mirror of
https://github.com/MaaAssistantArknights/MaaAssistantArknights.git
synced 2026-07-16 17:57:01 +08:00
1824 lines
59 KiB
C#
1824 lines
59 KiB
C#
// <copyright file="TaskQueueViewModel.cs" company="MaaAssistantArknights">
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// MeoAsstGui - A part of the MeoAssistantArknights project
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// Copyright (C) 2021 MistEO and Contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY
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// </copyright>
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using System.Windows;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Stylet;
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using StyletIoC;
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namespace MeoAsstGui
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{
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/// <summary>
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/// The view model of task queue.
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/// </summary>
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public class TaskQueueViewModel : Screen
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{
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private readonly IWindowManager _windowManager;
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private readonly IContainer _container;
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/// <summary>
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/// Gets or sets the view models of task items.
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/// </summary>
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public ObservableCollection<DragItemViewModel> TaskItemViewModels { get; set; }
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/// <summary>
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/// Gets or sets the view models of log items.
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/// </summary>
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public ObservableCollection<LogItemViewModel> LogItemViewModels { get; set; }
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private string _actionAfterCompleted = ViewStatusStorage.Get("MainFunction.ActionAfterCompleted", ActionType.DoNothing.ToString());
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/// <summary>
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/// Gets or sets the list of the actions after completion.
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/// </summary>
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public List<GenericCombData<ActionType>> ActionAfterCompletedList { get; set; }
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/// <summary>
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/// Gets or sets the action after completion.
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/// </summary>
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public ActionType ActionAfterCompleted
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{
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get
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{
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if (Enum.TryParse(_actionAfterCompleted, out ActionType action))
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{
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return action;
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}
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return ActionType.DoNothing;
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}
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set
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{
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SetAndNotify(ref _actionAfterCompleted, value.ToString());
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string storeValue = ActionType.DoNothing.ToString();
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if (value != ActionType.Shutdown && value != ActionType.Hibernate)
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{
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storeValue = value.ToString();
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}
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ViewStatusStorage.Set("MainFunction.ActionAfterCompleted", storeValue);
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}
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="TaskQueueViewModel"/> class.
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/// </summary>
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/// <param name="container">The IoC container.</param>
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/// <param name="windowManager">The window manager.</param>
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public TaskQueueViewModel(IContainer container, IWindowManager windowManager)
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{
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_container = container;
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_windowManager = windowManager;
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DisplayName = Localization.GetString("Farming");
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LogItemViewModels = new ObservableCollection<LogItemViewModel>();
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InitializeItems();
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InitTimer();
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var trayIcon = _container.Get<TrayIcon>();
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trayIcon.SetTaskQueueViewModel(this);
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}
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// public void ShowButton()
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// {
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// Visible = Visibility.Visible;
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// Hibernate = true;
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// }
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// private Visibility _visible = Visibility.Collapsed;
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// public Visibility Visible
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// {
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// get { return _visible; }
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// set
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// {
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// SetAndNotify(ref _visible, value);
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// }
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// }
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private readonly System.Windows.Forms.Timer _timer = new System.Windows.Forms.Timer();
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private void InitTimer()
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{
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_timer.Enabled = true;
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_timer.Interval = 1000 * 50;
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_timer.Tick += Timer1_Elapsed;
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_timer.Start();
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}
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private void Timer1_Elapsed(object sender, EventArgs e)
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{
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if (CheckAndUpdateDayOfWeek())
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{
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UpdateDatePrompt();
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UpdateStageList();
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}
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int intMinute = DateTime.Now.Minute;
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if (intMinute != 0 || Idle == false)
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{
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return;
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}
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int intHour = DateTime.Now.Hour;
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var settings = _container.Get<SettingsViewModel>();
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if ((settings.Timer1 && settings.Timer1Hour == intHour) ||
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(settings.Timer2 && settings.Timer2Hour == intHour) ||
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(settings.Timer3 && settings.Timer3Hour == intHour) ||
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(settings.Timer4 && settings.Timer4Hour == intHour) ||
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(settings.Timer5 && settings.Timer5Hour == intHour) ||
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(settings.Timer6 && settings.Timer6Hour == intHour) ||
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(settings.Timer7 && settings.Timer7Hour == intHour) ||
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(settings.Timer8 && settings.Timer8Hour == intHour))
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{
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LinkStart();
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}
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}
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// TODO: Delete this.
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/// <summary>
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/// Delete old configurations.
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/// Note that this feature ought to be removed in later versions.
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/// </summary>
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public void DeleteOldConfig()
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{
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string[] saved_list_name_1 = new string[]
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{
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"WakeUp", "Recruiting", "Base", "Combat", "Visiting", "Mall", "Mission", "AutoRoguelike",
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};
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foreach (var name in saved_list_name_1)
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{
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string local_name = Localization.GetString(name);
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string check = ViewStatusStorage.Get("TaskQueue." + local_name + ".IsChecked", string.Empty);
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string order = ViewStatusStorage.Get("TaskQueue.Order." + local_name, string.Empty);
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if (check != string.Empty)
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{
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ViewStatusStorage.Set("TaskQueue." + name + ".IsChecked", check);
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}
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if (order != string.Empty)
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{
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ViewStatusStorage.Set("TaskQueue.Order." + name, order);
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}
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}
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string[] saved_list_name_2 = new string[]
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{
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"Mfg", "Trade", "Control", "Power", "Reception", "Office", "Dorm",
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};
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foreach (var name in saved_list_name_2)
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{
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string local_name = Localization.GetString(name);
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string check = ViewStatusStorage.Get("Infrast." + local_name + ".IsChecked", string.Empty);
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string order = ViewStatusStorage.Get("Infrast.Order." + local_name, string.Empty);
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if (check != string.Empty)
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{
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ViewStatusStorage.Set("Infrast." + name + ".IsChecked", check);
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}
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if (order != string.Empty)
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{
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ViewStatusStorage.Set("Infrast.Order." + name, order);
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}
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}
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string[] old_list_name = new string[]
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{
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"开始唤醒", "自动公招", "基建换班", "刷理智", "访问好友", "收取信用及购物", "领取日常奖励", "自动肉鸽",
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"宿舍", "制造站", "贸易站", "发电站", "会客室", "办公室", "控制中枢",
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"ウェイクアップ", "公開求人", "基地仕事", "作戦", "戦友訪問", "FP交換", "報酬受取", "自動ローグ",
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"宿舎", "製造所", "貿易所", "発電所", "応接室", "事務所", "制御中枢",
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"웨이크업", "공개모집", "기반시설 교대", "작전", "친구 방문", "상점", "일일 퀘스트 보상을 수집", "통합전략",
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"숙소", "제조소", "무역소", "발전소", "응접실", "사무실", "제어 센터",
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};
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foreach (var name in old_list_name)
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{
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ViewStatusStorage.Delete("TaskQueue." + name + ".IsChecked");
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ViewStatusStorage.Delete("TaskQueue.Order." + name);
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ViewStatusStorage.Delete("Infrast." + name + ".IsChecked");
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ViewStatusStorage.Delete("Infrast.Order." + name);
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}
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}
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/// <summary>
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/// Initializes items.
