mirror of
https://github.com/MaaAssistantArknights/MaaAssistantArknights.git
synced 2026-07-16 01:40:46 +08:00
1183 lines
46 KiB
C#
1183 lines
46 KiB
C#
// <copyright file="RoguelikeSettingsUserControlModel.cs" company="MaaAssistantArknights">
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// Part of the MaaWpfGui project, maintained by the MaaAssistantArknights team (Maa Team)
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// Copyright (C) 2021-2025 MaaAssistantArknights Contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License v3.0 only as published by
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// the Free Software Foundation, either version 3 of the License, or
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY
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// </copyright>
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.IO;
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using System.Linq;
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using MaaWpfGui.Constants;
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using MaaWpfGui.Helper;
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using MaaWpfGui.Main;
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using MaaWpfGui.Models.AsstTasks;
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using MaaWpfGui.Services;
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using MaaWpfGui.Utilities;
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using MaaWpfGui.Utilities.ValueType;
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using MaaWpfGui.ViewModels.UI;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Mode = MaaWpfGui.Configuration.Single.MaaTask.RoguelikeMode;
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using Theme = MaaWpfGui.Configuration.Single.MaaTask.RoguelikeTheme;
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namespace MaaWpfGui.ViewModels.UserControl.TaskQueue;
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public class RoguelikeSettingsUserControlModel : TaskViewModel
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{
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static RoguelikeSettingsUserControlModel()
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{
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Instance = new();
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}
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public static RoguelikeSettingsUserControlModel Instance { get; }
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public void InitRoguelike()
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{
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GenerateRoguelikeThemeList();
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UpdateRoguelikeDifficultyList();
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UpdateRoguelikeModeList();
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UpdateRoguelikeRolesList();
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UpdateRoguelikeSquadList();
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UpdateRoguelikeStartWithAllDict();
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UpdateRoguelikeCoreCharList();
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}
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private void GenerateRoguelikeThemeList()
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{
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RoguelikeThemeList.Add(new() { Display = LocalizationHelper.GetString("RoguelikeThemePhantom"), Value = Theme.Phantom });
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RoguelikeThemeList.Add(new() { Display = LocalizationHelper.GetString("RoguelikeThemeMizuki"), Value = Theme.Mizuki });
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RoguelikeThemeList.Add(new() { Display = LocalizationHelper.GetString("RoguelikeThemeSami"), Value = Theme.Sami });
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RoguelikeThemeList.Add(new() { Display = LocalizationHelper.GetString("RoguelikeThemeSarkaz"), Value = Theme.Sarkaz });
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if (SettingsViewModel.GameSettings.ClientType is "Official" or "Bilibili")
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{ // 外服暂未开放界园
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RoguelikeThemeList.Add(new() { Display = LocalizationHelper.GetString("RoguelikeThemeJieGarden"), Value = Theme.JieGarden });
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}
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}
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private void UpdateRoguelikeDifficultyList()
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{
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int maxThemeDifficulty = GetMaxDifficultyForTheme(RoguelikeTheme);
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var baseList = new List<GenericCombinedData<int>>
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{
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new() { Display = "MAX", Value = int.MaxValue },
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};
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for (int i = 20; i >= -1; --i)
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{
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baseList.Add(new() { Display = i.ToString(), Value = i });
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}
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// 基于当前主题的最大难度过滤并排序
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var sortedItems = baseList
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.Where(item => item.Value == -1 || item.Value == int.MaxValue || item.Value <= maxThemeDifficulty)
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.OrderBy(item => item.Value switch
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{
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-1 => 0,
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int.MaxValue => 1,
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_ => 2 + (maxThemeDifficulty - item.Value),
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})
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.ToList();
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RoguelikeDifficultyList.Clear();
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foreach (var item in sortedItems)
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{
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int value = item.Value;
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item.Display = value switch
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{
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-1 => LocalizationHelper.GetString("Current"),
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int.MaxValue => "MAX",
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0 => "MIN",
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_ => value.ToString(),
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};
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RoguelikeDifficultyList.Add(item);
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}
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// 验证当前选中的难度是否在新列表中
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bool currentDifficultyValid = RoguelikeDifficultyList.Any(item => item.Value == RoguelikeDifficulty);
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if (!currentDifficultyValid)
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{
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// 如果当前难度不在有效列表中,设置为默认值
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RoguelikeDifficulty = -1;
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}
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}
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private static int GetMaxDifficultyForTheme(Theme theme)
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{
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return theme switch
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{
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Theme.Phantom => SettingsViewModel.GameSettings.ClientType is "" or "Official" or "Bilibili" ? 15 : 0,
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Theme.Mizuki => 18,
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Theme.Sami => 15,
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Theme.Sarkaz => 18,
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Theme.JieGarden => 15,
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_ => 20,
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};
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}
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private void UpdateRoguelikeModeList()
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{
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var roguelikeMode = RoguelikeMode;
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switch (RoguelikeTheme)
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{
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case Theme.JieGarden: // 界园目前仅支持刷钱
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RoguelikeModeList = [new() { Display = LocalizationHelper.GetString("RoguelikeStrategyGold"), Value = Mode.Investment }];
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break;
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default:
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RoguelikeModeList =
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[
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new() { Display = LocalizationHelper.GetString("RoguelikeStrategyExp"), Value = Mode.Exp },
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new() { Display = LocalizationHelper.GetString("RoguelikeStrategyGold"), Value = Mode.Investment },
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new() { Display = LocalizationHelper.GetString("RoguelikeStrategyLastReward"), Value = Mode.Collectible },
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new() { Display = LocalizationHelper.GetString("RoguelikeStrategyMonthlySquad"), Value = Mode.Squad },
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new() { Display = LocalizationHelper.GetString("RoguelikeStrategyDeepExploration"), Value = Mode.Exploration },
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];
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if (RoguelikeTheme == Theme.Sami)
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{
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RoguelikeModeList.Add(new() { Display = LocalizationHelper.GetString("RoguelikeStrategyCollapse"), Value = Mode.CLP_PDS });
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}
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break;
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}
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RoguelikeMode = RoguelikeModeList.Any(x => x.Value == roguelikeMode) ? roguelikeMode : RoguelikeModeList.First().Value;
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}
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private void UpdateRoguelikeRolesList()
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{
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var roguelikeRoles = RoguelikeRoles;
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RoguelikeRolesList =
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[
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new() { Display = LocalizationHelper.GetString("FirstMoveAdvantage"), Value = "先手必胜" },
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new() { Display = LocalizationHelper.GetString("SlowAndSteadyWinsTheRace"), Value = "稳扎稳打" },
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new() { Display = LocalizationHelper.GetString("OvercomingYourWeaknesses"), Value = "取长补短" },
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];
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switch (RoguelikeTheme)
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{
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case Theme.JieGarden:
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RoguelikeRolesList.Add(new() { Display = LocalizationHelper.GetString("FlexibleDeployment"), Value = "灵活部署" });
