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LICENSE.txt
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LICENSE.txt
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@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
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||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
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||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
32
README.md
32
README.md
@@ -26,44 +26,44 @@ mod包名为com.le.teleportmirror 。
|
||||
|
||||
## 回城魔镜
|
||||
### 初级回城魔镜
|
||||
金锭 指南针 金锭
|
||||
铁锭 蓝色染色玻璃板 铁锭
|
||||
金锭 指南针 金锭
|
||||
铁锭 蓝色染色玻璃板 铁锭
|
||||
铜锭 铁锭 铜锭
|
||||
|
||||
### 中级回城魔镜
|
||||
钻石 末影珍珠 钻石
|
||||
青金石 初级回城魔镜 青金石
|
||||
钻石 末影珍珠 钻石
|
||||
青金石 初级回城魔镜 青金石
|
||||
红石 紫水晶碎片 红石
|
||||
|
||||
### 高级回城魔镜
|
||||
钻石 末影之眼 钻石
|
||||
绿宝石 中级回城魔镜 绿宝石
|
||||
钻石 末影之眼 钻石
|
||||
绿宝石 中级回城魔镜 绿宝石
|
||||
钻石 烈焰棒 钻石
|
||||
|
||||
### 永久回城魔镜
|
||||
潜影壳 紫颂果 潜影壳
|
||||
末影珍珠 高级回城魔镜 末影珍珠
|
||||
潜影壳 紫颂果 潜影壳
|
||||
末影珍珠 高级回城魔镜 末影珍珠
|
||||
潜影壳 回响碎片 潜影壳
|
||||
|
||||
## 传送魔镜
|
||||
### 初级传送魔镜
|
||||
金锭 拴绳 金锭
|
||||
铁锭 橙色染色玻璃板 铁锭
|
||||
金锭 拴绳 金锭
|
||||
铁锭 橙色染色玻璃板 铁锭
|
||||
铜锭 铁锭 铜锭
|
||||
|
||||
### 中级传送魔镜
|
||||
钻石 末影珍珠 钻石
|
||||
青金石 初级传送魔镜 青金石
|
||||
钻石 末影珍珠 钻石
|
||||
青金石 初级传送魔镜 青金石
|
||||
红石 紫水晶碎片 红石
|
||||
|
||||
### 高级传送魔镜
|
||||
钻石 末影之眼 钻石
|
||||
绿宝石 中级传送魔镜 绿宝石
|
||||
钻石 末影之眼 钻石
|
||||
绿宝石 中级传送魔镜 绿宝石
|
||||
钻石 烈焰棒 钻石
|
||||
|
||||
### 永久传送魔镜
|
||||
潜影壳 紫颂果 潜影壳
|
||||
末影珍珠 高级传送魔镜 末影珍珠
|
||||
潜影壳 紫颂果 潜影壳
|
||||
末影珍珠 高级传送魔镜 末影珍珠
|
||||
潜影壳 回响碎片 潜影壳
|
||||
|
||||
# 五、特殊机制
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2023 NeoForged project
|
||||
|
||||
This license applies to the template files as supplied by github.com/NeoForged/MDK
