//
// MaaWpfGui - A part of the MaaCoreArknights project
// Copyright (C) 2021 MistEO and Contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY
//
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
using MaaWpfGui.Constants;
using MaaWpfGui.Helper;
using MaaWpfGui.Main;
using Newtonsoft.Json.Linq;
using Stylet;
using StyletIoC;
namespace MaaWpfGui.ViewModels.UI
{
///
/// The view model of recruit.
///
public class RecognizerViewModel : Screen
{
private readonly IWindowManager _windowManager;
private readonly IContainer _container;
private AsstProxy _asstProxy;
///
/// Initializes a new instance of the class.
///
/// The IoC container.
/// The window manager.
public RecognizerViewModel(IContainer container, IWindowManager windowManager)
{
_container = container;
_windowManager = windowManager;
DisplayName = LocalizationHelper.GetString("IdentificationTool");
}
protected override void OnInitialActivate()
{
base.OnInitialActivate();
_asstProxy = _container.Get();
}
#region Recruit
private string _recruitInfo = LocalizationHelper.GetString("RecruitmentRecognitionTip");
///
/// Gets or sets the recruit info.
///
public string RecruitInfo
{
get => _recruitInfo;
set => SetAndNotify(ref _recruitInfo, value);
}
private string _recruitResult;
///
/// Gets or sets the recruit result.
///
public string RecruitResult
{
get => _recruitResult;
set => SetAndNotify(ref _recruitResult, value);
}
private bool _chooseLevel3 = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.ChooseLevel3, bool.FalseString));
///
/// Gets or sets a value indicating whether to choose level 3.
///
public bool ChooseLevel3
{
get => _chooseLevel3;
set
{
SetAndNotify(ref _chooseLevel3, value);
ConfigurationHelper.SetValue(ConfigurationKeys.ChooseLevel3, value.ToString());
}
}
private bool _chooseLevel4 = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.ChooseLevel4, bool.TrueString));
///
/// Gets or sets a value indicating whether to choose level 4.
///
public bool ChooseLevel4
{
get => _chooseLevel4;
set
{
SetAndNotify(ref _chooseLevel4, value);
ConfigurationHelper.SetValue(ConfigurationKeys.ChooseLevel4, value.ToString());
}
}
private bool _chooseLevel5 = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.ChooseLevel5, bool.TrueString));
///
/// Gets or sets a value indicating whether to choose level 5.
///
public bool ChooseLevel5
{
get => _chooseLevel5;
set
{
SetAndNotify(ref _chooseLevel5, value);
ConfigurationHelper.SetValue(ConfigurationKeys.ChooseLevel5, value.ToString());
}
}
private bool _chooseLevel6 = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.ChooseLevel6, bool.TrueString));
///
/// Gets or sets a value indicating whether to choose level 6.
///
public bool ChooseLevel6
{
get => _chooseLevel6;
set
{
SetAndNotify(ref _chooseLevel6, value);
ConfigurationHelper.SetValue(ConfigurationKeys.ChooseLevel6, value.ToString());
}
}
private bool _autoSetTime = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.AutoSetTime, bool.TrueString));
///
/// Gets or sets a value indicating whether to set time automatically.
///
public bool RecruitAutoSetTime
{
get => _autoSetTime;
set
{
SetAndNotify(ref _autoSetTime, value);
ConfigurationHelper.SetValue(ConfigurationKeys.AutoSetTime, value.ToString());
}
}
private bool _isLevel3UseShortTime = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.Level3UseShortTime, bool.FalseString));
///
/// Gets or sets a value indicating whether to shorten the time for level 3.
///
public bool IsLevel3UseShortTime
{
get => _isLevel3UseShortTime;
set
{
SetAndNotify(ref _isLevel3UseShortTime, value);
ConfigurationHelper.SetValue(ConfigurationKeys.Level3UseShortTime, value.ToString());
}
}
private bool _recruitCaught = false;
///
/// Starts calculation.
///
public async void RecruitStartCalc()
{
string errMsg = string.Empty;
RecruitInfo = LocalizationHelper.GetString("ConnectingToEmulator");
_recruitCaught = await Task.Run(() => _asstProxy.AsstConnect(ref errMsg));
if (!_recruitCaught)
{
RecruitInfo = errMsg;
return;
}
RecruitInfo = LocalizationHelper.GetString("Identifying");
RecruitResult = string.Empty;
var levelList = new List();
if (ChooseLevel3)
{
levelList.Add(3);
}
if (ChooseLevel4)
{
levelList.Add(4);
}
if (ChooseLevel5)
{
levelList.Add(5);
}
if (ChooseLevel6)
{
levelList.Add(6);
}
_asstProxy.AsstStartRecruitCalc(levelList.ToArray(), RecruitAutoSetTime);
}
#endregion
#region Depot
private string _depotInfo = LocalizationHelper.GetString("DepotRecognitionTip");
///
/// Gets or sets the depot info.
///
public string DepotInfo
{
get => _depotInfo;
set => SetAndNotify(ref _depotInfo, value);
}
private string _depotResult;
///
/// Gets or sets the depot result.
