设置页接入用户角色管理与预设采样编辑。
并把指令目录接口一并挂上,供输入框补全拉取。 Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
+40
-1
@@ -22,6 +22,7 @@
|
||||
<aside class="st-rail" aria-label="设置分类">
|
||||
<p class="st-rail-label">设置</p>
|
||||
<button type="button" class="st-rail-item active" data-section="api">API</button>
|
||||
<button type="button" class="st-rail-item" data-section="persona">用户角色</button>
|
||||
<button type="button" class="st-rail-item" data-section="preset">预设</button>
|
||||
<button type="button" class="st-rail-item" data-section="storage">上下文</button>
|
||||
<p class="st-rail-note">保存在本机 <code>~/.writing-agent/</code>,明文、不同步。</p>
|
||||
@@ -44,6 +45,19 @@
|
||||
<div id="profiles-list" class="card-list"></div>
|
||||
</section>
|
||||
|
||||
<section class="settings-section hidden" id="section-persona">
|
||||
<div class="settings-card storage-card">
|
||||
<h3>用户角色</h3>
|
||||
<p class="settings-help">
|
||||
游玩时,对话里 <code>@玩家</code> / <code>{{user}}</code> 会换成当前选中角色的名字;
|
||||
<code>@人设</code> 与预设的 persona 洞用其正文。可在输入框旁快速切换。
|
||||
创作阶段不用当前选用,而用下方勾选的「创作默认」填入预设用户设定。
|
||||
建议把创作默认的名称写成 <code>@玩家</code>:模型会按这个称呼写开场白,替换后仍是占位,进游玩再换成当前角色。
|
||||
</p>
|
||||
</div>
|
||||
<div id="personas-list" class="card-list"></div>
|
||||
</section>
|
||||
|
||||
<section class="settings-section hidden" id="section-preset">
|
||||
<div id="presets-list" class="card-list"></div>
|
||||
<pre id="import-report" class="import-report" hidden></pre>
|
||||
@@ -158,7 +172,7 @@
|
||||
<option value="high">high · 增强</option>
|
||||
<option value="max">max · 深度</option>
|
||||
</select>
|
||||
<span class="field-hint">写入 reasoning_effort;「探测」始终用 low,与此项无关。带 function tools 的请求会强制 none(兼容 gpt-5.6-luna 等)。GLM 建议 low / high / max。</span>
|
||||
<span class="field-hint">写入请求的思考参数。GLM-5.3:仅 low/high/max(none 会映射为 low),并附带 thinking.enabled;旧 GLM 只用 thinking、不发 reasoning_effort。探测始终用 low。带 function tools 时:非 GLM 强制 none;GLM-5.3 保留合法档。</span>
|
||||
</label>
|
||||
<div class="dialog-actions">
|
||||
<button type="button" id="profile-cancel" class="btn-secondary">取消</button>
|
||||
@@ -168,6 +182,31 @@
|
||||
</form>
|
||||
</dialog>
|
||||
|
||||
<dialog id="persona-dialog" class="profile-dialog">
|
||||
<form id="persona-form" method="dialog">
|
||||
<h3 id="persona-dialog-title">新增用户角色</h3>
|
||||
<label>
|
||||
名称
|
||||
<input name="name" required placeholder="例如 林晚,或创作默认用 @玩家" autocomplete="off" />
|
||||
</label>
|
||||
<label>
|
||||
人设
|
||||
<textarea name="description" rows="6" placeholder="性格、外貌、背景……(可空)"></textarea>
|
||||
</label>
|
||||
<label class="check-label">
|
||||
<input type="checkbox" name="creationDefault" />
|
||||
<span>
|
||||
作为创作默认用户设定
|
||||
<span class="field-hint">创作阶段填入预设的用户设定洞。建议名称写成 @玩家,这样开场白会自然用该占位,进游玩再换成当前角色。</span>
|
||||
</span>
|
||||
</label>
|
||||
<div class="dialog-actions">
|
||||
<button type="button" id="persona-cancel" class="btn-secondary">取消</button>
|
||||
<button type="submit" class="btn-primary">保存并选用</button>
|
||||
</div>
|
||||
</form>
|
||||
</dialog>
|
||||
|
||||
<input type="file" id="preset-file" accept=".json,application/json" hidden />
|
||||
<script src="/settings.js" type="module"></script>
|
||||
</body>
|
||||
|
||||
Reference in New Issue
Block a user