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* chore: 更新技能识别测试例 test_skill_ready() 1. 由于更新了技能识别为三分类模型,新增”可取消“类别,增加相关类别的测试; 2. 扩充了输出信息,便于Debug; * feat: 调整技能识别推理函数,支持新的三分类模型 1. 新的三分类模型基于MobileNetv4训练并导出onnx,详情参考MaaAI仓库中的技能识别训练代码; 2. 新增”可取消“分类,标签为c,但暂不启用区分,与”未就绪“同样归于not ready; 3. 新增了部分前处理操作,以匹配模型的输入; * perf: 使用 MobileNetv4 Small 重新训练了技能识别模型,改为三分类 新增”可取消“状态,即技能可能处于”可取消“,”未就绪“,”已就绪“三种状态; 新的三分类模型基于MobileNetv4 Conv Small 训练并导出,详情参考MaaAI仓库中的技能识别训练代码; * feat: 调整技能识别自动截图,支持三分类 新增在debug模式下对”可取消“新类别的截图保存功能; * chore: 存储截图时打印分数 * chore: 使用 ranges * perf: 使用新训练集,基于官方mobilenetv4_conv_small的权重进行微调 16000张左右的训练集,在3000张测试集中准确率99.7% --------- Co-authored-by: uye <99072975+ABA2396@users.noreply.github.com>
268 lines
9.1 KiB
C++
268 lines
9.1 KiB
C++
#include "BattlefieldClassifier.h"
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#include "Utils/NoWarningCV.h"
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include "Config/OnnxSessions.h"
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#include "Config/TaskData.h"
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#include "Utils/ImageIo.hpp"
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#include "Utils/Logger.hpp"
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using namespace asst;
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BattlefieldClassifier::ResultOpt BattlefieldClassifier::analyze() const
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{
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Result result { .object_of_interest = m_object_of_interest };
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bool analyzed = false;
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if (m_object_of_interest.skill_ready) {
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result.skill_ready = skill_ready_analyze();
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analyzed = true;
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}
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if (m_object_of_interest.deploy_direction) {
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result.deploy_direction = deploy_direction_analyze();
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analyzed = true;
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}
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if (!analyzed) {
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return std::nullopt;
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}
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return result;
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}
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BattlefieldClassifier::SkillReadyResult BattlefieldClassifier::skill_ready_analyze() const
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{
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auto task_ptr = Task.get<MatchTaskInfo>("BattleSkillReady");
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const Rect& skill_roi_move = task_ptr->rect_move;
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Rect roi = Rect(m_base_point.x, m_base_point.y, 0, 0).move(skill_roi_move);
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cv::Mat image = make_roi(m_image, correct_rect(roi, m_image));
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// 1. 图像大小调整(推理慢可不做)
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cv::Mat resized_image;
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cv::resize(image, resized_image, cv::Size(72, 72));
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// 2. 中心裁剪(推理慢可不做)
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int crop_size = 64;
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int x = (resized_image.cols - crop_size) / 2;
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int y = (resized_image.rows - crop_size) / 2;
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cv::Rect crop_roi(x, y, crop_size, crop_size);
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cv::Mat cropped_image = resized_image(crop_roi);
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// 3. 图像转换为 tensor
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std::vector<float> input = image_to_tensor(cropped_image);
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// 4. 归一化
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float mean[] = { 0.485f, 0.456f, 0.406f };
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float std[] = { 0.229f, 0.224f, 0.225f };
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for (size_t i = 0; i < input.size(); i++) {
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int channel = i % 3;
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input[i] = (input[i] - mean[channel]) / std[channel];
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}
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auto memory_info = Ort::MemoryInfo::CreateCpu(OrtDeviceAllocator, OrtMemTypeCPU);
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constexpr int64_t batch_size = 1;
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auto& session = OnnxSessions::get_instance().get("skill_ready_cls");
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std::array<int64_t, 4> input_shape { batch_size, cropped_image.channels(), cropped_image.cols, cropped_image.rows };
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Ort::Value input_tensor = Ort::Value::CreateTensor<float>(
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memory_info,
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input.data(),
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input.size(),
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input_shape.data(),
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input_shape.size());
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SkillReadyResult::Raw raw_results;
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std::array<int64_t, 2> output_shape { batch_size, SkillReadyResult::ClsSize };
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Ort::Value output_tensor = Ort::Value::CreateTensor<float>(
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memory_info,
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raw_results.data(),
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raw_results.size(),
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output_shape.data(),
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output_shape.size());
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// 这俩是hardcode在模型里的
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constexpr const char* input_names[] = { "input" }; // session.GetInputName()
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constexpr const char* output_names[] = { "output" }; // session.GetOutputName()
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Ort::RunOptions run_options;
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session.Run(run_options, input_names, &input_tensor, 1, output_names, &output_tensor, 1);
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Log.info(__FUNCTION__, "raw results:", raw_results);
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SkillReadyResult::Prob prob = softmax(raw_results);
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Log.info(__FUNCTION__, "prob:", prob);
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// 类别顺序为 c, n, y
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size_t class_id = ranges::max_element(prob) - prob.begin();
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bool ready = (class_id == 2); // 只有当class_id为2(代表y)时,才认为是ready
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float score = prob[class_id];
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#ifdef ASST_DEBUG
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// 在调试模式下,根据不同类别绘制不同颜色的标记
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if (class_id == 2) {
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// y类别:橙色
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rectangle(m_image_draw, make_rect<cv::Rect>(roi), cv::Scalar(0, 165, 255), 2);
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putText(m_image_draw, std::to_string(score), cv::Point(roi.x, roi.y - 10), 1, 1.2, cv::Scalar(0, 165, 255), 2);
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}
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else if (class_id == 0) { // c类别的特殊处理
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// 使用蓝色(BGR:255,0,0)标记c类别
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rectangle(m_image_draw, make_rect<cv::Rect>(roi), cv::Scalar(255, 0, 0), 2);
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putText(m_image_draw, std::to_string(score), cv::Point(roi.x, roi.y - 10), 1, 1.2, cv::Scalar(255, 0, 0), 2);
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}
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#endif
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const auto result = SkillReadyResult {
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.ready = ready,
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.rect = roi,
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.score = score,
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.raw = raw_results,
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.prob = prob,
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.base_point = m_base_point,
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};
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if (!std::filesystem::exists("DEBUG_skill_ready.txt")) {
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return result;
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}
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// 为重新训练模型截图
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static Point last_base_point = { -1, -1 };
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static int last_class = -1; // 记录上一次的分类结果