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RoguelikeRolesList.Add(new() { Display = LocalizationHelper.GetString("Unbreakable"), Value = "坚不可摧" });
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break;
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}
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RoguelikeRolesList.Add(new() { Display = LocalizationHelper.GetString("AsYourHeartDesires"), Value = "随心所欲" });
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RoguelikeRoles = RoguelikeRolesList.Any(x => x.Value == roguelikeRoles) ? roguelikeRoles : "稳扎稳打";
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}
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private readonly Dictionary<string, List<(string Key, string Value)>> _squadDictionary = new()
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{
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["Phantom_Default"] =
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[
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("GatheringSquad", "集群分队"),
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("SpearheadSquad", "矛头分队"),
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("ResearchSquad", "研究分队"),
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],
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["Mizuki_Default"] =
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[
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("GatheringSquad", "集群分队"),
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("SpearheadSquad", "矛头分队"),
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("IS2NewSquad1", "心胜于物分队"),
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("IS2NewSquad2", "物尽其用分队"),
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("IS2NewSquad3", "以人为本分队"),
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("ResearchSquad", "研究分队"),
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],
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["Sami_Default"] =
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[
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("GatheringSquad", "集群分队"),
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("SpearheadSquad", "矛头分队"),
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("IS3NewSquad1", "永恒狩猎分队"),
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("IS3NewSquad2", "生活至上分队"),
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("IS3NewSquad3", "科学主义分队"),
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("IS3NewSquad4", "特训分队"),
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],
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["Sarkaz_1"] =
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[
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("GatheringSquad", "集群分队"),
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("SpearheadSquad", "矛头分队"),
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("IS4NewSquad2", "博闻广记分队"),
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("IS4NewSquad3", "蓝图测绘分队"),
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("IS4NewSquad6", "点刺成锭分队"),
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("IS4NewSquad7", "拟态学者分队"),
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],
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["Sarkaz_Default"] =
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[
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("GatheringSquad", "集群分队"),
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("SpearheadSquad", "矛头分队"),
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("IS4NewSquad1", "魂灵护送分队"),
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("IS4NewSquad2", "博闻广记分队"),
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("IS4NewSquad3", "蓝图测绘分队"),
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("IS4NewSquad4", "因地制宜分队"),
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("IS4NewSquad5", "异想天开分队"),
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("IS4NewSquad6", "点刺成锭分队"),
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("IS4NewSquad7", "拟态学者分队"),
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("IS4NewSquad8", "专业人士分队"),
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],
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["JieGarden_Default"] =
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[
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("SpecialForceSquad", "特勤分队"),
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("IS5NewSquad1", "高台突破分队"),
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("IS5NewSquad2", "地面突破分队"),
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("IS5NewSquad3", "游客分队"),
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("IS5NewSquad4", "司岁台分队"),
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("IS5NewSquad5", "天师府分队"),
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],
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};
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// 通用分队
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private readonly List<(string Key, string Value)> _commonSquads =
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[
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("LeaderSquad", "指挥分队"),
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("SupportSquad", "后勤分队"),
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("TacticalAssaultOperative", "突击战术分队"),
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("TacticalFortificationOperative", "堡垒战术分队"),
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("TacticalRangedOperative", "远程战术分队"),
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("TacticalDestructionOperative", "破坏战术分队"),
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("First-ClassSquad", "高规格分队"),
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];
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private void UpdateRoguelikeSquadList()
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{
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var roguelikeSquad = RoguelikeSquad;
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RoguelikeSquadList = [];
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// 优先匹配 Theme_Mode,其次匹配 Theme_Default
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string themeKey = $"{RoguelikeTheme}_{RoguelikeMode}";
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if (!_squadDictionary.ContainsKey(themeKey))
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{
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themeKey = $"{RoguelikeTheme}_Default";
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}
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// 添加主题分队
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if (_squadDictionary.TryGetValue(themeKey, out var squads))
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{
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foreach (var (key, value) in squads)
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{
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RoguelikeSquadList.Add(new() { Display = LocalizationHelper.GetString(key), Value = value });
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}
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}
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// 添加通用分队
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foreach (var (key, value) in _commonSquads)
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{
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RoguelikeSquadList.Add(new() { Display = LocalizationHelper.GetString(key), Value = value });
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}
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// 选择当前分队
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RoguelikeSquad = RoguelikeSquadList.Any(x => x.Value == roguelikeSquad) ? roguelikeSquad : "指挥分队";
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}
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private void UpdateRoguelikeCoreCharList()
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{
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var filePath = $"resource/roguelike/{RoguelikeTheme}/recruitment.json";
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if (!File.Exists(filePath))
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{
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RoguelikeCoreCharList.Clear();
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return;
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}
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var jsonStr = File.ReadAllText(filePath);
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var json = (JObject?)JsonConvert.DeserializeObject(jsonStr);
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var roguelikeCoreCharList = new ObservableCollection<string>();
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if (json?["priority"] is JArray priorityArray)
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{
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foreach (var priorityItem in priorityArray)
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{
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if (priorityItem?["opers"] is not JArray opersArray)
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{
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continue;
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}
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foreach (var operItem in opersArray)
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{
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var isStart = (bool?)operItem["is_start"] ?? false;
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if (!isStart)
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{
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continue;
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}
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var name = (string?)operItem["name"];
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if (string.IsNullOrEmpty(name))
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{
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continue;
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}
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if (!DataHelper.IsCharacterAvailableInClient(name, SettingsViewModel.GameSettings.ClientType))
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{
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continue;
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}
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var localizedName = DataHelper.GetLocalizedCharacterName(name, SettingsViewModel.GuiSettings.OperNameLocalization);
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if (!string.IsNullOrEmpty(localizedName))
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{
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roguelikeCoreCharList.Add(localizedName);
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}
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}
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}
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}
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RoguelikeCoreCharList = roguelikeCoreCharList;
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}
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private ObservableCollection<GenericCombinedData<int>> _roguelikeDifficultyList = [];
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public ObservableCollection<GenericCombinedData<int>> RoguelikeDifficultyList
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{
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get => _roguelikeDifficultyList;
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set => SetAndNotify(ref _roguelikeDifficultyList, value);
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}
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private ObservableCollection<GenericCombinedData<Mode>> _roguelikeModeList = [];
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/// <summary>
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/// Gets or sets the list of roguelike modes.