|
||||
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
27
TODO.md
Normal file
27
TODO.md
Normal file
@@ -0,0 +1,27 @@
|
||||
# TODO
|
||||
|
||||
本文件用于规划该项目的当前版本功能。
|
||||
|
||||
---
|
||||
|
||||
# 高优先级
|
||||
- [ ] 添加与xaero小地图的联动传送功能
|
||||
|
||||
|
||||
# 中优先级
|
||||
- [ ] 项目1
|
||||
解释
|
||||
- [ ] 项目2
|
||||
解释
|
||||
|
||||
# 低优先级
|
||||
- [ ] 项目1
|
||||
解释
|
||||
- [ ] 项目2
|
||||
解释
|
||||
|
||||
# 灵感
|
||||
- [ ] 项目1
|
||||
解释
|
||||
- [ ] 项目2
|
||||
解释
|
||||
@@ -32,7 +32,7 @@ mod_name=Teleport Mirror
|
||||
# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
|
||||
mod_license=MIT
|
||||
# The mod version. See https://semver.org/
|
||||
mod_version=1.0.2
|
||||
mod_version=1.0.3
|
||||
# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
|
||||
# This should match the base package used for the mod sources.
|
||||
# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
|
||||
|
||||
@@ -2,6 +2,22 @@ package com.le.teleportmirror;
|
||||
|
||||
import net.neoforged.neoforge.common.ModConfigSpec;
|
||||
|
||||
/**
|
||||
* Mod 配置项
|
||||
* <p>
|
||||
* 使用 NeoForge 的 {@link ModConfigSpec} 定义所有可配置项。
|
||||
* 所有配置项按功能分为以下几个部分:
|
||||
* <ul>
|
||||
* <li>General - 通用设置(冷却时间、蓄力时间)</li>
|
||||
* <li>Cross-Dimension - 跨维度传送开关</li>
|
||||
* <li>Teleport Restrictions - 传送限制(同队伍限制)</li>
|
||||
* <li>Durability - 各级魔镜耐久度</li>
|
||||
* <li>Food Cost - 饱食度/饱和度消耗</li>
|
||||
* <li>Side Effects - 副作用效果配置</li>
|
||||
* <li>Recipe Toggles - 配方启用开关</li>
|
||||
* <li>Recipe Overrides - 自定义配方覆盖</li>
|
||||
* </ul>
|
||||
*/
|
||||
public class Config {
|
||||
private static final ModConfigSpec.Builder BUILDER = new ModConfigSpec.Builder();
|
||||
|
||||
|
||||
@@ -20,34 +20,60 @@ import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.item.UseAnim;
|
||||
import net.minecraft.world.level.Level;
|
||||
|
||||
/**
|
||||
* 魔镜物品类
|
||||
* <p>
|
||||
* 魔镜是一个可蓄力使用的物品,长按右键蓄力完成后触发传送效果。
|
||||
* 支持两种功能类型(回城/传送)和四个等级(初级/中级/高级/永久)。
|
||||
* <p>
|
||||
* 使用流程:
|
||||
* <ol>
|
||||
* <li>玩家右键开始蓄力(显示弓的动画)</li>
|
||||
* <li>达到蓄力时间后触发效果</li>
|
||||
* <li>回城魔镜直接传送;传送魔镜打开玩家选择界面</li>
|
||||
* <li>消耗耐久、附加副作用、设置冷却</li>
|
||||
* </ol>
|
||||
*/
|
||||
public class MirrorItem extends Item {
|
||||
/** 魔镜等级 */
|
||||
private final MirrorTier tier;
|
||||
/** 魔镜功能类型 */
|
||||
private final MirrorType type;
|
||||
|
||||
/**
|
||||
* @param tier 魔镜等级
|
||||
* @param type 魔镜类型(回城或传送)
|
||||
* @param properties 物品属性(耐久度、堆叠数等)
|
||||
*/
|
||||
public MirrorItem(MirrorTier tier, MirrorType type, Properties properties) {
|
||||
super(properties);
|
||||
this.tier = tier;
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
/** 获取魔镜等级 */
|
||||
public MirrorTier getTier() {
|
||||
return tier;
|
||||
}
|
||||
|
||||
/** 获取魔镜功能类型 */
|
||||
public MirrorType getMirrorType() {
|
||||
return type;
|
||||
}
|
||||
|
||||
/** 使用弓的拉动动画来表现蓄力过程 */
|
||||
@Override
|
||||
public UseAnim getUseAnimation(ItemStack stack) {
|
||||
return UseAnim.BOW;
|
||||
}
|
||||
|
||||
/** 允许无限蓄力(实际在 onUseTick 中检测是否达到蓄力阈值) */
|
||||
@Override
|
||||
public int getUseDuration(ItemStack stack, LivingEntity entity) {
|
||||
return 72000;
|
||||
}
|
||||
|
||||
/** 右键开始使用魔镜,若在冷却中则无法使用 */
|
||||
@Override
|
||||
public InteractionResultHolder<ItemStack> use(Level level, Player player, InteractionHand hand) {
|
||||
ItemStack stack = player.getItemInHand(hand);
|
||||
@@ -58,6 +84,10 @@ public class MirrorItem extends Item {
|
||||
return InteractionResultHolder.consume(stack);
|
||||
}
|
||||
|
||||
/**
|
||||
* 每 tick 调用,检测蓄力是否达到设定阈值。
|
||||
* 到达阈值后停止蓄力,并根据魔镜类型执行回城传送或打开玩家选择界面。
|
||||
*/
|
||||
@Override
|
||||
public void onUseTick(Level level, LivingEntity livingEntity, ItemStack stack, int remainingUseDuration) {
|
||||
if (level.isClientSide) {
|
||||
@@ -86,6 +116,9 @@ public class MirrorItem extends Item {
|
||||
public void releaseUsing(ItemStack stack, Level level, LivingEntity entity, int timeCharged) {
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查当前等级的魔镜是否允许跨维度传送
