#include "RoguelikeTask.h" #include "Common/AsstBattleDef.h" #include "Status.h" #include "Task/ProcessTask.h" #include "Task/Roguelike/RoguelikeBattleTaskPlugin.h" #include "Task/Roguelike/RoguelikeControlTaskPlugin.h" #include "Task/Roguelike/RoguelikeCustomStartTaskPlugin.h" #include "Task/Roguelike/RoguelikeDebugTaskPlugin.h" #include "Task/Roguelike/RoguelikeFormationTaskPlugin.h" #include "Task/Roguelike/RoguelikeRecruitTaskPlugin.h" #include "Task/Roguelike/RoguelikeResetTaskPlugin.h" #include "Task/Roguelike/RoguelikeShoppingTaskPlugin.h" #include "Task/Roguelike/RoguelikeSkillSelectionTaskPlugin.h" #include "Task/Roguelike/RoguelikeStageEncounterTaskPlugin.h" #include "Utils/Logger.hpp" asst::RoguelikeTask::RoguelikeTask(const AsstCallback& callback, Assistant* inst) : InterfaceTask(callback, inst, TaskType), m_roguelike_task_ptr(std::make_shared(callback, inst, TaskType)) { LogTraceFunction; m_roguelike_task_ptr->set_ignore_error(true); m_roguelike_task_ptr->register_plugin(); m_roguelike_task_ptr->register_plugin(); m_roguelike_task_ptr->register_plugin(); m_debug_task_ptr = m_roguelike_task_ptr->register_plugin(); m_roguelike_task_ptr->register_plugin()->set_retry_times(0); m_custom_start_task_ptr = m_roguelike_task_ptr->register_plugin(); m_battle_task_ptr = m_roguelike_task_ptr->register_plugin(); m_battle_task_ptr->set_retry_times(0).set_ignore_error(true); m_recruit_task_ptr = m_roguelike_task_ptr->register_plugin(); m_recruit_task_ptr->set_retry_times(2).set_ignore_error(true); m_skill_task_ptr = m_roguelike_task_ptr->register_plugin(); m_skill_task_ptr->set_retry_times(2).set_ignore_error(true); m_roguelike_task_ptr->register_plugin()->set_retry_times(0); // 这个任务如果卡住会放弃当前的肉鸽并重新开始,所以多添加一点。先这样凑合用 for (int i = 0; i != 100; ++i) { m_subtasks.emplace_back(m_roguelike_task_ptr); } } bool asst::RoguelikeTask::set_params(const json::value& params) { LogTraceFunction; std::string theme = params.get("theme", std::string(RoguelikePhantomThemeName)); if (theme != RoguelikePhantomThemeName && theme != RoguelikeMizukiThemeName) { Log.error("Unknown roguelike theme", theme); return false; } if (status() == nullptr) { m_roguelike_task_ptr->set_tasks({ "Stop" }); Log.error(__FUNCTION__, "status() is null"); return false; } status()->set_properties(Status::RoguelikeTheme, theme); m_roguelike_task_ptr->set_tasks({ theme + "@Roguelike@Begin" }); // 0 - 刷蜡烛,尽可能稳定地打更多层数 // 1 - 刷源石锭,第一层投资完就退出 // 2 - 【弃用】两者兼顾,投资过后再退出,没有投资就继续往后打 // 3 - 尝试通关,激进策略(TODO) int mode = params.get("mode", 0); switch (mode) { case 0: m_debug_task_ptr->set_enable(true); break; case 1: m_debug_task_ptr->set_enable(false); m_roguelike_task_ptr->set_times_limit("StageTraderLeaveConfirm", 0, ProcessTask::TimesLimitType::Post); break; [[unlikely]] case 2: m_debug_task_ptr->set_enable(true); m_roguelike_task_ptr->set_times_limit("StageTraderInvestCancel", 0); break; default: Log.error(__FUNCTION__, "| Unknown mode", mode); return false; } int number_of_starts = params.get("starts_count", INT_MAX); m_roguelike_task_ptr->set_times_limit(theme + "@Roguelike@StartExplore", number_of_starts); bool investment_enabled = params.get("investment_enabled", true); if (!investment_enabled) { // 禁用投资系统,通过 exceededNext 进入商店购买逻辑 m_roguelike_task_ptr->set_times_limit("StageTraderInvestSystem", 0); } bool refresh_trader_with_dice = params.get("refresh_trader_with_dice", false); if (!refresh_trader_with_dice) { m_roguelike_task_ptr->set_times_limit("StageTraderRefreshWithDice", 0); } int number_of_investments = params.get("investments_count", INT_MAX); m_roguelike_task_ptr->set_times_limit("StageTraderInvestConfirm", number_of_investments); bool stop_when_full = params.get("stop_when_investment_full", false); if (stop_when_full) { m_roguelike_task_ptr->set_times_limit("StageTraderInvestSystemFull", 0); constexpr int InvestLimit = 999; m_roguelike_task_ptr->set_times_limit("StageTraderInvestConfirm", InvestLimit); } if (auto squad_opt = params.find("squad"); squad_opt && !squad_opt->empty()) { m_custom_start_task_ptr->set_custom(RoguelikeCustomType::Squad, *squad_opt); } if (auto roles_opt = params.find("roles"); roles_opt && !roles_opt->empty()) { m_custom_start_task_ptr->set_custom(RoguelikeCustomType::Roles, *roles_opt); } if (auto core_char_opt = params.find("core_char"); core_char_opt && !core_char_opt->empty()) { m_custom_start_task_ptr->set_custom(RoguelikeCustomType::CoreChar, *core_char_opt); } if (auto use_support_opt = params.find("use_support"); use_support_opt) { m_custom_start_task_ptr->set_custom(RoguelikeCustomType::UseSupport, *use_support_opt ? "1" : "0"); } if (auto use_nonfriend_opt = params.find("use_nonfriend_support"); use_nonfriend_opt) { m_custom_start_task_ptr->set_custom(RoguelikeCustomType::UseNonfriendSupport, *use_nonfriend_opt ? "1" : "0"); } return true; }