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/// </summary>
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public ObservableCollection<GenericCombinedData<Mode>> RoguelikeModeList
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{
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get => _roguelikeModeList;
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set => SetAndNotify(ref _roguelikeModeList, value);
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}
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private ObservableCollection<CombinedData> _roguelikeSquadList = [];
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/// <summary>
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/// Gets or sets the list of roguelike squad.
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/// </summary>
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public ObservableCollection<CombinedData> RoguelikeSquadList
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{
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get => _roguelikeSquadList;
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set => SetAndNotify(ref _roguelikeSquadList, value);
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}
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private ObservableCollection<CombinedData> _roguelikeRolesList = [];
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/// <summary>
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/// Gets or sets the list of roguelike roles.
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/// </summary>
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public ObservableCollection<CombinedData> RoguelikeRolesList
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{
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get => _roguelikeRolesList;
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set => SetAndNotify(ref _roguelikeRolesList, value);
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}
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/// <summary>
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/// Gets the list of roguelike lists.
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/// </summary>
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public List<GenericCombinedData<Theme>> RoguelikeThemeList { get; } = [];
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private Theme _roguelikeTheme = ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeTheme, Theme.JieGarden);
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/// <summary>
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/// Gets or sets the Roguelike theme.
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/// </summary>
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public Theme RoguelikeTheme
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{
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get => _roguelikeTheme;
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set
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{
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SetAndNotify(ref _roguelikeTheme, value);
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ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeTheme, value.ToString());
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// Check and adjust difficulty if current value is not supported by new theme
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int maxDifficulty = GetMaxDifficultyForTheme(value);
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if (RoguelikeDifficulty != -1 && RoguelikeDifficulty != int.MaxValue && RoguelikeDifficulty > maxDifficulty)
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{
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RoguelikeDifficulty = -1; // Set to "Current" if not supported
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}
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// 确保在更新列表之前先更新相关属性
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UpdateRoguelikeDifficultyList();
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UpdateRoguelikeModeList();
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UpdateRoguelikeRolesList();
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UpdateRoguelikeSquadList();
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UpdateRoguelikeStartWithAllDict();
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UpdateRoguelikeCoreCharList();
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// 强制刷新难度显示
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OnPropertyChanged(nameof(RoguelikeDifficulty));
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}
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}
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private int _roguelikeDifficulty = GetValidDifficulty();
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/// <summary>
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/// 获取有效的难度值,处理配置中的无效值
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/// </summary>
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private static int GetValidDifficulty()
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{
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string difficultyStr = ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeDifficulty, int.MaxValue.ToString());
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if (string.IsNullOrEmpty(difficultyStr) || !int.TryParse(difficultyStr, out int difficulty))
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{
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// 如果配置值无效,返回默认值并保存
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ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeDifficulty, int.MaxValue.ToString());
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return int.MaxValue;
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}
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return difficulty;
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}
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public int RoguelikeDifficulty
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{
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get => _roguelikeDifficulty;
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set
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{
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SetAndNotify(ref _roguelikeDifficulty, value);
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ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeDifficulty, value.ToString());
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}
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}
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private Mode _roguelikeMode = ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeMode, Mode.Exp);
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/// <summary>
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/// Gets or sets 策略,往后打 / 刷一层就退 / 烧热水
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/// </summary>
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public Mode RoguelikeMode
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{
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get => _roguelikeMode;
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set
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{
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if (value == Mode.Investment)
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{
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RoguelikeInvestmentEnabled = true;
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}
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SetAndNotify(ref _roguelikeMode, value);
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ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeMode, value.ToString());
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UpdateRoguelikeSquadList();
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}
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}
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private string _roguelikeCollectibleModeSquad = ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeCollectibleModeSquad, string.Empty);
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/// <summary>
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/// Gets or sets the roguelike squad using for last reward mode.
