mirror of
https://github.com/MaaAssistantArknights/MaaAssistantArknights.git
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340 lines
10 KiB
C#
340 lines
10 KiB
C#
// <copyright file="RecognizerViewModel.cs" company="MaaAssistantArknights">
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// MaaWpfGui - A part of the MaaCoreArknights project
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// Copyright (C) 2021 MistEO and Contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY
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// </copyright>
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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using MaaWpfGui.Constants;
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using MaaWpfGui.Helper;
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using MaaWpfGui.Main;
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using Newtonsoft.Json.Linq;
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using Stylet;
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using StyletIoC;
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namespace MaaWpfGui.ViewModels.UI
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{
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/// <summary>
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/// The view model of recruit.
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/// </summary>
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public class RecognizerViewModel : Screen
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{
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private readonly IWindowManager _windowManager;
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private readonly IContainer _container;
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private AsstProxy _asstProxy;
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/// <summary>
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/// Initializes a new instance of the <see cref="RecognizerViewModel"/> class.
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/// </summary>
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/// <param name="container">The IoC container.</param>
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/// <param name="windowManager">The window manager.</param>
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public RecognizerViewModel(IContainer container, IWindowManager windowManager)
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{
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_container = container;
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_windowManager = windowManager;
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DisplayName = LocalizationHelper.GetString("IdentificationTool");
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}
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protected override void OnInitialActivate()
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{
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base.OnInitialActivate();
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_asstProxy = _container.Get<AsstProxy>();
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}
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#region Recruit
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private string _recruitInfo = LocalizationHelper.GetString("RecruitmentRecognitionTip");
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/// <summary>
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/// Gets or sets the recruit info.
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/// </summary>
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public string RecruitInfo
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{
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get => _recruitInfo;
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set => SetAndNotify(ref _recruitInfo, value);
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}
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private string _recruitResult;
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/// <summary>
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/// Gets or sets the recruit result.
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/// </summary>
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public string RecruitResult
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{
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get => _recruitResult;
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set => SetAndNotify(ref _recruitResult, value);
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}
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private bool _chooseLevel3 = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.ChooseLevel3, bool.FalseString));
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/// <summary>
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/// Gets or sets a value indicating whether to choose level 3.
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/// </summary>
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public bool ChooseLevel3
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{
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get => _chooseLevel3;
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set
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{
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SetAndNotify(ref _chooseLevel3, value);
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ConfigurationHelper.SetValue(ConfigurationKeys.ChooseLevel3, value.ToString());
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}
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}
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private bool _chooseLevel4 = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.ChooseLevel4, bool.TrueString));
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/// <summary>
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/// Gets or sets a value indicating whether to choose level 4.
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/// </summary>
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public bool ChooseLevel4
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{
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get => _chooseLevel4;
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set
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{
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SetAndNotify(ref _chooseLevel4, value);
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ConfigurationHelper.SetValue(ConfigurationKeys.ChooseLevel4, value.ToString());
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}
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}
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private bool _chooseLevel5 = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.ChooseLevel5, bool.TrueString));
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/// <summary>
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/// Gets or sets a value indicating whether to choose level 5.
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/// </summary>
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public bool ChooseLevel5
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{
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get => _chooseLevel5;
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set
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{
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SetAndNotify(ref _chooseLevel5, value);
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ConfigurationHelper.SetValue(ConfigurationKeys.ChooseLevel5, value.ToString());
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}
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}
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private bool _chooseLevel6 = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.ChooseLevel6, bool.TrueString));
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/// <summary>
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/// Gets or sets a value indicating whether to choose level 6.
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/// </summary>
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public bool ChooseLevel6
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{
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get => _chooseLevel6;
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set
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{
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SetAndNotify(ref _chooseLevel6, value);
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ConfigurationHelper.SetValue(ConfigurationKeys.ChooseLevel6, value.ToString());
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}
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}
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private bool _autoSetTime = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.AutoSetTime, bool.TrueString));
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/// <summary>
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/// Gets or sets a value indicating whether to set time automatically.
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/// </summary>
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public bool RecruitAutoSetTime
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{
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get => _autoSetTime;
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set
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{
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SetAndNotify(ref _autoSetTime, value);
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ConfigurationHelper.SetValue(ConfigurationKeys.AutoSetTime, value.ToString());
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}
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}
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private bool _isLevel3UseShortTime = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.Level3UseShortTime, bool.FalseString));
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/// <summary>
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/// Gets or sets a value indicating whether to shorten the time for level 3.
