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MaaAssistantArknights/src/MaaCore/Task/Interface/RoguelikeTask.cpp
2024-03-09 12:17:13 +08:00

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#include "RoguelikeTask.h"
#include "Common/AsstBattleDef.h"
#include "Config/TaskData.h"
#include "Status.h"
#include "Task/Miscellaneous/ScreenshotTaskPlugin.h"
#include "Task/ProcessTask.h"
#include "Task/Roguelike/RoguelikeBattleTaskPlugin.h"
#include "Task/Roguelike/RoguelikeConfig.h"
#include "Task/Roguelike/RoguelikeControlTaskPlugin.h"
#include "Task/Roguelike/RoguelikeCustomStartTaskPlugin.h"
#include "Task/Roguelike/RoguelikeDebugTaskPlugin.h"
#include "Task/Roguelike/RoguelikeDifficultySelectionTaskPlugin.h"
#include "Task/Roguelike/RoguelikeFoldartalGainTaskPlugin.h"
#include "Task/Roguelike/RoguelikeFoldartalStartTaskPlugin.h"
#include "Task/Roguelike/RoguelikeFoldartalUseTaskPlugin.h"
#include "Task/Roguelike/RoguelikeFormationTaskPlugin.h"
#include "Task/Roguelike/RoguelikeInvestTaskPlugin.h"
#include "Task/Roguelike/RoguelikeLastRewardTaskPlugin.h"
#include "Task/Roguelike/RoguelikeRecruitTaskPlugin.h"
#include "Task/Roguelike/RoguelikeResetTaskPlugin.h"
#include "Task/Roguelike/RoguelikeSettlementTaskPlugin.h"
#include "Task/Roguelike/RoguelikeShoppingTaskPlugin.h"
#include "Task/Roguelike/RoguelikeSkillSelectionTaskPlugin.h"
#include "Task/Roguelike/RoguelikeStageEncounterTaskPlugin.h"
#include "Task/Roguelike/RoguelikeStrategyChangeTaskPlugin.h"
#include "Utils/Logger.hpp"
asst::RoguelikeTask::RoguelikeTask(const AsstCallback& callback, Assistant* inst)
: InterfaceTask(callback, inst, TaskType),
m_roguelike_task_ptr(std::make_shared<ProcessTask>(callback, inst, TaskType)),
m_roguelike_config_ptr(std::make_shared<RoguelikeConfig>())
{
LogTraceFunction;
m_roguelike_task_ptr->set_ignore_error(true);
m_roguelike_task_ptr->register_plugin<ScreenshotTaskPlugin>();
m_roguelike_task_ptr->register_plugin<RoguelikeFormationTaskPlugin>(m_roguelike_config_ptr);
m_roguelike_task_ptr->register_plugin<RoguelikeControlTaskPlugin>(m_roguelike_config_ptr);
m_roguelike_task_ptr->register_plugin<RoguelikeResetTaskPlugin>(m_roguelike_config_ptr);
m_roguelike_task_ptr->register_plugin<RoguelikeSettlementTaskPlugin>(m_roguelike_config_ptr);
m_debug_plugin_ptr = m_roguelike_task_ptr->register_plugin<RoguelikeDebugTaskPlugin>(m_roguelike_config_ptr);
m_roguelike_task_ptr->register_plugin<RoguelikeShoppingTaskPlugin>(m_roguelike_config_ptr)->set_retry_times(0);
m_roguelike_task_ptr->register_plugin<RoguelikeInvestTaskPlugin>(m_roguelike_config_ptr);
m_custom_start_plugin_ptr =
m_roguelike_task_ptr->register_plugin<RoguelikeCustomStartTaskPlugin>(m_roguelike_config_ptr);
m_roguelike_task_ptr->register_plugin<RoguelikeBattleTaskPlugin>(m_roguelike_config_ptr)
->set_retry_times(0)
.set_ignore_error(true);
m_roguelike_task_ptr->register_plugin<RoguelikeRecruitTaskPlugin>(m_roguelike_config_ptr)