///
public string DepotResult
{
get => _depotResult;
set => SetAndNotify(ref _depotResult, value);
}
///
/// Gets or sets the ArkPlanner result.
///
public string ArkPlannerResult { get; set; } = string.Empty;
///
/// Gets or sets the Lolicon result.
///
public string LoliconResult { get; set; } = string.Empty;
///
/// parse of depot recognition result
///
/// detailed json-style parameters
/// Success or not
public bool DepotParse(JObject details)
{
string result = string.Empty;
int count = 0;
foreach (var item in details["arkplanner"]["object"]["items"].Cast())
{
result += (string)item["name"] + " : " + (int)item["have"] + "\t";
if (++count == 3)
{
result += "\n";
count = 0;
}
}
DepotResult = result;
ArkPlannerResult = (string)details["arkplanner"]["data"];
LoliconResult = (string)details["lolicon"]["data"];
bool done = (bool)details["done"];
if (done)
{
DepotInfo = LocalizationHelper.GetString("IdentificationCompleted") + "\n" + LocalizationHelper.GetString("DepotRecognitionTip");
DepotDone = true;
}
return true;
}
private bool _depotDone = false;
///
/// Gets or sets a value indicating whether depot info is parsed.
///
public bool DepotDone
{
get => _depotDone;
set => SetAndNotify(ref _depotDone, value);
}
///
/// Export depot info to ArkPlanner.
///
public void ExportToArkplanner()
{
Clipboard.SetDataObject(ArkPlannerResult);
DepotInfo = LocalizationHelper.GetString("CopiedToClipboard");
}
///
/// Export depot info to Lolicon.
///
public void ExportToLolicon()
{
Clipboard.SetDataObject(LoliconResult);
DepotInfo = LocalizationHelper.GetString("CopiedToClipboard");
}
private void DepotClear()
{
DepotResult = string.Empty;
ArkPlannerResult = string.Empty;
LoliconResult = string.Empty;
DepotDone = false;
}
///
/// Starts depot recognition.
///
public async void StartDepot()
{
string errMsg = string.Empty;
DepotInfo = LocalizationHelper.GetString("ConnectingToEmulator");
bool caught = await Task.Run(() => _asstProxy.AsstConnect(ref errMsg));
if (!caught)
{
DepotInfo = errMsg;
return;
}
DepotInfo = LocalizationHelper.GetString("Identifying");
DepotClear();
_asstProxy.AsstStartDepot();
}
#endregion
#region Oper
///
/// 未实装干员,但在battle_data中,
///
private static readonly string[] VirtuallyOpers =
{
"预备干员-近战",
"预备干员-术师",
"预备干员-后勤",
"预备干员-狙击",
"预备干员-重装",
"郁金香",
"Stormeye",
"Touch",
"Pith",
"Sharp",
"阿米娅-WARRIOR",
};
private string _operInfo = LocalizationHelper.GetString("OperRecognitionTip");
public string OperInfo
{
get => _operInfo;
set => SetAndNotify(ref _operInfo, value);
}
private string _operResult;
public string OperResult
{
get => _operResult;
set => SetAndNotify(ref _operResult, value);
}
public bool OperParse(JObject details)
{
string result = string.Empty;
/*已拥有干员*/
JArray operOwn = (JArray)details["have"];
/*未拥有干员,包含预备干员等*/
JArray operNotOwn = (JArray)details["nhave"];
/*移除未实装干员*/
foreach (var name in VirtuallyOpers)
{
operNotOwn.Where(i => i.Type == JTokenType.String && (string)i == name).ToList().ForEach(i => i.Remove());
}
result = "已拥有:" + operOwn.Count.ToString() + "名,未拥有:" + operNotOwn.Count.ToString() + "名;" + "\n\n";
result += "以下干员未拥有:\n\t";
int count = 0;
foreach (var name in operNotOwn)
{
if (count++ < 3)
{
result += name + ", ";
}
else
{
result += name + "\n\t";
count = 0;
}
}
result += "\n\n以下干员已拥有:\n\n\t";
count = 0;
foreach (var name in operOwn)
{
if (count++ < 3)
{
result += name + ", ";
}
else
{
result += name + "\n\t";
count = 0;
}
}
OperResult = result;
bool done = (bool)details["done"];
if (done)
{
OperInfo = LocalizationHelper.GetString("IdentificationCompleted") + "\n" + LocalizationHelper.GetString("OperRecognitionTip");
OperDone = true;
}
return true;
}
private bool _operdone = false;
///
/// Gets or sets a value indicating whether depot info is parsed.
///
public bool OperDone
{
get => _operdone;
set => SetAndNotify(ref _operdone, value);
}
private void ClearResult()
{
OperResult = string.Empty;
OperDone = false;
}
public async void StartOper()
{
string errMsg = string.Empty;
OperInfo = LocalizationHelper.GetString("ConnectingToEmulator");
bool caught = await Task.Run(() => _asstProxy.AsstConnect(ref errMsg));
if (!caught)
{
OperInfo = errMsg;
return;
}
OperInfo = LocalizationHelper.GetString("Identifying");
ClearResult();
_asstProxy.AsstStartOper();
}
#endregion
}
}