|
||||
*/
|
||||
private boolean canCrossDimension() {
|
||||
return switch (tier) {
|
||||
case BASIC -> Config.ALLOW_CROSS_DIMENSION_BASIC.get();
|
||||
@@ -95,6 +128,12 @@ public class MirrorItem extends Item {
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行回城传送:将玩家传送到其重生点或世界出生点
|
||||
*
|
||||
* @param player 使用魔镜的玩家
|
||||
* @param stack 魔镜物品堆
|
||||
*/
|
||||
private void performReturnTeleport(ServerPlayer player, ItemStack stack) {
|
||||
ServerLevel serverLevel = player.serverLevel();
|
||||
BlockPos targetPos;
|
||||
@@ -102,6 +141,7 @@ public class MirrorItem extends Item {
|
||||
ResourceKey<Level> respawnDimension = player.getRespawnDimension();
|
||||
BlockPos respawnPos = player.getRespawnPosition();
|
||||
|
||||
// 优先使用玩家的重生点(床/重生锚)
|
||||
if (respawnPos != null) {
|
||||
targetLevel = player.server.getLevel(respawnDimension);
|
||||
if (targetLevel == null) {
|
||||
@@ -109,6 +149,7 @@ public class MirrorItem extends Item {
|
||||
}
|
||||
targetPos = respawnPos;
|
||||
} else {
|
||||
// 否则使用主世界的全局出生点
|
||||
targetLevel = player.server.getLevel(Level.OVERWORLD);
|
||||
if (targetLevel == null) {
|
||||
targetLevel = serverLevel;
|
||||
@@ -128,6 +169,13 @@ public class MirrorItem extends Item {
|
||||
targetLevel.playSound(null, targetPos, SoundEvents.ENDERMAN_TELEPORT, SoundSource.PLAYERS, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行传送到目标玩家身边
|
||||
*
|
||||
* @param player 使用魔镜的玩家
|
||||
* @param target 目标玩家
|
||||
* @param stack 魔镜物品堆
|
||||
*/
|
||||
public void performTeleportToPlayer(ServerPlayer player, ServerPlayer target, ItemStack stack) {
|
||||
ServerLevel targetLevel = target.serverLevel();
|
||||
BlockPos targetPos = target.blockPosition();
|
||||
@@ -144,6 +192,10 @@ public class MirrorItem extends Item {
|
||||
targetLevel.playSound(null, targetPos, SoundEvents.ENDERMAN_TELEPORT, SoundSource.PLAYERS, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取配置中的最大耐久度
|
||||
* 永久等级返回 {@link Integer#MAX_VALUE}
|
||||
*/
|
||||
private int getConfigMaxDamage() {
|
||||
return switch (tier) {
|
||||
case BASIC -> Config.BASIC_DURABILITY.get();
|
||||
@@ -153,6 +205,9 @@ public class MirrorItem extends Item {
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 消耗一次魔镜使用:附加副作用、设置冷却、扣除耐久
|
||||
*/
|
||||
private void consumeMirrorUse(ServerPlayer player, ItemStack stack) {
|
||||
applySideEffects(player);
|
||||
applyCooldown(player);
|
||||
@@ -160,6 +215,7 @@ public class MirrorItem extends Item {
|
||||
if (!tier.isPermanent()) {
|
||||
int maxDamage = getConfigMaxDamage();
|
||||
if (stack.getDamageValue() + 1 >= maxDamage) {
|
||||
// 耐久耗尽,物品销毁
|
||||
stack.shrink(1);
|
||||
player.level().playSound(null, player.blockPosition(),
|
||||
SoundEvents.ITEM_BREAK, SoundSource.PLAYERS, 1.0f, 1.0f);
|
||||
@@ -169,11 +225,13 @@ public class MirrorItem extends Item {
|
||||
}
|
||||
}
|
||||
|
||||
/** 设置冷却时间(以 tick 为单位,1秒=20tick) */
|
||||
private void applyCooldown(Player player) {
|
||||
int cooldownTicks = Config.COOLDOWN_SECONDS.get() * 20;
|
||||
player.getCooldowns().addCooldown(this, cooldownTicks);
|
||||
}
|
||||
|
||||
/** 根据魔镜类型和等级获取副作用配置字符串 */
|
||||
private String getEffectsConfig() {
|
||||
return switch (type) {
|
||||
case RETURN -> switch (tier) {
|
||||
@@ -191,6 +249,7 @@ public class MirrorItem extends Item {
|
||||
};
|
||||
}
|
||||
|
||||
/** 根据魔镜等级获取饱食度消耗配置字符串 */
|
||||
private String getFoodLevelConfig() {
|
||||
return switch (tier) {
|
||||
case BASIC -> Config.FOOD_LEVEL_BASIC.get();
|
||||
@@ -200,6 +259,7 @@ public class MirrorItem extends Item {
|
||||
};
|
||||
}
|
||||
|
||||
/** 根据魔镜等级获取饱和度消耗配置字符串 */
|
||||
private String getSaturationConfig() {
|
||||
return switch (tier) {
|
||||
case BASIC -> Config.SATURATION_COST_BASIC.get();
|
||||
@@ -209,6 +269,10 @@ public class MirrorItem extends Item {
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 给玩家附加副作用效果和饱食度消耗
|
||||
* 副作用配置格式:"effect_id,dur_seconds,amplifier;..."
