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95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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#include <meojson/json.hpp>
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#include <opencv2/core.hpp>
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namespace Map
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{
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struct LevelKey
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{
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std::string stageId;
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std::string code;
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std::string levelId;
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std::string name;
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bool empty_or_equal(const std::string& lhs, const std::string& rhs) const noexcept
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{
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return (lhs.empty() || rhs.empty()) ? true : lhs == rhs;
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}
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bool operator==(const LevelKey& other) const noexcept
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{
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return empty_or_equal(stageId, other.stageId) && empty_or_equal(code, other.code)
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&& empty_or_equal(levelId, other.levelId) && empty_or_equal(name, other.name);
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}
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bool operator==(const std::string& any_key) const noexcept
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{
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if (any_key.empty()) {
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return false;
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}
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return empty_or_equal(stageId, any_key) || empty_or_equal(code, any_key)
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|| empty_or_equal(levelId, any_key) || empty_or_equal(name, any_key);
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}
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};
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struct Tile
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{
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int heightType = 0;
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int buildableType = 0;
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std::string tileKey;
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};
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class Level
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{
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public:
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explicit Level(const json::value& data);
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Level() = default;
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int get_width() const { return width; }
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int get_height() const { return height; }
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Tile get_item(int y, int x) const { return tiles[y][x]; }
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std::vector<cv::Point3d> view {};
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LevelKey key {};
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private:
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int height = 0;
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int width = 0;
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std::vector<std::vector<Tile>> tiles;
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};
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inline Level::Level(const json::value& data)
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{
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key.stageId = data.at("stageId").as_string();
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key.code = data.at("code").as_string();
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key.levelId = data.at("levelId").as_string();
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key.name = data.get("name", "null");
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this->height = data.at("height").as_integer();
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this->width = data.at("width").as_integer();
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for (const json::value& point_data : data.at("view").as_array()) {
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cv::Point3d tmp;
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auto point_array = point_data.as_array();
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tmp.x = point_array[0].as_double();
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tmp.y = point_array[1].as_double();
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tmp.z = point_array[2].as_double();
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this->view.emplace_back(tmp);
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}
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for (const json::value& row : data.at("tiles").as_array()) {
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std::vector<Tile> tmp;
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tmp.reserve(this->width);
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for (const json::value& tile : row.as_array()) {
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tmp.emplace_back(Tile { tile.at("heightType").as_integer(),
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tile.at("buildableType").as_integer(),
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tile.get("tileKey", std::string()) });
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}
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tiles.emplace_back(std::move(tmp));
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}
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}
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} // namespace Map
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