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/// </summary>
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public void InitializeItems()
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{
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DeleteOldConfig();
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string[] task_list = new string[]
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{
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"WakeUp",
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"Recruiting",
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"Base",
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"Combat",
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"Visiting",
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"Mall",
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"Mission",
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"AutoRoguelike",
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};
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ActionAfterCompletedList = new List<GenericCombData<ActionType>>
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{
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new GenericCombData<ActionType> { Display = Localization.GetString("DoNothing"), Value = ActionType.DoNothing },
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new GenericCombData<ActionType> { Display = Localization.GetString("ExitArknights"), Value = ActionType.StopGame },
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new GenericCombData<ActionType> { Display = Localization.GetString("ExitMAA"), Value = ActionType.ExitSelf },
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new GenericCombData<ActionType> { Display = Localization.GetString("CloseEmulator"), Value = ActionType.ExitEmulator },
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new GenericCombData<ActionType> { Display = Localization.GetString("ExitMAAAndCloseEmulator"), Value = ActionType.ExitEmulatorAndSelf },
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// new GenericCombData<ActionTypeAfterCompleted>{ Display="待机",Value=ActionTypeAfterCompleted.Suspend },
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new GenericCombData<ActionType> { Display = Localization.GetString("Hibernate"), Value = ActionType.Hibernate },
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new GenericCombData<ActionType> { Display = Localization.GetString("Shutdown"), Value = ActionType.Shutdown },
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};
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var temp_order_list = new List<DragItemViewModel>(new DragItemViewModel[task_list.Length]);
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var non_order_list = new List<DragItemViewModel>();
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for (int i = 0; i != task_list.Length; ++i)
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{
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var task = task_list[i];
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int order;
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bool parsed = int.TryParse(ViewStatusStorage.Get("TaskQueue.Order." + task, "-1"), out order);
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var vm = new DragItemViewModel(Localization.GetString(task), task, "TaskQueue.");
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if (task == "AutoRoguelike")
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{
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vm.IsChecked = false;
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}
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if (!parsed || order < 0)
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{
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non_order_list.Add(vm);
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}
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else
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{
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temp_order_list[order] = vm;
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}
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}
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foreach (var new_vm in non_order_list)
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{
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int i = 0;
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while (temp_order_list[i] != null)
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{
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++i;
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}
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temp_order_list[i] = new_vm;
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}
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TaskItemViewModels = new ObservableCollection<DragItemViewModel>(temp_order_list);
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AllStageList = new List<CombData>
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{
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// 「当前/上次」关卡导航
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new CombData { Display = Localization.GetString("DefaultStage"), Value = string.Empty },
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// SideStory「理想城:长夏狂欢季」活动
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new CombData { Display = "IC-9", Value = "IC-9" },
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new CombData { Display = "IC-8", Value = "IC-8" },
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new CombData { Display = "IC-7", Value = "IC-7" },
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// 主线关卡
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new CombData { Display = "1-7", Value = "1-7" },
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// 资源本
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new CombData { Display = Localization.GetString("CE-6"), Value = "CE-6" },
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new CombData { Display = Localization.GetString("AP-5"), Value = "AP-5" },
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new CombData { Display = Localization.GetString("CA-5"), Value = "CA-5" },
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new CombData { Display = Localization.GetString("LS-6"), Value = "LS-6" },
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// 剿灭模式
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new CombData { Display = Localization.GetString("Annihilation"), Value = "Annihilation" },
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// 芯片本
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new CombData { Display = Localization.GetString("PR-A-1"), Value = "PR-A-1" },
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new CombData { Display = Localization.GetString("PR-A-2"), Value = "PR-A-2" },
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new CombData { Display = Localization.GetString("PR-B-1"), Value = "PR-B-1" },
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new CombData { Display = Localization.GetString("PR-B-2"), Value = "PR-B-2" },
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new CombData { Display = Localization.GetString("PR-C-1"), Value = "PR-C-1" },
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new CombData { Display = Localization.GetString("PR-C-2"), Value = "PR-C-2" },
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new CombData { Display = Localization.GetString("PR-D-1"), Value = "PR-D-1" },
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new CombData { Display = Localization.GetString("PR-D-2"), Value = "PR-D-2" },
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// 老版本「当前/上次」关卡导航
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// new CombData { Display = Localization.GetString("CurrentStage"), Value = string.Empty },
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// new CombData { Display = Localization.GetString("LastBattle"), Value = "LastBattle" },
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// SideStory「绿野幻梦」活动
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// new CombData { Display = "DV-6", Value = "DV-6" },
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// new CombData { Display = "DV-7", Value = "DV-7" },
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// new CombData { Display = "DV-8", Value = "DV-8" },
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// SideStory「尘影余音」活动
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// new CombData { Display = "LE-7", Value = "LE-7" },
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// new CombData { Display = "LE-6", Value = "LE-6" },
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// new CombData { Display = "LE-5", Value = "LE-5" },
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// SideStory「愚人号」活动关卡
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// new CombData { Display = "SN-8", Value = "SN-8" },
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// new CombData { Display = "SN-9", Value = "SN-9" },
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// new CombData { Display = "SN-10", Value = "SN-10" },
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// SideStory「风雪过境」活动关卡
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// new CombData { Display = "BI-7", Value = "BI-7" },
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// new CombData { Display = "BI-8", Value = "BI-8" }
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};
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_stageAvailableInfo = new Dictionary<string, Tuple<List<DayOfWeek>, string>>
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{
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{ "CE-6", new Tuple<List<DayOfWeek>, string>(new List<DayOfWeek> { DayOfWeek.Tuesday, DayOfWeek.Thursday, DayOfWeek.Saturday, DayOfWeek.Sunday }, Localization.GetString("CETip")) },
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{ "AP-5", new Tuple<List<DayOfWeek>, string>(new List<DayOfWeek> { DayOfWeek.Monday, DayOfWeek.Thursday, DayOfWeek.Saturday, DayOfWeek.Sunday }, Localization.GetString("APTip")) },
