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https://github.com/MaaAssistantArknights/MaaAssistantArknights.git
synced 2026-07-17 18:01:26 +08:00
192 lines
6.0 KiB
C++
192 lines
6.0 KiB
C++
#include "SSSBattleProcessTask.h"
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#include "Config/Miscellaneous/SSSCopilotConfig.h"
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#include "Config/TaskData.h"
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#include "Controller.h"
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#include "Task/ProcessTask.h"
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#include "Utils/Logger.hpp"
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using namespace asst::battle;
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using namespace asst::battle::sss;
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bool asst::SSSBattleProcessTask::set_stage_name(const std::string& stage_name)
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{
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Log.info(__FUNCTION__, stage_name);
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if (!SSSCopilot.contains(stage_name)) {
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Log.error("SSS SSSBattleProcessTask: unknown name", stage_name);
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return false;
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}
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m_sss_combat_data = SSSCopilot.get_data(stage_name);
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ranges::transform(m_sss_combat_data.strategies, std::inserter(m_all_cores, m_all_cores.begin()),
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[](const auto& strategy) { return strategy.core; });
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for (const auto& action : m_sss_combat_data.actions) {
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if (action.type == battle::copilot::ActionType::Deploy) {
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m_all_action_opers.emplace(action.name);
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}
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}
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if (!BattleHelper::set_stage_name(m_sss_combat_data.info.stage_name)) {
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json::value info = basic_info_with_what("UnsupportedLevel");
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auto& details = info["details"];
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details["level"] = m_stage_name;
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callback(AsstMsg::SubTaskExtraInfo, info);
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return false;
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}
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return true;
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}
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bool asst::SSSBattleProcessTask::do_derived_action(size_t action_index)
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{
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LogTraceFunction;
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const auto& action = get_combat_data().actions.at(action_index);
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switch (action.type) {
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case battle::copilot::ActionType::DrawCard:
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return draw_card();
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case battle::copilot::ActionType::CheckIfStartOver:
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return check_if_start_over(action);
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case battle::copilot::ActionType::GetDrops:
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return get_drops();
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default:
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Log.error("unknown action type", static_cast<int>(action.type));
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return false;
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}
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}
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bool asst::SSSBattleProcessTask::do_strategic_action(const cv::Mat& reusable)
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{
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LogTraceFunction;
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cv::Mat image = reusable.empty() ? ctrler()->get_image() : reusable;
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update_deployment(false, image);
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if (!m_in_battle) {
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return false;
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}
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std::unordered_map<std::string, DeploymentOper> exist_core;
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std::unordered_map<Role, DeploymentOper> available_tool_men;
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for (const auto& [name, oper] : m_cur_deployment_opers) {
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if (m_all_cores.contains(name)) {
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exist_core.emplace(name, oper);
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}
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else {
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if (oper.available) {
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available_tool_men.emplace(oper.role, oper);
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}
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if (m_skill_usage.find(name) == m_skill_usage.cend()) {
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// 工具人的技能一概好了就用
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m_skill_usage.emplace(name, SkillUsage::Possibly);
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}
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}
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}
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for (auto& strategy : m_sss_combat_data.strategies) {
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bool use_the_core = ranges::all_of(strategy.tool_men, [](const auto& pair) { return pair.second <= 0; }) &&
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!strategy.core.empty() && exist_core.contains(strategy.core);
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if (use_the_core) {
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const auto& core = exist_core.at(strategy.core);
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if (!core.available) {
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// 直接返回,等费用,等下次循环处理部署逻辑
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break;
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}
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// 部署完,画面会发生变化,所以直接返回,后续逻辑交给下次循环处理
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return deploy_oper(strategy.core, strategy.location, strategy.direction);
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}
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for (auto& [role, quantity] : strategy.tool_men) {
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if (quantity <= 0) {
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continue;
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}
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// for apple-clang build error
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Role role_for_lambda = role;
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auto iter = ranges::find_if(available_tool_men, [&](const auto& pair) {
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return pair.first == role_for_lambda && !m_all_action_opers.contains(pair.second.name);
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});
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if (iter == available_tool_men.end()) {
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continue;
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}
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--quantity;
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// 部署完,画面会发生变化,所以直接返回,后续逻辑交给下次循环处理
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return deploy_oper(iter->second.name, strategy.location, strategy.direction);
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}
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}
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if (m_sss_combat_data.draw_as_possible) {
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draw_card(false);
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}
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use_all_ready_skill(image);
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return true;
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}
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bool asst::SSSBattleProcessTask::wait_until_start(bool weak)
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{
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LogTraceFunction;
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return ProcessTask(*this, { "SSSFightDirectly" }).set_retry_times(300).run() &&
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BattleProcessTask::wait_until_start(weak);
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}
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bool asst::SSSBattleProcessTask::check_if_start_over(const battle::copilot::Action& action)
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{
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LogTraceFunction;
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update_deployment();
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bool to_abandon = false;
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if (!action.name.empty() && !m_cur_deployment_opers.contains(action.name) &&
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!m_battlefield_opers.contains(action.name)) {
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to_abandon = true;
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}
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else if (!action.role_counts.empty()) {
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std::unordered_map<Role, size_t> cur_counts;
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for (const auto& oper : m_cur_deployment_opers | views::values) {
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cur_counts[oper.role] += 1;
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}
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for (const auto& [role, number] : action.role_counts) {
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if (cur_counts[role] < number) {
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to_abandon = true;
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break;
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}
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}
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}
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if (to_abandon) {
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abandon();
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}
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return true;
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}
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bool asst::SSSBattleProcessTask::draw_card(bool with_retry)
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{
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LogTraceFunction;
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ProcessTask task(*this, { "SSSDrawCard" });
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if (!with_retry) {
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task.set_retry_times(0);
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}
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return task.run();
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}
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bool asst::SSSBattleProcessTask::get_drops()
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{
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LogTraceFunction;
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const auto& drops = m_sss_combat_data.order_of_drops;
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// 不一定就有掉落界面,有可能宝箱怪压根没被打掉。所以不重试
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if (drops.empty()) {
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return ProcessTask(*this, { inst_string() + "@SSSHalfTimeDropsCancel" }).set_retry_times(0).run();
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}
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else {
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Task.get<OcrTaskInfo>(inst_string() + "@SSSHalfTimeDrops")->text = { drops };
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return ProcessTask(*this, { inst_string() + "@SSSHalfTimeDropsBegin" }).set_retry_times(0).run();
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}
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}
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