Files
MaaAssistantArknights/src/MeoAssistant/RoguelikeShoppingConfiger.cpp
2022-08-26 19:11:34 +08:00

41 lines
1.6 KiB
C++

#include "RoguelikeShoppingConfiger.h"
#include <meojson/json.hpp>
bool asst::RoguelikeShoppingConfiger::parse(const json::value& json)
{
for (const auto& goods_json : json.as_array()) {
std::string name = goods_json.at("name").as_string();
std::vector<BattleRole> roles;
if (auto roles_opt = goods_json.find<json::array>("roles")) {
for (const auto& role_json : roles_opt.value()) {
static const std::unordered_map<std::string, BattleRole> RoleMap = {
{ "CASTER", BattleRole::Caster }, { "MEDIC", BattleRole::Medic },
{ "PIONEER", BattleRole::Pioneer }, { "SNIPER", BattleRole::Sniper },
{ "SPECIAL", BattleRole::Special }, { "SUPPORT", BattleRole::Support },
{ "TANK", BattleRole::Tank }, { "WARRIOR", BattleRole::Warrior },
};
roles.emplace_back(RoleMap.at(role_json.as_string()));
}
}
std::vector<std::string> chars;
if (auto chars_opt = goods_json.find<json::array>("chars")) {
for (const auto& char_json : chars_opt.value()) {
chars.emplace_back(char_json.as_string());
}
}
RoguelikeGoods goods;
goods.name = std::move(name);
goods.roles = std::move(roles);
goods.chars = std::move(chars);
goods.promotion = goods_json.get("promotion", 0);
goods.no_longer_buy = goods_json.get("no_longer_buy", false);
goods.ignore_no_longer_buy = goods_json.get("ignore_no_longer_buy", false);
m_goods.emplace_back(std::move(goods));
}
return true;
}