--- order: 1 icon: bxs:book --- # Integration ## API ### `AsstAppendTask` #### Prototype ```cpp TaskId ASSTAPI AsstAppendTask(AsstHandle handle, const char* type, const char* params); ``` #### Description Appends a task. #### Return Value - `TaskId` The task ID if the task is successfully appended, for the following configuration; 0 if the task is not successfully appended. #### Parameter Description - `AsstHandle handle` Instance handle - `const char* type` Task type - `const char* params` Task parameters in JSON ##### List of Task Types - `StartUp` Start-up ```json5 // Corresponding task parameters { "enable": bool, // Whether to enable this task, optional, true by default "client_type": string, // Client version, required // Options: "Official" | "Bilibili" | "txwy" | "YoStarEN" | "YoStarJP" | "YoStarKR" "start_game_enabled": bool, // Whether to launch client automatically, optional, false by default "account_name": string // Switch account, optional, don't switch by default // Only supports switching to already logged-in accounts, using login name for identification // Official server: 123****4567, can input 123****4567, 4567, 123, or 3****4567 // Bilibili server: Zhang San, can input Zhang San, Zhang, or San } ``` - `CloseDown` Close Game Client ```json5 // Corresponding task parameters { "enable": bool, // Whether to enable this task, optional, true by default "client_type": string, // Client version, required, no execution if left blank // Options: "Official" | "Bilibili" | "txwy" | "YoStarEN" | "YoStarJP" | "YoStarKR" } ``` - `Fight` Operation ```json5 // Corresponding task parameters { "enable": bool, // Whether to enable this task, optional, true by default "stage": string, // Stage name, optional, by default current/last stage. Editing in run-time is not supported. // Supports all mainline stages, such as "1-7", "S3-2", etc. // At the end of the level, enter Normal/Hard to switch between Normal and Tough difficulty // Annihilation. The input should be `Annihilation`. // For current SS event last three stages, must input complete stage code. "medicine": int, // Maximum number of Sanity Potions used, optional, by default 0 "expiring_medicine": int, // Maximum number of expired Sanity Potions within 48 hours, optional, by default 0 "stone": int, // Maximum number of Originite Prime used, optional, by default 0 "times": int, // Fight times, optional, by int32.max "series": int, // Number of series, optional, -1~6 // -1 To disable switching series // 0 To automatically switch to the maximum number of series currently available, if the current sanity is less than 6 times, select the minimum number of times available // 1~6 To modify to a specified number of times "drops": { // Specifying the number of drops, optional, no specification by default "30011": int, // Key: item ID; value: number of items. Key refers to resource/item_index.json "30062": int // OR combination }, /* Items are combined with OR operators, i.e. the task stops when any condition meets. */ "report_to_penguin": bool, // Whether to upload data to Penguin Statistics, optional, by default false "penguin_id": string, // Penguin Statistics ID, optional, by default empty. Available only when `report_to_penguin` is `true`. "server": string, // Server, optional, by default "CN", will affect the drop recognition and upload // Options:"CN" | "US" | "JP" | "KR" "client_type": string, // Client version, optional, empty by default. Used to reconnect after the game crashed. Empty means to disable this feature // Options: "Official" | "Bilibili" | "txwy" | "YoStarEN" | "YoStarJP" | "YoStarKR" "DrGrandet": bool, // Save sanity by using Originites, optional, false by default. effective only when Originites may be used // Wait in the using Originites confirmation screen until the 1 point of sanity has been restored and then immediately use the Originite. } ``` Supports some of the special stages, please refer to [autoLocalization example](https://github.com/MaaAssistantArknights/MaaAssistantArknights/blob/master/tools/AutoLocalization/example/en-us.xaml#L260). - `Recruit` Recruitment ```json5 // Corresponding task parameters { "enable": bool, // Whether to enable this task, optional, by default true "refresh": bool, // Whether to refresh 3★ tags, optional, by default false "select": [ // Tag level to click, required int, ... ], "confirm": [ // Tag level for confirmation, required. Can be set to empty array for calculation only. int, ... ], "first_tags": [ // Preferred Tags, valid only if 3★ tags. Optional, by default empty string, // When Tag is level-3, as many Tags here as possible (if any) will be selected. ... // It's a forced selection, i.e. it ignores all "unselect 3★ Tags" settings. ], "extra_tags_mode": int, // Select more tags, optional, default is 0 // 0 - default behavior // 1 - select 3 tags even if they may conflict // 2 - select more high star tag combinations if possible, even if they might conflict "times": int, // The times of