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/// </summary>
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public string RoguelikeCollectibleModeSquad
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{
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get => _roguelikeCollectibleModeSquad;
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set
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{
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SetAndNotify(ref _roguelikeCollectibleModeSquad, value);
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ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeCollectibleModeSquad, value);
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}
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}
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|
||
private string _roguelikeSquad = ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeSquad, string.Empty);
|
||
|
||
/// <summary>
|
||
/// Gets or sets the roguelike squad.
|
||
/// </summary>
|
||
public string RoguelikeSquad
|
||
{
|
||
get => _roguelikeSquad;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeSquad, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeSquad, value);
|
||
}
|
||
}
|
||
|
||
[PropertyDependsOn(nameof(RoguelikeMode), nameof(RoguelikeTheme), nameof(RoguelikeSquad))]
|
||
public bool RoguelikeSquadIsProfessional => RoguelikeMode == Mode.Collectible && RoguelikeTheme != Theme.Phantom && RoguelikeSquad is "突击战术分队" or "堡垒战术分队" or "远程战术分队" or "破坏战术分队";
|
||
|
||
[PropertyDependsOn(nameof(RoguelikeMode), nameof(RoguelikeTheme), nameof(RoguelikeSquad))]
|
||
public bool RoguelikeSquadIsFoldartal => RoguelikeMode == Mode.Collectible && RoguelikeTheme == Theme.Sami && RoguelikeSquad == "生活至上分队";
|
||
|
||
private string _roguelikeRoles = ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeRoles, string.Empty);
|
||
|
||
/// <summary>
|
||
/// Gets or sets the roguelike roles.
|
||
/// </summary>
|
||
public string RoguelikeRoles
|
||
{
|
||
get => _roguelikeRoles;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeRoles, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeRoles, value);
|
||
}
|
||
}
|
||
|
||
private string _roguelikeCoreChar = ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeCoreChar, string.Empty);
|
||
|
||
/// <summary>
|
||
/// Gets or sets the roguelike core character.
|
||
/// </summary>
|
||
public string RoguelikeCoreChar
|
||
{
|
||
get => _roguelikeCoreChar;
|
||
set
|
||
{
|
||
if (_roguelikeCoreChar == (value ??= string.Empty))
|
||
{
|
||
return;
|
||
}
|
||
|
||
SetAndNotify(ref _roguelikeCoreChar, value);
|
||
Instances.TaskQueueViewModel.AddLog(value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeCoreChar, value);
|
||
}
|
||
}
|
||
|
||
private ObservableCollection<string> _roguelikeCoreCharList = [];
|
||
|
||
/// <summary>
|
||
/// Gets the roguelike core character.
|
||
/// </summary>
|
||
public ObservableCollection<string> RoguelikeCoreCharList
|
||
{
|
||
get => _roguelikeCoreCharList;
|
||
private set
|
||
{
|
||
if (!string.IsNullOrEmpty(RoguelikeCoreChar) && !value.Contains(RoguelikeCoreChar))
|
||
{
|
||
value.Add(RoguelikeCoreChar);
|
||
}
|
||
|
||
SetAndNotify(ref _roguelikeCoreCharList, value);
|
||
}
|
||
}
|
||
|
||
private bool _roguelikeStartWithEliteTwo = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeStartWithEliteTwo, bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether core char need start with elite two.
|
||
/// </summary>
|
||
public bool RoguelikeStartWithEliteTwo
|
||
{
|
||
get => _roguelikeStartWithEliteTwo;
|
||
set
|
||
{
|
||
switch (value)
|
||
{
|
||
case true when RoguelikeUseSupportUnit:
|
||
RoguelikeUseSupportUnit = false;
|
||
break;
|
||
|
||
case false when RoguelikeOnlyStartWithEliteTwoRaw:
|
||
RoguelikeOnlyStartWithEliteTwoRaw = false;
|
||
break;
|
||
}
|
||
|
||
SetAndNotify(ref _roguelikeStartWithEliteTwo, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeStartWithEliteTwo, value.ToString());
|
||
}
|
||
}
|
||
|
||
private bool _roguelikeOnlyStartWithEliteTwo = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeOnlyStartWithEliteTwo, bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether only need with elite two's core char.
|
||
/// </summary>
|
||
public bool RoguelikeOnlyStartWithEliteTwoRaw
|
||
{
|
||
get => _roguelikeOnlyStartWithEliteTwo;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeOnlyStartWithEliteTwo, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeOnlyStartWithEliteTwo, value.ToString());
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Gets a value indicating whether only need with elite two's core char.
|
||
/// </summary>
|
||
public bool RoguelikeOnlyStartWithEliteTwo => _roguelikeOnlyStartWithEliteTwo && _roguelikeStartWithEliteTwo && RoguelikeSquadIsProfessional;
|
||
|
||
/// <summary>
|
||
/// Gets the available start with rewards dictionary based on current theme.
