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https://github.com/MaaAssistantArknights/MaaAssistantArknights.git
synced 2026-07-17 18:01:26 +08:00
152 lines
6.8 KiB
C++
152 lines
6.8 KiB
C++
#include "CopilotConfiger.h"
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#include <meojson/json.hpp>
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#include "Logger.hpp"
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bool asst::CopilotConfiger::parse(const json::value& json)
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{
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std::string stage_name = json.at("stage_name").as_string();
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BattleCopilotData battle_actions;
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battle_actions.title = json.get("doc", "title", std::string());
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battle_actions.title_color = json.get("doc", "title_color", std::string());
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battle_actions.details = json.get("doc", "details", std::string());
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battle_actions.details_color = json.get("doc", "details_color", std::string());
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if (auto opt = json.find<json::array>("groups")) {
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for (const auto& group_info : opt.value()) {
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std::string group_name = group_info.at("name").as_string();
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std::vector<BattleDeployOper> oper_vec;
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for (const auto& oper_info : group_info.at("opers").as_array()) {
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BattleDeployOper oper;
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oper.name = oper_info.at("name").as_string();
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oper.skill = oper_info.get("skill", 1);
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oper.skill_usage = static_cast<BattleSkillUsage>(oper_info.get("skill_usage", 0));
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oper_vec.emplace_back(std::move(oper));
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}
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battle_actions.groups.emplace(std::move(group_name), std::move(oper_vec));
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}
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}
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if (auto opt = json.find<json::array>("opers")) {
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for (const auto& oper_info : opt.value()) {
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BattleDeployOper oper;
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oper.name = oper_info.at("name").as_string();
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oper.skill = oper_info.get("skill", 1);
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oper.skill_usage = static_cast<BattleSkillUsage>(oper_info.get("skill_usage", 0));
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// 单个干员的,干员名直接作为组名
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std::string group_name = oper.name;
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battle_actions.groups.emplace(std::move(group_name), std::vector { std::move(oper) });
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}
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}
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for (const auto& action_info : json.at("actions").as_array()) {
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BattleAction action;
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static const std::unordered_map<std::string, BattleActionType> ActionTypeMapping = {
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{ "Deploy", BattleActionType::Deploy },
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{ "DEPLOY", BattleActionType::Deploy },
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{ "deploy", BattleActionType::Deploy },
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{ "部署", BattleActionType::Deploy },
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{ "Skill", BattleActionType::UseSkill },
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{ "SKILL", BattleActionType::UseSkill },
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{ "skill", BattleActionType::UseSkill },
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{ "技能", BattleActionType::UseSkill },
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{ "Retreat", BattleActionType::Retreat },
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{ "RETREAT", BattleActionType::Retreat },
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{ "retreat", BattleActionType::Retreat },
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{ "撤退", BattleActionType::Retreat },
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{ "SpeedUp", BattleActionType::SwitchSpeed },
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{ "SPEEDUP", BattleActionType::SwitchSpeed },
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{ "Speedup", BattleActionType::SwitchSpeed },
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{ "speedup", BattleActionType::SwitchSpeed },
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{ "二倍速", BattleActionType::SwitchSpeed },
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{ "BulletTime", BattleActionType::BulletTime },
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{ "BULLETTIME", BattleActionType::BulletTime },
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{ "Bullettime", BattleActionType::BulletTime },
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{ "bullettime", BattleActionType::BulletTime },
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{ "子弹时间", BattleActionType::BulletTime },
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{ "SkillUsage", BattleActionType::SkillUsage },
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{ "SKILLUSAGE", BattleActionType::SkillUsage },
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{ "Skillusage", BattleActionType::SkillUsage },
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{ "skillusage", BattleActionType::SkillUsage },
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{ "技能用法", BattleActionType::SkillUsage },
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{ "Output", BattleActionType::Output },
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{ "OUTPUT", BattleActionType::Output },
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{ "output", BattleActionType::Output },
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{ "输出", BattleActionType::Output },
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{ "打印", BattleActionType::Output },
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{ "SkillDaemon", BattleActionType::SkillDaemon },
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{ "skilldaemon", BattleActionType::SkillDaemon },
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{ "SKILLDAEMON", BattleActionType::SkillDaemon },
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{ "Skilldaemon", BattleActionType::SkillDaemon },
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{ "DoNothing", BattleActionType::SkillDaemon },
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{ "摆完挂机", BattleActionType::SkillDaemon },
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{ "开摆", BattleActionType::SkillDaemon },
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};
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std::string type_str = action_info.get("type", "Deploy");
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if (auto iter = ActionTypeMapping.find(type_str); iter != ActionTypeMapping.end()) {
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action.type = iter->second;
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}
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else {
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action.type = BattleActionType::Deploy;
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}
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action.kills = action_info.get("kills", 0);
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action.cost_changes = action_info.get("cost_changes", 0);
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action.cooling = action_info.get("cooling", -1);
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action.group_name = action_info.get("name", std::string());
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action.location.x = action_info.get("location", 0, 0);
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action.location.y = action_info.get("location", 1, 0);
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static const std::unordered_map<std::string, BattleDeployDirection> DeployDirectionMapping = {
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{ "Right", BattleDeployDirection::Right }, { "RIGHT", BattleDeployDirection::Right },
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{ "right", BattleDeployDirection::Right }, { "右", BattleDeployDirection::Right },
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{ "Left", BattleDeployDirection::Left }, { "LEFT", BattleDeployDirection::Left },
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{ "left", BattleDeployDirection::Left }, { "左", BattleDeployDirection::Left },
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{ "Up", BattleDeployDirection::Up }, { "UP", BattleDeployDirection::Up },
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{ "up", BattleDeployDirection::Up }, { "上", BattleDeployDirection::Up },
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{ "Down", BattleDeployDirection::Down }, { "DOWN", BattleDeployDirection::Down },
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{ "down", BattleDeployDirection::Down }, { "下", BattleDeployDirection::Down },
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{ "None", BattleDeployDirection::None }, { "NONE", BattleDeployDirection::None },
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{ "none", BattleDeployDirection::None }, { "无", BattleDeployDirection::None },
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};
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std::string direction_str = action_info.get("direction", "Right");
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if (auto iter = DeployDirectionMapping.find(direction_str); iter != DeployDirectionMapping.end()) {
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action.direction = iter->second;
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}
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else {
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action.direction = BattleDeployDirection::Right;
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}
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action.modify_usage = static_cast<BattleSkillUsage>(action_info.get("skill_usage", 0));
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action.pre_delay = action_info.get("pre_delay", 0);
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action.rear_delay = action_info.get("rear_delay", 0);
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action.time_out = action_info.get("timeout", INT_MAX);
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action.doc = action_info.get("doc", std::string());
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action.doc_color = action_info.get("doc_color", std::string());
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battle_actions.actions.emplace_back(std::move(action));
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}
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m_battle_actions[std::move(stage_name)] = std::move(battle_actions);
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return true;
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}
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