recruitment, optional, by default 0. Can be set to 0 for calculation only. "set_time": bool, // Whether to set time to 9 hours, available only when `times` is 0, optional, by default true "expedite": bool, // Whether to use expedited plans, optional, by default false "expedite_times": int, // The times of using expedited plans, available only when `expedite` is `true` // Optional, by default infinity until `times` reaches its limitation. "skip_robot": bool, // Whether to skip when robot tag is recognized, optional, skip by default. "recruitment_time": { // Tags level and set duration in minutes, optional, by default 540 (i.e. 9 hours) "3": int, "4": int, ... }, "report_to_penguin": bool, // Whether to report to Penguin Statistics, optional, by default false. "penguin_id": string, // Penguin Statistics user id, optional, by default empty. Valid only if report_to_penguin is true. "report_to_yituliu": bool, // Whether to report to YITULIU, optional, by default false. "yituliu_id": string, // YITULIU user id, optional, by default empty. Valid only if report_to_yituliu is true. "server": string, // Server, optional, by default "CN", will affect upload // Options: "CN" | "US" | "JP" | "KR" } ``` - `Infrast` Infrastructure shifting ```json5 { "enable": bool, // Whether to enable this task, optional, by default true "mode": int, // Shift mode, optional. Editing in run-time is not supported. // 0 - Default: Default shift mode, single facility optimal solution // 10000 - Custom: Custom shift mode, reads user configuration, see protocol/base-scheduling-schema.md // 20000 - Rotation: One-key rotation mode, skips control center, power station, dormitory and office, other facilities do not change shifts but retain basic operations (such as using drones, reception room logic) "facility": [ // Facilities for shifting (ordered), required. Editing in run-time is not supported. string, // Facility name: "Mfg" | "Trade" | "Power" | "Control" | "Reception" | "Office" | "Dorm" | "Processing" | "Training" ... ], "drones": string, // Usage of drones, optional, by default "_NotUse" // This field is ignored when mode = 10000 // "_NotUse" | "Money" | "SyntheticJade" | "CombatRecord" | "PureGold" | "OriginStone" | "Chip" "threshold": float, // Morale threshold with range [0, 1.0], optional, by default 0.3 // When mode = 10000, this field is only effective for "autofill" // This field is ignored when mode = 20000 "replenish": bool, // Whether to replenish Originium Shard in trading post, optional, by default false "dorm_notstationed_enabled": bool, // Whether to enable "Not Stationed in Dorm" option, optional, by default false "dorm_trust_enabled": bool, // Whether to fill dormitory with operators not at max trust, optional, by default false "reception_message_board": bool, // Whether to collect credits from reception room message board, optional, by default true "reception_clue_exchange": bool, // Whether to perform clue exchange, optional, by default true /* The following parameters are only effective when mode = 10000, otherwise they are ignored */ "filename": string, // Custom config path, required. Editing in run-time is not supported. "plan_index": int, // Plan index number in the configuration, required. Editing in run-time is not supported. } ``` - `Mall` Collecting Credits and auto-purchasing. Will buy items in order following `buy_first` list, buy other items from left to right ignoring items in `blacklist`, and buy other items from left to right ignoring the `blacklist` while credit overflows. ```json5 // Corresponding task parameters { "enable": bool, // Whether to enable this task, optional, by default true "visit_friends": bool, // Whether to visit friends' base to obtain Credits; optional, default is true "shopping": bool, // Whether to buy items from the store, optional, by default false. Editing in run-time is not supported. "buy_first": [ // Items to be purchased with priority, optional. Editing in run-time is not supported. string, // Item name, e.g. "招聘许可" (Recruitment Permit), "龙门币" (LMD), etc. ... ], "blacklist": [ // Blacklist, optional. Editing in run-time is not supported. string, // Item name, e.g. "加急许可" (Expedited Plan), "家具零件" (Furniture Part), etc. ... ], "force_shopping_if_credit_full": bool, // Whether to ignore the Blacklist if credit overflows, by default true "only_buy_discount": bool, // Whether to purchase only discounted items, applicable only on the second round of purchases, by default false "reserve_max_credit": bool, // Whether to stop purchasing when credit points fall below 300, applicable only on the second round of purchases, by default false "credit_fight": bool, // Whether to run one battle of OF-1 with support units to gain more Credits the next day; optional, default is false "formation_index": int // Formation slot index used for the OF-1 battle; optional, default is 0; // Integer between 0–4, where 0 = current squad, 1–4 = first, second, third, fourth squad } ``` - `Award` Collecting various