#include "RoguelikeRecruitTaskPlugin.h" #include "RoguelikeRecruitImageAnalyzer.h" #include "Controller.h" #include "TaskData.h" #include "Resource.h" #include "Logger.hpp" #include "RuntimeStatus.h" #include "ProcessTask.h" bool asst::RoguelikeRecruitTaskPlugin::verify(AsstMsg msg, const json::value& details) const { if (msg != AsstMsg::SubTaskCompleted || details.get("subtask", std::string()) != "ProcessTask") { return false; } if (details.at("details").at("task").as_string() == "Roguelike1ChooseOper") { return true; } else { return false; } } bool asst::RoguelikeRecruitTaskPlugin::_run() { LogTraceFunction; if (check_core_char()) { return true; } bool recruited = false; auto recruit_oper = [&](const BattleRecruitOperInfo& info) { select_oper(info); recruited = true; }; const auto& recruit_cfg = Resrc.roguelike_recruit(); // 编队信息 (已有角色) std::string str_chars_info = m_status->get_str(RuntimeStatus::RoguelikeCharOverview).value_or(json::value().to_string()); json::value json_chars_info = json::parse(str_chars_info).value_or(json::value()); const auto& chars_map = json_chars_info.as_object(); // 候选干员 std::vector recruit_list; constexpr int SwipeTimes = 5; int i = 0; // 翻页找出所有候选干员 for (; i != SwipeTimes; ++i) { auto image = m_ctrler->get_image(); RoguelikeRecruitImageAnalyzer analyzer(image); if (!analyzer.analyze()) { // 本页没有检测到符合条件的干员,向右滑动 slowly_swipe(ProcessTaskAction::SlowlySwipeToTheRight); sleep(Task.get("Roguelike1Custom-HijackSquad")->rear_delay); continue; } const auto& oper_list = analyzer.get_result(); bool stop_swipe = false; for (const auto& oper_info : oper_list) { // 查询招募配置 auto& recruit_info = recruit_cfg.get_oper_info(oper_info.name); if (recruit_info.name.empty()) { continue; } int priority = 0; // 查询编队是否已持有该干员 const auto& char_opt = chars_map.find(oper_info.name); if (char_opt.has_value()) { // 干员已在编队中 int elite = char_opt.value().get("elite", 0); if (elite == 2) { // 干员已精二,忽略 continue; } if (recruit_info.is_alternate) { // 预备干员可以重复招募 priority = recruit_info.recruit_priority; } else { // 干员待晋升 priority = recruit_info.promote_priority; } } else { // 干员待招募 if (oper_info.elite == 2) { // TODO: 招募时已精二 (随机提升或对应分队) => promoted_priority priority = recruit_info.recruit_priority; } else { // 招募时未精二 priority = recruit_info.recruit_priority; } } // 已经划到后备干员,且已有候选干员,假定后面的干员优先级不会更高,不再划动 if (recruit_info.is_alternate && !recruit_list.empty()) { stop_swipe = true; } // 添加到候选名单 auto existing_it = ranges::find_if(recruit_list, [&](const RoguelikeRecruitInfo& pri) -> bool { return pri.name == recruit_info.name; }); if (existing_it == recruit_list.cend()) { RoguelikeRecruitInfo info; info.name = recruit_info.name; info.priority = priority; info.is_alternate = recruit_info.is_alternate; info.page_index = i; recruit_list.emplace_back(info); } } if (stop_swipe) { break; } // 向右滑动 slowly_swipe(ProcessTaskAction::SlowlySwipeToTheRight); sleep(Task.get("Roguelike1Custom-HijackSquad")->rear_delay); } // 没有候选干员,进入后备逻辑 if (recruit_list.empty()) { Log.trace(__FUNCTION__, "| No oper in recruit list."); // 如果划动过,先划回最左边 if (i != 0) { swipe_to_the_left_of_operlist(i / 2 + 1); } auto image = m_ctrler->get_image(); RoguelikeRecruitImageAnalyzer analyzer(image); if (!analyzer.analyze()) { Log.error(__FUNCTION__, "| Random recruitment analyse failed"); return false; } const auto& oper_list = analyzer.get_result(); // 可能是晋升界面,随便选个精二的 for (const auto& info : oper_list) { if (info.elite != 2) { continue; } Log.trace(__FUNCTION__, "| Choose random elite 2:", info.name, info.elite, info.level); recruit_oper(info); return true; } // 仍然没选,随便选个精一 50 以上的 for (const auto& info : oper_list) { if (info.elite == 0 || (info.elite == 1 && info.level < 50)) { continue; } Log.trace(__FUNCTION__, "| Choose random elite 1:", info.name, info.elite, info.level); recruit_oper(info); return true; } Log.trace(__FUNCTION__, "| Did not choose oper"); return false; } // 选择优先级最高的干员 auto selected_oper = ranges::max_element(recruit_list, std::less{}, std::mem_fn(&RoguelikeRecruitInfo::priority)); if (selected_oper == recruit_list.cend()) { Log.trace(__FUNCTION__, "| No opers in recruit