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https://github.com/MaaAssistantArknights/MaaAssistantArknights.git
synced 2026-07-16 01:40:46 +08:00
94 lines
3.6 KiB
C++
94 lines
3.6 KiB
C++
#pragma once
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#include "AbstractTask.h"
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#include "Common/AsstBattleDef.h"
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#include "Config/Miscellaneous/TilePack.h"
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#include "InstHelper.h"
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#include "Utils/NoWarningCVMat.h"
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#include "Utils/Platform.hpp"
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#include "Utils/WorkingDir.hpp"
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#include <filesystem>
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#include <map>
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namespace asst
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{
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class BattleHelper
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{
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inline static const std::string CacheExtension = ".png";
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public:
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~BattleHelper() = default;
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protected:
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BattleHelper(Assistant* inst);
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virtual AbstractTask& this_task() = 0;
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virtual bool set_stage_name(const std::string& name);
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virtual void clear();
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virtual const std::string oper_name_ocr_task_name() const noexcept { return "BattleOperName"; }
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virtual bool do_strategic_action(const cv::Mat& reusable = cv::Mat());
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bool calc_tiles_info(const std::string& stage_name, double shift_x = 0, double shift_y = 0);
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bool load_avatar_cache(const std::string& name, bool with_token = false);
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void save_avatar_cache(const std::string& name, const cv::Mat& avatar);
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bool pause();
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bool speed_up();
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bool abandon();
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bool update_deployment(bool init = false, const cv::Mat& reusable = cv::Mat());
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bool update_kills(const cv::Mat& reusable = cv::Mat());
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bool update_cost(const cv::Mat& reusable = cv::Mat());
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bool deploy_oper(const std::string& name, const Point& loc, battle::DeployDirection direction);
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bool retreat_oper(const std::string& name);
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bool retreat_oper(const Point& loc, bool manually = true);
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bool use_skill(const std::string& name, bool keep_waiting = true);
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bool use_skill(const Point& loc, bool keep_waiting = true);
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bool check_pause_button(const cv::Mat& reusable = cv::Mat());
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virtual bool wait_until_start();
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bool wait_until_end();
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bool use_all_ready_skill(const cv::Mat& reusable = cv::Mat());
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bool check_and_use_skill(const std::string& name, const cv::Mat& reusable = cv::Mat());
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bool check_and_use_skill(const Point& loc, const cv::Mat& reusable = cv::Mat());
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void save_map(const cv::Mat& image);
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bool click_oper_on_deployment(const std::string& name);
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bool click_oper_on_deployment(const Rect& rect);
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bool click_oper_on_battlefield(const std::string& name);
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bool click_oper_on_battlefield(const Point& loc);
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bool click_retreat(); // 这个是不带识别的,直接点
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bool click_skill(bool keep_waiting = true); // 这个是带识别的,转好了才点
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bool cancel_oper_selection();
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bool move_camera(const std::pair<double, double>& move_loc, bool clear_kills = false);
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bool is_name_invalid(const std::string& name);
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std::optional<Rect> get_oper_rect_on_deployment(const std::string& name) const;
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std::string m_stage_name;
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std::unordered_map<Point, TilePack::TileInfo> m_side_tile_info;
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std::unordered_map<Point, TilePack::TileInfo> m_normal_tile_info;
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std::unordered_map<std::string, battle::SkillUsage> m_skill_usage;
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/* 实时更新的数据 */
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bool m_in_battle = false;
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int m_kills = 0;
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int m_total_kills = 0;
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int m_cost = 0;
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std::map<std::string, cv::Mat> m_all_deployment_avatars;
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std::map<std::string, battle::DeploymentOper> m_cur_deployment_opers;
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std::map<std::string, Point> m_battlefield_opers;
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std::map<Point, std::string> m_used_tiles;
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private:
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static const std::filesystem::path& avatar_cache_dir();
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InstHelper m_inst_helper;
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};
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} // namespace asst
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