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{ "CA-5", new Tuple<List<DayOfWeek>, string>(new List<DayOfWeek> { DayOfWeek.Tuesday, DayOfWeek.Wednesday, DayOfWeek.Friday, DayOfWeek.Sunday }, Localization.GetString("CATip")) },
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{ "LS-6", new Tuple<List<DayOfWeek>, string>(new List<DayOfWeek> { DayOfWeek.Monday, DayOfWeek.Tuesday, DayOfWeek.Wednesday, DayOfWeek.Thursday, DayOfWeek.Friday, DayOfWeek.Saturday, DayOfWeek.Sunday }, Localization.GetString("LSTip")) },
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// 碳本没做导航
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{ "SK-5", new Tuple<List<DayOfWeek>, string>(new List<DayOfWeek> { DayOfWeek.Monday, DayOfWeek.Wednesday, DayOfWeek.Friday, DayOfWeek.Saturday }, Localization.GetString("SKTip")) },
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{ "PR-A-1", new Tuple<List<DayOfWeek>, string>(new List<DayOfWeek> { DayOfWeek.Monday, DayOfWeek.Thursday, DayOfWeek.Friday, DayOfWeek.Sunday }, Localization.GetString("PR-ATip")) },
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{ "PR-A-2", new Tuple<List<DayOfWeek>, string>(new List<DayOfWeek> { DayOfWeek.Monday, DayOfWeek.Thursday, DayOfWeek.Friday, DayOfWeek.Sunday }, string.Empty) },
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{ "PR-B-1", new Tuple<List<DayOfWeek>, string>(new List<DayOfWeek> { DayOfWeek.Monday, DayOfWeek.Tuesday, DayOfWeek.Friday, DayOfWeek.Saturday }, Localization.GetString("PR-BTip")) },
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{ "PR-B-2", new Tuple<List<DayOfWeek>, string>(new List<DayOfWeek> { DayOfWeek.Monday, DayOfWeek.Tuesday, DayOfWeek.Friday, DayOfWeek.Saturday }, string.Empty) },
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{ "PR-C-1", new Tuple<List<DayOfWeek>, string>(new List<DayOfWeek> { DayOfWeek.Wednesday, DayOfWeek.Thursday, DayOfWeek.Saturday, DayOfWeek.Sunday }, Localization.GetString("PR-CTip")) },
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{ "PR-C-2", new Tuple<List<DayOfWeek>, string>(new List<DayOfWeek> { DayOfWeek.Wednesday, DayOfWeek.Thursday, DayOfWeek.Saturday, DayOfWeek.Sunday }, string.Empty) },
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{ "PR-D-1", new Tuple<List<DayOfWeek>, string>(new List<DayOfWeek> { DayOfWeek.Tuesday, DayOfWeek.Wednesday, DayOfWeek.Saturday, DayOfWeek.Sunday }, Localization.GetString("PR-DTip")) },
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{ "PR-D-2", new Tuple<List<DayOfWeek>, string>(new List<DayOfWeek> { DayOfWeek.Tuesday, DayOfWeek.Wednesday, DayOfWeek.Saturday, DayOfWeek.Sunday }, string.Empty) },
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// 下面的不支持导航
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{ "Pormpt1", new Tuple<List<DayOfWeek>, string>(new List<DayOfWeek> { DayOfWeek.Monday }, Localization.GetString("Pormpt1")) },
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{ "Pormpt2", new Tuple<List<DayOfWeek>, string>(new List<DayOfWeek> { DayOfWeek.Sunday }, Localization.GetString("Pormpt2")) },
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};
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InitDrops();
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CheckAndUpdateDayOfWeek();
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UpdateDatePrompt();
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UpdateStageList();
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}
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private Dictionary<string, Tuple<List<DayOfWeek>, string>> _stageAvailableInfo;
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private DayOfWeek _curDayOfWeek;
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/// <summary>
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/// Updates stage list.
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/// </summary>
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public void UpdateStageList()
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{
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ObservableCollection<CombData> newList;
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var settingsModel = _container.Get<SettingsViewModel>();
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if (settingsModel.HideUnavailableStage)
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{
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newList = new ObservableCollection<CombData>();
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foreach (var item in AllStageList)
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{
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if (_stageAvailableInfo.ContainsKey(item.Value))
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{
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var info = _stageAvailableInfo[item.Value];
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if (info.Item1.Contains(_curDayOfWeek))
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{
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newList.Add(item);
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}
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}
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else
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{
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newList.Add(item);
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}
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}
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}
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else
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{
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newList = new ObservableCollection<CombData>(AllStageList);
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}
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if (StageList == newList)
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{
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return;
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}
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StageList = newList;
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StageList2 = newList;
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bool hasSavedValue = false;
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foreach (var item in StageList)
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{
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if (item.Value == Stage)
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||
{
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hasSavedValue = true;
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break;
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}
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||
}
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||
|
||
if (!hasSavedValue)
|
||
{
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Stage1 = string.Empty;
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}
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||
}
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||
|
||
private bool CheckAndUpdateDayOfWeek()
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||
{
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||
var now = DateTime.UtcNow.AddHours(8);
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||
var hour = now.Hour;
|
||
if (hour >= 0 && hour < 4)
|
||
{
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||
now = now.AddDays(-1);
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||
}
|
||
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||
if (_curDayOfWeek == now.DayOfWeek)
|
||
{
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||
return false;
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||
}
|
||
else
|
||
{
|
||
_curDayOfWeek = now.DayOfWeek;
|
||
return true;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Updates date prompt.
|
||
/// </summary>
|
||
public void UpdateDatePrompt()
|
||
{
|
||
var prompt = Localization.GetString("TodaysStageTip") + "\n";
|
||
|
||
foreach (var item in _stageAvailableInfo)
|
||
{
|
||
if (item.Value.Item1.Contains(_curDayOfWeek) && item.Value.Item2 != string.Empty)
|
||
{
|
||
prompt += item.Value.Item2 + "\n";
|
||
}
|
||
}
|
||
|
||
if (StagesOfToday == prompt)
|
||
{
|
||
return;
|
||
}
|
||
|
||
StagesOfToday = prompt;
|
||
}
|
||
|
||
private string _stagesOfToday = string.Empty;
|
||
|
||
/// <summary>
|
||
/// Gets or sets the stages of today.
|
||
/// </summary>
|
||
public string StagesOfToday
|
||
{
|
||
get { return _stagesOfToday; }
|
||
set { SetAndNotify(ref _stagesOfToday, value); }
|
||
}
|
||
|
||
/// <summary>
|
||
/// Adds log.
|
||
/// </summary>
|
||
/// <param name="content">The content.</param>
|
||
/// <param name="color">The font color.</param>
|
||
/// <param name="weight">The font weight.</param>
|
||
public void AddLog(string content, string color = LogColor.Trace, string weight = "Regular")
|
||
{
|
||
LogItemViewModels.Add(new LogItemViewModel(content, color, weight));
|
||
|
||
// LogItemViewModels.Insert(0, new LogItemViewModel(time + content, color, weight));
|
||
}
|
||
|
||
/// <summary>
|
||
/// Clears log.
|
||
/// </summary>
|
||
public void ClearLog()
|
||
{
|
||
LogItemViewModels.Clear();
|
||
}
|
||
|
||
/// <summary>
|
||
/// Selects all.
|
||
/// </summary>
|
||
public void SelectedAll()
|
||
{
|
||
foreach (var item in TaskItemViewModels)
|
||
{
|
||
if (item.OriginalName == "AutoRoguelike")
|
||
{
|
||
continue;
|
||
}
|
||
|
||
item.IsChecked = true;
|
||
}
|
||
}
|
||
|
||
private bool _inverseMode = Convert.ToBoolean(ViewStatusStorage.Get("MainFunction.InverseMode", bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether to use inverse mode.
|
||
/// </summary>
|
||
public bool InverseMode
|
||
{
|
||
get
|
||
{
|
||
return _inverseMode;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _inverseMode, value);
|
||
InverseShowText = value ? Localization.GetString("Inverse") : Localization.GetString("Clear");
|
||
InverseMenuText = value ? Localization.GetString("Clear") : Localization.GetString("Inverse");
|
||
ViewStatusStorage.Set("MainFunction.InverseMode", value.ToString());
|
||
}
|
||
}
|
||
|
||
private int _selectedAllWidth =
|
||
ViewStatusStorage.Get("GUI.InverseClearMode", "Clear") == "ClearInverse" ? SelectedAllWidthWhenBoth : 90;
|
||
|
||
/// <summary>
|
||
/// Gets or sets the width of "Select All".
