#include "RoguelikeTask.h" #include "Common/AsstBattleDef.h" #include "Config/TaskData.h" #include "Status.h" #include "Task/ProcessTask.h" // ------------------ 通用配置及插件 ------------------ #include "Task/Miscellaneous/ScreenshotTaskPlugin.h" #include "Task/Roguelike/RoguelikeBattleTaskPlugin.h" #include "Task/Roguelike/RoguelikeConfig.h" #include "Task/Roguelike/RoguelikeControlTaskPlugin.h" #include "Task/Roguelike/RoguelikeCustomStartTaskPlugin.h" #include "Task/Roguelike/RoguelikeDebugTaskPlugin.h" #include "Task/Roguelike/RoguelikeDifficultySelectionTaskPlugin.h" #include "Task/Roguelike/RoguelikeFormationTaskPlugin.h" #include "Task/Roguelike/RoguelikeInvestTaskPlugin.h" #include "Task/Roguelike/RoguelikeLastRewardTaskPlugin.h" #include "Task/Roguelike/RoguelikeRecruitTaskPlugin.h" #include "Task/Roguelike/RoguelikeResetTaskPlugin.h" #include "Task/Roguelike/RoguelikeSettlementTaskPlugin.h" #include "Task/Roguelike/RoguelikeShoppingTaskPlugin.h" #include "Task/Roguelike/RoguelikeSkillSelectionTaskPlugin.h" #include "Task/Roguelike/RoguelikeStageEncounterTaskPlugin.h" #include "Task/Roguelike/RoguelikeStrategyChangeTaskPlugin.h" // ------------------ 萨米主题专用配置及插件 ------------------ #include "Config/Roguelike/Sami/RoguelikeCollapsalParadigmConfig.h" #include "Task/Roguelike/Sami/RoguelikeCollapsalParadigmTaskPlugin.h" #include "Task/Roguelike/Sami/RoguelikeFoldartalGainTaskPlugin.h" #include "Task/Roguelike/Sami/RoguelikeFoldartalStartTaskPlugin.h" #include "Task/Roguelike/Sami/RoguelikeFoldartalUseTaskPlugin.h" #include "Utils/Logger.hpp" asst::RoguelikeTask::RoguelikeTask(const AsstCallback& callback, Assistant* inst) : InterfaceTask(callback, inst, TaskType), m_roguelike_task_ptr(std::make_shared(callback, inst, TaskType)), m_config_ptr(std::make_shared()) { LogTraceFunction; m_roguelike_task_ptr->set_ignore_error(true); // ------------------ 通用插件 ------------------ m_roguelike_task_ptr->register_plugin(); m_roguelike_task_ptr->register_plugin(m_config_ptr); m_control_ptr = m_roguelike_task_ptr->register_plugin(m_config_ptr); m_roguelike_task_ptr->register_plugin(m_config_ptr); m_roguelike_task_ptr->register_plugin(m_config_ptr); m_invest_ptr = m_roguelike_task_ptr->register_plugin(m_config_ptr); m_debug_ptr = m_roguelike_task_ptr->register_plugin(m_config_ptr); m_custom_ptr = m_roguelike_task_ptr->register_plugin(m_config_ptr); m_roguelike_task_ptr->register_plugin(m_config_ptr)->set_retry_times(0); m_roguelike_task_ptr->register_plugin(m_config_ptr) ->set_retry_times(0) .set_ignore_error(true); m_roguelike_task_ptr->register_plugin(m_config_ptr) ->set_retry_times(2) .set_ignore_error(true); m_roguelike_task_ptr->register_plugin(m_config_ptr) ->set_retry_times(2) .set_ignore_error(true); m_roguelike_task_ptr->register_plugin(m_config_ptr)->set_retry_times(0); m_roguelike_task_ptr->register_plugin(m_config_ptr); m_roguelike_task_ptr->register_plugin(m_config_ptr); m_roguelike_task_ptr->register_plugin(m_config_ptr); // ------------------ 萨米主题专用插件 ------------------ m_roguelike_task_ptr->register_plugin(m_config_ptr); m_foldartal_use_ptr = m_roguelike_task_ptr->register_plugin(m_config_ptr); m_foldartal_start_ptr = m_roguelike_task_ptr->register_plugin(m_config_ptr); m_roguelike_task_ptr->register_plugin(m_config_ptr); // 这个任务如果卡住会放弃当前的肉鸽并重新开始,所以多添加亿点。