rewards ```json5 // Corresponding task parameters { "enable": bool, // Whether to enable this task, optional, by default true "award": bool, // Collect daily/weekly task rewards, default true "mail": bool, // Collect all mail rewards, default false "recruit": bool, // Collect daily free pulls from limited banners, default false "orundum": bool, // Collect Originium from lucky drop wall, default false "mining": bool, // Collect Originium from limited mining licenses, default false "specialaccess": bool // Collect monthly card rewards from 5th anniversary, default false } ``` - `Roguelike` Integrated Strategies ```json5 // Task parameters { "enable": bool, // Whether to enable this task, optional, default is true "theme": string, // Theme, optional, default is "Phantom" // Phantom - Phantom & Crimson Solitaire // Mizuki - Mizuki & Caerula Arbor // Sami - Expeditioner's Jǫklumarkar // Sarkaz - 萨卡兹的无终奇语 (Sarkaz Endless Tale) // JieGarden - 界园 (Boundary Garden) "mode": int, // Mode, optional, default is 0 // 0 - Score farming/reward points, aiming to consistently reach higher levels // 1 - Source stone farming, exit after investing in the first layer // 2 - [Deprecated] Balances modes 0 and 1; continues until the next investment, exits otherwise // 3 - Under development... // 4 - Opening reset; first reaches the third layer at difficulty 0, then restarts and switches to the specified difficulty to reset // the opening reward. If not a specific item, restart at difficulty 0; in the Phantom theme, retry only in the current difficulty // 5 - Collapsal Paradigm farming; only for the Sami theme; accelerates collapsal buildup via missed enemies; // if the first collapsal paradigm encountered is in the `expected_collapsal_paradigms` list, stops the task; otherwise, restarts // 6 - Monthly squad rewards farming, same as mode 0 except for specific mode adaptations // 7 - Deep Dive rewards farming, same as mode 0 except for specific mode adaptations "squad": string, // Starting squad name, optional, default is "指挥分队" (Command Squad); "roles": string, // Starting role group, optional, default is "取长补短" (Complementary Strength); "core_char": string, // Starting operator name, optional; supports only single operator **in Chinese**, regardless of server; // leave empty or set to "" to auto-select based on level "use_support": bool, // Whether the starting operator is a support operator, optional, default is false "use_nonfriend_support": bool, // Whether non-friend support operators are allowed, optional, default is false; only effective when `use_support` is true "starts_count": int, // Number of times to start exploration, optional, default is INT_MAX; stops automatically upon reaching limit "difficulty": int, // Specified difficulty level, optional, default is 0; only applicable to themes **excluding Phantom**; // selects the highest unlocked difficulty if the desired one is not unlocked "stop_at_final_boss": bool, // Whether to stop before the level 5 final boss node, optional, default is false; only applicable to themes **excluding Phantom** "stop_at_max_level": bool, // Whether to stop if max level for roguelike has been achieved, optional, default is false "investment_enabled": bool, // Whether to invest source stones, optional, default is true "investments_count": int, // Number of source stone investments, optional, default is INT_MAX; stops automatically upon reaching limit "stop_when_investment_full": bool, // Whether to stop automatically when investment limit is reached, optional, default is false "investment_with_more_score": bool, // Whether to try shopping after investment, optional, default is false; only applicable to mode 1 "start_with_elite_two": bool, // Whether to start with an Elite 2 operator reset, optional, default is false; only applicable to mode 4 "only_start_with_elite_two": bool, // Whether to reset only for Elite 2 operator while ignoring other starting conditions, optional, default is false; // only effective when mode is 4 and `start_with_elite_two` is true "refresh_trader_with_dice": bool, // Whether to refresh the shop with dice for special items, optional, default is false; only applicable to the Mizuki theme, used to refresh pointers "first_floor_foldartal": string, // Desired Foldartal to acquire in the first floor foresight phase, optional; only applicable to the Sami theme, any mode; // task stops once obtained successfully "start_foldartal_list": [ // Desired Foldartals for the starting reward phase during opening reset, optional, default is []; effective only for Sami theme and mode 4; string, // Reset is successful only when all Foldartals in the list are present in the opening rewards; ... // Note: This parameter must be used with the "生活至上分队" (Life-Sustaining Squad) as other squads do not obtain Foldartals in the opening reward phase; ], "collectible_mode_start_list": { // Desired starting rewards (optional), all false by default; only valid in mode 4 "hot_water": bool, // Hot