--- order: 3 icon: ph:sword-bold --- # Copilot Schema Usage of `resource/copilot/*.json` and field description. ## Overview ```json { "stage_name": "暴君", // Stage name, required. The Chinese name of the level, code, stageId, levelId, etc. are all acceptable as long as they are unique. "opers": [ // Operator list { "name": "棘刺", // Operator name "skill": 3, // Skill ID with range [1, 3], optional, 1 by default "skill_usage": 0, // Skill usage, optional, 0 by default // 0 - Used on `actions` // 1 - Used when ready (e.g. Thorns: Destreza, Myrtle: Support Beta) // 2 - Used when ready, only once (e.g. Mountain: Sweeping Stance) // 3 - Auto-decision (not implemented) // 0 for auto skills "requirements": { // Requirements, Reserved field, not implemented, optional, empty by default "elite": 2, // Elite requirement, optional, 0 by default "level": 90, // Level requirement, optional, 0 by default "skill_level": 10, // Skill level requirement, optional, 0 by default "module": 1, // Module requirement, optional, 0 by default "potentiality": 1 // Potential requirement, optional, 0 by default } }, ], "groups": [ { "name": "任意正常群奶", // Group name, required // Any name is accepted as long as it matches the `name` field in `deploy` below "opers": [ // Operators to be chosen randomly, similar to the `opers` field above. Operators with higher levels have higher priority. { "name": "夜莺", // Nightingale "skill": 3, "skill_usage": 2 // Skill CD may differ }, { "name": "白面鸮", // Ptilopsis "skill": 2, "skill_usage": 2 } ] } ], "actions": [ // Actions in order, required. Will be executed sequentially { "type": "部署", // Action type, optional, "Deploy" by default // "Deploy" | "Skill" | "Retreat" | "SpeedUp" | "BulletTime" | "SkillUsage" | "Output" | "SkillDaemon" // "部署" | "技能" | "撤退" | "二倍速" | "子弹时间" | "技能用法" | "打印" | "摆完挂机" // Both English and Chinese are supported // "Deploy" will wait until the cost is enough (unless timeout) // "Skill" will wait until the skill is ready (unless timeout) // "SpeedUp" is switchable, i.e. after using it will become 2x speed, and using it again will make it back to normal speed // "BulletTime", Reserved field, not implemented, it is the 1/5 speed after clicking any operator. Proceeding with any other action will make it back to normal speed // "Output" will print out the content of the doc (for subtities, etc.) // "SkillDaemon" will cast skills when they are ready, and do nothing else until the end // The relationship between the following three fields is AND, i.e. && "kills": 0, // Waiting until the number of kills required is reached, optional, 0 by default "costs": 50, // Waiting until the cost for the amount specified, optional, 0 by default // Note that costs can change due to potential, so this field is only for easy fights. Otherwise, please use "cost_changes" // Recognition is accurate when the cost is 2 digits. Not recommended for 3-digit costs. "cost_changes": 5, // Waiting until the cost changes for the amount specified, optional, 0 by default // Note that it calculates since the action starts (based on the cost of the previous action) // Recognition is accurate when the cost is 2 digits. Not recommended for 3-digit costs. "cooling": 2, // Waiting until the number of operators in CD reaches the number, optional, -1 by default for "ignore". // TODO: Other conditions // TODO: "condition_type": 0, // Condition aggregation type, optional, 0 by default // // 0 - AND; 1 - OR "name": "棘刺", // Operator/group name, required when `type` is "Deploy", Optional when type is "Skill" or "Retreat" "location": [ 5, 5 ], // Position for deployment // Required when `type` is "Deploy". // Optional when `type` is "Skill" or "Retreat", // "Skill": Recommended for site facilities only, using skill with location instead of name, please simply use name to use skill for normal operators // "Retreat": Recommended only when multiple summons exist, retreating with location instead of name, please simply use name to retreat for normal operators "direction": "左", // Direction for deployment, required when `type` is "Deploy" // "Left" | "Right" | "Up" | "Down" | "None" // "左" | "右" | "上" | "下" | "无" // Both English and Chinese are supported "skill_usage": 1, // Override skill usage settings, required when `type` is "SkillUsage" // E.g.: Myrtle needs to attack without using the skill at the beginning, and use the skill automatically later. // Set it to 1 in that case. "pre_delay": 0, // Pre-delay in ms, optional, 0 by default // Once all condition parameters of the current action are met, a timer starts, and upon its completion, the action corresponding to the type is executed. "post_delay": 0, // Post-delay in ms, optional, 0 by default // The current action's type starts a timer upon completion of the action, and once the timer ends, the next action begins. // "timeout": 999999999, // Reserved field, not implemented // Timeout time in ms, optional when `type` is "Deploy" | "Skill", INT_MAX by default // Will proceed with the next action when timeout "doc": "下棘刺了!", // Description, optional, displayed on the UI with no effects "doc_color": "orange" // Description colour, optional, displayed on the UI with no effects }, // Example 1 { "name": "任意正常群奶", "location": [ 5, 6 ], "direction": "右" }, // Example 2 { "name": "史尔特尔", "location": [ 4, 5 ], "direction": "左", "doc": "你史尔特尔奶奶来啦!", "doc_color": "red" }, // Example 3 { "type": "二倍速" } ], "minimum_required": "v4.0", // Minimum required MAA version, required, reserved field, not implemented "doc": { // Description, optional "title": "低练度高成功率作业", "title_color": "dark", "details": "对练度要求很低balabala……", // You can write your name here, video link, walkthrough link, etc. "details_color": "dark" }, } ``` ## Example [OF-1](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/master/resource/copilot/OF-1_credit_fight.json)