|
||||
*/
|
||||
private void applySideEffects(Player player) {
|
||||
String effectsConfig = getEffectsConfig();
|
||||
if (effectsConfig == null || effectsConfig.isBlank()) {
|
||||
@@ -245,12 +309,21 @@ public class MirrorItem extends Item {
|
||||
applyFoodCost(player);
|
||||
}
|
||||
|
||||
/** 扣减饱食度和饱和度 */
|
||||
private void applyFoodCost(Player player) {
|
||||
FoodData foodData = player.getFoodData();
|
||||
applyCostValue(getFoodLevelConfig(), (float) foodData.getFoodLevel(), newVal -> foodData.setFoodLevel(newVal.intValue()));
|
||||
applyCostValue(getSaturationConfig(), foodData.getSaturationLevel(), newVal -> foodData.setSaturation(newVal));
|
||||
}
|
||||
|
||||
/**
|
||||
* 通用数值扣减方法
|
||||
* 支持百分比模式(以%结尾)和固定值模式
|
||||
*
|
||||
* @param config 配置字符串,如 "50%" 或 "4.0"
|
||||
* @param currentValue 当前数值
|
||||
* @param setter 数值设置回调
|
||||
*/
|
||||
private void applyCostValue(String config, float currentValue, java.util.function.Consumer<Float> setter) {
|
||||
if (config == null || config.isBlank()) {
|
||||
return;
|
||||
@@ -272,11 +345,13 @@ public class MirrorItem extends Item {
|
||||
}
|
||||
}
|
||||
|
||||
/** 魔镜不可附魔 */
|
||||
@Override
|
||||
public boolean isEnchantable(ItemStack stack) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/** 永久魔镜显示附魔光效 */
|
||||
@Override
|
||||
public boolean isFoil(ItemStack stack) {
|
||||
return tier == MirrorTier.PERMANENT;
|
||||
|
||||
@@ -15,8 +15,22 @@ import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* 魔镜的网络通信层
|
||||
* <p>
|
||||
* 负责定义和注册自定义网络负载(CustomPacketPayload),
|
||||
* 处理客户端与服务端之间的魔镜相关通信:
|
||||
* <ul>
|
||||
* <li>OpenPlayerSelectionPayload - 服务端→客户端,打开玩家选择界面</li>
|
||||
* <li>RequestTeleportPayload - 客户端→服务端,请求传送到目标玩家</li>
|
||||
* </ul>
|
||||
*/
|
||||
public class MirrorNetwork {
|
||||
|
||||
/**
|
||||
* 注册所有的网络负载处理器
|
||||
* 在 RegisterPayloadHandlersEvent 事件中调用
|
||||
*/
|
||||
public static void registerPayloads(final RegisterPayloadHandlersEvent event) {
|
||||
final PayloadRegistrar registrar = event.registrar(TeleportMirrorMod.MODID).versioned("1.0.0");
|
||||
|
||||
@@ -33,15 +47,23 @@ public class MirrorNetwork {
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* 向指定客户端发送打开玩家选择界面的请求
|
||||
*
|
||||
* @param player 目标玩家
|
||||
* @param tier 魔镜等级
|
||||
*/
|
||||
public static void sendOpenSelectionToClient(ServerPlayer player, MirrorTier tier) {
|
||||
List<String> names = new ArrayList<>();
|
||||
List<UUID> uuids = new ArrayList<>();
|
||||
boolean teamOnly = Config.TELEPORT_TEAM_ONLY.get();
|
||||
|
||||
for (ServerPlayer onlinePlayer : player.server.getPlayerList().getPlayers()) {
|
||||
// 排除使用者自身
|
||||
if (onlinePlayer.getUUID().equals(player.getUUID())) {
|
||||
continue;
|
||||
}
|
||||
// 如果开启了同队伍限制,仅保留同队伍玩家
|
||||
if (teamOnly) {
|
||||
var playerTeam = player.getTeam();
|
||||
var targetTeam = onlinePlayer.getTeam();
|
||||
@@ -59,6 +81,10 @@ public class MirrorNetwork {
|
||||
PacketDistributor.sendToPlayer(player, new OpenPlayerSelectionPayload(names, uuids, tier.getName()));
|
||||
}
|
||||
|
||||
/**
|
||||
* 处理服务端发来的打开选择界面负载
|
||||
* 通过反射调用客户端专用类以避免在服务端加载客户端代码
|
||||
*/
|
||||
private static void handleOpenSelection(OpenPlayerSelectionPayload payload, IPayloadContext context) {
|
||||