Water reward, typically used to trigger boiling mechanism (universal) "shield": bool, // Shield reward, equivalent to extra HP (universal) "ingot": bool, // Originium Ingot reward (universal) "hope": bool, // Hope reward (universal, note: not available in JieGarden theme) "random": bool, // Random reward option: consumes all Ingots for a random collectible (universal) "key": bool, // Key reward, only available in Mizuki theme "dice": bool, // Dice reward, only available in Mizuki theme "ideas": bool, // 2 Ideas reward, only available in Sarkaz theme }, "use_foldartal": bool, // Whether to use Foldartals, default is false in mode 5 and true in other modes; only applicable to the Sami theme "check_collapsal_paradigms": bool, // Whether to check obtained Collapsal Paradigms, default is true in mode 5 and false in other modes "double_check_collapsal_paradigms": bool, // Whether to perform additional checks to prevent missed Collapsal Paradigms, default is true in mode 5 and false in other modes; // only effective when theme is Sami and `check_collapsal_paradigms` is true "expected_collapsal_paradigms": [ // Desired Collapsal Paradigms to trigger, default is ["目空一些" (Blank Somewhat), "睁眼瞎" (Blind Eye), "图像损坏" (Image Distortion), "一抹黑" (Pitch Black)]; string, // only effective when theme is Sami and mode is 5 ... ], "monthly_squad_auto_iterate": bool, // Whether to enable automatic monthly squad rotation "monthly_squad_check_comms": bool, // Whether to also check monthly squad communications as rotation criteria "deep_exploration_auto_iterate": bool, // Whether to enable automatic deep exploration rotation "collectible_mode_shopping": bool, // Whether to enable shopping in hot water mode, default false "collectible_mode_squad": string, // Squad to use in hot water mode, default synced with squad, when squad is empty and collectible_mode_squad not specified, uses Command Squad "collectible_mode_start_list": { // Desired rewards for hot water mode, all false by default, key options: "hot_water": bool, // [hot_water: Hot water, shield: Shield, ingot: Originium Ingot, hope: Hope, random: Random reward, key: Key, dice: Dice, ideas: Ideas] ... }, "start_with_seed": bool, // Use seed for money farming, effective when true // Only possible to be true in Sarkaz theme, Investment mode, with "点刺成锭分队" (Point-Stab Ingot Squad) or "后勤分队" (Logistics Squad) // Uses fixed seed } ``` For specific information about the Collapsal Paradigm farming feature, please refer to [Integrated Strategy Schema](./integrated-strategy-schema.md#sami-integrated-strategy-collapsal-paradigms) - `Copilot` Auto combat feature ```json5 { "enable": bool, // Whether to enable this task. Optional, default is true. "filename": string, // Path to a single job JSON file. Required (mutually exclusive with copilot_list). Both relative and absolute paths are supported. "copilot_list": [ // List of jobs. Required (mutually exclusive with filename). When both filename and copilot_list are present, copilot_list will be ignored; set_params can only be executed once when this parameter is in effect. { "filename": string, // Path to the job JSON file. Both relative and absolute paths are supported. "stage_name": string, // Stage name. Refer to [PRTS.Map](https://map.ark-nights.com) for details. "is_raid": bool, // Whether to switch to Challenge Mode (Raid), optional, default false. "is_paradox": bool // Whether this is a Paradox Simulation stage, optional, default false; experimental parameter. }, ... ], "loop_times": int, // Number of loops. Optional, default is 1. Effective only in single job mode (i.e., when filename is specified); set_params can only be executed once when this parameter is in effect. "use_sanity_potion": bool, // Whether to use sanity potions when sanity is insufficient. Optional, default is false. "formation": bool, // Whether to enable auto formation. Optional, default is false. "formation_index": int, // The index of the formation slot to use in auto formation. Optional, default is 0. // An integer between 0–4: 0 means the current formation, 1–4 refer to the 1st–4th formations. "user_additional": [ // Custom additional operators list. Optional, default is []. Effective only when formation is true. { "name": string, // Operator name. Optional, default is "". If left empty, this operator will be ignored. "skill": int // Skill to bring. Optional, default is 1. Must be an integer between 1–3; otherwise, follows the in-game default. }, ... ], "add_trust": bool, // Whether to auto-fill empty slots by ascending trust value during auto formation. Optional, default is false. Effective only when formation is true. "ignore_requirements": bool, // Whether to ignore operator attribute requirements during auto formation. Optional, default is false. Effective only when formation is true. "support_unit_usage": int, // Support operator usage mode. Optional, default is 0. Integer between 0–3. Effective only when formation is true. // 0 - Do not use support