// // MeoAsstGui - A part of the MeoAssistantArknights project // Copyright (C) 2021 MistEO and Contributors // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY // using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Stylet; using StyletIoC; namespace MeoAsstGui { /// /// The view model of task queue. /// public class TaskQueueViewModel : Screen { private readonly IWindowManager _windowManager; private readonly IContainer _container; /// /// Gets or sets the view models of task items. /// public ObservableCollection TaskItemViewModels { get; set; } /// /// Gets or sets the view models of log items. /// public ObservableCollection LogItemViewModels { get; set; } private string _actionAfterCompleted = ViewStatusStorage.Get("MainFunction.ActionAfterCompleted", ActionType.DoNothing.ToString()); /// /// Gets or sets the list of the actions after completion. /// public List> ActionAfterCompletedList { get; set; } /// /// Gets or sets the action after completion. /// public ActionType ActionAfterCompleted { get { if (Enum.TryParse(_actionAfterCompleted, out ActionType action)) { return action; } return ActionType.DoNothing; } set { SetAndNotify(ref _actionAfterCompleted, value.ToString()); string storeValue = ActionType.DoNothing.ToString(); if (value != ActionType.Shutdown && value != ActionType.Hibernate) { storeValue = value.ToString(); } ViewStatusStorage.Set("MainFunction.ActionAfterCompleted", storeValue); } } /// /// Initializes a new instance of the class. /// /// The IoC container. /// The window manager. public TaskQueueViewModel(IContainer container, IWindowManager windowManager) { _container = container; _windowManager = windowManager; DisplayName = Localization.GetString("Farming"); LogItemViewModels = new ObservableCollection(); InitializeItems(); InitTimer(); var trayIcon = _container.Get(); trayIcon.SetTaskQueueViewModel(this); } // public void ShowButton() // { // Visible = Visibility.Visible; // Hibernate = true; // } // private Visibility _visible = Visibility.Collapsed; // public Visibility Visible // { // get { return _visible; } // set // { // SetAndNotify(ref _visible, value); // } // } private readonly System.Windows.Forms.Timer _timer = new System.Windows.Forms.Timer(); private void InitTimer() { _timer.Enabled = true; _timer.Interval = 1000 * 50; _timer.Tick += Timer1_Elapsed; _timer.Start(); } private void Timer1_Elapsed(object sender, EventArgs e) { if (CheckAndUpdateDayOfWeek()) { UpdateDatePrompt(); UpdateStageList(); } int intMinute = DateTime.Now.Minute; if (intMinute != 0 || Idle == false) { return; } int intHour = DateTime.Now.Hour; var settings = _container.Get(); if ((settings.Timer1 && settings.Timer1Hour == intHour) || (settings.Timer2 && settings.Timer2Hour == intHour) || (settings.Timer3 && settings.Timer3Hour == intHour) || (settings.Timer4 && settings.Timer4Hour == intHour) || (settings.Timer5 && settings.Timer5Hour == intHour) || (settings.Timer6 && settings.Timer6Hour == intHour) || (settings.Timer7 && settings.Timer7Hour == intHour) || (settings.Timer8 && settings.Timer8Hour == intHour)) { LinkStart(); } } // TODO: Delete this. /// /// Delete old configurations. /// Note that this feature ought to be removed in later versions. /// public void DeleteOldConfig() { string[] saved_list_name_1 = new string[] { "WakeUp", "Recruiting", "Base", "Combat", "Visiting", "Mall", "Mission", "AutoRoguelike", }; foreach (var name in saved_list_name_1) { string local_name = Localization.GetString(name); string check = ViewStatusStorage.Get("TaskQueue." + local_name + ".IsChecked", string.Empty); string order = ViewStatusStorage.Get("TaskQueue.Order." + local_name, string.Empty); if (check != string.Empty) { ViewStatusStorage.Set("TaskQueue." + name + ".IsChecked", check); } if (order != string.Empty) { ViewStatusStorage.Set("TaskQueue.Order." + name, order); } } string[] saved_list_name_2 = new string[] { "Mfg", "Trade", "Control", "Power", "Reception", "Office", "Dorm", }; foreach (var name in saved_list_name_2) { string local_name = Localization.GetString(name); string check = ViewStatusStorage.Get("Infrast." + local_name + ".IsChecked", string.Empty); string order = ViewStatusStorage.Get("Infrast.Order." + local_name, string.Empty); if (check != string.Empty) { ViewStatusStorage.Set("Infrast." + name + ".IsChecked", check); } if (order != string.Empty) { ViewStatusStorage.Set("Infrast.Order." + name, order); } } string[] old_list_name = new