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static auto last_save_time = std::chrono::steady_clock::now();
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const auto now = std::chrono::steady_clock::now();
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const auto duration_since_last_save =
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std::chrono::duration_cast<std::chrono::seconds>(now - last_save_time).count();
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auto need_save = false;
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// 如果相同点且分类结果变化了,则保存
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if (last_base_point == m_base_point && last_class != static_cast<int>(class_id)) {
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need_save = true;
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}
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// 如果检测到新的基准点且结果为ready(y)或c类别,也保存
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else if (last_base_point != m_base_point && (class_id == 2 || class_id == 0)) {
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need_save = true;
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}
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// 来点随机截图
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else if (duration_since_last_save > 10) {
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last_save_time = now;
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need_save = true;
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}
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if (need_save) {
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std::string base_filename = utils::get_time_filestem() + "_" + std::to_string(m_base_point.x) + "_" +
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std::to_string(m_base_point.y) + "(c" + std::to_string(prob[0]) + ")(n" +
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std::to_string(prob[1]) + ")(y" + std::to_string(prob[2]) + ").png";
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std::string subfolder;
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switch (class_id) {
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case 2:
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subfolder = "y";
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break;
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case 1:
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subfolder = "n";
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break;
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case 0:
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subfolder = "c";
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break;
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default:
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subfolder = "unknown";
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break;
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}
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std::filesystem::path relative_path =
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utils::path("debug") / utils::path("skill_ready") / utils::path(subfolder) / base_filename;
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last_base_point = m_base_point;
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last_class = static_cast<int>(class_id);
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Log.trace("Save image", relative_path);
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asst::imwrite(relative_path, image);
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}
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return result;
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}
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BattlefieldClassifier::DeployDirectionResult BattlefieldClassifier::deploy_direction_analyze() const
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{
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const auto& task_ptr = Task.get<MatchTaskInfo>("BattleDeployDirectionRectMove");
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const Rect& roi_move = task_ptr->rect_move;
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Rect roi = Rect(m_base_point.x, m_base_point.y, 0, 0).move(roi_move);
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cv::Mat image = make_roi(m_image, correct_rect(roi, m_image));
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std::vector<float> input = image_to_tensor(image);
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auto memory_info = Ort::MemoryInfo::CreateCpu(OrtDeviceAllocator, OrtMemTypeCPU);
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constexpr int64_t batch_size = 1;
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std::array<int64_t, 4> input_shape { batch_size, image.channels(), image.cols, image.rows };
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Ort::Value input_tensor = Ort::Value::CreateTensor<float>(
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memory_info,
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input.data(),
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input.size(),
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input_shape.data(),
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input_shape.size());
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DeployDirectionResult::Raw raw_results;
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std::array<int64_t, 2> output_shape { batch_size, DeployDirectionResult::ClsSize };
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Ort::Value output_tensor = Ort::Value::CreateTensor<float>(
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memory_info,
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raw_results.data(),
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raw_results.size(),
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output_shape.data(),
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output_shape.size());
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auto& session = OnnxSessions::get_instance().get("deploy_direction_cls");
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// 这俩是hardcode在模型里的
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constexpr const char* input_names[] = { "input" }; // session.GetInputName()
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constexpr const char* output_names[] = { "output" }; // session.GetOutputName()
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Ort::RunOptions run_options;
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session.Run(run_options, input_names, &input_tensor, 1, output_names, &output_tensor, 1);
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Log.info(__FUNCTION__, "raw result:", raw_results);
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DeployDirectionResult::Prob prob = softmax(raw_results);
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Log.info(__FUNCTION__, "after softmax:", prob);
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size_t class_id = std::max_element(prob.begin(), prob.end()) - prob.begin();
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#ifdef ASST_DEBUG
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static const std::unordered_map<size_t, std::string> ClassNames = {
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{ 0, "Right" },
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{ 1, "Down" },
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{ 2, "Left" },
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{ 3, "Up" },
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};
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if (ClassNames.size() != prob.size()) {
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Log.error("ClassNames.size() != prob.size()", ClassNames.size(), prob.size());
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throw std::runtime_error("ClassNames.size() != prob.size()");
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}
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cv::putText(
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m_image_draw,
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ClassNames.at(class_id),
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cv::Point(roi.x, roi.y + roi.height),
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cv::FONT_HERSHEY_PLAIN,
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1.2,
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cv::Scalar(0, 255, 0),
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2);
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cv::putText(
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m_image_draw,
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std::to_string(prob[class_id]),
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cv::Point(roi.x, roi.y + roi.height + 20),
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cv::FONT_HERSHEY_PLAIN,
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1.2,
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cv::Scalar(0, 255, 0),
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2);
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#endif
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return DeployDirectionResult {
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.direction = static_cast<battle::DeployDirection>(class_id),
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.rect = roi,
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.score = prob[class_id],
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.raw = raw_results,
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.prob = prob,
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.base_point = m_base_point,
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};
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}
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