context.enqueueWork(() -> {
|
||||
try {
|
||||
@@ -71,6 +97,10 @@ public class MirrorNetwork {
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 处理客户端发来的传送请求
|
||||
* 验证玩家手中的魔镜类型和等级后执行传送
|
||||
*/
|
||||
private static void handleRequestTeleport(RequestTeleportPayload payload, IPayloadContext context) {
|
||||
context.enqueueWork(() -> {
|
||||
ServerPlayer sender = (ServerPlayer) context.player();
|
||||
@@ -84,6 +114,7 @@ public class MirrorNetwork {
|
||||
ItemStack mainHand = sender.getMainHandItem();
|
||||
ItemStack offHand = sender.getOffhandItem();
|
||||
|
||||
// 检查主手和副手中是否有正确的传送魔镜
|
||||
ItemStack mirrorStack = null;
|
||||
if (mainHand.getItem() instanceof MirrorItem mirrorItem && mirrorItem.getMirrorType() == MirrorType.TELEPORT) {
|
||||
mirrorStack = mainHand;
|
||||
@@ -104,6 +135,9 @@ public class MirrorNetwork {
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 打开玩家选择界面的网络负载(服务端 → 客户端)
|
||||
*/
|
||||
public record OpenPlayerSelectionPayload(List<String> playerNames, List<UUID> playerUuids,
|
||||
String tierName) implements CustomPacketPayload {
|
||||
public static final Type<OpenPlayerSelectionPayload> TYPE = new Type<>(
|
||||
@@ -140,6 +174,9 @@ public class MirrorNetwork {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 请求传送到目标玩家的网络负载(客户端 → 服务端)
|
||||
*/
|
||||
public record RequestTeleportPayload(UUID targetUuid, String tierName) implements CustomPacketPayload {
|
||||
public static final Type<RequestTeleportPayload> TYPE = new Type<>(
|
||||
ResourceLocation.fromNamespaceAndPath(TeleportMirrorMod.MODID, "request_teleport"));
|
||||
|
||||
@@ -5,9 +5,21 @@ import net.minecraft.client.Minecraft;
|
||||
import net.neoforged.api.distmarker.Dist;
|
||||
import net.neoforged.api.distmarker.OnlyIn;
|
||||
|
||||
/**
|
||||
* 客户端网络处理器
|
||||
* <p>
|
||||
* 仅编译到客户端(通过 @OnlyIn(Dist.CLIENT) 注解),
|
||||
* 负责接收服务端发来的网络负载并打开对应的客户端界面。
|
||||
* 在专用服务端环境中此类不会被加载。
|
||||
*/
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public class MirrorNetworkClient {
|
||||
|
||||
/**
|
||||
* 接收服务端发送的玩家选择请求,在客户端打开玩家选择界面
|
||||
*
|
||||
* @param payload 包含可选玩家列表、UUID 和魔镜等级的网络负载
|
||||
*/
|
||||
public static void openPlayerSelection(MirrorNetwork.OpenPlayerSelectionPayload payload) {
|
||||
Minecraft client = Minecraft.getInstance();
|
||||
MirrorTier tier = MirrorTier.valueOf(payload.tierName().toUpperCase());
|
||||
|
||||
@@ -1,12 +1,25 @@
|
||||
package com.le.teleportmirror;
|
||||
|
||||
/**
|
||||
* 魔镜的等级
|
||||
* <p>
|
||||
* 不同等级影响耐久度、冷却时间、副作用强度等属性
|
||||
* <ul>
|
||||
* <li>BASIC (初级) - 默认耐久10</li>
|
||||
* <li>INTERMEDIATE (中级) - 默认耐久50</li>
|
||||
* <li>ADVANCED (高级) - 默认耐久100</li>
|
||||
* <li>PERMANENT (永久) - 无限耐久,无副作用</li>
|
||||
* </ul>
|
||||
*/
|
||||
public enum MirrorTier {
|
||||
BASIC(10, "basic"),
|
||||
INTERMEDIATE(50, "intermediate"),
|
||||
ADVANCED(100, "advanced"),
|
||||
PERMANENT(-1, "permanent");
|
||||
|
||||
/** 默认耐久度 */
|
||||
private final int defaultDurability;
|
||||
/** 等级名称,用于注册和序列化 */
|
||||
private final String name;
|
||||
|
||||
MirrorTier(int defaultDurability, String name) {
|
||||
@@ -14,14 +27,17 @@ public enum MirrorTier {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/** 获取该等级的默认耐久度 */
|
||||
public int getDefaultDurability() {
|
||||
return defaultDurability;