|
||
/// </summary>
|
||
public List<GenericCombinedData<string>> RoguelikeStartAwards { get; private set; } = [];
|
||
|
||
private void UpdateRoguelikeStartWithAllDict()
|
||
{
|
||
var config = ConfigurationHelper.GetGlobalValue(ConfigurationKeys.RoguelikeStartWithSelectList, "Roguelike@LastReward Roguelike@LastReward4").Split(' ');
|
||
var list = new List<GenericCombinedData<string>>()
|
||
{
|
||
new() { Display = LocalizationHelper.GetString("RoguelikeStartWithKettle"), Value = "Roguelike@LastReward" },
|
||
new() { Display = LocalizationHelper.GetString("RoguelikeStartWithShield"), Value = "Roguelike@LastReward2" },
|
||
new() { Display = LocalizationHelper.GetString("RoguelikeStartWithIngot"), Value = "Roguelike@LastReward3" },
|
||
new() { Display = LocalizationHelper.GetString("RoguelikeStartWithHope"), Value = "Roguelike@LastReward4" },
|
||
new() { Display = LocalizationHelper.GetString("RoguelikeStartWithRandomReward"), Value = "Roguelike@LastRewardRand" },
|
||
};
|
||
|
||
switch (RoguelikeTheme)
|
||
{
|
||
case Theme.Mizuki:
|
||
list.Add(new() { Display = LocalizationHelper.GetString("RoguelikeStartWithKey"), Value = "Mizuki@Roguelike@LastReward5" });
|
||
list.Add(new() { Display = LocalizationHelper.GetString("RoguelikeStartWithDice"), Value = "Mizuki@Roguelike@LastReward6" });
|
||
break;
|
||
|
||
case Theme.Sarkaz:
|
||
list.Add(new() { Display = LocalizationHelper.GetString("RoguelikeStartWithIdea"), Value = "Sarkaz@Roguelike@LastReward5" });
|
||
break;
|
||
|
||
case Theme.JieGarden:
|
||
list.RemoveAll(i => i.Value == "Roguelike@LastReward4");
|
||
list.Add(new() { Display = LocalizationHelper.GetString("RoguelikeStartWithTicket"), Value = "JieGarden@Roguelike@LastReward5" });
|
||
break;
|
||
}
|
||
|
||
RoguelikeStartAwards = list;
|
||
OnPropertyChanged(nameof(RoguelikeStartAwards));
|
||
RoguelikeStartWithSelectList = RoguelikeStartAwards.Where(i => config.Contains(i.Value)).ToArray();
|
||
}
|
||
|
||
private object[] _roguelikeStartWithSelectList = [];
|
||
|
||
public object[] RoguelikeStartWithSelectList
|
||
{
|
||
get => _roguelikeStartWithSelectList;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeStartWithSelectList, value);
|
||
var config = string.Join(' ', _roguelikeStartWithSelectList.Cast<GenericCombinedData<string>>().Select(i => i.Value).ToList());
|
||
ConfigurationHelper.SetGlobalValue(ConfigurationKeys.RoguelikeStartWithSelectList, config);
|
||
}
|
||
}
|
||
|
||
private bool _roguelike3FirstFloorFoldartal = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.Roguelike3FirstFloorFoldartal, bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether core char need start with elite two.
|
||
/// </summary>
|
||
public bool Roguelike3FirstFloorFoldartal
|
||
{
|
||
get => _roguelike3FirstFloorFoldartal;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelike3FirstFloorFoldartal, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.Roguelike3FirstFloorFoldartal, value.ToString());
|
||
}
|
||
}
|
||
|
||
private string _roguelike3FirstFloorFoldartals = ConfigurationHelper.GetValue(ConfigurationKeys.Roguelike3FirstFloorFoldartals, string.Empty).Trim();
|
||
|
||
public string Roguelike3FirstFloorFoldartals
|
||
{
|
||
get => _roguelike3FirstFloorFoldartals;
|
||
set
|
||
{
|
||
value = value.Trim();
|
||
SetAndNotify(ref _roguelike3FirstFloorFoldartals, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.Roguelike3FirstFloorFoldartals, value);
|
||
}
|
||
}
|
||
|
||
private bool _roguelike3NewSquad2StartingFoldartal = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.Roguelike3NewSquad2StartingFoldartal, bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether core char need start with elite two.
|
||
/// </summary>
|
||
public bool Roguelike3NewSquad2StartingFoldartal
|
||
{
|
||
get => _roguelike3NewSquad2StartingFoldartal;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelike3NewSquad2StartingFoldartal, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.Roguelike3NewSquad2StartingFoldartal, value.ToString());
|
||
}
|
||
}
|
||
|
||
private string _roguelike3NewSquad2StartingFoldartals = ConfigurationHelper.GetValue(ConfigurationKeys.Roguelike3NewSquad2StartingFoldartals, string.Empty).Replace(';', ';').Trim();
|
||
|
||
public string Roguelike3NewSquad2StartingFoldartals
|
||
{
|
||
get => _roguelike3NewSquad2StartingFoldartals;
|
||
set
|
||
{
|
||
value = value.Replace(';', ';').Trim();
|
||
SetAndNotify(ref _roguelike3NewSquad2StartingFoldartals, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.Roguelike3NewSquad2StartingFoldartals, value);
|
||
}
|
||
}
|
||
|
||
private string _roguelikeExpectedCollapsalParadigms = ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeExpectedCollapsalParadigms, string.Empty).Replace(";", ";").Trim();
|
||
|
||
/// <summary>
|
||
/// Gets or sets the expected collapsal paradigms.
|
||
/// 需要刷的坍缩列表,分号分隔
|
||
/// </summary>
|
||
public string RoguelikeExpectedCollapsalParadigms
|
||
{
|
||
get => _roguelikeExpectedCollapsalParadigms;
|
||
set
|
||
{
|
||
value = value.Replace(';', ';').Trim();
|
||
SetAndNotify(ref _roguelikeExpectedCollapsalParadigms, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeExpectedCollapsalParadigms, value);
|
||
}
|
||
}
|
||
|
||
private bool _roguelikeUseSupportUnit = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeUseSupportUnit, bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether to use support unit.
|
||
/// </summary>
|
||
public bool RoguelikeUseSupportUnit
|
||
{
|
||
get => _roguelikeUseSupportUnit;
|
||
set
|
||
{
|
||
if (value && _roguelikeStartWithEliteTwo && RoguelikeSquadIsProfessional)
|
||
{
|
||
RoguelikeStartWithEliteTwo = false;
|
||
}
|
||
|
||
SetAndNotify(ref _roguelikeUseSupportUnit, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeUseSupportUnit, value.ToString());
|
||
}
|
||
}
|
||
|
||
private bool _roguelikeEnableNonfriendSupport = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeEnableNonfriendSupport, bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether can roguelike support unit belong to nonfriend.
|
||
/// </summary>
|
||
public bool RoguelikeEnableNonfriendSupport
|
||
{
|
||
get => _roguelikeEnableNonfriendSupport;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeEnableNonfriendSupport, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeEnableNonfriendSupport, value.ToString());
|
||
}
|
||
}
|
||
|
||
private int _roguelikeStartsCount = ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeStartsCount, 99999);
|
||
|
||
/// <summary>
|
||
/// Gets or sets the start count of roguelike.