|
||
/// </summary>
|
||
public int SelectedAllWidth
|
||
{
|
||
get
|
||
{
|
||
return _selectedAllWidth;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _selectedAllWidth, value);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// The width of "Select All" when both.
|
||
/// </summary>
|
||
public const int SelectedAllWidthWhenBoth = 85;
|
||
|
||
private int _inverseSelectedWidth = 95;
|
||
|
||
/// <summary>
|
||
/// Gets or sets the width of "Select inversely".
|
||
/// </summary>
|
||
public int InverseSelectedWidth
|
||
{
|
||
get
|
||
{
|
||
return _inverseSelectedWidth;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _inverseSelectedWidth, value);
|
||
}
|
||
}
|
||
|
||
private Visibility _inverseShowVisibility =
|
||
ViewStatusStorage.Get("GUI.InverseClearMode", "Clear") == "ClearInverse" ? Visibility.Visible : Visibility.Collapsed;
|
||
|
||
/// <summary>
|
||
/// Gets or sets the visibility of "Select inversely".
|
||
/// </summary>
|
||
public Visibility InverseShowVisibility
|
||
{
|
||
get
|
||
{
|
||
return _inverseShowVisibility;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _inverseShowVisibility, value);
|
||
}
|
||
}
|
||
|
||
private Visibility _notInverseShowVisibility =
|
||
ViewStatusStorage.Get("GUI.InverseClearMode", "Clear") == "ClearInverse" ? Visibility.Collapsed : Visibility.Visible;
|
||
|
||
/// <summary>
|
||
/// Gets or sets the visibility of "Not inversion".
|
||
/// </summary>
|
||
public Visibility NotInverseShowVisibility
|
||
{
|
||
get
|
||
{
|
||
return _notInverseShowVisibility;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _notInverseShowVisibility, value);
|
||
}
|
||
}
|
||
|
||
private string _inverseShowText = Convert.ToBoolean(ViewStatusStorage.Get("MainFunction.InverseMode", bool.FalseString)) ? Localization.GetString("Inverse") : Localization.GetString("Clear");
|
||
|
||
/// <summary>
|
||
/// Gets or sets the text to be displayed for "Select inversely".
|
||
/// </summary>
|
||
public string InverseShowText
|
||
{
|
||
get
|
||
{
|
||
return _inverseShowText;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _inverseShowText, value);
|
||
}
|
||
}
|
||
|
||
private string _inverseMenuText = Convert.ToBoolean(ViewStatusStorage.Get("MainFunction.InverseMode", bool.FalseString)) ? Localization.GetString("Clear") : Localization.GetString("Inverse");
|
||
|
||
/// <summary>
|
||
/// Gets or sets the text of inversion menu.
|
||
/// </summary>
|
||
public string InverseMenuText
|
||
{
|
||
get
|
||
{
|
||
return _inverseMenuText;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _inverseMenuText, value);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Changes inversion mode.
|
||
/// </summary>
|
||
public void ChangeInverseMode()
|
||
{
|
||
InverseMode = !InverseMode;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Selects inversely.
|
||
/// </summary>
|
||
public void InverseSelected()
|
||
{
|
||
if (_inverseMode)
|
||
{
|
||
foreach (var item in TaskItemViewModels)
|
||
{
|
||
if (item.OriginalName == "AutoRoguelike")
|
||
{
|
||
continue;
|
||
}
|
||
|
||
item.IsChecked = !item.IsChecked;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
foreach (var item in TaskItemViewModels)
|
||
{
|
||
item.IsChecked = false;
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Starts.
|
||
/// </summary>
|
||
public async void LinkStart()
|
||
{
|
||
if (Idle == false)
|
||
{
|
||
return;
|
||
}
|
||
|
||
Idle = false;
|
||
|
||
// 点击开始后先保存两大顺序:任务顺序和基建顺序
|
||
// TODO: optimize me: 要不要改成类似 check,在拖动后保存?
|
||
int index = 0;
|
||
foreach (var item in TaskItemViewModels)
|
||
{
|
||
ViewStatusStorage.Set("TaskQueue.Order." + item.OriginalName, index.ToString());
|
||
++index;
|
||
}
|
||
_container.Get<SettingsViewModel>().SaveInfrastOrderList();
|
||
|
||
ClearLog();
|
||
|
||
AddLog(Localization.GetString("ConnectingToEmulator"));
|
||
|
||
var asstProxy = _container.Get<AsstProxy>();
|
||
string errMsg = string.Empty;
|
||
var task = Task.Run(() =>
|
||
{
|
||
return asstProxy.AsstConnect(ref errMsg, true);
|
||
});
|
||
bool caught = await task;
|
||
if (!caught)
|
||
{
|
||
AddLog(errMsg, LogColor.Error);
|
||
var settingsModel = _container.Get<SettingsViewModel>();
|
||
var subtask = Task.Run(() =>
|
||
{
|
||
settingsModel.TryToStartEmulator(true);
|
||
});
|
||
await subtask;
|
||
task = Task.Run(() =>
|
||
{
|
||
return asstProxy.AsstConnect(ref errMsg);
|
||
});
|
||
caught = await task;
|
||
if (!caught)
|
||
{
|
||
AddLog(errMsg, LogColor.Error);
|
||
Idle = true;
|
||
return;
|
||
}
|
||
}
|
||
|
||
// 一般是点了“停止”按钮了
|
||
if (Idle)
|
||
{
|
||
return;
|
||
}
|
||
|
||
bool ret = true;
|
||
|
||
// 直接遍历TaskItemViewModels里面的内容,是排序后的
|
||
int count = 0;
|
||
foreach (var item in TaskItemViewModels)
|
||
{
|
||
if (item.IsChecked == false)
|
||
{
|
||
continue;
|
||
}
|
||
|
||
++count;
|
||
if (item.OriginalName == "Base")
|
||
{
|
||
ret &= appendInfrast();
|
||
}
|
||
else if (item.OriginalName == "WakeUp")
|
||
{
|
||
ret &= appendStart();
|
||
}
|
||
else if (item.OriginalName == "Combat")
|
||
{
|
||
ret &= appendFight();
|
||
}
|
||
else if (item.OriginalName == "Recruiting")
|
||
{
|
||
ret &= appendRecruit();
|
||
}
|
||
else if (item.OriginalName == "Visiting")
|
||
{
|
||
ret &= asstProxy.AsstAppendVisit();
|
||
}
|
||
else if (item.OriginalName == "Mall")
|
||
{
|
||
ret &= appendMall();
|
||
}
|
||
else if (item.OriginalName == "Mission")
|
||
{
|
||
ret &= asstProxy.AsstAppendAward();
|
||
}
|
||
else if (item.OriginalName == "AutoRoguelike")
|
||
{
|
||
ret &= appendRoguelike();
|
||
}
|
||
else
|
||
{
|
||
--count;
|
||
|
||
// TODO 报错
|
||
}
|
||
}
|
||
|
||
if (count == 0)
|
||
{
|
||
AddLog(Localization.GetString("UnselectedTask"));
|
||
Idle = true;
|
||
return;
|
||
}
|
||
|
||
// 一般是点了“停止”按钮了
|
||
if (Idle)
|
||
{
|
||
return;
|
||
}
|
||
|
||
ret &= asstProxy.AsstStart();
|
||
|
||
if (ret)
|
||
{
|
||
AddLog(Localization.GetString("Running"));
|
||
}
|
||
else
|
||
{
|
||
AddLog(Localization.GetString("UnknownErrorOccurs"));
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Stops.
