Files
MaaAssistantArknights/src/MaaWpfGui/ViewModels/UI/RecognizerViewModel.cs

340 lines
10 KiB
C#

// <copyright file="RecognizerViewModel.cs" company="MaaAssistantArknights">
// MaaWpfGui - A part of the MaaCoreArknights project
// Copyright (C) 2021 MistEO and Contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY
// </copyright>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
using MaaWpfGui.Constants;
using MaaWpfGui.Helper;
using MaaWpfGui.Main;
using Newtonsoft.Json.Linq;
using Stylet;
using StyletIoC;
namespace MaaWpfGui.ViewModels.UI
{
/// <summary>
/// The view model of recruit.
/// </summary>
public class RecognizerViewModel : Screen
{
private readonly IWindowManager _windowManager;
private readonly IContainer _container;
private AsstProxy _asstProxy;
/// <summary>
/// Initializes a new instance of the <see cref="RecognizerViewModel"/> class.
/// </summary>
/// <param name="container">The IoC container.</param>
/// <param name="windowManager">The window manager.</param>
public RecognizerViewModel(IContainer container, IWindowManager windowManager)
{
_container = container;
_windowManager = windowManager;
DisplayName = LocalizationHelper.GetString("IdentificationTool");
}
protected override void OnInitialActivate()
{
base.OnInitialActivate();
_asstProxy = _container.Get<AsstProxy>();
}
#region Recruit
private string _recruitInfo = LocalizationHelper.GetString("RecruitmentRecognitionTip");
/// <summary>
/// Gets or sets the recruit info.
/// </summary>
public string RecruitInfo
{
get => _recruitInfo;
set => SetAndNotify(ref _recruitInfo, value);
}
private string _recruitResult;
/// <summary>
/// Gets or sets the recruit result.
/// </summary>
public string RecruitResult
{
get => _recruitResult;
set => SetAndNotify(ref _recruitResult, value);
}
private bool _chooseLevel3 = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.ChooseLevel3, bool.FalseString));
/// <summary>
/// Gets or sets a value indicating whether to choose level 3.
/// </summary>
public bool ChooseLevel3
{
get => _chooseLevel3;
set
{
SetAndNotify(ref _chooseLevel3, value);
ConfigurationHelper.SetValue(ConfigurationKeys.ChooseLevel3, value.ToString());
}
}
private bool _chooseLevel4 = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.ChooseLevel4, bool.TrueString));
/// <summary>
/// Gets or sets a value indicating whether to choose level 4.
/// </summary>
public bool ChooseLevel4
{
get => _chooseLevel4;
set
{
SetAndNotify(ref _chooseLevel4, value);
ConfigurationHelper.SetValue(ConfigurationKeys.ChooseLevel4, value.ToString());
}
}
private bool _chooseLevel5 = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.ChooseLevel5, bool.TrueString));
/// <summary>
/// Gets or sets a value indicating whether to choose level 5.
/// </summary>
public bool ChooseLevel5
{
get => _chooseLevel5;
set
{
SetAndNotify(ref _chooseLevel5, value);
ConfigurationHelper.SetValue(ConfigurationKeys.ChooseLevel5, value.ToString());
}
}
private bool _chooseLevel6 = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.ChooseLevel6, bool.TrueString));
/// <summary>
/// Gets or sets a value indicating whether to choose level 6.
/// </summary>
public bool ChooseLevel6
{
get => _chooseLevel6;
set
{
SetAndNotify(ref _chooseLevel6, value);
ConfigurationHelper.SetValue(ConfigurationKeys.ChooseLevel6, value.ToString());
}
}
private bool _autoSetTime = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.AutoSetTime, bool.TrueString));
/// <summary>
/// Gets or sets a value indicating whether to set time automatically.
/// </summary>
public bool RecruitAutoSetTime
{
get => _autoSetTime;
set
{
SetAndNotify(ref _autoSetTime, value);
ConfigurationHelper.SetValue(ConfigurationKeys.AutoSetTime, value.ToString());
}
}
private bool _isLevel3UseShortTime = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.Level3UseShortTime, bool.FalseString));
/// <summary>
/// Gets or sets a value indicating whether to shorten the time for level 3.
