把代入名片从开场白拆到主角设定短码槽,并收紧对话落盘写法。
多开场可各自绑定名片;开玩挂载跳过开场产物并认用户需求类标签。 Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
+14
-12
@@ -48,6 +48,7 @@ import {
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/** 开场白进对话历史,不重复挂进每轮投影 */
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const SKIP_BIND_TAGS = new Set([
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"设计.开场白",
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"设计.开场白与开场变量",
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"设计.worker集",
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"设计.worker集.草稿",
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CONTEXT_ORDER_TAG,
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@@ -57,9 +58,20 @@ const SKIP_BIND_TAGS = new Set([
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VALUE_MAP_TAG,
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]);
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/** 偏文风/呈现:有叙事转述时挂转述;否则仍挂主世界层 */
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function shouldSkipBindTag(tag: string): boolean {
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const t = tag.trim();
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if (!t) return true;
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if (SKIP_BIND_TAGS.has(t)) return true;
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if (t.startsWith("设计.开场白#")) return true;
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if (t.startsWith("输出.")) return true;
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if (t.startsWith("运行.")) return true;
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if (t.startsWith("创作.")) return true;
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return false;
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}
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/** 偏文风/呈现/硬约束:有叙事转述时挂转述;否则仍挂主世界层 */
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const STYLE_TAG_RE =
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/叙事指南|故事推进|文风|美学|纲领|禁忌|示例|模仿|正文组成|回复格式|监控栏|篇幅|结构/;
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/叙事指南|故事推进|文风|美学|纲领|禁忌|用户约束|用户需求|示例|模仿|正文组成|回复格式|监控栏|篇幅|结构/;
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/** 这些配方开玩时刚需叙事转述(主世界出内容、转述出文风) */
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const RECIPES_REQUIRE_NARRATOR = new Set(["文本生成器"]);
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@@ -75,16 +87,6 @@ function isStyleProductTag(tag: string): boolean {
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return STYLE_TAG_RE.test(tag);
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}
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function shouldSkipBindTag(tag: string): boolean {
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const t = tag.trim();
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if (!t) return true;
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if (SKIP_BIND_TAGS.has(t)) return true;
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if (t.startsWith("输出.")) return true;
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if (t.startsWith("运行.")) return true;
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if (t.startsWith("创作.")) return true;
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return false;
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}
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/** 从黑板收集对话落盘产物(有正文的 用户.* / 设计.*) */
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export function collectDictateBindProducts(board: Blackboard): DictateProduct[] {
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const products: DictateProduct[] = [];
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@@ -85,10 +85,10 @@ tool 跑完后写给用户看的 markdown。作用:确认本轮落了什么、
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## 分清落盘目标
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- 正文组成(格式)→ insert \`设计.正文组成\`(须「回复呈现」等上游条件已满足,见能力表)
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- 开场白(内容)→ insert \`设计.开场白\`;落档/开玩同步 \`输出.开场白\`(收口;上游未齐则先补上游,不硬塞开场)
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- 开场白(内容)→ insert \`设计.开场白\` 或 \`设计.开场白#场景短码\`(多开场互不覆盖;改某一条则 insert 同一完整 tag);落档/开玩同步 \`输出.开场白\`
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- 代入名片 → insert \`设计.主角设定\` 或 \`设计.主角设定#同短码\`(与开场白同槽即绑定该开局;无槽则全局默认)
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- 多篇无关联短文(生产在游玩)→ 创作期钉 \`设计.模仿范例\` / \`设计.模仿要点\` / \`设计.故事推进\`(大纲扩写);文风细则另 insert \`设计.叙事指南\`
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- 好感分档性格等 → declare_variable + declare_map;分档文案走映射,不 insert 整表散文
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- 代入名片(名字/身份/金手指)→ insert \`设计.主角设定\`(对照「主角设定」何时用;名字写成具体称呼,不用 @玩家 / 用户 / 主角)
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${recipeBlock}${moduleBlock}
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## 按用户本轮意图择一为主(仍须过「何时用」)
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落盘后的可见回复一律按「对用户可见回复」写;下列各节只约定本轮落什么。
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@@ -100,11 +100,11 @@ ${recipeBlock}${moduleBlock}
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「回复呈现」等上游已齐时才 insert \`设计.正文组成\`。
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### C · 生成开场白
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收口:先有正文组成且体验已锚定;insert \`设计.开场白\`(岔路用 \`## 岔路\`)。
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**形状:** meta + 正文。有代入名片时,开头 YAML \`用户角色.名字\` / \`用户角色.简介\`,再 \`---\`,下面才是开场正文。不同开场可有不同用户角色。
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收口:体验已锚定。首条可用 \`设计.开场白\`;再写别的开局用 \`设计.开场白#场景短码\`(与生成规则同款:同 tag 覆盖,新短码新建)。禁止用 \`## 岔路\` 塞进同一份。
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**形状:** 只要叙事正文。禁止把 \`用户角色.名字\` / \`用户角色.简介\` 写进开场白。代入名片 → \`设计.主角设定\` 或 \`设计.主角设定#同短码\`。
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**正文格式:** 已有 \`设计.正文组成\` 时,正文必须是 present.v1 JSON(\`shell\` 与正文组成一致,主读写 \`blocks.body\`),不要只交裸 Markdown;尚未钉正文组成时才用 Markdown。