|
||
/// </summary>
|
||
public void Stop()
|
||
{
|
||
var asstProxy = _container.Get<AsstProxy>();
|
||
asstProxy.AsstStop();
|
||
AddLog(Localization.GetString("Stopped"));
|
||
Idle = true;
|
||
}
|
||
|
||
private bool appendStart()
|
||
{
|
||
var settings = _container.Get<SettingsViewModel>();
|
||
var asstProxy = _container.Get<AsstProxy>();
|
||
var mode = settings.ClientType;
|
||
var enable = mode.Length != 0;
|
||
return asstProxy.AsstAppendStartUp(mode, enable);
|
||
}
|
||
|
||
private bool appendFight()
|
||
{
|
||
int medicine = 0;
|
||
if (UseMedicine)
|
||
{
|
||
if (!int.TryParse(MedicineNumber, out medicine))
|
||
{
|
||
medicine = 0;
|
||
}
|
||
}
|
||
|
||
int stone = 0;
|
||
if (UseStone)
|
||
{
|
||
if (!int.TryParse(StoneNumber, out stone))
|
||
{
|
||
stone = 0;
|
||
}
|
||
}
|
||
|
||
int times = int.MaxValue;
|
||
if (HasTimesLimited)
|
||
{
|
||
if (!int.TryParse(MaxTimes, out times))
|
||
{
|
||
times = 0;
|
||
}
|
||
}
|
||
|
||
int drops_quantity = 0;
|
||
if (IsSpecifiedDrops)
|
||
{
|
||
if (!int.TryParse(DropsQuantity, out drops_quantity))
|
||
{
|
||
drops_quantity = 0;
|
||
}
|
||
}
|
||
|
||
var asstProxy = _container.Get<AsstProxy>();
|
||
return asstProxy.AsstAppendFight(Stage, medicine, stone, times, DropsItemId, drops_quantity);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Sets parameters.
|
||
/// </summary>
|
||
public void SetParams()
|
||
{
|
||
int medicine = 0;
|
||
if (UseMedicine)
|
||
{
|
||
if (!int.TryParse(MedicineNumber, out medicine))
|
||
{
|
||
medicine = 0;
|
||
}
|
||
}
|
||
|
||
int stone = 0;
|
||
if (UseStone)
|
||
{
|
||
if (!int.TryParse(StoneNumber, out stone))
|
||
{
|
||
stone = 0;
|
||
}
|
||
}
|
||
|
||
int times = int.MaxValue;
|
||
if (HasTimesLimited)
|
||
{
|
||
if (!int.TryParse(MaxTimes, out times))
|
||
{
|
||
times = 0;
|
||
}
|
||
}
|
||
|
||
int drops_quantity = 0;
|
||
if (IsSpecifiedDrops)
|
||
{
|
||
if (!int.TryParse(DropsQuantity, out drops_quantity))
|
||
{
|
||
drops_quantity = 0;
|
||
}
|
||
}
|
||
|
||
var asstProxy = _container.Get<AsstProxy>();
|
||
bool isSet = asstProxy.AsstSetFightTaskParams(Stage, medicine, stone, times, DropsItemId, drops_quantity);
|
||
if (isSet)
|
||
{
|
||
AddLog(Localization.GetString("SetSuccessfully"), LogColor.Message);
|
||
}
|
||
else
|
||
{
|
||
AddLog(Localization.GetString("SetFailed"), LogColor.Error);
|
||
}
|
||
}
|
||
|
||
private bool appendInfrast()
|
||
{
|
||
var settings = _container.Get<SettingsViewModel>();
|
||
var order = settings.GetInfrastOrderList();
|
||
settings.SaveInfrastOrderList();
|
||
var asstProxy = _container.Get<AsstProxy>();
|
||
return asstProxy.AsstAppendInfrast(order.ToArray(),
|
||
settings.UsesOfDrones, settings.DormThreshold / 100.0, settings.DormFilterNotStationedEnabled, settings.DormTrustEnabled);
|
||
}
|
||
|
||
private bool appendMall()
|
||
{
|
||
var settings = _container.Get<SettingsViewModel>();
|
||
var asstProxy = _container.Get<AsstProxy>();
|
||
var buy_first = settings.CreditFirstList.Split(new char[] { ';', ';' });
|
||
var black_list = settings.CreditBlackList.Split(new char[] { ';', ';' });
|
||
for (var i = 0; i < buy_first.Length; ++i)
|
||
{
|
||
buy_first[i] = buy_first[i].Trim();
|
||
}
|
||
|
||
for (var i = 0; i < black_list.Length; ++i)
|
||
{
|
||
black_list[i] = black_list[i].Trim();
|
||
}
|
||
|
||
return asstProxy.AsstAppendMall(settings.CreditShopping, buy_first, black_list);
|
||
}
|
||
|
||
private bool appendRecruit()
|
||
{
|
||
// for debug
|
||
var settings = _container.Get<SettingsViewModel>();
|
||
|
||
int max_times;
|
||
if (!int.TryParse(settings.RecruitMaxTimes, out max_times))
|
||
{
|
||
max_times = 0;
|
||
}
|
||
|
||
var reqList = new List<int>();
|
||
var cfmList = new List<int>();
|
||
|
||
if (settings.ChooseLevel3)
|
||
{
|
||
cfmList.Add(3);
|
||
}
|
||
|
||
if (settings.ChooseLevel4)
|
||
{
|
||
reqList.Add(4);
|
||
cfmList.Add(4);
|
||
}
|
||
|
||
if (settings.ChooseLevel5)
|
||
{
|
||
reqList.Add(5);
|
||
cfmList.Add(5);
|
||
}
|
||
|
||
var asstProxy = _container.Get<AsstProxy>();
|
||
return asstProxy.AsstAppendRecruit(
|
||
max_times, reqList.ToArray(), cfmList.ToArray(),
|
||
settings.RefreshLevel3, settings.UseExpedited,
|
||
settings.NotChooseLevel1, settings.IsLevel3UseShortTime);
|
||
}
|
||
|
||
private bool appendRoguelike()
|
||
{
|
||
var settings = _container.Get<SettingsViewModel>();
|
||
int mode;
|
||
int.TryParse(settings.RoguelikeMode, out mode);
|
||
|
||
var asstProxy = _container.Get<AsstProxy>();
|
||
return asstProxy.AsstAppendRoguelike(
|
||
mode, settings.RoguelikeStartsCount,
|
||
settings.RoguelikeInvestmentEnabled, settings.RoguelikeInvestsCount, settings.RoguelikeStopWhenInvestmentFull,
|
||
settings.RoguelikeSquad, settings.RoguelikeRoles, settings.RoguelikeCoreChar);
|
||
}
|
||
|
||
[DllImport("user32.dll", EntryPoint = "FindWindow")]
|
||
private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
|
||
|
||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||
private static extern int GetWindowThreadProcessId(IntPtr hwnd, out int id);
|
||
|
||
/// <summary>
|
||
/// Kills emulator by Window hwnd.