|
||||
}
|
||||
|
||||
/** 获取等级名称 */
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
/** 是否为永久等级(无限耐久) */
|
||||
public boolean isPermanent() {
|
||||
return this == PERMANENT;
|
||||
}
|
||||
|
||||
@@ -1,15 +1,23 @@
|
||||
package com.le.teleportmirror;
|
||||
|
||||
/**
|
||||
* 魔镜的功能类型
|
||||
* <p>
|
||||
* RETURN - 回城魔镜:将使用者传送回出生点
|
||||
* TELEPORT - 传送魔镜:将使用者传送到另一个玩家身边
|
||||
*/
|
||||
public enum MirrorType {
|
||||
RETURN("return"),
|
||||
TELEPORT("teleport");
|
||||
|
||||
/** 类型名称,用于注册和序列化 */
|
||||
private final String name;
|
||||
|
||||
MirrorType(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/** 获取类型名称 */
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
@@ -30,46 +30,74 @@ import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* Teleport Mirror Mod 主类
|
||||
* <p>
|
||||
* NeoForge Mod 的入口点(通过 {@link Mod} 注解)。
|
||||
* 负责:
|
||||
* <ul>
|
||||
* <li>注册所有魔镜物品(8种:回城/传送 × 4个等级)</li>
|
||||
* <li>创建创造模式标签页</li>
|
||||
* <li>注册配置文件</li>
|
||||
* <li>注册网络负载处理器</li>
|
||||
* <li>在服务端启动时注入配置覆盖的配方</li>
|
||||
* </ul>
|
||||
*/
|
||||
@Mod(TeleportMirrorMod.MODID)
|
||||
public class TeleportMirrorMod {
|
||||
public static final String MODID = "teleportmirror";
|
||||
|
||||
/** 物品注册器 */
|
||||
public static final DeferredRegister.Items ITEMS = DeferredRegister.createItems(MODID);
|
||||
/** 创造模式标签页注册器 */
|
||||
public static final DeferredRegister<CreativeModeTab> CREATIVE_MODE_TABS =
|
||||
DeferredRegister.create(Registries.CREATIVE_MODE_TAB, MODID);
|
||||
|
||||
// ==================== 回城魔镜 ====================
|
||||
|
||||
/** 初级回城魔镜 */
|
||||
public static final DeferredItem<MirrorItem> BASIC_RETURN_MIRROR = ITEMS.register("basic_return_mirror",
|
||||
() -> new MirrorItem(MirrorTier.BASIC, MirrorType.RETURN,
|
||||
new Item.Properties().stacksTo(1).durability(MirrorTier.BASIC.getDefaultDurability())));
|
||||
|
||||
/** 中级回城魔镜 */
|
||||
public static final DeferredItem<MirrorItem> INTERMEDIATE_RETURN_MIRROR = ITEMS.register("intermediate_return_mirror",
|
||||
() -> new MirrorItem(MirrorTier.INTERMEDIATE, MirrorType.RETURN,
|
||||
new Item.Properties().stacksTo(1).durability(MirrorTier.INTERMEDIATE.getDefaultDurability())));
|
||||
|
||||
/** 高级回城魔镜 */
|
||||
public static final DeferredItem<MirrorItem> ADVANCED_RETURN_MIRROR = ITEMS.register("advanced_return_mirror",
|
||||
() -> new MirrorItem(MirrorTier.ADVANCED, MirrorType.RETURN,
|
||||
new Item.Properties().stacksTo(1).durability(MirrorTier.ADVANCED.getDefaultDurability())));
|
||||
|
||||
/** 永久回城魔镜 */
|
||||
public static final DeferredItem<MirrorItem> PERMANENT_RETURN_MIRROR = ITEMS.register("permanent_return_mirror",
|
||||
() -> new MirrorItem(MirrorTier.PERMANENT, MirrorType.RETURN,
|
||||
new Item.Properties().stacksTo(1)));
|
||||
|
||||
// ==================== 传送魔镜 ====================
|
||||
|
||||
/** 初级传送魔镜 */
|
||||
public static final DeferredItem<MirrorItem> BASIC_TELEPORT_MIRROR = ITEMS.register("basic_teleport_mirror",
|
||||
() -> new MirrorItem(MirrorTier.BASIC, MirrorType.TELEPORT,
|
||||
new Item.Properties().stacksTo(1).durability(MirrorTier.BASIC.getDefaultDurability())));
|
||||
|
||||
/** 中级传送魔镜 */
|
||||
public static final DeferredItem<MirrorItem> INTERMEDIATE_TELEPORT_MIRROR = ITEMS.register("intermediate_teleport_mirror",