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/// </summary>
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public bool IsLevel3UseShortTime
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{
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get => _isLevel3UseShortTime;
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set
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{
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SetAndNotify(ref _isLevel3UseShortTime, value);
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ConfigurationHelper.SetValue(ConfigurationKeys.Level3UseShortTime, value.ToString());
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}
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}
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private bool _recruitCaught = false;
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/// <summary>
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/// Starts calculation.
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/// </summary>
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public async void RecruitStartCalc()
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{
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string errMsg = string.Empty;
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RecruitInfo = LocalizationHelper.GetString("ConnectingToEmulator");
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_recruitCaught = await Task.Run(() => _asstProxy.AsstConnect(ref errMsg));
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if (!_recruitCaught)
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{
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RecruitInfo = errMsg;
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return;
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}
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RecruitInfo = LocalizationHelper.GetString("Identifying");
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RecruitResult = string.Empty;
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var levelList = new List<int>();
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if (ChooseLevel3)
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{
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levelList.Add(3);
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}
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if (ChooseLevel4)
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{
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levelList.Add(4);
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}
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if (ChooseLevel5)
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{
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levelList.Add(5);
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}
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if (ChooseLevel6)
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{
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levelList.Add(6);
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}
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_asstProxy.AsstStartRecruitCalc(levelList.ToArray(), RecruitAutoSetTime);
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}
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#endregion
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#region Depot
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private string _depotInfo = LocalizationHelper.GetString("DepotRecognitionTip");
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/// <summary>
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/// Gets or sets the depot info.
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/// </summary>
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public string DepotInfo
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{
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get => _depotInfo;
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set => SetAndNotify(ref _depotInfo, value);
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}
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private string _depotResult;
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/// <summary>
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/// Gets or sets the depot result.
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/// </summary>
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public string DepotResult
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{
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get => _depotResult;
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set => SetAndNotify(ref _depotResult, value);
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}
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/// <summary>
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/// Gets or sets the ArkPlanner result.
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/// </summary>
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public string ArkPlannerResult { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets the Lolicon result.
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/// </summary>
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public string LoliconResult { get; set; } = string.Empty;
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/// <summary>
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/// parse of depot recognition result
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/// </summary>
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/// <param name="details">detailed json-style parameters</param>
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/// <returns>Success or not</returns>
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public bool DepotParse(JObject details)
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{
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string result = string.Empty;
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int count = 0;
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foreach (var item in details["arkplanner"]["object"]["items"].Cast<JObject>())
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{
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result += (string)item["name"] + " : " + (int)item["have"] + "\t";
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if (++count == 3)
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{
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result += "\n";
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count = 0;
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}
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}
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DepotResult = result;
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ArkPlannerResult = (string)details["arkplanner"]["data"];
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LoliconResult = (string)details["lolicon"]["data"];
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bool done = (bool)details["done"];
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if (done)
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{
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DepotInfo = LocalizationHelper.GetString("IdentificationCompleted") + "\n" + LocalizationHelper.GetString("DepotRecognitionTip");
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DepotDone = true;
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}
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return true;
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}
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private bool _depotDone = false;
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/// <summary>
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/// Gets or sets a value indicating whether depot info is parsed.
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/// </summary>
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public bool DepotDone
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{
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get => _depotDone;
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set => SetAndNotify(ref _depotDone, value);
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}
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/// <summary>
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/// Export depot info to ArkPlanner.
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/// </summary>
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public void ExportToArkplanner()
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{
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Clipboard.SetDataObject(ArkPlannerResult);
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DepotInfo = LocalizationHelper.GetString("CopiedToClipboard");
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}
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/// <summary>
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/// Export depot info to Lolicon.
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/// </summary>
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public void ExportToLolicon()
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{
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Clipboard.SetDataObject(LoliconResult);
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DepotInfo = LocalizationHelper.GetString("CopiedToClipboard");
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}
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private void DepotClear()
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{
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DepotResult = string.Empty;
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ArkPlannerResult = string.Empty;
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LoliconResult = string.Empty;
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DepotDone = false;
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}
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/// <summary>
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/// Starts depot recognition.
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/// </summary>
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public async void Start()
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{
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string errMsg = string.Empty;
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DepotInfo = LocalizationHelper.GetString("ConnectingToEmulator");
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bool caught = await Task.Run(() => _asstProxy.AsstConnect(ref errMsg));
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if (!caught)
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{
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DepotInfo = errMsg;
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return;
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}
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DepotInfo = LocalizationHelper.GetString("Identifying");
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DepotClear();
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_asstProxy.AsstStartDepot();
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}
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#endregion
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}
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}
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