string[] { "开始唤醒", "自动公招", "基建换班", "刷理智", "访问好友", "收取信用及购物", "领取日常奖励", "自动肉鸽", "宿舍", "制造站", "贸易站", "发电站", "会客室", "办公室", "控制中枢", "開始喚醒", "自動公招", "基建換班", "刷理智", "訪問好友", "收取信用及購物", "領取日常獎勵", "自動肉鴿", "宿舍", "製造站", "貿易站", "發電站", "會客室", "辦公室", "控制中樞", "ウェイクアップ", "公開求人", "基地仕事", "作戦", "戦友訪問", "FP交換", "報酬受取", "自動ローグ", "宿舎", "製造所", "貿易所", "発電所", "応接室", "事務所", "制御中枢", "웨이크업", "공개모집", "기반시설 교대", "작전", "친구 방문", "상점", "일일 퀘스트 보상을 수집", "통합전략", "숙소", "제조소", "무역소", "발전소", "응접실", "사무실", "제어 센터", "🍸💃💃", "🍸🍺🍻", "🍺🍸🍺", "🍸🍷", "🍺🍸🍷", "🍻🍺🍸🍻", "🍺🍸🕺🍸", "🍺🍸🍸", "🍻💃", "🕺🍺", "🍺🍺", "🍺🍸", "🍺🍻", "🕺🍸", "🍻🍸🍻", "Login", "Recruit", "Visit Friends", "Credit Store", "Collect mission rewards", "Auto I.S.", "Manufacturing Station", "Trade Post", "Power Station", "Reception Room", "Control Center", }; foreach (var name in old_list_name) { ViewStatusStorage.Delete("TaskQueue." + name + ".IsChecked"); ViewStatusStorage.Delete("TaskQueue.Order." + name); ViewStatusStorage.Delete("Infrast." + name + ".IsChecked"); ViewStatusStorage.Delete("Infrast.Order." + name); } } private readonly string _closedStage = "_ClosedStage"; /// /// Initializes items. /// public void InitializeItems() { DeleteOldConfig(); string[] task_list = new string[] { "WakeUp", "Recruiting", "Base", "Combat", "Visiting", "Mall", "Mission", "AutoRoguelike", }; ActionAfterCompletedList = new List> { new GenericCombData { Display = Localization.GetString("DoNothing"), Value = ActionType.DoNothing }, new GenericCombData { Display = Localization.GetString("ExitArknights"), Value = ActionType.StopGame }, new GenericCombData { Display = Localization.GetString("ExitMAA"), Value = ActionType.ExitSelf }, new GenericCombData { Display = Localization.GetString("CloseEmulator"), Value = ActionType.ExitEmulator }, new GenericCombData { Display = Localization.GetString("ExitMAAAndCloseEmulator"), Value = ActionType.ExitEmulatorAndSelf }, // new GenericCombData{ Display="待机",Value=ActionTypeAfterCompleted.Suspend }, new GenericCombData { Display = Localization.GetString("Hibernate"), Value = ActionType.Hibernate }, new GenericCombData { Display = Localization.GetString("Shutdown"), Value = ActionType.Shutdown }, }; var temp_order_list = new List(new DragItemViewModel[task_list.Length]); var non_order_list = new List(); for (int i = 0; i != task_list.Length; ++i) { var task = task_list[i]; int order; bool parsed = int.TryParse(ViewStatusStorage.Get("TaskQueue.Order." + task, "-1"), out order); var vm = new DragItemViewModel(Localization.GetString(task), task, "TaskQueue."); if (task == "AutoRoguelike") { vm.IsChecked = false; } if (!parsed || order < 0) { non_order_list.Add(vm); } else { temp_order_list[order] = vm; } } foreach (var new_vm in non_order_list) { int i = 0; while (temp_order_list[i] != null) { ++i; } temp_order_list[i] = new_vm; } TaskItemViewModels = new ObservableCollection(temp_order_list); AllStageList = new List(); if (DateTime.UtcNow.AddHours(8).Date < new DateTime(2022, 9, 1, 4, 0, 0)) { var limit = new List { // SideStory「理想城:长夏狂欢季」活动 new CombData { Display = "IC-9", Value = "IC-9" }, new CombData { Display = "IC-8", Value = "IC-8" }, new CombData { Display = "IC-7", Value = "IC-7" }, }; AllStageList.AddRange(limit); } else { AllStageList.Add(new CombData { Display = "已关闭活动", Value = _closedStage }); Stage1 = _closedStage; } var resident = new List { // 「当前/上次」关卡导航 new CombData { Display = Localization.GetString("DefaultStage"), Value = string.Empty }, // 主线关卡 new CombData { Display = "1-7", Value = "1-7" }, // 资源本 new CombData { Display = Localization.GetString("CE-6"), Value = "CE-6" }, new CombData { Display = Localization.GetString("AP-5"), Value = "AP-5" }, new CombData { Display = Localization.GetString("CA-5"), Value = "CA-5" }, new CombData { Display = Localization.GetString("LS-6"), Value = "LS-6" }, // 剿灭模式 new CombData { Display = Localization.GetString("Annihilation"), Value = "Annihilation" }, // 芯片本 new CombData { Display = Localization.GetString("PR-A-1"), Value = "PR-A-1" }, new CombData { Display = Localization.GetString("PR-A-2"), Value = "PR-A-2" }, new CombData { Display = Localization.GetString("PR-B-1"), Value = "PR-B-1" }, new CombData { Display = Localization.GetString("PR-B-2"), Value = "PR-B-2" }, new CombData { Display = Localization.GetString("PR-C-1"), Value = "PR-C-1" }, new CombData { Display = Localization.GetString("PR-C-2"), Value = "PR-C-2" }, new CombData { Display = Localization.GetString("PR-D-1"), Value = "PR-D-1" }, new CombData { Display = Localization.GetString("PR-D-2"), Value = "PR-D-2" }, // 老版本「当前/上次」关卡导航 // new CombData { Display = Localization.GetString("CurrentStage"), Value = string.Empty }, // new CombData { Display = Localization.GetString("LastBattle"), Value = "LastBattle" }, // SideStory「绿野幻梦」活动 // new CombData { Display = "DV-6", Value = "DV-6" }, // new CombData { Display = "DV-7", Value = "DV-7" }, // new CombData { Display = "DV-8", Value = "DV-8" }, // SideStory「尘影余音」活动 // new CombData { Display = "LE-7", Value = "LE-7" }, // new CombData { Display = "LE-6", Value = "LE-6" }, // new CombData { Display = "LE-5", Value = "LE-5" }, // SideStory「愚人号」活动关卡 // new CombData { Display = "SN-8", Value = "SN-8" }, // new CombData { Display = "SN-9", Value = "SN-9" }, // new CombData { Display = "SN-10", Value = "SN-10" }, // SideStory「风雪过境」活动关卡 // new CombData { Display = "BI-7", Value = "BI-7" }, // new CombData { Display = "BI-8", Value = "BI-8" } }; AllStageList.AddRange(resident); _stageAvailableInfo = new Dictionary, string>> { { "CE-6", new Tuple, string>(new List { DayOfWeek.Tuesday, DayOfWeek.Thursday, DayOfWeek.Saturday, DayOfWeek.Sunday }, Localization.GetString("CETip")) }, { "AP-5", new Tuple, string>(new List { DayOfWeek.Monday, DayOfWeek.Thursday, DayOfWeek.Saturday, DayOfWeek.Sunday }, Localization.GetString("APTip")) }, { "CA-5", new Tuple, string>(new List { DayOfWeek.Tuesday, DayOfWeek.Wednesday, DayOfWeek.Friday, DayOfWeek.Sunday }, Localization.GetString("CATip")) }, { "LS-6", new Tuple, string>(new List { DayOfWeek.Monday, DayOfWeek.Tuesday, DayOfWeek.Wednesday, DayOfWeek.Thursday, DayOfWeek.Friday, DayOfWeek.Saturday, DayOfWeek.Sunday }, Localization.GetString("LSTip")) }, // 碳本没做导航 { "SK-5", new Tuple, string>(new List { DayOfWeek.Monday, DayOfWeek.Wednesday, DayOfWeek.Friday, DayOfWeek.Saturday }, Localization.GetString("SKTip")) }, { "PR-A-1", new Tuple, string>(new List { DayOfWeek.Monday, DayOfWeek.Thursday, DayOfWeek.Friday, DayOfWeek.Sunday }, Localization.GetString("PR-ATip")) }, { "PR-A-2", new Tuple, string>(new List { DayOfWeek.Monday, DayOfWeek.Thursday, DayOfWeek.Friday, DayOfWeek.Sunday }, string.Empty) }, { "PR-B-1", new Tuple, string>(new List { DayOfWeek.Monday, DayOfWeek.Tuesday, DayOfWeek.Friday, DayOfWeek.Saturday }, Localization.GetString("PR-BTip")) }, { "PR-B-2", new Tuple, string>(new List { DayOfWeek.Monday, DayOfWeek.Tuesday, DayOfWeek.Friday, DayOfWeek.Saturday }, string.Empty) }, { "PR-C-1", new Tuple, string>(new List { DayOfWeek.Wednesday, DayOfWeek.Thursday, DayOfWeek.Saturday, DayOfWeek.Sunday }, Localization.GetString("PR-CTip")) }, { "PR-C-2", new Tuple, string>(new List { DayOfWeek.Wednesday, DayOfWeek.Thursday, DayOfWeek.Saturday, DayOfWeek.Sunday }, string.Empty) }, { "PR-D-1", new Tuple, string>(new List { DayOfWeek.Tuesday, DayOfWeek.Wednesday, DayOfWeek.Saturday, DayOfWeek.Sunday }, Localization.GetString("PR-DTip")) }, { "PR-D-2", new Tuple, string>(new List { DayOfWeek.Tuesday, DayOfWeek.Wednesday, DayOfWeek.Saturday, DayOfWeek.Sunday }, string.Empty) }, // 下面的不支持导航 { "Pormpt1", new Tuple, string>(new List { DayOfWeek.Monday }, Localization.GetString("Pormpt1")) }, { "Pormpt2", new Tuple, string>(new List { DayOfWeek.Sunday }, Localization.GetString("Pormpt2")) }, }; InitDrops(); CheckAndUpdateDayOfWeek(); UpdateDatePrompt(); UpdateStageList(); } private Dictionary, string>> _stageAvailableInfo; private DayOfWeek _curDayOfWeek; /// /// Updates stage list. /// public void UpdateStageList() { ObservableCollection newList; var settingsModel = _container.Get(); if (settingsModel.HideUnavailableStage) { newList = new ObservableCollection(); foreach (var item in AllStageList) { if (_stageAvailableInfo.ContainsKey(item.Value)) { var info = _stageAvailableInfo[item.Value]; if (info.Item1.Contains(_curDayOfWeek)) { newList.Add(item); } } else { newList.Add(item); } } } else { newList = new ObservableCollection(AllStageList); } if (StageList == newList) { return; } StageList = newList; bool hasSavedValue = false; foreach (var item in StageList) { if (item.Value == Stage) { hasSavedValue = true; break; } } if (!hasSavedValue) { Stage1 = string.Empty; } } private bool CheckAndUpdateDayOfWeek() { var now = DateTime.UtcNow.AddHours(8); var hour = now.Hour; if (hour >= 0 && hour < 4) { now = now.AddDays(-1); } if (_curDayOfWeek == now.DayOfWeek) { return false; } else { _curDayOfWeek = now.DayOfWeek; return true; } } /// /// Updates date prompt. /// public void UpdateDatePrompt() { var prompt = Localization.GetString("TodaysStageTip") + "\n"; foreach (var item in _stageAvailableInfo) { if (item.Value.Item1.Contains(_curDayOfWeek) && item.Value.Item2 != string.Empty) { prompt += item.Value.Item2 + "\n"; } } if (StagesOfToday == prompt) { return; } StagesOfToday = prompt; } private string _stagesOfToday = string.Empty; /// /// Gets or sets the stages of today. /// public string StagesOfToday { get { return _stagesOfToday; } set { SetAndNotify(ref _stagesOfToday, value); } } /// /// Adds log. /// /// The content. /// The font color. /// The font weight. public void AddLog(string content, string color = LogColor.Trace, string weight = "Regular") { LogItemViewModels.Add(new LogItemViewModel(content, color, weight)); // LogItemViewModels.Insert(0, new LogItemViewModel(time + content, color, weight)); } /// /// Clears log. /// public void ClearLog() { LogItemViewModels.Clear(); } /// /// Selects all. /// public void SelectedAll() { foreach (var item in TaskItemViewModels) { if (item.OriginalName == "AutoRoguelike") { continue; } item.IsChecked = true; } } private bool _inverseMode = Convert.ToBoolean(ViewStatusStorage.Get("MainFunction.InverseMode", bool.FalseString)); /// /// Gets or sets a value indicating whether to use inverse mode. /// public bool InverseMode { get { return _inverseMode; } set { SetAndNotify(ref _inverseMode, value); InverseShowText = value ? Localization.GetString("Inverse") : Localization.GetString("Clear"); InverseMenuText = value ? Localization.GetString("Clear") : Localization.GetString("Inverse"); ViewStatusStorage.Set("MainFunction.InverseMode", value.ToString()); } } private int _selectedAllWidth = ViewStatusStorage.Get("GUI.InverseClearMode", "Clear") == "ClearInverse" ? SelectedAllWidthWhenBoth : 85; /// /// Gets or sets the width of "Select All". /// public int SelectedAllWidth { get { return _selectedAllWidth; } set { SetAndNotify(ref _selectedAllWidth, value); } } /// /// The width of "Select All" when both. /// public const int SelectedAllWidthWhenBoth = 80; private int _inverseSelectedWidth = 90; /// /// Gets or sets the width of "Select inversely". /// public int InverseSelectedWidth { get { return _inverseSelectedWidth; } set { SetAndNotify(ref _inverseSelectedWidth, value); } } private Visibility _inverseShowVisibility = ViewStatusStorage.Get("GUI.InverseClearMode", "Clear") == "ClearInverse" ? Visibility.Visible : Visibility.Collapsed; /// /// Gets or sets the visibility of "Select inversely". /// public Visibility InverseShowVisibility { get { return _inverseShowVisibility; } set { SetAndNotify(ref _inverseShowVisibility, value); } } private Visibility _notInverseShowVisibility = ViewStatusStorage.Get("GUI.InverseClearMode", "Clear") == "ClearInverse" ? Visibility.Collapsed : Visibility.Visible; /// /// Gets or sets the visibility of "Not inversion". /// public Visibility NotInverseShowVisibility { get { return _notInverseShowVisibility; } set { SetAndNotify(ref _notInverseShowVisibility, value); } } private string _inverseShowText = Convert.ToBoolean(ViewStatusStorage.Get("MainFunction.InverseMode", bool.FalseString)) ? Localization.GetString("Inverse") : Localization.GetString("Clear"); /// /// Gets or sets the text to be displayed for "Select inversely". /// public string InverseShowText { get { return _inverseShowText; } set { SetAndNotify(ref _inverseShowText, value); } } private string _inverseMenuText = Convert.ToBoolean(ViewStatusStorage.Get("MainFunction.InverseMode", bool.FalseString)) ? Localization.GetString("Clear") : Localization.GetString("Inverse"); /// /// Gets or sets the text of inversion menu. /// public string InverseMenuText { get { return _inverseMenuText; } set { SetAndNotify(ref _inverseMenuText, value); } } /// /// Changes inversion mode. /// public void ChangeInverseMode() { InverseMode = !InverseMode; } /// /// Selects inversely. /// public void InverseSelected() { if (_inverseMode) { foreach (var item in TaskItemViewModels) { if (item.OriginalName == "AutoRoguelike") { continue; } item.IsChecked = !item.IsChecked; } } else { foreach (var item in TaskItemViewModels) { item.IsChecked = false; } } } /// /// Starts. /// public async void LinkStart() { if (Idle == false) { return; } Idle = false; // 点击开始后先保存两大顺序:任务顺序和基建顺序 // TODO: optimize me: 要不要改成类似 check,在拖动后保存? int index = 0; foreach (var item in TaskItemViewModels) { ViewStatusStorage.Set("TaskQueue.Order." + item.OriginalName, index.ToString()); ++index; } _container.Get().SaveInfrastOrderList(); ClearLog(); AddLog(Localization.GetString("ConnectingToEmulator")); var asstProxy = _container.Get(); string errMsg = string.Empty; var task = Task.Run(() => { return asstProxy.AsstConnect(ref errMsg, true); }); bool caught = await task; if (!caught) { AddLog(errMsg, LogColor.Error); var settingsModel = _container.Get(); var subtask = Task.Run(() => { settingsModel.TryToStartEmulator(true); }); await subtask; task = Task.Run(() => { return asstProxy.AsstConnect(ref errMsg); }); caught = await task; if (!caught) { AddLog(errMsg, LogColor.Error); Idle = true; return; } } // 一般是点了“停止”按钮了 if (Idle) { return; } bool ret = true; // 直接遍历TaskItemViewModels里面的内容,是排序后的 int count = 0; foreach (var item in TaskItemViewModels) { if (item.IsChecked == false) { continue; } ++count; if (item.OriginalName == "Base") { ret &= appendInfrast(); } else if (item.OriginalName == "WakeUp") { ret &= appendStart(); } else if (item.OriginalName == "Combat") { ret &= appendFight(); } else if (item.OriginalName == "Recruiting") { ret &= appendRecruit(); } else if (item.OriginalName == "Visiting") { ret &= asstProxy.AsstAppendVisit(); } else if (item.OriginalName == "Mall") { ret &= appendMall(); } else if (item.OriginalName == "Mission") { ret &= asstProxy.AsstAppendAward(); } else if (item.OriginalName == "AutoRoguelike") { ret &= appendRoguelike(); } else { --count; // TODO 报错 } } if (count == 0) { AddLog(Localization.GetString("UnselectedTask")); Idle = true; return; } // 一般是点了“停止”按钮了 if (Idle) { return; } ret &= asstProxy.AsstStart(); if (ret) { AddLog(Localization.GetString("Running")); } else { AddLog(Localization.GetString("UnknownErrorOccurs")); } } /// /// Stops. /// public void Stop() { var asstProxy = _container.Get(); asstProxy.AsstStop(); AddLog(Localization.GetString("Stopped")); Idle = true; } private bool appendStart() { var settings = _container.Get(); var asstProxy = _container.Get(); var mode = settings.ClientType; var enable = mode.Length != 0; return asstProxy.AsstAppendStartUp(mode, enable); } private bool appendFight() { int medicine = 0; if (UseMedicine) { if (!int.TryParse(MedicineNumber, out medicine)) { medicine = 0; } } int stone = 0; if (UseStone) { if (!int.TryParse(StoneNumber, out stone)) { stone = 0; } } int times = int.MaxValue; if (HasTimesLimited) { if (!int.TryParse(MaxTimes, out times)) { times = 0; } } int drops_quantity = 0; if (IsSpecifiedDrops) { if (!int.TryParse(DropsQuantity, out drops_quantity)) { drops_quantity = 0; } } var asstProxy = _container.Get(); return asstProxy.AsstAppendFight(Stage, medicine, stone, times, DropsItemId, drops_quantity); } /// /// Sets parameters. /// public void SetParams() { int medicine = 0; if (UseMedicine) { if (!int.TryParse(MedicineNumber, out medicine)) { medicine = 0; } } int stone = 0; if (UseStone) { if (!int.TryParse(StoneNumber, out stone)) { stone = 0; } } int times = int.MaxValue; if (HasTimesLimited) { if (!int.TryParse(MaxTimes, out times)) { times = 0; } } int drops_quantity = 0; if (IsSpecifiedDrops) { if (!int.TryParse(DropsQuantity, out drops_quantity)) { drops_quantity = 0; } } var asstProxy = _container.Get(); bool isSet = asstProxy.AsstSetFightTaskParams(Stage, medicine, stone, times, DropsItemId, drops_quantity); if (isSet) { AddLog(Localization.GetString("SetSuccessfully"), LogColor.Message); } else { AddLog(Localization.GetString("SetFailed"), LogColor.Error); } } private bool appendInfrast() { var settings = _container.Get(); var order = settings.GetInfrastOrderList(); settings.SaveInfrastOrderList(); var asstProxy = _container.Get(); return asstProxy.AsstAppendInfrast(order.ToArray(), settings.UsesOfDrones, settings.DormThreshold / 100.0, settings.DormFilterNotStationedEnabled, settings.DormTrustEnabled); } private bool appendMall() { var settings = _container.Get(); var asstProxy = _container.Get(); var buy_first = settings.CreditFirstList.Split(new char[] { ';', ';' }); var black_list = settings.CreditBlackList.Split(new char[] { ';', ';' }); for (var i = 0; i < buy_first.Length; ++i) { buy_first[i] = buy_first[i].Trim(); } for (var i = 0; i < black_list.Length; ++i) { black_list[i] = black_list[i].Trim(); } return asstProxy.AsstAppendMall(settings.CreditShopping, buy_first, black_list); } private bool appendRecruit() { // for debug var settings = _container.Get(); int max_times; if (!int.TryParse(settings.RecruitMaxTimes, out max_times)) { max_times = 0; } var reqList = new List(); var cfmList = new List(); if (settings.ChooseLevel3) { cfmList.Add(3); } if (settings.ChooseLevel4) { reqList.Add(4); cfmList.Add(4); } if (settings.ChooseLevel5) { reqList.Add(5); cfmList.Add(5); } var asstProxy = _container.Get(); return asstProxy.AsstAppendRecruit( max_times, reqList.ToArray(), cfmList.ToArray(), settings.RefreshLevel3, settings.UseExpedited, settings.NotChooseLevel1, settings.IsLevel3UseShortTime); } private