|
||||
() -> new MirrorItem(MirrorTier.INTERMEDIATE, MirrorType.TELEPORT,
|
||||
new Item.Properties().stacksTo(1).durability(MirrorTier.INTERMEDIATE.getDefaultDurability())));
|
||||
|
||||
/** 高级传送魔镜 */
|
||||
public static final DeferredItem<MirrorItem> ADVANCED_TELEPORT_MIRROR = ITEMS.register("advanced_teleport_mirror",
|
||||
() -> new MirrorItem(MirrorTier.ADVANCED, MirrorType.TELEPORT,
|
||||
new Item.Properties().stacksTo(1).durability(MirrorTier.ADVANCED.getDefaultDurability())));
|
||||
|
||||
/** 永久传送魔镜 */
|
||||
public static final DeferredItem<MirrorItem> PERMANENT_TELEPORT_MIRROR = ITEMS.register("permanent_teleport_mirror",
|
||||
() -> new MirrorItem(MirrorTier.PERMANENT, MirrorType.TELEPORT,
|
||||
new Item.Properties().stacksTo(1)));
|
||||
|
||||
/** 创造模式 "魔镜" 标签页,包含所有8种魔镜 */
|
||||
public static final DeferredHolder<CreativeModeTab, CreativeModeTab> MIRROR_TAB =
|
||||
CREATIVE_MODE_TABS.register("mirror_tab", () -> CreativeModeTab.builder()
|
||||
.title(Component.translatable("itemGroup.teleportmirror"))
|
||||
@@ -86,6 +114,11 @@ public class TeleportMirrorMod {
|
||||
output.accept(PERMANENT_TELEPORT_MIRROR.get());
|
||||
}).build());
|
||||
|
||||
/**
|
||||
* Mod 构造器
|
||||
* 注册物品、创造标签页、配置文件、网络负载处理器,
|
||||
* 并在服务端启动时注入配置覆盖的配方
|
||||
*/
|
||||
public TeleportMirrorMod(IEventBus modEventBus, ModContainer modContainer) {
|
||||
ITEMS.register(modEventBus);
|
||||
CREATIVE_MODE_TABS.register(modEventBus);
|
||||
@@ -96,14 +129,19 @@ public class TeleportMirrorMod {
|
||||
NeoForge.EVENT_BUS.addListener(this::onServerStarted);
|
||||
}
|
||||
|
||||
/** 注册网络负载处理器 */
|
||||
private void onRegisterPayloads(final RegisterPayloadHandlersEvent event) {
|
||||
MirrorNetwork.registerPayloads(event);
|
||||
}
|
||||
|
||||
/** 服务端启动后,注入配置覆盖的配方 */
|
||||
private void onServerStarted(final ServerStartedEvent event) {
|
||||
registerConfigRecipes(event.getServer().getRecipeManager());
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查所有8种魔镜的配方配置,将配置覆盖的配方注入到配方管理器
|
||||
*/
|
||||
private void registerConfigRecipes(net.minecraft.world.item.crafting.RecipeManager manager) {
|
||||
tryRegisterRecipe(manager, Config.ENABLE_BASIC_RECIPE.get(),
|
||||
Config.RECIPE_OVERRIDE_RETURN_BASIC.get(), BASIC_RETURN_MIRROR.get(), "basic_return_mirror");
|
||||
@@ -123,6 +161,19 @@ public class TeleportMirrorMod {
|
||||
Config.RECIPE_OVERRIDE_TELEPORT_PERMANENT.get(), PERMANENT_TELEPORT_MIRROR.get(), "permanent_teleport_mirror");
|
||||
}
|
||||
|
||||
/**
|
||||
* 尝试将配置覆盖的配方注入到配方管理器
|
||||
* <p>
|
||||
* 如果 override 为空则跳过(使用默认 JSON 配方)。
|
||||
* 如果 enabled 为 false 也跳过(配方被禁用)。
|
||||
* 通过反射访问配方管理器的内部 Map 来注入动态配方。
|
||||
*
|
||||
* @param manager 配方管理器
|
||||
* @param enabled 配方是否启用
|
||||
* @param override 配方覆盖字符串
|
||||
* @param result 配方输出物品
|
||||
* @param name 配方名称
|
||||
*/
|
||||
@SuppressWarnings("unchecked")
|
||||
private void tryRegisterRecipe(net.minecraft.world.item.crafting.RecipeManager manager,
|
||||
boolean enabled, String override, Item result, String name) {
|
||||
@@ -150,6 +201,17 @@ public class TeleportMirrorMod {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 将配方覆盖字符串解析为 RecipeHolder
|
||||
* <p>
|
||||
* 格式:"row1;row2;row3|key=item_id;..."
