# Integrated Strategy (I.S.) Schema Usage of `resource/roguelike_copilot.json` and description of each field ## Overview ```jsonc [ { "stage_name": "驯兽小屋", // Stage name, required "replacement_home": [ // Replace the position of home, optional, empty by default [ 2, 8 ] // The coordinates of the home ], "key_kills": [ // The number of key kills, optional, empty by default 15, // If this value is not empty, the operators will keep their skills and cast them when the number of kills reach the value, instead of casting when ready. ... // When all elements are processed, operators will cast skills when they are ready. ] }, { "stage_name": "巡逻队", "replacement_home": [ [ 2, 8 ] ] } ] ```