|
||
/// </summary>
|
||
public int RoguelikeStartsCount
|
||
{
|
||
get => _roguelikeStartsCount;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeStartsCount, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeStartsCount, value.ToString());
|
||
}
|
||
}
|
||
|
||
private bool _roguelikeInvestmentEnabled = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeInvestmentEnabled, bool.TrueString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether investment is enabled.
|
||
/// </summary>
|
||
public bool RoguelikeInvestmentEnabled
|
||
{
|
||
get => _roguelikeInvestmentEnabled;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeInvestmentEnabled, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeInvestmentEnabled, value.ToString());
|
||
}
|
||
}
|
||
|
||
private bool _roguelikeInvestmentWithMoreScore = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeInvestmentEnterSecondFloor, bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether investment is enabled.
|
||
/// </summary>
|
||
public bool RoguelikeInvestmentWithMoreScoreRaw
|
||
{
|
||
get => _roguelikeInvestmentWithMoreScore;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeInvestmentWithMoreScore, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeInvestmentEnterSecondFloor, value.ToString());
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Gets a value indicating whether investment is enabled.
|
||
/// </summary>
|
||
public bool RoguelikeInvestmentWithMoreScore => _roguelikeInvestmentWithMoreScore && RoguelikeMode == Mode.Investment;
|
||
|
||
private bool _roguelikeCollectibleModeShopping = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeCollectibleModeShopping, bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether shopping is enabled in LastReward Mode.
|
||
/// </summary>
|
||
public bool RoguelikeCollectibleModeShopping
|
||
{
|
||
get => _roguelikeCollectibleModeShopping;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeCollectibleModeShopping, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeCollectibleModeShopping, value.ToString());
|
||
}
|
||
}
|
||
|
||
private bool _roguelikeRefreshTraderWithDice = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeRefreshTraderWithDice, bool.FalseString));
|
||
|
||
public bool RoguelikeRefreshTraderWithDiceRaw
|
||
{
|
||
get => _roguelikeRefreshTraderWithDice;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeRefreshTraderWithDice, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeRefreshTraderWithDice, value.ToString());
|
||
}
|
||
}
|
||
|
||
public bool RoguelikeRefreshTraderWithDice
|
||
{
|
||
get => _roguelikeRefreshTraderWithDice && RoguelikeTheme == Theme.Mizuki;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeRefreshTraderWithDice, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeRefreshTraderWithDice, value.ToString());
|
||
}
|
||
}
|
||
|
||
private int _roguelikeInvestsCount = ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeInvestsCount, 999);
|
||
|
||
/// <summary>
|
||
/// Gets or sets the invests count of roguelike.
|
||
/// </summary>
|
||
public int RoguelikeInvestsCount
|
||
{
|
||
get => _roguelikeInvestsCount;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeInvestsCount, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeInvestsCount, value.ToString());
|
||
}
|
||
}
|
||
|
||
private bool _roguelikeStopWhenInvestmentFull = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeStopWhenInvestmentFull, bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether to stop when investment is full.
|
||
/// </summary>
|
||
public bool RoguelikeStopWhenInvestmentFull
|
||
{
|
||
get => _roguelikeStopWhenInvestmentFull;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeStopWhenInvestmentFull, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeStopWhenInvestmentFull, value.ToString());
|
||
}
|
||
}
|
||
|
||
private bool _roguelikeStopAtFinalBoss = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeStopAtFinalBoss, bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether to stop when arriving at final boss.
|
||
/// </summary>
|
||
public bool RoguelikeStopAtFinalBoss
|
||
{
|
||
get => _roguelikeStopAtFinalBoss;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeStopAtFinalBoss, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeStopAtFinalBoss, value.ToString());
|
||
}
|
||
}
|
||
|
||
private bool _roguelikeMonthlySquadAutoIterate = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeMonthlySquadAutoIterate, bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether to automatically iterate the monthly squad.
|
||
/// </summary>
|
||
public bool RoguelikeMonthlySquadAutoIterate
|
||
{
|
||
get => _roguelikeMonthlySquadAutoIterate;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeMonthlySquadAutoIterate, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeMonthlySquadAutoIterate, value.ToString());
|
||
}
|
||
}
|
||
|
||
private bool _roguelikeMonthlySquadCheckComms = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeMonthlySquadCheckComms, bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether to automatically iterate the deep exploration mode.
|
||
/// </summary>
|
||
public bool RoguelikeMonthlySquadCheckComms
|
||
{
|
||
get => _roguelikeMonthlySquadCheckComms;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeMonthlySquadCheckComms, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeMonthlySquadCheckComms, value.ToString());
|
||
}
|
||
}
|
||
|
||
private bool _roguelikeDeepExplorationAutoIterate = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeDeepExplorationAutoIterate, bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether to automatically iterate the deep exploration mode.
|
||
/// </summary>
|
||
public bool RoguelikeDeepExplorationAutoIterate
|
||
{
|
||
get => _roguelikeDeepExplorationAutoIterate;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeDeepExplorationAutoIterate, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeDeepExplorationAutoIterate, value.ToString());
|
||
}
|
||
}
|
||
|
||
private bool _roguelikeStopAtMaxLevel = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeStopAtMaxLevel, bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether to stop when max level has been achieved.
|
||
/// </summary>
|
||
public bool RoguelikeStopAtMaxLevel
|
||
{
|
||
get => _roguelikeStopAtMaxLevel;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeStopAtMaxLevel, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeStopAtMaxLevel, value.ToString());
|
||
}
|
||
}
|
||
|
||
private bool _roguelikeStartWithSeed = Convert.ToBoolean(ConfigurationHelper.GetValue(ConfigurationKeys.RoguelikeStartWithSeed, bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether start with seed when investing in Sarkaz.
