mirror of
https://github.com/MaaAssistantArknights/MaaAssistantArknights.git
synced 2026-07-18 02:10:21 +08:00
195 lines
9.7 KiB
C++
195 lines
9.7 KiB
C++
#include "RoguelikeTask.h"
|
||
|
||
#include "Common/AsstBattleDef.h"
|
||
#include "Config/TaskData.h"
|
||
#include "Status.h"
|
||
#include "Task/Miscellaneous/ScreenshotTaskPlugin.h"
|
||
#include "Task/ProcessTask.h"
|
||
#include "Task/Roguelike/RoguelikeBattleTaskPlugin.h"
|
||
#include "Task/Roguelike/RoguelikeControlTaskPlugin.h"
|
||
#include "Task/Roguelike/RoguelikeCustomStartTaskPlugin.h"
|
||
#include "Task/Roguelike/RoguelikeDebugTaskPlugin.h"
|
||
#include "Task/Roguelike/RoguelikeDifficultySelectionTaskPlugin.h"
|
||
#include "Task/Roguelike/RoguelikeFormationTaskPlugin.h"
|
||
#include "Task/Roguelike/RoguelikeLastRewardTaskPlugin.h"
|
||
#include "Task/Roguelike/RoguelikeRecruitTaskPlugin.h"
|
||
#include "Task/Roguelike/RoguelikeResetTaskPlugin.h"
|
||
#include "Task/Roguelike/RoguelikeShoppingTaskPlugin.h"
|
||
#include "Task/Roguelike/RoguelikeSkillSelectionTaskPlugin.h"
|
||
#include "Task/Roguelike/RoguelikeStageEncounterTaskPlugin.h"
|
||
#include "Task/Roguelike/RoguelikeStrategyChangeTaskPlugin.h"
|
||
|
||
#include "Task/Roguelike/RoguelikeFoldartalGainTaskPlugin.h"
|
||
#include "Task/Roguelike/RoguelikeFoldartalUseTaskPlugin.h"
|
||
|
||
#include "Utils/Logger.hpp"
|
||
|
||
asst::RoguelikeTask::RoguelikeTask(const AsstCallback& callback, Assistant* inst)
|
||
: InterfaceTask(callback, inst, TaskType),
|
||
m_roguelike_task_ptr(std::make_shared<ProcessTask>(callback, inst, TaskType))
|
||
{
|
||
LogTraceFunction;
|
||
|
||
m_roguelike_task_ptr->set_ignore_error(true);
|
||
m_screenshot_plugin_ptr = m_roguelike_task_ptr->register_plugin<ScreenshotTaskPlugin>();
|
||
m_formation_plugin_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeFormationTaskPlugin>();
|
||
m_control_plugin_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeControlTaskPlugin>();
|
||
m_reset_plugin_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeResetTaskPlugin>();
|
||
m_debug_plugin_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeDebugTaskPlugin>();
|
||
m_shopping_plugin_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeShoppingTaskPlugin>();
|
||
m_shopping_plugin_ptr->set_retry_times(0);
|
||
|
||
m_custom_start_plugin_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeCustomStartTaskPlugin>();
|
||
m_battle_plugin_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeBattleTaskPlugin>();
|
||
m_battle_plugin_ptr->set_retry_times(0).set_ignore_error(true);
|
||
m_recruit_plugin_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeRecruitTaskPlugin>();
|
||
m_recruit_plugin_ptr->set_retry_times(2).set_ignore_error(true);
|
||
m_skill_plugin_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeSkillSelectionTaskPlugin>();
|
||
m_skill_plugin_ptr->set_retry_times(2).set_ignore_error(true);
|
||
m_stage_encounter_plugin_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeStageEncounterTaskPlugin>();
|
||
m_stage_encounter_plugin_ptr->set_retry_times(0);
|
||
|
||
m_last_reward_plugin_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeLastRewardTaskPlugin>();
|
||