|
||
/// </summary>
|
||
/// <returns>Whether the operation is successful.</returns>
|
||
public bool killEumlatorbyWindow()
|
||
{
|
||
IntPtr hwnd;
|
||
int pid = 0;
|
||
var windowname = new[] { "BlueStacks App Player", "BlueStacks", "明日方舟 - MuMu模拟器", "夜神模拟器", "逍遥模拟器", "明日方舟" };
|
||
Process emulator;
|
||
foreach (string i in windowname)
|
||
{
|
||
hwnd = FindWindow(null, i);
|
||
if (hwnd != IntPtr.Zero)
|
||
{
|
||
GetWindowThreadProcessId(hwnd, out pid);
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (pid != 0)
|
||
{
|
||
emulator = Process.GetProcessById(pid);
|
||
emulator.CloseMainWindow();
|
||
if (!emulator.HasExited)
|
||
{
|
||
try
|
||
{
|
||
emulator.Kill();
|
||
}
|
||
catch
|
||
{
|
||
return killEmulator();
|
||
}
|
||
|
||
return true;
|
||
}
|
||
else
|
||
{
|
||
return true;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
return killEmulator();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Kills emulator.
|
||
/// </summary>
|
||
/// <returns>Whether the operation is successful.</returns>
|
||
public bool killEmulator()
|
||
{
|
||
int pid = 0;
|
||
string port;
|
||
string address = ViewStatusStorage.Get("Connect.Address", string.Empty);
|
||
if (address.StartsWith("127"))
|
||
{
|
||
port = address.Substring(10);
|
||
}
|
||
else
|
||
{
|
||
port = "5555";
|
||
}
|
||
|
||
string portCmd = "netstat -ano|findstr \"" + port + "\"";
|
||
Process checkCmd = new Process();
|
||
checkCmd.StartInfo.FileName = "cmd.exe";
|
||
checkCmd.StartInfo.UseShellExecute = false;
|
||
checkCmd.StartInfo.RedirectStandardInput = true;
|
||
checkCmd.StartInfo.RedirectStandardOutput = true;
|
||
checkCmd.StartInfo.RedirectStandardError = true;
|
||
checkCmd.StartInfo.CreateNoWindow = true;
|
||
checkCmd.Start();
|
||
checkCmd.StandardInput.WriteLine(portCmd);
|
||
checkCmd.StandardInput.WriteLine("exit");
|
||
Regex reg = new Regex("\\s+", RegexOptions.Compiled);
|
||
string line;
|
||
while (true)
|
||
{
|
||
line = checkCmd.StandardOutput.ReadLine();
|
||
try
|
||
{
|
||
line = line.Trim();
|
||
}
|
||
catch
|
||
{
|
||
break;
|
||
}
|
||
|
||
if (line.StartsWith("TCP", StringComparison.OrdinalIgnoreCase))
|
||
{
|
||
line = reg.Replace(line, ",");
|
||
string[] arr = line.Split(',');
|
||
if (!Convert.ToBoolean(string.Compare(arr[1], address, StringComparison.Ordinal)) || !Convert.ToBoolean(string.Compare(arr[1], "[::]:" + port, StringComparison.Ordinal)) || !Convert.ToBoolean(string.Compare(arr[1], "0.0.0.0:" + port, StringComparison.Ordinal)))
|
||
{
|
||
pid = int.Parse(arr[4]);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (pid == 0)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
Process emulator = Process.GetProcessById(pid);
|
||
try
|
||
{
|
||
emulator.Kill();
|
||
}
|
||
catch
|
||
{
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/// <summary>
|
||
/// The action type.
|
||
/// </summary>
|
||
public enum ActionType
|
||
{
|
||
/// <summary>
|
||
/// Does nothing.
|
||
/// </summary>
|
||
DoNothing,
|
||
|
||
/// <summary>
|
||
/// Stops game.
|
||
/// </summary>
|
||
StopGame,
|
||
|
||
/// <summary>
|
||
/// Exits MAA.
|
||
/// </summary>
|
||
ExitSelf,
|
||
|
||
/// <summary>
|
||
/// Exits emulator.
|
||
/// </summary>
|
||
ExitEmulator,
|
||
|
||
/// <summary>
|
||
/// Exits MAA and emulator.
|
||
/// </summary>
|
||
ExitEmulatorAndSelf,
|
||
|
||
/// <summary>
|
||
/// Computer suspends.
|
||
/// </summary>
|
||
Suspend,
|
||
|
||
/// <summary>
|
||
/// Computer hibernates.
|
||
/// </summary>
|
||
Hibernate,
|
||
|
||
/// <summary>
|
||
/// Computer shutdown.
|
||
/// </summary>
|
||
Shutdown,
|
||
}
|
||
|
||
/// <summary>
|
||
/// Checks after completion.
|
||
/// </summary>
|
||
public void CheckAfterCompleted()
|
||
{
|
||
switch (ActionAfterCompleted)
|
||
{
|
||
case ActionType.DoNothing:
|
||
break;
|
||
|
||
case ActionType.StopGame:
|
||
var asstProxy = _container.Get<AsstProxy>();
|
||
if (!asstProxy.AsstStartCloseDown())
|
||
{
|
||
AddLog(Localization.GetString("CloseArknightsFailed"), LogColor.Error);
|
||
}
|
||
|
||
break;
|
||
|
||
case ActionType.ExitSelf:
|
||
// Shutdown 会调用 OnExit 但 Exit 不会
|
||
Application.Current.Shutdown();
|
||
|
||
// Environment.Exit(0);
|
||
break;
|
||
|
||
case ActionType.ExitEmulator:
|
||
if (!killEumlatorbyWindow())
|
||
{
|
||
AddLog(Localization.GetString("CloseEmulatorFailed"), LogColor.Error);
|
||
}
|
||
|
||
break;
|
||
|
||
case ActionType.ExitEmulatorAndSelf:
|
||
if (!killEumlatorbyWindow())
|
||
{
|
||
AddLog(Localization.GetString("CloseEmulatorFailed"), LogColor.Error);
|
||
}
|
||
|
||
// Shutdown 会调用 OnExit 但 Exit 不会
|
||
Application.Current.Shutdown();
|
||
|
||
// Environment.Exit(0);
|
||
break;
|
||
|
||
case ActionType.Shutdown:
|
||
Process.Start("shutdown.exe", "-s -t 60");
|
||
|
||
// 关机询问
|
||
var shutdownResult = _windowManager.ShowMessageBox(Localization.GetString("AboutToShutdown"), Localization.GetString("ShutdownPrompt"), MessageBoxButton.OK, MessageBoxImage.Question);
|
||
if (shutdownResult == MessageBoxResult.OK)
|
||
{
|
||
Process.Start("shutdown.exe", "-a");
|
||
}
|
||
|
||
break;
|
||
|
||
case ActionType.Suspend:
|
||
Process.Start("powercfg", "-h off");
|
||
Process.Start("rundll32.exe", "powrprof.dll,SetSuspendState 0,1,0");
|
||
Process.Start("powercfg", "-h on");
|
||
break;
|
||
|
||
case ActionType.Hibernate:
|
||
// 休眠提示
|
||
AddLog(Localization.GetString("HibernatePrompt"), LogColor.Error);
|
||
|
||
// 休眠不能加时间参数,https://github.com/MaaAssistantArknights/MaaAssistantArknights/issues/1133
|
||
Process.Start("shutdown.exe", "-h");
|
||
break;
|
||
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
|
||
// public void CheckAndShutdown()
|
||
// {
|
||
// if (Shutdown)
|
||
// {
|
||
// System.Diagnostics.Process.Start("shutdown.exe", "-s -t 60");
|
||
|
||
// var result = _windowManager.ShowMessageBox("已刷完,即将关机,是否取消?", "提示", MessageBoxButton.OK, MessageBoxImage.Question);
|
||
// if (result == MessageBoxResult.OK)
|
||
// {
|
||
// System.Diagnostics.Process.Start("shutdown.exe", "-a");
|
||
// }
|
||
// }
|
||
// if (Hibernate)
|
||
// {
|
||
// System.Diagnostics.Process.Start("shutdown.exe", "-h");
|
||
// }
|
||
// if (Suspend)
|
||
// {
|
||
// System.Diagnostics.Process.Start("rundll32.exe", "powrprof.dll,SetSuspendState 0,1,0");
|
||
// }
|
||
// }
|
||
private bool _idle = false;
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether it is idle.
