Files
MaaAssistantArknights/src/MaaCore/Task/Roguelike/RoguelikeBattleTaskPlugin.h
2022-12-26 02:26:12 +08:00

133 lines
5.1 KiB
C++

#pragma once
#include <queue>
#include <stack>
#include "Common/AsstBattleDef.h"
#include "Common/AsstTypes.h"
#include "Config/Miscellaneous/TilePack.h"
#include "Task/AbstractTaskPlugin.h"
#include "Task/BattleHelper.h"
#include "Vision/Miscellaneous/BattleImageAnalyzer.h"
namespace asst
{
class RoguelikeBattleTaskPlugin : public AbstractTaskPlugin, private BattleHelper
{
using Time_Point = std::chrono::time_point<std::chrono::system_clock>;
inline static const std::unordered_set<std::string> DiceSet = { "骰子", "8面骰子", "12面骰子" };
public:
RoguelikeBattleTaskPlugin(const AsstCallback& callback, Assistant* inst, std::string_view task_chain);
virtual ~RoguelikeBattleTaskPlugin() override = default;
virtual bool verify(AsstMsg msg, const json::value& details) const override;
protected:
virtual bool _run() override;
virtual AbstractTask& this_task() override { return *this; }
virtual void clear() override;
bool do_once();
bool calc_stage_info();
void load_cache();
void all_melee_retreat();
bool abandon();
std::optional<size_t> check_urgent(const std::unordered_set<std::string>& pre_cooling,
const std::unordered_set<std::string>& cur_cooling,
const std::map<std::string, Point>& pre_battlefield);
std::optional<battle::DeploymentOper> calc_best_oper() const;
struct DeployInfo
{
Point placed;
battle::DeployDirection direction;
};
std::optional<DeployInfo> calc_best_loc(const battle::DeploymentOper& oper) const;
battle::AttackRange get_attack_range(const battle::DeploymentOper& oper,
battle::DeployDirection direction = battle::DeployDirection::Right) const;
struct DirectionAndScore
{
battle::DeployDirection direction;
int score = 0;
};
DirectionAndScore calc_best_direction_and_score(Point loc, const battle::DeploymentOper& oper,
battle::DeployDirection recommended_direction) const;
void postproc_of_deployment_conditions(const battle::DeploymentOper& oper, const Point& placed_loc,
battle::DeployDirection direction);
void check_drone_tiles();
void wait_for_start_button_clicked();
std::string oper_name_in_config(const battle::DeploymentOper& oper) const;
battle::LocationType get_oper_location_type(const battle::DeploymentOper& oper) const;
std::vector<Point> available_locations(const battle::DeploymentOper& oper) const;
std::vector<Point> available_locations(battle::LocationType type) const;
bool get_position_full(const battle::DeploymentOper& oper) const;
bool get_position_full(battle::LocationType loc_type) const;
void set_position_full(const battle::DeploymentOper& oper, bool full);
void set_position_full(battle::LocationType loc_type, bool full);
void set_position_full(const Point& loc, bool full);
battle::OperPosition get_role_position(const battle::Role& role) const;
/* from config */
std::vector<battle::roguelike::ReplacementHome> m_homes;
bool m_allow_to_use_dice = true;
std::unordered_set<Point> m_blacklist_location;
std::array<battle::Role, 9> m_role_order {};
std::unordered_map<Point, battle::roguelike::ForceDeployDirection> m_force_deploy_direction;
struct AirDefenseData
{
/* from config */
int stop_blocking_deploy_num = INT_MAX;
int deploy_air_defense_num = 0;
bool ban_medic = false;
/* real time */
int has_deployed_blocking_num = 0;
int has_deployed_air_defense_num = 0;
bool has_finished_deploy_air_defense = false;
};
AirDefenseData m_force_air_defense;
/* real time */
size_t m_cur_home_index = 0;
bool m_first_deploy = true;
bool m_melee_full = false;
bool m_ranged_full = false;
struct HomeInfo
{
bool wait_blocking = true;
bool wait_medic = true;
bool indeed_no_medic = false;
Point blocking_pos;
};
std::vector<HomeInfo> m_homes_status;
std::unordered_map<Point, size_t> m_blocking_for_home_index;
std::unordered_map<Point, std::vector<size_t>> m_medic_for_home_index;
std::deque<size_t> m_urgent_home_index;
struct DroneTile
{
Time_Point placed_time;
Point placed_loc;
DroneTile(Time_Point placed_time, Point placed_loc)
{
this->placed_time = placed_time;
this->placed_loc = placed_loc;
}
bool operator<(const DroneTile& x) const { return x.placed_time < placed_time; }
};
std::priority_queue<DroneTile> m_need_clear_tiles;
};
} // namespace asst