Files
MaaAssistantArknights/src/MeoAssistant/RoguelikeBattleTaskPlugin.h

68 lines
1.9 KiB
C++

#pragma once
#include <queue>
#include "AbstractTaskPlugin.h"
#include "AsstTypes.h"
#include "TilePack.h"
#include "BattleImageAnalyzer.h"
#include "AsstBattleDef.h"
namespace asst
{
class RoguelikeBattleTaskPlugin : public AbstractTaskPlugin
{
using Loc = asst::TilePack::BuildableType;
public:
using AbstractTaskPlugin::AbstractTaskPlugin;
virtual ~RoguelikeBattleTaskPlugin() override = default;
virtual bool verify(AsstMsg msg, const json::value& details) const override;
void set_stage_name(std::string stage);
protected:
virtual bool _run() override;
void wait_for_start();
bool get_stage_info();
bool auto_battle();
void all_melee_retreat();
bool speed_up();
bool use_skill(const Rect& rect);
bool retreat(const Point& point);
bool abandon();
void clear();
bool try_possible_skill(const cv::Mat& image);
bool check_key_kills(const cv::Mat& image);
bool wait_start();
struct DeployInfo
{
Point placed;
Point direction;
};
DeployInfo calc_best_plan(const BattleRealTimeOper& oper);
// 计算摆放干员的朝向
// 返回滑动的方向、得分
std::pair<Point, int> calc_best_direction_and_score(Point loc, const BattleRealTimeOper& oper);
bool m_opers_used = false;
int m_pre_hp = 0;
int m_kills = 0;
int m_total_kills = 0;
std::unordered_map<Point, TilePack::TileInfo> m_side_tile_info;
std::unordered_map<Point, TilePack::TileInfo> m_normal_tile_info;
std::vector<Point> m_homes;
std::queue<int> m_key_kills;
size_t m_cur_home_index = 0;
std::unordered_map<Point, std::string> m_used_tiles;
std::unordered_map<std::string, int64_t> m_restore_status;
std::string m_stage_name;
};
}