|
||
/// </summary>
|
||
public bool Idle
|
||
{
|
||
get
|
||
{
|
||
return _idle;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _idle, value);
|
||
var settings = _container.Get<SettingsViewModel>();
|
||
settings.Idle = value;
|
||
if (value)
|
||
{
|
||
FightTaskRunning = false;
|
||
}
|
||
}
|
||
}
|
||
|
||
private bool _fightTaskRunning = false;
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether the battle task is running.
|
||
/// </summary>
|
||
public bool FightTaskRunning
|
||
{
|
||
get
|
||
{
|
||
return _fightTaskRunning;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _fightTaskRunning, value);
|
||
}
|
||
}
|
||
|
||
// private bool _shutdown = false;
|
||
|
||
// public bool Shutdown
|
||
// {
|
||
// get { return _shutdown; }
|
||
// set
|
||
// {
|
||
// SetAndNotify(ref _shutdown, value);
|
||
|
||
// if (value)
|
||
// {
|
||
// Hibernate = false;
|
||
// Suspend = false;
|
||
// }
|
||
// }
|
||
// }
|
||
|
||
// private bool _hibernate = false; // 休眠
|
||
|
||
// public bool Hibernate
|
||
// {
|
||
// get { return _hibernate; }
|
||
// set
|
||
// {
|
||
// SetAndNotify(ref _hibernate, value);
|
||
|
||
// if (value)
|
||
// {
|
||
// Shutdown = false;
|
||
// Suspend = false;
|
||
// }
|
||
// }
|
||
// }
|
||
|
||
// private bool _suspend = false; // 待机
|
||
|
||
// public bool Suspend
|
||
// {
|
||
// get { return _suspend; }
|
||
// set
|
||
// {
|
||
// SetAndNotify(ref _suspend, value);
|
||
|
||
// if (value)
|
||
// {
|
||
// Shutdown = false;
|
||
// Hibernate = false;
|
||
// }
|
||
// }
|
||
// }
|
||
|
||
/// <summary>
|
||
/// Gets or sets the list of all stages.
|
||
/// </summary>
|
||
public List<CombData> AllStageList { get; set; }
|
||
|
||
private ObservableCollection<CombData> _stageList = new ObservableCollection<CombData>();
|
||
|
||
/// <summary>
|
||
/// Gets or sets the list of stages.
|
||
/// </summary>
|
||
public ObservableCollection<CombData> StageList
|
||
{
|
||
get
|
||
{
|
||
return _stageList;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _stageList, value);
|
||
}
|
||
}
|
||
|
||
private ObservableCollection<CombData> _stageList2 = new ObservableCollection<CombData>();
|
||
|
||
/// <summary>
|
||
/// Gets or sets the list of stages2.
|
||
/// </summary>
|
||
public ObservableCollection<CombData> StageList2
|
||
{
|
||
get
|
||
{
|
||
return _stageList2;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _stageList2, value);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Gets the stage.
|
||
/// </summary>
|
||
public string Stage
|
||
{
|
||
get
|
||
{
|
||
var settingsModel = _container.Get<SettingsViewModel>();
|
||
if (settingsModel.UseAlternateStage)
|
||
{
|
||
ObservableCollection<CombData> newList;
|
||
newList = new ObservableCollection<CombData>();
|
||
foreach (var item in AllStageList)
|
||
{
|
||
if (_stageAvailableInfo.ContainsKey(item.Value))
|
||
{
|
||
var info = _stageAvailableInfo[item.Value];
|
||
if (info.Item1.Contains(_curDayOfWeek))
|
||
{
|
||
newList.Add(item);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
newList.Add(item);
|
||
}
|
||
}
|
||
|
||
foreach (var stage in newList)
|
||
{
|
||
if (stage.Value == _stage1)
|
||
{
|
||
return _stage1;
|
||
}
|
||
}
|
||
|
||
return _stage2;
|
||
}
|
||
|
||
return _stage1;
|
||
}
|
||
}
|
||
|
||
private string _stage1 = ViewStatusStorage.Get("MainFunction.Stage1", string.Empty);
|
||
|
||
/// <summary>
|
||
/// Gets or sets the stage1.
|
||
/// </summary>
|
||
public string Stage1
|
||
{
|
||
get
|
||
{
|
||
return _stage1;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _stage1, value);
|
||
ViewStatusStorage.Set("MainFunction.Stage1", value);
|
||
}
|
||
}
|
||
|
||
private string _stage2 = ViewStatusStorage.Get("MainFunction.Stage2", string.Empty);
|
||
|
||
/// <summary>
|
||
/// Gets or sets the stage2.
|
||
/// </summary>
|
||
public string Stage2
|
||
{
|
||
get
|
||
{
|
||
return _stage2;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _stage2, value);
|
||
ViewStatusStorage.Set("MainFunction.Stage2", value);
|
||
}
|
||
}
|
||
|
||
private string _alternateStageDisplay = Convert.ToBoolean(ViewStatusStorage.Get("GUI.UseAlternateStage", bool.FalseString)) ? "Visible" : "Hidden";
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether to use alternate stage.
|
||
/// </summary>
|
||
public string AlternateStageDisplay
|
||
{
|
||
get
|
||
{
|
||
return _alternateStageDisplay;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _alternateStageDisplay, value);
|
||
}
|
||
}
|
||
|
||
private bool _useMedicine = Convert.ToBoolean(ViewStatusStorage.Get("MainFunction.UseMedicine", bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether to use medicine.
|
||
/// </summary>
|
||
public bool UseMedicine
|
||
{
|
||
get
|
||
{
|
||
return _useMedicine;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _useMedicine, value);
|
||
if (!value)
|
||
{
|
||
UseStone = false;
|
||
}
|
||
|
||
ViewStatusStorage.Set("MainFunction.UseMedicine", value.ToString());
|
||
}
|
||
}
|
||
|
||
private string _medicineNumber = ViewStatusStorage.Get("MainFunction.UseMedicine.Quantity", "999");
|
||
|
||
/// <summary>
|
||
/// Gets or sets the amount of medicine used.