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**content 规格:** 正文至少一处字面 \`@玩家\` 作用户角色名位;姓名位用 \`@玩家\`,不写死具体姓名;全文不能只有「你」而零个 \`@玩家\`。缺则改写后再 insert。进游玩时程序替换 \`@玩家\`。
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进玩时若有用户角色,程序提示是否切换到这个预设。
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进玩时在游玩辅助「开场」Tab 点选开局;有绑定名片则可切到该预设。
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### D · 钉变量与映射
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仅当「变量设计」何时用成立(体验须跨轮记住状态等):declare_variable → 有分档换文再 declare_map。配方名带「数据化」也不自动开跑 D。
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@@ -113,7 +113,7 @@ ${recipeBlock}${moduleBlock}
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必须用 insert 写齐游玩上下文:\`设计.模仿范例\`、\`设计.模仿要点\`、\`设计.故事推进\`(用户输入用法:大纲扩写;扮演停笔关掉)。文风细则对照「叙事指南」何时用再 insert \`设计.叙事指南\`。缺范例/要点/故事推进任一就先补产物,再说可以开玩。创作期不写完整短文。开玩后程序只挂载这些产物:主世界出内容,转述出文风。
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### F · 快穿短局
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仅当本局配方是快穿短局,或用户只要一核短局。先 insert 美学纲领(这一核、怎么代入、何时等用户);代入有名字/简介则写进开场白的用户角色 meta(不单独 insert 主角设定)。核是变造法则再 insert 实现机制;有门控才 declare 至多三个真值。点名文风 → insert 叙事指南;点名推进/停笔 → insert 故事推进(条件独立)。核可玩即 insert 开场白:用户未点名分区/壳则跳过正文组成(覆盖 C),开玩吃默认散文。舞台骨架/生成规则/拓扑即使「何时用」成立也不 insert,把地点与规则折进美学核或开场白。用户改口要铺可经营世界 → 本局仍只收这一核,并告知改用「数据化跑团体验」或「回合推演」。
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仅当本局配方是快穿短局,或用户只要一核短局。先 insert 美学纲领(这一核、怎么代入、何时等用户);代入有名字/简介 → insert \`设计.主角设定\`(不要写进开场白)。核是变造法则再 insert 实现机制;有门控才 declare 至多三个真值。点名文风 → insert 叙事指南;点名推进/停笔 → insert 故事推进(条件独立)。核可玩即 insert 开场白:用户未点名分区/壳则跳过正文组成(覆盖 C),开玩吃默认散文。舞台骨架/生成规则/拓扑即使「何时用」成立也不 insert,把地点与规则折进美学核或开场白。用户改口要铺可经营世界 → 本局仍只收这一核,并告知改用「数据化跑团体验」或「回合推演」。
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## 常用序感
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- 需求/美学等不变设定:靠前(负)
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@@ -153,9 +153,11 @@ export function resolveRepeatableInsertTag(params: {
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.filter((t) => t && dictateProductFamily(t) === family);
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if (!slot) {
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if (siblings.length > 0 && raw === family) {
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// 允许覆盖基名自身;若已有其它 #槽位,禁止再用裸基名(须写明 #id)
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const otherSiblings = siblings.filter((t) => t !== family);
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if (otherSiblings.length > 0 && raw === family) {
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return {
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error: `「${family}」是可增殖产物,追加请用「${family}#唯一id」(生成规则用 rule_id,具体实例用 batch_id/姓名),不要覆盖基 tag。改某一条则 insert 同一完整 tag。`,
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error: `「${family}」是可增殖产物,追加请用「${family}#唯一id」(生成规则用 rule_id,具体实例用 batch_id/姓名,开场白/主角设定用场景短码),不要覆盖基 tag。改某一条则 insert 同一完整 tag。`,
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};
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}
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return { tag: family };
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@@ -16,12 +16,12 @@ export const DICTATE_TOOL_DEFINITIONS: ToolDefinition[] = [
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position: {
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type: "string",
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description:
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"产物 tag,须以「用户.」或「设计.」开头。例:用户.需求、设计.正文组成、设计.开场白;可增殖例:设计.生成规则#rule-id、设计.具体实例#batch-id。勿用本工具写变量目录/映射。",
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"产物 tag,须以「用户.」或「设计.」开头。例:用户.需求、设计.正文组成、设计.开场白、设计.开场白#dorm;可增殖例:设计.生成规则#rule-id、设计.具体实例#batch-id、设计.主角设定#dorm。勿用本工具写变量目录/映射。",
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},
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content: {
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type: "string",
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description:
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"落入该位置的正文。设计.正文组成=格式 JSON;设计.开场白=meta + 正文(有正文组成时正文为 present.v1 JSON;否则 Markdown),必须含字面 @玩家(用户角色名位,禁止写死姓名)",
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"落入该位置的正文。设计.正文组成=格式 JSON;设计.开场白[#短码]=叙事正文(有正文组成时为 present.v1 JSON;否则 Markdown),必须含字面 @玩家,禁止写入用户角色.名字/简介;设计.主角设定[#同短码]=名字/背景/特殊设定 JSON,与开场同短码即绑定该开局",
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},
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order: {
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type: "number",
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@@ -1,5 +1,6 @@
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/**
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* 开场白 meta 里的用户角色(名字+简介)是本条开场的初始设定。
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* 用户代入名片写在「设计.主角设定」;开场白只留叙事。
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* 旧稿若把名字/简介塞进开场 meta,读取时仍可回退,并建议提升到主角设定节点。
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* 用户选用后只覆盖本局 @玩家 / @人设,不写进全局角色列表。
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*/
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import type { Blackboard } from "../blackboard/blackboard.js";
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@@ -11,13 +12,116 @@ import {
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import {
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OPENING_PERSONA_CHOICE_TAG,
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OPENING_PERSONA_TAG,
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OPENING_PRODUCT_FAMILY,
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OPENING_SETUP_ARTIFACT_TAG,
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parseOpeningSealPayload,
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readSealedOpeningPersona,