|
||
/// </summary>
|
||
public bool RoguelikeStartWithSeed
|
||
{
|
||
get => _roguelikeStartWithSeed;
|
||
set
|
||
{
|
||
SetAndNotify(ref _roguelikeStartWithSeed, value);
|
||
ConfigurationHelper.SetValue(ConfigurationKeys.RoguelikeStartWithSeed, value.ToString());
|
||
}
|
||
}
|
||
|
||
public override void ProcSubTaskMsg(AsstMsg msg, JObject details)
|
||
{
|
||
if (msg != AsstMsg.SubTaskExtraInfo)
|
||
{
|
||
return;
|
||
}
|
||
|
||
var subTaskDetails = details["details"];
|
||
switch (details["what"]?.ToString() ?? string.Empty)
|
||
{
|
||
case "RoguelikeInvestmentReachFull":
|
||
Instances.TaskQueueViewModel.AddLog(LocalizationHelper.GetString("RoguelikeInvestmentReachFull"), UiLogColor.Info);
|
||
AchievementTrackerHelper.Instance.SetProgress(AchievementIds.RoguelikeGoldMax, 999);
|
||
break;
|
||
|
||
case "RoguelikeInvestmentReachLimit":
|
||
Instances.TaskQueueViewModel.AddLog(string.Format(LocalizationHelper.GetString("RoguelikeInvestmentReachLimit"), subTaskDetails!["limit"]), UiLogColor.Info);
|
||
break;
|
||
|
||
case "RoguelikeInvestment":
|
||
Instances.TaskQueueViewModel.AddLog(string.Format(LocalizationHelper.GetString("RoguelikeInvestment"), subTaskDetails!["count"], subTaskDetails["total"], subTaskDetails["deposit"]), UiLogColor.Info);
|
||
AchievementTrackerHelper.Instance.SetProgress(AchievementIds.RoguelikeGoldMax, (int)subTaskDetails["deposit"]!);
|
||
break;
|
||
|
||
// 肉鸽结算
|
||
case "RoguelikeSettlement":
|
||
{
|
||
var report = subTaskDetails;
|
||
var pass = (bool)report!["game_pass"]!;
|
||
var difficulty = report["difficulty"]?.ToObject<int>() ?? -1;
|
||
if (difficulty < 0 || difficulty > GetMaxDifficultyForTheme(RoguelikeTheme))
|
||
{
|
||
// 最后一位是 0 可能是识别错了,打个补丁
|
||
if (difficulty % 10 == 0)
|
||
{
|
||
difficulty /= 10;
|
||
}
|
||
else
|
||
{
|
||
difficulty = -1;
|
||
}
|
||
}
|
||
|
||
var roguelikeInfo = string.Format(
|
||
LocalizationHelper.GetString("RoguelikeSettlement"),
|
||
pass ? "✓" : "✗",
|
||
report["floor"],
|
||
report["step"],
|
||
report["combat"],
|
||
report["emergency"],
|
||
report["boss"],
|
||
report["recruit"],
|
||
report["collection"],
|
||
difficulty,
|
||
report["score"],
|
||
report["exp"],
|
||
report["skill"]);
|
||
|
||
if (pass)
|
||
{
|
||
if (difficulty > 4)
|
||
{
|
||
AchievementTrackerHelper.Instance.Unlock(AchievementIds.RoguelikeN04);
|
||
}
|
||
|
||
if (difficulty > 8)
|
||
{
|
||
AchievementTrackerHelper.Instance.Unlock(AchievementIds.RoguelikeN08);
|
||
}
|
||
|
||
if (difficulty > 12)
|
||
{
|
||
AchievementTrackerHelper.Instance.Unlock(AchievementIds.RoguelikeN12);
|
||
}
|
||
|
||
if (difficulty > 15)
|
||
{
|
||
AchievementTrackerHelper.Instance.Unlock(AchievementIds.RoguelikeN15);
|
||
}
|
||
}
|
||
|
||
Instances.TaskQueueViewModel.AddLog(roguelikeInfo, UiLogColor.Message);
|
||
break;
|
||
}
|
||
|
||
case "RoguelikeCombatEnd":
|
||
// 肉鸽战斗结束,无论成功与否
|
||
Instances.TaskQueueViewModel.RoguelikeInCombatAndShowWait = false;
|
||
break;
|
||
|
||
case "RoguelikeEvent":
|
||
Instances.TaskQueueViewModel.AddLog(LocalizationHelper.GetString("RoguelikeEvent") + $" {subTaskDetails!["name"]}", UiLogColor.EventIS);
|
||
break;
|
||
|
||
case "EncounterOcrError":
|
||
Instances.TaskQueueViewModel.AddLog(LocalizationHelper.GetString("EncounterOcrError"), UiLogColor.Error);
|
||
break;
|
||
|
||
case "FoldartalGainOcrNextLevel":
|
||
Instances.TaskQueueViewModel.AddLog(LocalizationHelper.GetString("FoldartalGainOcrNextLevel") + $" {subTaskDetails!["foldartal"]}");
|
||
break;
|
||
|
||
case "MonthlySquadCompleted":
|
||
Instances.TaskQueueViewModel.AddLog(LocalizationHelper.GetString("MonthlySquadCompleted"), UiLogColor.RareOperator);
|
||
break;
|
||
|
||
case "DeepExplorationCompleted":
|
||
Instances.TaskQueueViewModel.AddLog(LocalizationHelper.GetString("DeepExplorationCompleted"), UiLogColor.RareOperator);
|
||
break;
|
||
|
||
case "RoguelikeCollapsalParadigms":
|
||
string deepen_or_weaken_str = subTaskDetails!["deepen_or_weaken"]?.ToString() ?? "Unknown";
|
||
if (!int.TryParse(deepen_or_weaken_str, out int deepen_or_weaken))
|
||
{
|
||
break;
|
||
}
|
||
|
||
string cur = subTaskDetails["cur"]?.ToString() ?? "UnKnown";
|
||
string prev = subTaskDetails["prev"]?.ToString() ?? "UnKnown";
