:25 +08:00 |
|
Manicsteiner
|
1e55c956b7
|
chore: YostarJP cor fix and roguelike shop text (#9591)
|
2024-07-09 18:01:58 +02:00 |
|
HY
|
e97b54173b
|
fix: 修正繁中服薩米肉鴿獎勵無法多選一的問題 (#9584)
fix #9574, fix #9547, fix #9514, fix #9472
|
2024-07-09 20:10:56 +08:00 |
|
Constrat
|
496af0800f
|
chore: Auto Update Game Resources - 2024-07-09
[skip changelog]
|
2024-07-09 08:28:53 +00:00 |
|
Constrat
|
34d0a637cf
|
chore: Auto Update Game Resources - 2024-07-09
[skip changelog]
|
2024-07-09 07:25:16 +00:00 |
|
Constrat
|
fb560915d5
|
chore: Auto Update Game Resources - 2024-07-09
[skip changelog]
|
2024-07-09 04:02:50 +00:00 |
|
Constrat
|
41a87e3806
|
chore: Auto Update Game Resources - 2024-07-09
[skip changelog]
|
2024-07-09 02:22:29 +00:00 |
|
Sherkey
|
e4e22d3c51
|
feat: 添加萨米肉鸽天途半道关卡战斗策略 (#9337)
|
2024-07-08 12:53:27 +08:00 |
|
SherkeyXD
|
7891ba2c8d
|
refactor: 重构肉鸽不期而遇策略的目录格式
|
2024-07-08 03:30:24 +08:00 |
|
Constrat
|
11cc3b04b9
|
refactor: YoStar -> Yostar only for interfaces (#9548)
|
2024-07-07 21:28:16 +02:00 |
|
Constrat
|
b6ba67b2b8
|
chore: Auto Update Game Resources - 2024-07-07
[skip changelog]
|
2024-07-07 13:03:44 +00:00 |
|
Sherkey
|
20b6cea436
|
feat: 增加识别坍缩范式的插件,增加萨米肉鸽刷隐藏坍缩范式模式 (#9172)
### 更新功能
1. 增加`RoguelikeMode::CLP_PDS = 5`作为萨米肉鸽刷隐藏坍缩范式的模式,可且仅可用于萨米肉鸽。
在此模式下,将在每次回到关卡选择界面时检查坍缩状态,同时会优先使用带有`_collapse`后缀的战斗部署方案,也会使用特有的不期而遇和购物设置。
2. 肉鸽任务新增以下参数:
- `check_collapsal_paradigms`:是否检查坍缩范式,若`mode = 5`则默认为`true`,否则为`false`。
- `double_check_collapsal_paradigms`:是否增加对坍缩范式的检查频率,若`mode =
5`则默认为`true`,否则为`false`。
- `expected_collapsal_paradigms`:需要刷的坍缩范式,若`mode = 5`则默认为两组隐藏坍缩范式。
- `use_foldartal`:是否使用密文板,若`mode = 5`则默认为`false`,否则为`true`。
### 机制介绍
本插件将以两种不同的手段检查坍缩范式:
- 在选关界面点击屏幕中上方展开坍缩状态栏(以下称`Panel Check`);
- 观察屏幕右侧是否有坍缩范式通知(以下称`Banner Check`)。
获取坍缩值的方法多种多样,本插件考虑到了以下情况:
1. 战斗后因非完美战斗而使坍缩值增加,进行`Banner Check`。
2. 战斗后因获得收藏品而使坍缩值变动,进行`Banner Check`。
3. 在不期而遇等(MAA中失与得等节点也会触发不期而遇插件)节点中使坍缩值变动,进行`Banner Check`。
4. 再诡异行商节点中因购买收藏品而使坍缩值变动,进行`Banner Check`。
5. 因使用密文版而使坍缩值减少,进行`Banner Check`。
6. 因进入新的一层而使坍缩值增加,进行`Panel Check`。
7. 若进行`Banner
Check`时发现坍缩范式消退,因不知道会不会一次性消退两层(即便会也概率极低),会在下一次回到选关洁面的时候额外触发一次`Panel
Check`。
8. 在`double_check_collapsal_paradigms =
true`的情况下,每次回到选关界面的时候都会额外触发一次`Panel
Check`以验证是否之前有漏、多记录坍缩范式,并以回调信息的形式传回Debug信息。
**注意事项**
1.
为了防止错过坍缩范式通知,会适当sleep,若检测到屏幕下方有`正在提交反馈至神经`的提示的话会额外sleep。所以开启检查坍缩范式的功能后整体流程会变得拖沓一些(目前在我本人可接受范围内)。
2.
在`RoguelikeMode::CLP_PDS`模式下,获得不需要的坍缩范式会直接重开,遇到需要的坍缩范式则会停止任务。理论上可能在不期而遇事件中获得了不需要的坍缩范式,但因为右上角没有退出按钮而没有及时重开。但我目前没有观察到这样的情形,故没有做处理。不放心的话请设置`double_check_collapsal_paradigms
= true`,等回到选关界面后再检查一遍已获得的坍缩范式。
3.
无论如何,强烈推荐开启`double_check_collapsal_paradigms`。慢点就慢点,求稳才是关键。在我本人测试的过程中,遇到过一两次遗漏`Banner
Check`的情况(截图错过了右上角通知),幸好在额外触发的`Panel
Check`中补上了。怀疑是系统卡顿或网络延迟所致(我在澳大利亚用着MBP2017开着MUMU+MAA刷官服,时间长了后模拟器本身就偶尔会卡住)。
### 回调信息
当`check_collapsal_paradigms == true`时会输出类似于下方的回调信息:
```C++
callback(AsstMsg::SubTaskExtraInfo, json::object {
{ "what", "RoguelikeCollapsalParadigms" },
{ "details", json::object {
{ "cur", "目空一些" },
{ "deepen_or_weaken", 1 },
{ "prev", "睁眼瞎" }
} }
});
```
其中`deepen_or_weaken = 1`代表坍缩范式从`prev`加深至`cur`,若`deepen_or_weaken =
-1`则代表坍缩范式消退。
偶尔也会有测试信息以`deepen_or_weaken = 0`被传回,主要用于我自己测试用。
### 任务设置范例
以下是我的测试用任务设置:
```Python
asst.append_task('Roguelike', {
'theme': 'Sami',
'mode': 5,
'investment_enabled': False,
'squad': '远程战术分队',
'roles': '稳扎稳打',
'core_char': '维什戴尔',
# 'expected_collapsal_paradigms': ['趋同性消耗'],
# 'check_collapsal_paradigms': True, # 在mode = 5时默认为True
double_check_collapsal_paradigms': True, # 建议打开,以防万一错过了什么
# 'use_foldartal': False # 在mode = 5时默认为False
})
```
建议在难度10刷隐藏坍缩,我只做了第一层的漏怪作业且以`维什戴尔`为战斗核心。
### To-Do(s)
- [ ] 补充相关文档 (要不就把上述文字作为文档吧?)
### Need Help
- [ ] 外服适配
- [ ] UI适配
---
小孩子不懂事乱写的代码,请各位多指教。
|
2024-07-07 20:56:14 +08:00 |
|
Constrat
|
4b7cc9dc1e
|
feat: YoStarEN resolution warning on client switch (#9539)
Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
|
2024-07-07 12:27:39 +02:00 |
|
Constrat
|
89213dfbff
|
chore: Auto Update Game Resources - 2024-07-05
[skip changelog]
|
2024-07-05 11:02:28 +00:00 |
|