Files
MaaAssistantArknights/src/MeoAssistant/RoguelikeBattleTaskPlugin.cpp

362 lines
9.2 KiB
C++

#include "RoguelikeBattleTaskPlugin.h"
#include "BattleImageAnalyzer.h"
#include "BattlePerspectiveImageAnalyzer.h"
#include "Controller.h"
#include "TaskData.h"
#include "ProcessTask.h"
#include "OcrImageAnalyzer.h"
#include "Resource.h"
#include "Logger.hpp"
bool asst::RoguelikeBattleTaskPlugin::verify(AsstMsg msg, const json::value& details) const
{
if (msg != AsstMsg::SubTaskCompleted
|| details.get("subtask", std::string()) != "ProcessTask") {
return false;
}
if (details.at("details").at("task").as_string() == "Roguelike1StartAction") {
return true;
}
else {
return false;
}
}
bool asst::RoguelikeBattleTaskPlugin::_run()
{
clear();
bool getted_info = get_stage_info();
speed_up();
if (getted_info) {
while (!need_exit()) {
// 不在战斗场景,且已使用过了干员,说明已经打完了,就结束循环
if (!auto_battle() && m_used_opers) {
break;
}
}
}
return true;
}
bool asst::RoguelikeBattleTaskPlugin::get_stage_info()
{
LogTraceFunction;
const auto stage_name_task_ptr = Task.get("BattleStageName");
sleep(stage_name_task_ptr->pre_delay);
const auto& tile = Resrc.tile();
bool calced = false;
constexpr int StageNameRetryTimes = 50;
for (int i = 0; i != StageNameRetryTimes; ++i) {
cv::Mat image = Ctrler.get_image();
OcrImageAnalyzer name_analyzer(image);
name_analyzer.set_task_info(stage_name_task_ptr);
if (!name_analyzer.analyze()) {
continue;
}
for (const auto& tr : name_analyzer.get_result()) {
auto side_info = tile.calc(tr.text, true);
if (side_info.empty()) {
continue;
}
m_side_tile_info = std::move(side_info);
calced = true;
auto cb_info = basic_info_with_what("StageInfo");
auto& details = cb_info["details"];
details["name"] = tr.text;
details["size"] = m_side_tile_info.size();
callback(AsstMsg::SubTaskExtraInfo, cb_info);
break;
}
if (calced) {
break;
}
}
if (!calced) {
callback(AsstMsg::SubTaskExtraInfo, basic_info_with_what("StageInfoError"));
}
return calced;
}
bool asst::RoguelikeBattleTaskPlugin::auto_battle()
{
LogTraceFunction;
using Role = asst::BattleImageAnalyzer::Role;
using Oper = asst::BattleImageAnalyzer::Oper;
BattleImageAnalyzer battle_analyzer(Ctrler.get_image());
if (!battle_analyzer.analyze()) {
return false;
}
if (int hp = battle_analyzer.get_hp();
hp != 0) {
bool used_skills = false;
if (hp < m_pre_hp) { // 说明漏怪了,漏怪就开技能(
for (const Rect& rect : battle_analyzer.get_ready_skills()) {
used_skills = true;
if (!use_skill(rect)) {
break;
}
}
}
m_pre_hp = hp;
if (used_skills) {
return true;
}
}
const auto& opers = battle_analyzer.get_opers();
if (opers.empty()) {
return true;
}
static const std::array<Role, 9> RoleOrder = {
Role::Pioneer,
Role::Sniper,
Role::Warrior,
Role::Support,
Role::Medic,
Role::Caster,
Role::Special,
Role::Tank,
Role::Drone
};
const auto use_oper_task_ptr = Task.get("BattleUseOper");
const auto swipe_oper_task_ptr = Task.get("BattleSwipeOper");
// 点击当前最合适的干员
Oper opt_oper;
bool oper_found = false;
for (auto role : RoleOrder) {
for (const auto& oper : opers) {
if (!oper.available) {
continue;
}
if (oper.role == role) {
opt_oper = oper;
oper_found = true;
break;
}
}
if (oper_found) {
break;
}
}
if (!oper_found) {
return true;
}
Ctrler.click(opt_oper.rect);
sleep(use_oper_task_ptr->pre_delay);
// 将干员拖动到场上
Loc loc = Loc::All;
switch (opt_oper.role) {
case Role::Medic:
case Role::Support:
case Role::Sniper:
case Role::Caster:
loc = Loc::Ranged;
break;
case Role::Pioneer:
case Role::Warrior:
case Role::Tank:
loc = Loc::Melee;
break;
case Role::Special:
case Role::Drone:
default:
// 特种和无人机,有的只能放地面,有的又只能放高台,不好判断
// 笨办法,都试试,总有一次能成的
{
static Loc static_loc = Loc::Melee;
loc = static_loc;
if (static_loc == Loc::Melee) {