bool appendRoguelike() { var settings = _container.Get(); int mode; int.TryParse(settings.RoguelikeMode, out mode); var asstProxy = _container.Get(); return asstProxy.AsstAppendRoguelike( mode, settings.RoguelikeStartsCount, settings.RoguelikeInvestmentEnabled, settings.RoguelikeInvestsCount, settings.RoguelikeStopWhenInvestmentFull, settings.RoguelikeSquad, settings.RoguelikeRoles, settings.RoguelikeCoreChar); } [DllImport("user32.dll", EntryPoint = "FindWindow")] private static extern IntPtr FindWindow(string lpClassName, string lpWindowName); [DllImport("User32.dll", CharSet = CharSet.Auto)] private static extern int GetWindowThreadProcessId(IntPtr hwnd, out int id); /// /// Kills emulator by Window hwnd. /// /// Whether the operation is successful. public bool killEumlatorbyWindow() { IntPtr hwnd; int pid = 0; var windowname = new[] { "BlueStacks App Player", "BlueStacks", "明日方舟 - MuMu模拟器", "夜神模拟器", "逍遥模拟器", "明日方舟" }; Process emulator; foreach (string i in windowname) { hwnd = FindWindow(null, i); if (hwnd != IntPtr.Zero) { GetWindowThreadProcessId(hwnd, out pid); break; } } if (pid != 0) { emulator = Process.GetProcessById(pid); emulator.CloseMainWindow(); if (!emulator.HasExited) { try { emulator.Kill(); } catch { return killEmulator(); } return true; } else { return true; } } else { return killEmulator(); } } /// /// Kills emulator. /// /// Whether the operation is successful. public bool killEmulator() { int pid = 0; string port; string address = ViewStatusStorage.Get("Connect.Address", string.Empty); if (address.StartsWith("127")) { port = address.Substring(10); } else { port = "5555"; } string portCmd = "netstat -ano|findstr \"" + port + "\""; Process checkCmd = new Process(); checkCmd.StartInfo.FileName = "cmd.exe"; checkCmd.StartInfo.UseShellExecute = false; checkCmd.StartInfo.RedirectStandardInput = true; checkCmd.StartInfo.RedirectStandardOutput = true; checkCmd.StartInfo.RedirectStandardError = true; checkCmd.StartInfo.CreateNoWindow = true; checkCmd.Start(); checkCmd.StandardInput.WriteLine(portCmd); checkCmd.StandardInput.WriteLine("exit"); Regex reg = new Regex("\\s+", RegexOptions.Compiled); string line; while (true) { line = checkCmd.StandardOutput.ReadLine(); try { line = line.Trim(); } catch { break; } if (line.StartsWith("TCP", StringComparison.OrdinalIgnoreCase)) { line = reg.Replace(line, ","); string[] arr = line.Split(','); if (!Convert.ToBoolean(string.Compare(arr[1], address, StringComparison.Ordinal)) || !Convert.ToBoolean(string.Compare(arr[1], "[::]:" + port, StringComparison.Ordinal)) || !Convert.ToBoolean(string.Compare(arr[1], "0.0.0.0:" + port, StringComparison.Ordinal))) { pid = int.Parse(arr[4]); break; } } } if (pid == 0) { return false; } Process emulator = Process.GetProcessById(pid); try { emulator.Kill(); } catch { return false; } return true; } /// /// The action type. /// public enum ActionType { /// /// Does nothing. /// DoNothing, /// /// Stops game. /// StopGame, /// /// Exits MAA. /// ExitSelf, /// /// Exits emulator. /// ExitEmulator, /// /// Exits MAA and emulator. /// ExitEmulatorAndSelf, /// /// Computer suspends. /// Suspend, /// /// Computer hibernates. /// Hibernate, /// /// Computer shutdown. /// Shutdown, } /// /// Checks after completion. /// public void CheckAfterCompleted() { switch (ActionAfterCompleted) { case ActionType.DoNothing: break; case ActionType.StopGame: var asstProxy = _container.Get(); if (!asstProxy.AsstStartCloseDown()) { AddLog(Localization.GetString("CloseArknightsFailed"), LogColor.Error); } break; case ActionType.ExitSelf: // Shutdown 会调用 OnExit 但 Exit 不会 Application.Current.Shutdown(); // Environment.Exit(0); break; case ActionType.ExitEmulator: if (!killEumlatorbyWindow()) { AddLog(Localization.GetString("CloseEmulatorFailed"), LogColor.Error); } break; case ActionType.ExitEmulatorAndSelf: if (!killEumlatorbyWindow()) { AddLog(Localization.GetString("CloseEmulatorFailed"), LogColor.Error); } // Shutdown 会调用 OnExit 但 Exit 不会 Application.Current.Shutdown(); // Environment.Exit(0); break; case ActionType.Shutdown: Process.Start("shutdown.exe", "-s -t 60"); // 关机询问 var shutdownResult = _windowManager.ShowMessageBox(Localization.GetString("AboutToShutdown"), Localization.GetString("ShutdownPrompt"), MessageBoxButton.OK, MessageBoxImage.Question); if (shutdownResult == MessageBoxResult.OK) { Process.Start("shutdown.exe", "-a"); } break; case ActionType.Suspend: Process.Start("powercfg", "-h off"); Process.Start("rundll32.exe", "powrprof.dll,SetSuspendState 