list."); return false; } auto& char_name = selected_oper->name; Log.trace(__FUNCTION__, "| Top priority oper:", char_name, selected_oper->priority, "page", selected_oper->page_index, "/", i); // 滑动方向 // 页码大于一半: 从右往左划动 // 页码小于一半: 划回最左边再往右 bool is_rtl = false; // 如果划动过,判断目标角色离哪个方向更近 if (i != 0) { is_rtl = (selected_oper->page_index * 2) >= i; if (!is_rtl) { // 从左往右需要先划回最左边 swipe_to_the_left_of_operlist(i / 2 + 1); } } return check_char(char_name, is_rtl); } bool asst::RoguelikeRecruitTaskPlugin::check_char(const std::string& char_name, bool is_rtl) { LogTraceFunction; constexpr int SwipeTimes = 10; int i = 0; for (; i != SwipeTimes; ++i) { auto image = m_ctrler->get_image(); RoguelikeRecruitImageAnalyzer analyzer(image); // 只处理识别成功的情况,失败(无任何结果)时继续滑动 if (analyzer.analyze()) { const auto& chars = analyzer.get_result(); auto it = ranges::find_if(chars, [&](const BattleRecruitOperInfo& oper) -> bool { return oper.name == char_name; }); std::string oper_names = ""; for (const auto& oper : chars) { if (!oper_names.empty()) { oper_names += ", "; } oper_names += oper.name; } Log.info(__FUNCTION__, "| Oper list:", oper_names); if (it != chars.cend()) { select_oper(*it); return true; } } // 没识别到目标干员,可能不在这一页,继续划动 if (is_rtl) { slowly_swipe(ProcessTaskAction::SlowlySwipeToTheLeft); } else { slowly_swipe(ProcessTaskAction::SlowlySwipeToTheRight); } sleep(Task.get("Roguelike1Custom-HijackSquad")->rear_delay); } Log.info(__FUNCTION__, "| Cannot find oper `" + char_name + "`"); swipe_to_the_left_of_operlist(); return false; } bool asst::RoguelikeRecruitTaskPlugin::check_core_char() { LogTraceFunction; auto core_opt = m_status->get_str("RoguelikeCoreChar"); if (!core_opt || core_opt->empty()) { return false; } m_status->set_str("RoguelikeCoreChar", ""); return check_char(core_opt.value()); } void asst::RoguelikeRecruitTaskPlugin::select_oper(const BattleRecruitOperInfo& oper) { Log.info(__FUNCTION__, "| Choose oper:", oper.name, "( elite", oper.elite, "level", oper.level, ")"); m_ctrler->click(oper.rect); m_status->set_number(RuntimeStatus::RoguelikeCharElitePrefix + oper.name, oper.elite); m_status->set_number(RuntimeStatus::RoguelikeCharLevelPrefix + oper.name, oper.level); std::string overview_str = m_status->get_str(RuntimeStatus::RoguelikeCharOverview).value_or(json::value().to_string()); json::value overview = json::parse(overview_str).value_or(json::value()); overview[oper.name] = json::object{ { "elite", oper.elite }, { "level", oper.level }, }; m_status->set_str(RuntimeStatus::RoguelikeCharOverview, overview.to_string()); } void asst::RoguelikeRecruitTaskPlugin::swipe_to_the_left_of_operlist(int loop_times) { LogTraceFunction; static Rect begin_rect = Task.get("RoguelikeRecruitSwipeToTheLeftBegin")->specific_rect; // 1080, 200, 100, 300 static Rect end_rect = Task.get("RoguelikeRecruitSwipeToTheLeftEnd")->specific_rect; // 400, 200, 100, 300 static int duration = Task.get("RoguelikeRecruitSwipeToTheLeftBegin")->pre_delay; static int extra_delay = Task.get("RoguelikeRecruitSwipeToTheLeftBegin")->rear_delay; static int cfg_loop_times = Task.get("RoguelikeRecruitSwipeToTheLeftBegin")->max_times; for (int i = 0; i != cfg_loop_times * loop_times; ++i) { if (need_exit()) { return; } m_ctrler->swipe(end_rect, begin_rect, duration, true, 0, false); } sleep(extra_delay); } void asst::RoguelikeRecruitTaskPlugin::slowly_swipe(ProcessTaskAction action) { LogTraceFunction; static Rect right_rect = Task.get("RoguelikeRecruitSlowlySwipeRightRect")->specific_rect; // 780, 200, 100, 300 static Rect left_rect = Task.get("RoguelikeRecruitSlowlySwipeLeftRect")->specific_rect; // 360, 200, 100, 300 static int duration = Task.get("RoguelikeRecruitSlowlySwipeRightRect")->pre_delay; static int extra_delay = Task.get("RoguelikeRecruitSlowlySwipeRightRect")->rear_delay; switch (action) { case asst::ProcessTaskAction::SlowlySwipeToTheLeft: m_ctrler->swipe(left_rect, right_rect, duration, true, extra_delay, true); break; case asst::ProcessTaskAction::SlowlySwipeToTheRight: m_ctrler->swipe(right_rect, left_rect, duration, true, extra_delay, true); break; default: // 走不到这里 break; } }