|
||||
* 示例:" C ;CGC; C |C=minecraft:copper_ingot;G=minecraft:glass_pane"
|
||||
*
|
||||
* @param override 配方覆盖字符串
|
||||
* @param result 配方输出物品
|
||||
* @param name 配方名称
|
||||
* @return 解析后的 RecipeHolder,解析失败返回 null
|
||||
*/
|
||||
private RecipeHolder<?> parseRecipeOverride(String override, Item result, String name) {
|
||||
String[] parts = override.split("\\|");
|
||||
if (parts.length < 2) return null;
|
||||
|
||||
@@ -11,13 +11,35 @@ import net.neoforged.neoforge.network.PacketDistributor;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* 玩家选择界面
|
||||
* <p>
|
||||
* 当玩家使用传送魔镜长按右键蓄力完成后,客户端会打开此界面。
|
||||
* 界面列出当前在线的可选玩家,玩家点击按钮选择目标后,
|
||||
* 通过网络包向服务端发送传送请求,服务端执行实际传送逻辑。
|
||||
* <p>
|
||||
* 支持分页:每页最多显示 {@value #BUTTONS_PER_PAGE} 名玩家,
|
||||
* 通过滚动按钮切换页码。
|
||||
* <p>
|
||||
* 该界面不暂停游戏(isPauseScreen 返回 false)。
|
||||
*/
|
||||
public class PlayerSelectionScreen extends Screen {
|
||||
/** 可选玩家名称列表 */
|
||||
private final List<String> playerNames;
|
||||
/** 可选玩家 UUID 列表(与 playerNames 一一对应) */
|
||||
private final List<UUID> playerUuids;
|
||||
/** 当前使用的魔镜等级 */
|
||||
private final MirrorTier tier;
|
||||
/** 当前滚动偏移量 */
|
||||
private int scrollOffset = 0;
|
||||
/** 每页最多显示的玩家按钮数量 */
|
||||
private static final int BUTTONS_PER_PAGE = 8;
|
||||
|
||||
/**
|
||||
* @param playerNames 可选玩家的显示名称
|
||||
* @param playerUuids 可选玩家的 UUID
|
||||
* @param tier 魔镜等级
|
||||
*/
|
||||
public PlayerSelectionScreen(List<String> playerNames, List<UUID> playerUuids, MirrorTier tier) {
|
||||
super(Component.translatable("screen.teleportmirror.select_player"));
|
||||
this.playerNames = playerNames;
|
||||
@@ -31,6 +53,10 @@ public class PlayerSelectionScreen extends Screen {
|
||||
rebuildButtons();
|
||||
}
|
||||
|
||||
/**
|
||||
* 重建按钮布局
|
||||
* 根据 scrollOffset 显示当前页的玩家按钮,以及滚动按钮和取消按钮
|
||||
*/
|
||||
private void rebuildButtons() {
|
||||
this.clearWidgets();
|
||||
|
||||
@@ -55,15 +81,16 @@ public class PlayerSelectionScreen extends Screen {
|
||||
.build());
|
||||
}
|
||||
|
||||
// 如果玩家数量超过单页容量,显示滚动按钮
|
||||
if (playerNames.size() > BUTTONS_PER_PAGE) {
|
||||
this.addRenderableWidget(Button.builder(
|
||||
Component.literal("\u25B2"),
|
||||
Component.literal("\u25B2"), // 上箭头 ▲
|
||||
btn -> { scrollOffset = Math.max(0, scrollOffset - 1); rebuildButtons(); })
|
||||
.pos(centerX + buttonWidth / 2 + 5, startY)
|
||||
.size(20, 20)
|
||||
.build());
|
||||
this.addRenderableWidget(Button.builder(
|
||||
Component.literal("\u25BC"),
|
||||
Component.literal("\u25BC"), // 下箭头 ▼
|
||||
btn -> { scrollOffset = Math.min(maxOffset, scrollOffset + 1); rebuildButtons(); })
|
||||
.pos(centerX + buttonWidth / 2 + 5, startY + BUTTONS_PER_PAGE * (buttonHeight + spacing) - spacing)
|
||||
.size(20, 20)
|
||||
@@ -78,6 +105,11 @@ public class PlayerSelectionScreen extends Screen {
|
||||
.build());
|
||||
}
|
||||
|
||||
/**
|
||||
* 玩家点击某个目标后,向服务端发送传送请求并关闭界面
|
||||
*
|
||||
* @param index 所选玩家在列表中的索引
|
||||
*/
|
||||
private void selectPlayer(int index) {
|
||||
if (index >= 0 && index < playerUuids.size()) {
|
||||
UUID targetUuid = playerUuids.get(index);
|
||||
|
||||
Reference in New Issue
Block a user