->set_retry_times(2)
.set_ignore_error(true);
m_roguelike_task_ptr->register_plugin<RoguelikeSkillSelectionTaskPlugin>(m_roguelike_config_ptr)
->set_retry_times(2)
.set_ignore_error(true);
m_roguelike_task_ptr->register_plugin<RoguelikeStageEncounterTaskPlugin>(m_roguelike_config_ptr)
->set_retry_times(0);
m_roguelike_task_ptr->register_plugin<RoguelikeLastRewardTaskPlugin>(m_roguelike_config_ptr);
m_roguelike_task_ptr->register_plugin<RoguelikeDifficultySelectionTaskPlugin>(m_roguelike_config_ptr);
m_roguelike_task_ptr->register_plugin<RoguelikeStrategyChangeTaskPlugin>(m_roguelike_config_ptr);
m_roguelike_task_ptr->register_plugin<RoguelikeFoldartalGainTaskPlugin>(m_roguelike_config_ptr);
m_roguelike_task_ptr->register_plugin<RoguelikeFoldartalUseTaskPlugin>(m_roguelike_config_ptr);
m_roguelike_task_ptr->register_plugin<RoguelikeFoldartalStartTaskPlugin>(m_roguelike_config_ptr);
// 这个任务如果卡住会放弃当前的肉鸽并重新开始,所以多添加一点。先这样凑合用
for (int i = 0; i != 100; ++i) {
m_subtasks.emplace_back(m_roguelike_task_ptr);
}
}
bool asst::RoguelikeTask::set_params(const json::value& params)
{
LogTraceFunction;
std::string theme = params.get("theme", std::string(RoguelikeTheme::Phantom));
if (!RoguelikeConfig::is_valid_theme(theme)) {
m_roguelike_task_ptr->set_tasks({ "Stop" });
Log.error("Unknown roguelike theme", theme);
return false;
}
auto mode = static_cast<RoguelikeMode>(params.get("mode", 0));
if (!RoguelikeConfig::is_valid_mode(mode)) {
m_roguelike_task_ptr->set_tasks({ "Stop" });
Log.error(__FUNCTION__, "| Unknown mode", static_cast<int>(mode));
return false;
}
m_roguelike_task_ptr->set_tasks({ theme + "@Roguelike@Begin" });
m_roguelike_config_ptr->set_theme(theme);
m_roguelike_config_ptr->set_mode(mode);
m_roguelike_config_ptr->set_difficulty(0);
// 是否凹指定干员开局直升
m_roguelike_config_ptr->set_start_with_elite_two(params.get("start_with_elite_two", false));
m_roguelike_config_ptr->set_only_start_with_elite_two(params.get("only_start_with_elite_two", false));
// 是否凹开局远见密文板
m_roguelike_config_ptr->set_first_floor_foldartal(params.contains("first_floor_foldartal"));
m_roguelike_config_ptr->set_start_floor_foldartal(params.get("first_floor_foldartal", ""));
// 是否生活队凹开局板子
m_roguelike_config_ptr->set_start_foldartal(params.contains("start_foldartal_list"));
if (auto opt = params.find<json::array>("start_foldartal_list"); opt) {
std::vector<std::string> list;
for (const auto& name : *opt) {
if (std::string name_str = name.as_string(); !name_str.empty()) {
list.emplace_back(name_str);
}
}
if (list.empty()) {
Log.error(__FUNCTION__, "| Empty start_foldartal_list");
return false;
}
m_roguelike_config_ptr->set_start_foldartal_list(std::move(list));
}
m_roguelike_config_ptr->set_invest_maximum(params.get("investments_count", INT_MAX));
m_roguelike_config_ptr->set_invest_stop_when_full(params.get("stop_when_investment_full", false));
