Files
MaaAssistantArknights/src/MeoAssistant/RoguelikeTask.cpp

88 lines
3.5 KiB
C++

#include "RoguelikeTask.h"
#include "ProcessTask.h"
#include "RoguelikeFormationTaskPlugin.h"
#include "RoguelikeBattleTaskPlugin.h"
#include "RoguelikeRecruitTaskPlugin.h"
#include "RoguelikeSkillSelectionTaskPlugin.h"
#include "RoguelikeBattleTaskPlugin.h"
#include "RoguelikeControlTaskPlugin.h"
#include "RoguelikeCustomStartTaskPlugin.h"
#include "RoguelikeShoppingTaskPlugin.h"
#include "Logger.hpp"
asst::RoguelikeTask::RoguelikeTask(const AsstCallback& callback, void* callback_arg)
: PackageTask(callback, callback_arg, TaskType),
m_roguelike_task_ptr(std::make_shared<ProcessTask>(callback, callback_arg, TaskType))
{
m_roguelike_task_ptr->set_tasks({ "Roguelike1Begin" })
.set_retry_times(50);
m_roguelike_task_ptr->regiseter_plugin<RoguelikeFormationTaskPlugin>();
m_roguelike_task_ptr->regiseter_plugin<RoguelikeControlTaskPlugin>();
m_roguelike_task_ptr->regiseter_plugin<RoguelikeShoppingTaskPlugin>()->set_retry_times(0);
m_custom_start_task_ptr = m_roguelike_task_ptr->regiseter_plugin<RoguelikeCustomStartTaskPlugin>();
m_battle_task_ptr = m_roguelike_task_ptr->regiseter_plugin<RoguelikeBattleTaskPlugin>();
m_recruit_task_ptr = m_roguelike_task_ptr->regiseter_plugin<RoguelikeRecruitTaskPlugin>();
m_recruit_task_ptr->set_retry_times(2);
m_skill_task_ptr = m_roguelike_task_ptr->regiseter_plugin<RoguelikeSkillSelectionTaskPlugin>();
m_skill_task_ptr->set_retry_times(3);
// 这个任务如果卡住会放弃当前的肉鸽并重新开始,所以多添加一点。先这样凑合用
for (int i = 0; i != 100; ++i) {
m_subtasks.emplace_back(m_roguelike_task_ptr);
}
}
bool asst::RoguelikeTask::set_params(const json::value& params)
{
// 0 - 刷蜡烛,尽可能稳定的打更多层数
// 1 - 刷源石锭,第一层投资完就退出
// 2 - 【弃用】两者兼顾,投资过后再退出,没有投资就继续往后打
// 3 - 尝试通关,激进策略
int mode = params.get("mode", 0);
switch (mode) {
case 0:
break;
case 1:
m_roguelike_task_ptr->set_times_limit("Roguelike1StageTraderLeave", 0);
break;
case 2:
m_roguelike_task_ptr->set_times_limit("Roguelike1StageTraderInvestCancel", 0);
break;
default:
Log.error(__FUNCTION__, "| Unknown mode", mode);
return false;
}
int number_of_starts = params.get("starts_count", INT_MAX);
m_roguelike_task_ptr->set_times_limit("Roguelike1Start", number_of_starts);
int number_of_investments = params.get("investments_count", INT_MAX);
m_roguelike_task_ptr->set_times_limit("Roguelike1StageTraderInvestConfirm", number_of_investments);
bool stop_when_full = params.get("stop_when_investment_full", false);
if (stop_when_full) {
m_roguelike_task_ptr->set_times_limit("Roguelike1StageTraderInvestSystemFull", 0);
constexpr int InvestLimit = 999;
m_roguelike_task_ptr->set_times_limit("Roguelike1StageTraderInvestConfirm", InvestLimit);
}
if (auto squad_opt = params.find<std::string>("squad")) {
m_custom_start_task_ptr->set_custom(RoguelikeCustomType::Squad, *squad_opt);
}
if (auto roles_opt = params.find<std::string>("roles")) {
m_custom_start_task_ptr->set_custom(RoguelikeCustomType::Roles, *roles_opt);
}
if (auto core_char_opt = params.find<std::string>("core_char")) {
m_custom_start_task_ptr->set_custom(RoguelikeCustomType::CoreChar, *core_char_opt);
}
return true;
}