m_difficulty_selection_plugin_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeDifficultySelectionTaskPlugin>();
|
||
m_strategy_change_plugin_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeStrategyChangeTaskPlugin>();
|
||
|
||
m_foldartal_gain_plugin_ptr =
|
||
m_roguelike_task_ptr->register_plugin<RoguelikeFoldartalGainTaskPlugin>();
|
||
m_foldartal_use_plugin_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeFoldartalUseTaskPlugin>();
|
||
|
||
// 这个任务如果卡住会放弃当前的肉鸽并重新开始,所以多添加一点。先这样凑合用
|
||
for (int i = 0; i != 100; ++i) {
|
||
m_subtasks.emplace_back(m_roguelike_task_ptr);
|
||
}
|
||
}
|
||
|
||
bool asst::RoguelikeTask::set_params(const json::value& params)
|
||
{
|
||
LogTraceFunction;
|
||
|
||
std::string theme = params.get("theme", std::string(RoguelikePhantomThemeName));
|
||
if (theme != RoguelikePhantomThemeName && theme != RoguelikeMizukiThemeName && theme != RoguelikeSamiThemeName) {
|
||
Log.error("Unknown roguelike theme", theme);
|
||
return false;
|
||
}
|
||
|
||
if (status() == nullptr) {
|
||
m_roguelike_task_ptr->set_tasks({ "Stop" });
|
||
Log.error(__FUNCTION__, "status() is null");
|
||
return false;
|
||
}
|
||
|
||
for (const auto& plugin : m_roguelike_task_ptr->get_plugins()) {
|
||
if (auto ptr = std::dynamic_pointer_cast<RoguelikeConfig>(plugin)) {
|
||
ptr->set_roguelike_theme(theme);
|
||
}
|
||
}
|
||
|
||
m_foldartal_gain_plugin_ptr->set_roguelike_theme(theme);
|
||
m_foldartal_use_plugin_ptr->set_roguelike_theme(theme);
|
||
|
||
m_roguelike_task_ptr->set_tasks({ theme + "@Roguelike@Begin" });
|
||
|
||
// 0 - 刷经验,尽可能稳定地打更多层数,不期而遇采用激进策略
|
||
// 1 - 刷源石锭,第一层投资完就退出,不期而遇采用保守策略
|
||
// 2 - 【已移除】两者兼顾,投资过后再退出,没有投资就继续往后打
|
||
// 3 - 尝试通关,激进策略(TODO)
|
||
// 4 - 刷开局藏品,以获得热水壶或者演讲稿开局,不期而遇采用保守策略
|
||
int mode = params.get("mode", 0);
|
||
if (mode != 0 && mode != 1 && mode != 4) {
|
||
m_roguelike_task_ptr->set_tasks({ "Stop" });
|
||
Log.error(__FUNCTION__, "| Unknown mode", mode);
|
||
return false;
|
||
}
|
||
|
||
m_debug_plugin_ptr->set_enable(mode != 1);
|
||
|
||
// 是否凹指定干员开局直升
|
||
bool start_with_elite_two = params.get("start_with_elite_two", false);
|
||
|
||
status()->set_properties(Status::RoguelikeMode, std::to_string(mode));
|
||
status()->set_properties(Status::RoguelikeDifficulty, "0");
|
||
status()->set_properties(Status::RoguelikeStartWithEliteTwo, std::to_string(start_with_elite_two));
|
||
|
||
// 设置层数选点策略,相关逻辑在 RoguelikeStrategyChangeTaskPlugin
|
||
{
|
||
Task.set_task_base(theme + "@Roguelike@Stages", theme + "@Roguelike@Stages_default");
|
||
std::string strategy_task = theme + "@Roguelike@StrategyChange";
|
||
std::string strategy_task_with_mode = strategy_task + "_mode" + std::to_string(mode);
|
||
if (Task.get(strategy_task_with_mode) == nullptr) {
|
||
strategy_task_with_mode = "#none"; // 没有对应的层数选点策略,使用默认策略(避战)
|
||
Log.warn(__FUNCTION__, "No strategy for mode", mode);
|
||
}
|
||
Task.set_task_base(strategy_task, strategy_task_with_mode);
|
||
}
|
||
|
||
// 重置开局奖励 next,获得任意奖励均继续;烧水相关逻辑在 RoguelikeLastRewardTaskPlugin
|
||
Task.set_task_base("Roguelike@LastReward", "Roguelike@LastReward_default");
|
||
Task.set_task_base("Roguelike@LastReward2", "Roguelike@LastReward_default");
|
||
Task.set_task_base("Roguelike@LastReward3", "Roguelike@LastReward_default");
|
||