static_loc = Loc::Ranged;
}
else {
static_loc = Loc::Melee;
}
}
break;
}
Point placed_loc = get_placed(loc);
Point placed_point = m_side_tile_info.at(placed_loc).pos;
#ifdef ASST_DEBUG
auto image = Ctrler.get_image();
cv::circle(image, cv::Point(placed_point.x, placed_point.y), 10, cv::Scalar(0, 0, 255), -1);
#endif
Rect placed_rect(placed_point.x, placed_point.y, 1, 1);
Ctrler.swipe(opt_oper.rect, placed_rect, swipe_oper_task_ptr->pre_delay);
sleep(use_oper_task_ptr->rear_delay);
// 拖动干员朝向
if (m_cur_home_index >= m_homes.size()) {
m_cur_home_index = 0;
}
Point home_loc(5, 5);
if (m_cur_home_index < m_homes.size()) {
home_loc = m_homes.at(m_cur_home_index);
}
Point home_point = m_side_tile_info.at(home_loc).pos;
Rect home_rect(home_point.x, home_point.y, 1, 1);
int dx = placed_loc.x - home_loc.x;
int dy = placed_loc.y - home_loc.y;
constexpr int coeff = 500;
Point end_point;
switch (opt_oper.role) {
case Role::Medic:
{
if (std::abs(dx) <= std::abs(dy)) {
dx = 0;
}
else {
dy = 0;
}
end_point.x = placed_point.x - coeff * dx;
end_point.y = placed_point.y - coeff * dy;
}
break;
case Role::Support:
case Role::Pioneer:
case Role::Warrior:
case Role::Sniper:
case Role::Special:
case Role::Tank:
case Role::Caster:
case Role::Drone:
default:
{
if (std::abs(dx) < std::abs(dy)) {
dx = 0;
}
else {
dy = 0;
}
end_point.x = placed_point.x + coeff * dx;
end_point.y = placed_point.y + coeff * dy;
}
break;
}
if (end_point.x < 0) {
end_point.x = 0;
}
else if (end_point.x >= WindowWidthDefault) {
end_point.x = WindowWidthDefault - 1;
}
if (end_point.y < 0) {
end_point.y = 0;
}
else if (end_point.y >= WindowHeightDefault) {
end_point.y = WindowHeightDefault - 1;
}
Ctrler.swipe(placed_point, end_point, swipe_oper_task_ptr->rear_delay);
m_used_tiles.emplace(placed_loc);
m_used_opers = true;
++m_cur_home_index;
return true;
}
bool asst::RoguelikeBattleTaskPlugin::speed_up()
{
LogTraceFunction;
ProcessTask task(*this, { "BattleSpeedUp" });
return task.run();
}
bool asst::RoguelikeBattleTaskPlugin::use_skill(const asst::Rect& rect)
{
LogTraceFunction;
Ctrler.click(rect);
ProcessTask task(*this, { "BattleUseSkill" });
task.set_retry_times(0);
return task.run();
}
void asst::RoguelikeBattleTaskPlugin::clear()
{
m_used_opers = false;
m_pre_hp = 0;
m_homes.clear();
m_cur_home_index = 0;
m_side_tile_info.clear();
m_used_tiles.clear();
}
//asst::Rect asst::RoguelikeBattleTaskPlugin::get_placed_by_cv()
//{
// BattlePerspectiveImageAnalyzer placed_analyzer(Ctrler.get_image());
// placed_analyzer.set_src_homes(m_home_cache);
// if (!placed_analyzer.analyze()) {
// return Rect();
// }
// Point nearest_point = placed_analyzer.get_nearest_point();
// Rect placed_rect(nearest_point.x, nearest_point.y, 1, 1);
// return placed_rect;
//}
asst::Point asst::RoguelikeBattleTaskPlugin::get_placed(Loc buildable_type)
{
LogTraceFunction;
if (m_homes.empty()) {
for (const auto& [loc, side] : m_side_tile_info) {
if (side.key == TilePack::TileKey::Home) {
m_homes.emplace_back(loc);
}
}
if (m_homes.empty()) {
Log.error("Unknown home pos");
}
}
if (m_cur_home_index >= m_homes.size()) {
m_cur_home_index = 0;
}
Point nearest;
int min_dist = INT_MAX;
Point home(5, 5); // 默认值,一般是地图的中间
if (m_cur_home_index < m_homes.size()) {
home = m_homes.at(m_cur_home_index);
}
for (const auto& [loc, tile] : m_side_tile_info) {
if (tile.buildable == buildable_type
|| tile.buildable == Loc::All) {
if (m_used_tiles.find(loc) != m_used_tiles.cend()) {
continue;
}
int dx = std::abs(home.x - loc.x);
int dy = std::abs(home.y - loc.y);
int dist = dx * dx + dy * dy;
if (dist < min_dist) {
min_dist = dist;
nearest = loc;
}
}
}
Log.info(__FUNCTION__, nearest.to_string());
return nearest;
}