operators. // 1 - Use support operator only if exactly one operator is missing; otherwise, do not use support. // 2 - Use support operator if one is missing; otherwise, use the specified support operator. // 3 - Use support operator if one is missing; otherwise, use a random support operator. "support_unit_name": string // Specified support operator name. Optional, default is "". Effective only when support_unit_usage = 2. } ``` For more details about auto-combat JSON, please refer to [Combat Operation Protocol](./copilot-schema.md) - `SSSCopilot` Auto combat feature for Stationary Security Service ```json5 { "enable": bool, // Whether to enable this task, optional, by default true "filename": string, // Filename and path of the task JSON, supporting absolute/relative paths. Editing in run-time is not supported. "loop_times": int // Number of times to loop execution } ``` For more details about Stationary Security Service JSON, please refer to [SSS Schema](./sss-schema.md) - `Depot` Depot recognition ```json5 // Corresponding task parameters { "enable": bool // Whether to enable this task, optional, by default true } ``` - `OperBox` Operator box recognition ```json5 // Corresponding task parameters { "enable": bool // Whether to enable this task, optional, by default true } ``` - `Reclamation` Reclamation Algorithm ```json5 { "enable": bool, "theme": string, // Theme, optional, Fire by default // Fire - *Fire Within the Sand* // Tales - *Tales Within the Sand* "mode": int, // Mode, optional, 0 by default // 0 - Farm badges & construction pts (exiting the stage immediately) // 1 - Fire Within the Sand: Farm Crude Gold (forging Gold at headquarter after purchasing water) // Tales Within the Sand: Automatically craft items and load to earn currency "tools_to_craft": [ string, // Automatically crafted items, optional, glow stick by default ... ] // Suggested to fill in the substring "increment_mode": int, // Click type, optional. 0 by default // 0 - Rapid Click // 1 - Long Press "num_craft_batches": int // Maximum number of craft batches per session, optional. 16 by default } ``` - `Custom` Custom Task ```json5 { "enable": bool, "task_names": [ // Execute the task on the first match in the array (and subsequent next, etc.) // If you want to perform multiple tasks, you can append Custom task multiple times string, ... ] } ``` - `SingleStep` Single-step task (currently only supports copilot) ```json5 { "enable": bool, "type": string, // currently only supports "copilot" "subtask": string, // "stage" | "start" | "action" // "stage" to set stage name, eg: "details": { "stage": "xxxx" } // "start" to start mission, without details // "action": single battle action, details is single action in Copilot, // eg: "details": { "name": "史尔特尔", "location": [ 4, 5 ], "direction": "左" }, see protocol/copilot-schema.md for details "details": { ... } } ``` - `VideoRecognition` Video recognition, currently only supports operation (combat) video ```json5 { "enable": bool, "filename": string, // Video file path, supporting absolute/relative paths. Editing in run-time is not supported. } ``` ### `AsstSetTaskParams` #### Prototype ```cpp bool ASSTAPI AsstSetTaskParams(AsstHandle handle, TaskId id, const char* params); ``` #### Description Set task parameters #### Return Value - `bool` Whether the parameters are successfully set. #### Parameter Description - `AsstHandle handle` Instance handle - `TaskId task` Task ID, the return value of `AsstAppendTask` - `const char* params` Task parameter in JSON, same as `AsstAppendTask` For those fields that do not mention "Editing in run-time is not supported" can be changed during run-time. Otherwise these changes will be ignored when the task is running. ### `AsstSetStaticOption` #### Prototype ```cpp bool ASSTAPI AsstSetStaticOption(AsstStaticOptionKey key, const char* value); ``` #### Description Set process-level parameters #### Return Value - `bool` Is the setup successful #### Parameter Description - `AsstStaticOptionKey key` key - `const char* value` value ##### List of Key and value None currently ### `AsstSetInstanceOption` #### Prototype ```cpp bool ASSTAPI AsstSetInstanceOption(AsstHandle handle, AsstInstanceOptionKey key, const char* value); ``` #### Description Set instance-level parameters #### Return Value - `bool` Is the setup successful #### Parameter Description - `AsstHandle handle` handle - `AsstInstanceOptionKey key` key - `const char* value` value ##### List of Key and value ```cpp enum InstanceOptionKey { Invalid = 0, // Deprecated // MinitouchEnabled = 1, // Is minitouch enabled // If you can't use minitouch, it's useless to turn it on. // "1" - on, "0" - off TouchMode = 2, // Touch mode, minitouch by default // minitouch | maatouch | adb DeploymentWithPause = 3, // Deployment with Pause (Works for IS, Copilot and Stationary Security Service) // "1" | "0" AdbLiteEnabled = 4, // Enable AdbLite or not, "0" | "1" KillAdbOnExit = 5, // Release Adb on exit, "0" | "1" }; ```