Task.set_task_base("Roguelike@LastReward4", "Roguelike@LastReward_default");
|
||
Task.set_task_base("Roguelike@LastRewardRand", "Roguelike@LastReward_default");
|
||
|
||
if (mode == 1) {
|
||
// 战斗后奖励只拿钱
|
||
Task.set_task_base(theme + "@Roguelike@DropsFlag", theme + "@Roguelike@DropsFlag_mode1");
|
||
// 刷源石锭模式是否进入第二层
|
||
bool investment_enter_second_floor = params.get("investment_enter_second_floor", true);
|
||
if (investment_enter_second_floor) {
|
||
m_roguelike_task_ptr->set_times_limit("StageTraderInvestCancel", INT_MAX);
|
||
m_roguelike_task_ptr->set_times_limit("StageTraderLeaveConfirm", 0, ProcessTask::TimesLimitType::Post);
|
||
}
|
||
else {
|
||
m_roguelike_task_ptr->set_times_limit("StageTraderInvestCancel", 0);
|
||
m_roguelike_task_ptr->set_times_limit("StageTraderLeaveConfirm", INT_MAX);
|
||
}
|
||
}
|
||
else {
|
||
// 重置战斗后奖励next
|
||
Task.set_task_base(theme + "@Roguelike@DropsFlag", theme + "@Roguelike@DropsFlag_default");
|
||
m_roguelike_task_ptr->set_times_limit("StageTraderInvestCancel", INT_MAX);
|
||
m_roguelike_task_ptr->set_times_limit("StageTraderLeaveConfirm", INT_MAX);
|
||
}
|
||
|
||
int number_of_starts = params.get("starts_count", INT_MAX);
|
||
m_roguelike_task_ptr->set_times_limit(theme + "@Roguelike@StartExplore", number_of_starts);
|
||
|
||
bool investment_enabled = params.get("investment_enabled", true);
|
||
if (!investment_enabled) {
|
||
// 禁用投资系统,通过 exceededNext 进入商店购买逻辑
|
||
m_roguelike_task_ptr->set_times_limit("StageTraderInvestSystem", 0);
|
||
}
|
||
bool refresh_trader_with_dice = params.get("refresh_trader_with_dice", false);
|
||
if (!refresh_trader_with_dice) {
|
||
m_roguelike_task_ptr->set_times_limit("StageTraderRefreshWithDice", 0);
|
||
}
|
||
|
||
int number_of_investments = params.get("investments_count", INT_MAX);
|
||
m_roguelike_task_ptr->set_times_limit("StageTraderInvestConfirm", number_of_investments);
|
||
|
||
bool stop_when_full = params.get("stop_when_investment_full", false);
|
||
if (stop_when_full) {
|
||
m_roguelike_task_ptr->set_times_limit("StageTraderInvestSystemFull", 0);
|
||
constexpr int InvestLimit = 999;
|
||
m_roguelike_task_ptr->set_times_limit("StageTraderInvestConfirm", InvestLimit);
|
||
}
|
||
|
||
if (auto squad_opt = params.find<std::string>("squad"); squad_opt && !squad_opt->empty()) {
|
||
m_custom_start_plugin_ptr->set_custom(RoguelikeCustomType::Squad, *squad_opt);
|
||
}
|
||
if (auto roles_opt = params.find<std::string>("roles"); roles_opt && !roles_opt->empty()) {
|
||
m_custom_start_plugin_ptr->set_custom(RoguelikeCustomType::Roles, *roles_opt);
|
||
}
|
||
if (auto core_char_opt = params.find<std::string>("core_char"); core_char_opt && !core_char_opt->empty()) {
|
||
m_custom_start_plugin_ptr->set_custom(RoguelikeCustomType::CoreChar, *core_char_opt);
|
||
}
|
||
if (auto use_support_opt = params.find<bool>("use_support"); use_support_opt) {
|
||
m_custom_start_plugin_ptr->set_custom(RoguelikeCustomType::UseSupport, *use_support_opt ? "1" : "0");
|
||
}
|
||
if (auto use_nonfriend_opt = params.find<bool>("use_nonfriend_support"); use_nonfriend_opt) {
|
||
m_custom_start_plugin_ptr->set_custom(RoguelikeCustomType::UseNonfriendSupport, *use_nonfriend_opt ? "1" : "0");
|
||
}
|
||
|
||
return true;
|
||
}
|