// 设置层数选点策略,相关逻辑在 RoguelikeStrategyChangeTaskPlugin
{
Task.set_task_base(theme + "@Roguelike@Stages", theme + "@Roguelike@Stages_default");
std::string strategy_task = theme + "@Roguelike@StrategyChange";
std::string strategy_task_with_mode = strategy_task + "_mode" + std::to_string(static_cast<int>(mode));
if (Task.get(strategy_task_with_mode) == nullptr) {
strategy_task_with_mode = "#none"; // 没有对应的层数选点策略,使用默认策略(避战)
Log.warn(__FUNCTION__, "No strategy for mode", static_cast<int>(mode));
}
Task.set_task_base(strategy_task, strategy_task_with_mode);
}
// 重置开局奖励 next获得任意奖励均继续烧水相关逻辑在 RoguelikeLastRewardTaskPlugin
Task.set_task_base("Roguelike@LastReward", "Roguelike@LastReward_default");
Task.set_task_base("Roguelike@LastReward2", "Roguelike@LastReward_default");
Task.set_task_base("Roguelike@LastReward3", "Roguelike@LastReward_default");
Task.set_task_base("Roguelike@LastReward4", "Roguelike@LastReward_default");
Task.set_task_base("Roguelike@LastRewardRand", "Roguelike@LastReward_default");
if (mode == RoguelikeMode::Investment) {
m_debug_plugin_ptr->set_enable(false);
// 战斗后奖励只拿钱
Task.set_task_base(theme + "@Roguelike@DropsFlag", theme + "@Roguelike@DropsFlag_mode1");
// 刷源石锭模式是否进入第二层
if (params.get("investment_enter_second_floor", true)) {
m_roguelike_task_ptr->set_times_limit("StageTraderInvestCancel", INT_MAX);
m_roguelike_task_ptr->set_times_limit("StageTraderLeaveConfirm", 0, ProcessTask::TimesLimitType::Post);
}
else {
m_roguelike_task_ptr->set_times_limit("StageTraderInvestCancel", 0);
m_roguelike_task_ptr->set_times_limit("StageTraderLeaveConfirm", INT_MAX);
}
}
else {
m_debug_plugin_ptr->set_enable(true);
// 重置战斗后奖励next
Task.set_task_base(theme + "@Roguelike@DropsFlag", theme + "@Roguelike@DropsFlag_default");
m_roguelike_task_ptr->set_times_limit("StageTraderInvestCancel", INT_MAX);
m_roguelike_task_ptr->set_times_limit("StageTraderLeaveConfirm", INT_MAX);
}
m_roguelike_task_ptr->set_times_limit(theme + "@Roguelike@StartExplore", params.get("starts_count", INT_MAX));
// 通过 exceededNext 禁用投资系统,进入商店购买逻辑
m_roguelike_task_ptr->set_times_limit("StageTraderInvestSystem",
params.get("investment_enabled", true) ? INT_MAX : 0);
m_roguelike_task_ptr->set_times_limit("StageTraderRefreshWithDice",
params.get("refresh_trader_with_dice", false) ? INT_MAX : 0);
m_custom_start_plugin_ptr->set_custom(RoguelikeCustomType::Squad, params.get("squad", "")); // 开局分队
m_custom_start_plugin_ptr->set_custom(RoguelikeCustomType::Roles, params.get("roles", "")); // 开局职业组
m_custom_start_plugin_ptr->set_custom(RoguelikeCustomType::CoreChar, params.get("core_char", "")); // 开局干员名
m_custom_start_plugin_ptr->set_custom(RoguelikeCustomType::UseSupport,
params.get("use_support", false) ? "1" : "0"); // 开局干员是否为助战干员
m_custom_start_plugin_ptr->set_custom(RoguelikeCustomType::UseNonfriendSupport,
params.get("use_nonfriend_support", false) ? "1"
: "0"); // 是否可以是非好友助战干员
return true;
}