#include "RoguelikeSkillSelectionTaskPlugin.h" #include "Config/Roguelike/RoguelikeRecruitConfig.h" #include "Config/TaskData.h" #include "Controller/Controller.h" #include "Utils/Logger.hpp" #include "Vision/Roguelike/RoguelikeSkillSelectionImageAnalyzer.h" bool asst::RoguelikeSkillSelectionTaskPlugin::verify(AsstMsg msg, const json::value& details) const { if (msg != AsstMsg::SubTaskStart || details.get("subtask", std::string()) != "ProcessTask") { return false; } if (!RoguelikeConfig::is_valid_theme(m_config->get_theme())) { Log.error("Roguelike name doesn't exist!"); return false; } const std::string roguelike_name = m_config->get_theme() + "@"; const std::string& task = details.get("details", "task", ""); std::string_view task_view = task; if (task_view.starts_with(roguelike_name)) { task_view.remove_prefix(roguelike_name.length()); } if (task_view == "Roguelike@StartAction") { return true; } else { return false; } } bool asst::RoguelikeSkillSelectionTaskPlugin::_run() { LogTraceFunction; auto image = ctrler()->get_image(); RoguelikeSkillSelectionImageAnalyzer analyzer(image); if (!analyzer.analyze()) { return false; } int delay = Task.get("RoguelikeSkillSelectionMove1")->post_delay; bool has_rookie = false; for (const auto& [name, skill_vec] : analyzer.get_result()) { const auto& oper_info = RoguelikeRecruit.get_oper_info(m_config->get_theme(), name); if (oper_info.name.empty()) { Log.warn("Unknown oper", name); continue; } if (oper_info.alternate_skill > 0) { Log.info(__FUNCTION__, name, " select alternate skill:", oper_info.alternate_skill); ctrler()->click(skill_vec.at(oper_info.alternate_skill - 1)); sleep(delay); } if (oper_info.skill > 0) { Log.info(__FUNCTION__, name, " select main skill:", oper_info.skill); ctrler()->click(skill_vec.at(oper_info.skill - 1)); sleep(delay); } constexpr int RookieStd = 200; if (oper_info.promote_priority < RookieStd) { has_rookie = true; } } if (m_config->status().opers.empty()) { std::unordered_map opers; for (const auto& [name, skill_vec] : analyzer.get_result()) { opers[name] = { .elite = 1, .level = 80 }; // 不知道是啥等级随便填一个 } m_config->status().opers = std::move(opers); } if (analyzer.get_team_full() && !has_rookie) { Log.info("Team full and no rookie"); m_config->status().team_full_without_rookie = true; } else { Log.info("Team not full or has rookie"); m_config->status().team_full_without_rookie = false; } return true; }