先这样凑合用 for (int i = 0; i != 999; ++i) { m_subtasks.emplace_back(m_roguelike_task_ptr); } } bool asst::RoguelikeTask::set_params(const json::value& params) { LogTraceFunction; if (!m_config_ptr->verify_and_load_params(params)) { m_roguelike_task_ptr->set_tasks({ "Stop" }); return false; } const auto& theme = m_config_ptr->get_theme(); const auto& mode = m_config_ptr->get_mode(); m_roguelike_task_ptr->set_tasks({ theme + "@Roguelike@Begin" }); if (mode == RoguelikeMode::Investment) { // 刷源石锭模式是否进入第二层 if (m_config_ptr->get_invest_with_more_score()) { // 战斗后奖励默认 Task.set_task_base(theme + "@Roguelike@DropsFlag", theme + "@Roguelike@DropsFlag_default"); m_roguelike_task_ptr->set_times_limit("StageTraderInvestCancel", INT_MAX); m_roguelike_task_ptr->set_times_limit("StageTraderLeaveConfirm", 0, ProcessTask::TimesLimitType::Post); } else { // 战斗后奖励只拿钱 Task.set_task_base(theme + "@Roguelike@DropsFlag", theme + "@Roguelike@DropsFlag_mode1"); m_roguelike_task_ptr->set_times_limit("StageTraderInvestCancel", 0); m_roguelike_task_ptr->set_times_limit("StageTraderLeaveConfirm", INT_MAX); } } else { // 重置战斗后奖励next Task.set_task_base(theme + "@Roguelike@DropsFlag", theme + "@Roguelike@DropsFlag_default"); m_roguelike_task_ptr->set_times_limit("StageTraderInvestCancel", INT_MAX); m_roguelike_task_ptr->set_times_limit("StageTraderLeaveConfirm", INT_MAX); } m_roguelike_task_ptr->set_times_limit(theme + "@Roguelike@StartExplore", params.get("starts_count", INT_MAX)); // 通过 exceededNext 禁用投资系统,进入商店购买逻辑 m_roguelike_task_ptr->set_times_limit( "StageTraderInvestSystem", params.get("investment_enabled", true) ? INT_MAX : 0); m_roguelike_task_ptr->set_times_limit( "StageTraderRefreshWithDice", params.get("refresh_trader_with_dice", false) ? INT_MAX : 0); // =========================== 萨米主题专用参数 =========================== if (theme == RoguelikeTheme::Sami) { // 是否生活队凹开局板子 m_foldartal_start_ptr->set_start_foldartal(params.contains("start_foldartal_list")); if (auto opt = params.find("start_foldartal_list"); opt) { std::vector list; for (const auto& name : *opt) { if (std::string name_str = name.as_string(); !name_str.empty()) { list.emplace_back(name_str); } } if (list.empty()) { Log.error(__FUNCTION__, "| Empty start_foldartal_list"); return false; } m_foldartal_start_ptr->set_start_foldartal_list(std::move(list)); } // 是否使用密文版, 非CLP_PDS模式下默认为True, CLP_PDS模式下默认为False m_foldartal_use_ptr->set_use_foldartal(params.get("use_foldartal", mode != RoguelikeMode::CLP_PDS)); } m_invest_ptr->set_control_plugin_ptr(m_control_ptr); for (const auto& plugin : m_roguelike_task_ptr->get_plugins()) { if (const auto& p_ptr = std::dynamic_pointer_cast(plugin); p_ptr != nullptr) { p_ptr->set_enable(p_ptr->load_params(params)); } } return true; }