|
||
if (deepen_or_weaken == 1 && prev == string.Empty)
|
||
{
|
||
Instances.TaskQueueViewModel.AddLog(string.Format(LocalizationHelper.GetString("RoguelikeGainParadigm"), cur), UiLogColor.Info);
|
||
}
|
||
else if (deepen_or_weaken == 1 && prev != string.Empty)
|
||
{
|
||
Instances.TaskQueueViewModel.AddLog(string.Format(LocalizationHelper.GetString("RoguelikeDeepenParadigm"), cur, prev), UiLogColor.Info);
|
||
}
|
||
else if (deepen_or_weaken == -1 && cur == string.Empty)
|
||
{
|
||
Instances.TaskQueueViewModel.AddLog(string.Format(LocalizationHelper.GetString("RoguelikeLoseParadigm"), string.Empty, prev), UiLogColor.Info);
|
||
}
|
||
else if (deepen_or_weaken == -1 && cur != string.Empty)
|
||
{
|
||
Instances.TaskQueueViewModel.AddLog(string.Format(LocalizationHelper.GetString("RoguelikeWeakenParadigm"), cur, prev), UiLogColor.Info);
|
||
}
|
||
|
||
break;
|
||
}
|
||
}
|
||
|
||
public override (AsstTaskType Type, JObject Params) Serialize()
|
||
{
|
||
var task = new AsstRoguelikeTask()
|
||
{
|
||
Theme = RoguelikeTheme,
|
||
Mode = RoguelikeMode,
|
||
Starts = RoguelikeStartsCount,
|
||
Difficulty = RoguelikeDifficulty,
|
||
Squad = RoguelikeSquad,
|
||
Roles = RoguelikeRoles,
|
||
CoreChar = DataHelper.GetCharacterByNameOrAlias(RoguelikeCoreChar)?.Name ?? RoguelikeCoreChar,
|
||
UseSupport = RoguelikeUseSupportUnit,
|
||
UseSupportNonFriend = RoguelikeEnableNonfriendSupport,
|
||
|
||
InvestmentEnabled = RoguelikeInvestmentEnabled,
|
||
InvestmentCount = RoguelikeInvestsCount,
|
||
InvestmentStopWhenFull = RoguelikeStopWhenInvestmentFull,
|
||
InvestmentWithMoreScore = RoguelikeInvestmentWithMoreScore,
|
||
RefreshTraderWithDice = RoguelikeTheme == Theme.Mizuki && RoguelikeRefreshTraderWithDice,
|
||
|
||
StopAtFinalBoss = RoguelikeStopAtFinalBoss,
|
||
StopAtMaxLevel = RoguelikeStopAtMaxLevel,
|
||
|
||
// 刷开局
|
||
CollectibleModeSquad = RoguelikeCollectibleModeSquad,
|
||
CollectibleModeShopping = RoguelikeCollectibleModeShopping,
|
||
StartWithEliteTwo = RoguelikeStartWithEliteTwo && RoguelikeSquadIsProfessional && (RoguelikeTheme == Theme.Mizuki || RoguelikeTheme == Theme.Sami),
|
||
StartWithEliteTwoNonBattle = RoguelikeOnlyStartWithEliteTwo && (RoguelikeTheme == Theme.Mizuki || RoguelikeTheme == Theme.Sami),
|
||
|
||
// 月度小队
|
||
MonthlySquadAutoIterate = RoguelikeMonthlySquadAutoIterate,
|
||
MonthlySquadCheckComms = RoguelikeMonthlySquadCheckComms,
|
||
|
||
// 深入探索
|
||
DeepExplorationAutoIterate = RoguelikeDeepExplorationAutoIterate,
|
||
|
||
SamiFirstFloorFoldartal = RoguelikeTheme == Theme.Sami && RoguelikeMode == Mode.Collectible && Roguelike3FirstFloorFoldartal,
|
||
SamiStartFloorFoldartal = Roguelike3FirstFloorFoldartals,
|
||
SamiNewSquad2StartingFoldartal = Roguelike3NewSquad2StartingFoldartal && RoguelikeSquadIsFoldartal,
|
||
SamiNewSquad2StartingFoldartals = Roguelike3NewSquad2StartingFoldartals.Split(';').Where(i => !string.IsNullOrEmpty(i)).Take(3).ToList(),
|
||
|
||
ExpectedCollapsalParadigms = RoguelikeExpectedCollapsalParadigms.Split(';').Where(i => !string.IsNullOrEmpty(i)).ToList(),
|
||
StartWithSeed = RoguelikeStartWithSeed && RoguelikeTheme == Theme.Sarkaz && RoguelikeMode == Mode.Investment && RoguelikeSquad is "点刺成锭分队" or "后勤分队",
|
||
};
|
||
|
||
if (RoguelikeMode == Mode.Collectible && !RoguelikeOnlyStartWithEliteTwo)
|
||
{
|
||
var rewardKeys = new Dictionary<string, string>
|
||
{
|
||
{ "Roguelike@LastReward", "hot_water" },
|
||
{ "Roguelike@LastReward2", "shield" },
|
||
{ "Roguelike@LastReward3", "ingot" },
|
||
{ "Roguelike@LastReward4", "hope" },
|
||
{ "Roguelike@LastRewardRand", "random" },
|
||
{ "Mizuki@Roguelike@LastReward5", "key" },
|
||
{ "Mizuki@Roguelike@LastReward6", "dice" },
|
||
{ "Sarkaz@Roguelike@LastReward5", "ideas" },
|
||
{ "JieGarden@Roguelike@LastReward5", "ticket" },
|
||
};
|
||
|
||
var startWithSelect = new JObject();
|
||
foreach (var select in _roguelikeStartWithSelectList.Cast<GenericCombinedData<string>>().Select(i => i.Value).ToList())
|
||
{
|
||
if (rewardKeys.TryGetValue(select, out var paramKey))
|
||
{
|
||
task.CollectibleModeStartRewards[paramKey] = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
return task.Serialize();
|
||
}
|
||
}
|