/// </summary>
public bool IsLevel3UseShortTime
{
get => _isLevel3UseShortTime;
set
{
SetAndNotify(ref _isLevel3UseShortTime, value);
ConfigurationHelper.SetValue(ConfigurationKeys.Level3UseShortTime, value.ToString());
}
}
private bool _recruitCaught = false;
/// <summary>
/// Starts calculation.
/// </summary>
public async void RecruitStartCalc()
{
string errMsg = string.Empty;
RecruitInfo = LocalizationHelper.GetString("ConnectingToEmulator");
_recruitCaught = await Task.Run(() => _asstProxy.AsstConnect(ref errMsg));
if (!_recruitCaught)
{
RecruitInfo = errMsg;
return;
}
RecruitInfo = LocalizationHelper.GetString("Identifying");
RecruitResult = string.Empty;
var levelList = new List<int>();
if (ChooseLevel3)
{
levelList.Add(3);
}
if (ChooseLevel4)
{
levelList.Add(4);
}
if (ChooseLevel5)
{
levelList.Add(5);
}
if (ChooseLevel6)
{
levelList.Add(6);
}
_asstProxy.AsstStartRecruitCalc(levelList.ToArray(), RecruitAutoSetTime);
}
#endregion
#region Depot
private string _depotInfo = LocalizationHelper.GetString("DepotRecognitionTip");
/// <summary>
/// Gets or sets the depot info.
/// </summary>
public string DepotInfo
{
get => _depotInfo;
set => SetAndNotify(ref _depotInfo, value);
}
private string _depotResult;
/// <summary>
/// Gets or sets the depot result.
/// </summary>
public string DepotResult
{
get => _depotResult;
set => SetAndNotify(ref _depotResult, value);
}
/// <summary>
/// Gets or sets the ArkPlanner result.
/// </summary>
public string ArkPlannerResult { get; set; } = string.Empty;
/// <summary>
/// Gets or sets the Lolicon result.
/// </summary>
public string LoliconResult { get; set; } = string.Empty;
/// <summary>
/// parse of depot recognition result
/// </summary>
/// <param name="details">detailed json-style parameters</param>
/// <returns>Success or not</returns>
public bool DepotParse(JObject details)
{
string result = string.Empty;
int count = 0;
foreach (var item in details["arkplanner"]["object"]["items"].Cast<JObject>())
{
result += (string)item["name"] + " : " + (int)item["have"] + "\t";
if (++count == 3)
{
result += "\n";
count = 0;
}
}
DepotResult = result;
ArkPlannerResult = (string)details["arkplanner"]["data"];
LoliconResult = (string)details["lolicon"]["data"];
bool done = (bool)details["done"];
if (done)
{
DepotInfo = LocalizationHelper.GetString("IdentificationCompleted") + "\n" + LocalizationHelper.GetString("DepotRecognitionTip");
DepotDone = true;
}
return true;
}
private bool _depotDone = false;
/// <summary>
/// Gets or sets a value indicating whether depot info is parsed.
/// </summary>
public bool DepotDone
{
get => _depotDone;
set => SetAndNotify(ref _depotDone, value);
}
/// <summary>
/// Export depot info to ArkPlanner.
/// </summary>
public void ExportToArkplanner()
{
Clipboard.SetDataObject(ArkPlannerResult);
DepotInfo = LocalizationHelper.GetString("CopiedToClipboard");
}
/// <summary>
/// Export depot info to Lolicon.
/// </summary>
public void ExportToLolicon()
{
Clipboard.SetDataObject(LoliconResult);
DepotInfo = LocalizationHelper.GetString("CopiedToClipboard");
}
private void DepotClear()
{
DepotResult = string.Empty;
ArkPlannerResult = string.Empty;
LoliconResult = string.Empty;
DepotDone = false;
}
/// <summary>
/// Starts depot recognition.
/// </summary>
public async void Start()
{
string errMsg = string.Empty;
DepotInfo = LocalizationHelper.GetString("ConnectingToEmulator");
bool caught = await Task.Run(() => _asstProxy.AsstConnect(ref errMsg));
if (!caught)
{
DepotInfo = errMsg;
return;
}
DepotInfo = LocalizationHelper.GetString("Identifying");
DepotClear();
_asstProxy.AsstStartDepot();
}
#endregion
}
}