Files
MaaAssistantArknights/src/MaaCore/Status.h

69 lines
3.2 KiB
C++

#pragma once
// #include <any>
#include <optional>
#include <string>
#include <unordered_map>
#include "Common/AsstTypes.h"
namespace asst
{
class Status
{
public:
Status() = default;
Status(const Status& rhs) = delete;
Status(Status&& rhs) noexcept = delete;
~Status() = default;
std::optional<int64_t> get_number(const std::string& key) const noexcept;
void set_number(std::string key, int64_t value);
void clear_number() noexcept;
std::optional<Rect> get_rect(const std::string& key) const noexcept;
void set_rect(std::string key, Rect rect);
void clear_rect() noexcept;
std::optional<std::string> get_str(const std::string& key) const noexcept;
void set_str(std::string key, std::string value);
void clear_str() noexcept;
std::optional<std::string> get_properties(const std::string& key) const noexcept;
void set_properties(std::string key, std::string value);
void clear_properties() noexcept;
Status& operator=(const Status& rhs) = delete;
Status& operator=(Status&& rhs) noexcept = delete;
public:
static inline const std::string InfrastAvailableOpersForGroup = "InfrastAvailableOpersForGroup";
static inline const std::string FightSanityReport = "FightSanityReport";
static inline const std::string RoguelikeCharElitePrefix = "RoguelikeElite-";
static inline const std::string RoguelikeCharLevelPrefix = "RoguelikeLevel-";
static inline const std::string RoguelikeCharRarityPrefix = "RoguelikeRarity-";
static inline const std::string RoguelikeCharOverview = "RoguelikeOverview";
static inline const std::string RoguelikeCoreChar = "RoguelikeCoreChar";
static inline const std::string RoguelikeStartWithEliteTwo = "RoguelikeStartWithEliteTwo";
static inline const std::string RoguelikeUseSupport = "RoguelikeUseSupport";
static inline const std::string RoguelikeUseNonfriendSupport = "RoguelikeUseNonfriendSupport";
static inline const std::string RoguelikeTraderNoLongerBuy = "RoguelikeNoLongerBuy";
static inline const std::string RoguelikeTeamFullWithoutRookie = "RoguelikeTeamFullWithoutRookie";
static inline const std::string RoguelikeTheme = "RoguelikeTheme";
static inline const std::string RoguelikeRecruitmentStartsComplete = "RoguelikeRecruitmentStartsComplete";
static inline const std::string RoguelikeRecruitmentTeamComplete = "RoguelikeRecruitmentTeamComplete";
static inline const std::string RoguelikeRecruitmentCount = "RoguelikeRecruitmentCount";
static inline const std::string RoguelikeMode = "RoguelikeMode";
static inline const std::string RoguelikeNeedChangeDifficulty = "RoguelikeNeedChangeDifficulty";
static inline const std::string ProcessTaskLastTimePrefix = "#LastTime#";
private:
std::unordered_map<std::string, int64_t> m_number;
std::unordered_map<std::string, Rect> m_rect;
std::unordered_map<std::string, std::string> m_string; // 跨任务时会被清理的量
std::unordered_map<std::string, std::string> m_properties; // 跨任务时不会清理的量
};
}