|
||
/// </summary>
|
||
public string MedicineNumber
|
||
{
|
||
get
|
||
{
|
||
return _medicineNumber;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _medicineNumber, value);
|
||
ViewStatusStorage.Set("MainFunction.UseMedicine.Quantity", MedicineNumber);
|
||
}
|
||
}
|
||
|
||
private bool _useStone;
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether to use originiums.
|
||
/// </summary>
|
||
public bool UseStone
|
||
{
|
||
get
|
||
{
|
||
return _useStone;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _useStone, value);
|
||
if (value)
|
||
{
|
||
UseMedicine = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
private string _stoneNumber = ViewStatusStorage.Get("MainFunction.UseStone.Quantity", "0");
|
||
|
||
/// <summary>
|
||
/// Gets or sets the amount of originiums used.
|
||
/// </summary>
|
||
public string StoneNumber
|
||
{
|
||
get
|
||
{
|
||
return _stoneNumber;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _stoneNumber, value);
|
||
ViewStatusStorage.Set("MainFunction.UseStone.Quantity", StoneNumber);
|
||
}
|
||
}
|
||
|
||
private bool _hasTimesLimited;
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether the number of times is limited.
|
||
/// </summary>
|
||
public bool HasTimesLimited
|
||
{
|
||
get
|
||
{
|
||
return _hasTimesLimited;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _hasTimesLimited, value);
|
||
}
|
||
}
|
||
|
||
private string _maxTimes = ViewStatusStorage.Get("MainFunction.TimesLimited.Quantity", "5");
|
||
|
||
/// <summary>
|
||
/// Gets or sets the max number of times.
|
||
/// </summary>
|
||
public string MaxTimes
|
||
{
|
||
get
|
||
{
|
||
return _maxTimes;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _maxTimes, value);
|
||
ViewStatusStorage.Set("MainFunction.TimesLimited.Quantity", MaxTimes);
|
||
}
|
||
}
|
||
|
||
private bool _isSpecifiedDrops = Convert.ToBoolean(ViewStatusStorage.Get("MainFunction.Drops.Enable", bool.FalseString));
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether the drops are specified.
|
||
/// </summary>
|
||
public bool IsSpecifiedDrops
|
||
{
|
||
get
|
||
{
|
||
return _isSpecifiedDrops;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _isSpecifiedDrops, value);
|
||
ViewStatusStorage.Set("MainFunction.Drops.Enable", value.ToString());
|
||
}
|
||
}
|
||
|
||
private static readonly string _DropsFilename = Environment.CurrentDirectory + "\\resource\\item_index.json";
|
||
|
||
/// <summary>
|
||
/// Gets or sets the list of all drops.
|
||
/// </summary>
|
||
public List<CombData> AllDrops { get; set; } = new List<CombData>();
|
||
|
||
private void InitDrops()
|
||
{
|
||
string jsonStr = File.ReadAllText(_DropsFilename);
|
||
var reader = (JObject)JsonConvert.DeserializeObject(jsonStr);
|
||
foreach (var item in reader)
|
||
{
|
||
var val = item.Key;
|
||
|
||
// 不是数字的东西都是正常关卡不会掉的(大概吧)
|
||
if (!int.TryParse(val, out _))
|
||
{
|
||
continue;
|
||
}
|
||
|
||
var dis = item.Value["name"].ToString();
|
||
if (dis.EndsWith("双芯片") || dis.EndsWith("寻访凭证") || dis.EndsWith("加固建材")
|
||
|| dis.EndsWith("许可") || dis == "资质凭证" || dis == "高级凭证" || dis == "演习券"
|
||
|| dis.Contains("源石") || dis == "D32钢" || dis == "双极纳米片" || dis == "聚合剂"
|
||
|| dis == "晶体电子单元" || dis == "龙骨" || dis == "芯片助剂")
|
||
{
|
||
continue;
|
||
}
|
||
|
||
if (val == _dropsItemId)
|
||
{
|
||
_dropsItem = dis;
|
||
}
|
||
|
||
AllDrops.Add(new CombData { Display = dis, Value = val });
|
||
}
|
||
|
||
AllDrops.Sort((a, b) =>
|
||
{
|
||
return string.Compare(a.Value, b.Value, StringComparison.Ordinal);
|
||
});
|
||
DropsList = new ObservableCollection<CombData>(AllDrops);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Gets or sets the list of drops.
|
||
/// </summary>
|
||
public ObservableCollection<CombData> DropsList { get; set; }
|
||
|
||
private string _dropsItemId = ViewStatusStorage.Get("MainFunction.Drops.ItemId", "0");
|
||
|
||
/// <summary>
|
||
/// Gets or sets the item ID of drops.
|
||
/// </summary>
|
||
public string DropsItemId
|
||
{
|
||
get
|
||
{
|
||
return _dropsItemId;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _dropsItemId, value);
|
||
ViewStatusStorage.Set("MainFunction.Drops.ItemId", DropsItemId);
|
||
}
|
||
}
|
||
|
||
private string _dropsItem = string.Empty;
|
||
private bool _isFirstLoadDropItem = true;
|
||
private long _preSetDropsItemTicks = 0;
|
||
|
||
/// <summary>
|
||
/// Gets or sets the item of drops.
|
||
/// </summary>
|
||
public string DropsItem
|
||
{
|
||
get
|
||
{
|
||
return _dropsItem;
|
||
}
|
||
|
||
set
|
||
{
|
||
if (_isFirstLoadDropItem)
|
||
{
|
||
_isFirstLoadDropItem = false;
|
||
}
|
||
else
|
||
{
|
||
IsDropDown = true;
|
||
}
|
||
|
||
if (DateTime.Now.Ticks - _preSetDropsItemTicks < 50)
|
||
{
|
||
return;
|
||
}
|
||
|
||
_preSetDropsItemTicks = DateTime.Now.Ticks;
|
||
DropsList.Clear();
|
||
foreach (CombData drop in AllDrops)
|
||
{
|
||
var enumStr = drop.Display;
|
||
if (enumStr.Contains(value))
|
||
{
|
||
DropsList.Add(drop);
|
||
}
|
||
}
|
||
|
||
SetAndNotify(ref _dropsItem, value);
|
||
}
|
||
}
|
||
|
||
private bool _isDropDown = false;
|
||
|
||
/// <summary>
|
||
/// Gets or sets a value indicating whether it is dropdown.
|
||
/// </summary>
|
||
public bool IsDropDown
|
||
{
|
||
get
|
||
{
|
||
return _isDropDown;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _isDropDown, value);
|
||
}
|
||
}
|
||
|
||
private string _dropsQuantity = ViewStatusStorage.Get("MainFunction.Drops.Quantity", "5");
|
||
|
||
/// <summary>
|
||
/// Gets or sets the quantity of drops.
|
||
/// </summary>
|
||
public string DropsQuantity
|
||
{
|
||
get
|
||
{
|
||
return _dropsQuantity;
|
||
}
|
||
|
||
set
|
||
{
|
||
SetAndNotify(ref _dropsQuantity, value);
|
||
ViewStatusStorage.Set("MainFunction.Drops.Quantity", DropsQuantity);
|
||
}
|
||
}
|
||
}
|
||
}
|