0,1,0"); Process.Start("powercfg", "-h on"); break; case ActionType.Hibernate: // 休眠提示 AddLog(Localization.GetString("HibernatePrompt"), LogColor.Error); // 休眠不能加时间参数,https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/1133 Process.Start("shutdown.exe", "-h"); break; default: break; } } // public void CheckAndShutdown() // { // if (Shutdown) // { // System.Diagnostics.Process.Start("shutdown.exe", "-s -t 60"); // var result = _windowManager.ShowMessageBox("已刷完,即将关机,是否取消?", "提示", MessageBoxButton.OK, MessageBoxImage.Question); // if (result == MessageBoxResult.OK) // { // System.Diagnostics.Process.Start("shutdown.exe", "-a"); // } // } // if (Hibernate) // { // System.Diagnostics.Process.Start("shutdown.exe", "-h"); // } // if (Suspend) // { // System.Diagnostics.Process.Start("rundll32.exe", "powrprof.dll,SetSuspendState 0,1,0"); // } // } private bool _idle = false; /// /// Gets or sets a value indicating whether it is idle. /// public bool Idle { get { return _idle; } set { SetAndNotify(ref _idle, value); var settings = _container.Get(); settings.Idle = value; if (value) { FightTaskRunning = false; } } } private bool _fightTaskRunning = false; /// /// Gets or sets a value indicating whether the battle task is running. /// public bool FightTaskRunning { get { return _fightTaskRunning; } set { SetAndNotify(ref _fightTaskRunning, value); } } // private bool _shutdown = false; // public bool Shutdown // { // get { return _shutdown; } // set // { // SetAndNotify(ref _shutdown, value); // if (value) // { // Hibernate = false; // Suspend = false; // } // } // } // private bool _hibernate = false; // 休眠 // public bool Hibernate // { // get { return _hibernate; } // set // { // SetAndNotify(ref _hibernate, value); // if (value) // { // Shutdown = false; // Suspend = false; // } // } // } // private bool _suspend = false; // 待机 // public bool Suspend // { // get { return _suspend; } // set // { // SetAndNotify(ref _suspend, value); // if (value) // { // Shutdown = false; // Hibernate = false; // } // } // } /// /// Gets or sets the list of all stages. /// public List AllStageList { get; set; } private ObservableCollection _stageList = new ObservableCollection(); /// /// Gets or sets the list of stages. /// public ObservableCollection StageList { get { return _stageList; } set { SetAndNotify(ref _stageList, value); } } /// /// Gets the stage. /// public string Stage { get { var settingsModel = _container.Get(); if (settingsModel.UseAlternateStage) { ObservableCollection newList; newList = new ObservableCollection(); foreach (var item in AllStageList) { if (_stageAvailableInfo.ContainsKey(item.Value)) { var info = _stageAvailableInfo[item.Value]; if (info.Item1.Contains(_curDayOfWeek)) { newList.Add(item); } } else { newList.Add(item); } } if (_stage1 != _closedStage) { foreach (var stage in newList) { if (stage.Value == _stage1) { return _stage1; } } } foreach (var stage in newList) { if (stage.Value == _stage2) { return _stage2; } } foreach (var stage in newList) { if (stage.Value == _stage3) { return _stage3; } } } if (_stage1 != _closedStage) { return _stage1; } return string.Empty; } } private string _stage1 = ViewStatusStorage.Get("MainFunction.Stage1", string.Empty); /// /// Gets or sets the stage1. /// public string Stage1 { get { return _stage1; } set { SetAndNotify(ref _stage1, value); ViewStatusStorage.Set("MainFunction.Stage1", value); } } private string _stage2 = ViewStatusStorage.Get("MainFunction.Stage2", string.Empty); /// /// Gets or sets the stage2. /// public string Stage2 { get { return _stage2; } set { SetAndNotify(ref _stage2, value); ViewStatusStorage.Set("MainFunction.Stage2", value); } } private string _stage3 = ViewStatusStorage.Get("MainFunction.Stage3", string.Empty); /// /// Gets or sets the stage2. /// public string Stage3 { get { return _stage3; } set { SetAndNotify(ref _stage3, value); ViewStatusStorage.Set("MainFunction.Stage3", value); } } private bool _alternateStageDisplay = Convert.ToBoolean(ViewStatusStorage.Get("GUI.UseAlternateStage", bool.FalseString)); /// /// Gets or sets a value indicating whether to use alternate stage. /// public bool AlternateStageDisplay { get { return _alternateStageDisplay; } set { SetAndNotify(ref _alternateStageDisplay, value); } } private bool _useMedicine = Convert.ToBoolean(ViewStatusStorage.Get("MainFunction.UseMedicine", bool.FalseString)); /// /// Gets or sets a value indicating whether to use medicine. /// public bool UseMedicine { get { return _useMedicine; } set { SetAndNotify(ref _useMedicine, value); if (!value) { UseStone = false; } ViewStatusStorage.Set("MainFunction.UseMedicine", value.ToString()); } } private string _medicineNumber = ViewStatusStorage.Get("MainFunction.UseMedicine.Quantity", "999"); /// /// Gets or sets the amount of medicine used. /// public string MedicineNumber { get { return _medicineNumber; } set { SetAndNotify(ref _medicineNumber, value); ViewStatusStorage.Set("MainFunction.UseMedicine.Quantity", MedicineNumber); } } private bool _useStone; /// /// Gets or sets a value indicating whether to use originiums. /// public bool UseStone { get { return _useStone; } set { SetAndNotify(ref _useStone, value); if (value) { UseMedicine = true; } } } private string _stoneNumber = ViewStatusStorage.Get("MainFunction.UseStone.Quantity", "0"); /// /// Gets or sets the amount of originiums used. /// public string StoneNumber { get { return _stoneNumber; } set { SetAndNotify(ref _stoneNumber, value); ViewStatusStorage.Set("MainFunction.UseStone.Quantity", StoneNumber); } } private bool _hasTimesLimited; /// /// Gets or sets a value indicating whether the number of times is limited. /// public bool HasTimesLimited { get { return _hasTimesLimited; } set { SetAndNotify(ref _hasTimesLimited, value); } } private string _maxTimes = ViewStatusStorage.Get("MainFunction.TimesLimited.Quantity", "5"); /// /// Gets or sets the max number of times. /// public string MaxTimes { get { return _maxTimes; } set { SetAndNotify(ref _maxTimes, value); ViewStatusStorage.Set("MainFunction.TimesLimited.Quantity", MaxTimes); } } private bool _isSpecifiedDrops = Convert.ToBoolean(ViewStatusStorage.Get("MainFunction.Drops.Enable", bool.FalseString)); /// /// Gets or sets a value indicating whether the drops are specified. /// public bool IsSpecifiedDrops { get { return _isSpecifiedDrops; } set { SetAndNotify(ref _isSpecifiedDrops, value); ViewStatusStorage.Set("MainFunction.Drops.Enable", value.ToString()); } } private static readonly string _DropsFilename = Environment.CurrentDirectory + "\\resource\\item_index.json"; /// /// Gets or sets the list of all drops. /// public List AllDrops { get; set; } = new List(); private void InitDrops() { string jsonStr = File.ReadAllText(_DropsFilename); var reader = (JObject)JsonConvert.DeserializeObject(jsonStr); foreach (var item in reader) { var val = item.Key; // 不是数字的东西都是正常关卡不会掉的(大概吧) if (!int.TryParse(val, out _)) { continue; } var dis = item.Value["name"].ToString(); if (dis.EndsWith("双芯片") || dis.EndsWith("寻访凭证") || dis.EndsWith("加固建材") || dis.EndsWith("许可") || dis == "资质凭证" || dis == "高级凭证" || dis == "演习券" || dis.Contains("源石") || dis == "D32钢" || dis == "双极纳米片" || dis == "聚合剂" || dis == "晶体电子单元" || dis == "龙骨" || dis == "芯片助剂") { continue; } if (val == _dropsItemId) { _dropsItem = dis; } AllDrops.Add(new CombData { Display = dis, Value = val }); } AllDrops.Sort((a, b) => { return string.Compare(a.Value, b.Value, StringComparison.Ordinal); }); DropsList = new ObservableCollection(AllDrops); } /// /// Gets or sets the list of drops. /// public ObservableCollection DropsList { get; set; } private string _dropsItemId = ViewStatusStorage.Get("MainFunction.Drops.ItemId", "0"); /// /// Gets or sets the item ID of drops. /// public string DropsItemId { get { return _dropsItemId; } set { SetAndNotify(ref _dropsItemId, value); ViewStatusStorage.Set("MainFunction.Drops.ItemId", DropsItemId); } } private string _dropsItem = string.Empty; private bool _isFirstLoadDropItem = true; private long _preSetDropsItemTicks = 0; /// /// Gets or sets the item of drops. /// public string DropsItem { get { return _dropsItem; } set { if (_isFirstLoadDropItem) { _isFirstLoadDropItem = false; } else { IsDropDown = true; } if (DateTime.Now.Ticks - _preSetDropsItemTicks < 50) { return; } _preSetDropsItemTicks = DateTime.Now.Ticks; DropsList.Clear(); foreach (CombData drop in AllDrops) { var enumStr = drop.Display; if (enumStr.Contains(value)) { DropsList.Add(drop); } } SetAndNotify(ref _dropsItem, value); } } private bool _isDropDown = false; /// /// Gets or sets a value indicating whether it is dropdown. /// public bool IsDropDown { get { return _isDropDown; } set { SetAndNotify(ref _isDropDown, value); } } private string _dropsQuantity = ViewStatusStorage.Get("MainFunction.Drops.Quantity", "5"); /// /// Gets or sets the quantity of drops. /// public string DropsQuantity { get { return _dropsQuantity; } set { SetAndNotify(ref _dropsQuantity, value); ViewStatusStorage.Set("MainFunction.Drops.Quantity", DropsQuantity); } } } }