#include "AsstCaller.h" #include int main(int argc, char** argv) { void* ptr = AsstCreate(); auto ret = AsstCatchEmulator(ptr); if (!ret) { getchar(); if (ptr) { AsstDestory(ptr); ptr = nullptr; } return -1; } char ch = 0; while (ch != 'q') { //AsstAppendFight(ptr, 0, 0, 99999); //AsstAppendVisit(ptr, true); //{ // const int required[] = { 3, 4, 5, 6 }; // AsstStartRecruitCalc(ptr, required, sizeof(required) / sizeof(int), true); //} //AsstAppendDebug(ptr); //{ // const char* order[] = { "Trade", "Mfg", "Dorm" }; // AsstAppendInfrast(ptr, 1, order, 3, 0, 0); //} //AsstAppendProcessTask(ptr, "AwardBegin"); { const int required[] = { 4 }; const int confirm[] = { 3, 4 }; AsstAppendRecruit(ptr, 2, required, sizeof(required) / sizeof(int), confirm, sizeof(confirm) / sizeof(int)); } AsstStart(ptr); ch = getchar(); } if (ptr) { AsstDestory(ptr); ptr = nullptr; } return 0; }