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splitOpeningDocument,
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type OpeningUserPersona,
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} from "../skills/opening-seal.js";
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import {
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buildRepeatableProductTag,
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dictateProductFamily,
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dictateProductSlot,
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} from "../dictate/repeatable-tags.js";
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export const PROTAGONIST_TAG = "设计.主角设定";
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/** 对话落盘额外可增殖族(catalog 未标 repeatable 的简化 tag) */
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export const DICTATE_OPENING_REPEATABLE_FAMILIES = [
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OPENING_PRODUCT_FAMILY,
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PROTAGONIST_TAG,
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] as const;
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/** 与开场同槽:设计.开场白#dorm → 设计.主角设定#dorm;无槽则基名 */
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export function protagonistTagForOpeningSlot(openingTag: string): string {
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const family = dictateProductFamily(openingTag);
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if (family !== OPENING_PRODUCT_FAMILY && family !== OPENING_SETUP_ARTIFACT_TAG) {
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return PROTAGONIST_TAG;
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}
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const slot = dictateProductSlot(openingTag);
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return slot ? buildRepeatableProductTag(PROTAGONIST_TAG, slot) : PROTAGONIST_TAG;
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}
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/** 把开场/运行里的名字+简介收成可复制的「主角设定」产物。 */
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export function protagonistFragmentFromPersona(
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persona: OpeningUserPersona,
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): string {
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const background = persona.description.trim() || "未定";
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return JSON.stringify(
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{
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schema: "context-fragment.v1",
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技能: "主角设定",
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brief: `${persona.name} · 代入名片`,
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mount: ["world-simulator"],
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稳变: "stable",
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正文: {
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名字: persona.name,
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背景: background,
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特殊设定: { 身份: "无", 金手指: "无", 其它: "无" },
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},
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自评: {
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维度: [
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{ 名: "可代入", 分数: 8, 说明: "由开场/用户原话收成" },
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{ 名: "够用", 分数: 7, 说明: "简介作背景;特殊设定未另钉" },
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],
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薄弱点: "特殊设定未展开",
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},
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追问: { 导语: "", 题目: [] },
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开放问题: [],
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},
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null,
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2,
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);
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}
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/** 黑板上尚无该 tag 的主角设定时写入(可指定开场同槽 tag)。 */
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export function ensureProtagonistFromPersona(
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board: Blackboard,
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persona: OpeningUserPersona | null | undefined,
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tag: string = PROTAGONIST_TAG,
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): boolean {
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if (!persona?.name?.trim()) return false;
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const writeTag = tag.trim() || PROTAGONIST_TAG;
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if (board.getContentByTag(writeTag)?.trim()) return false;
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board.write({
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tag: writeTag,
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content: protagonistFragmentFromPersona(persona),
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source: "runtime",
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});
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return true;
|
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}
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export function readProtagonistPersonaAt(
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board: Blackboard,
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tag: string = PROTAGONIST_TAG,
|
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): OpeningUserPersona | null {
|
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const spec = parseProtagonistSpec(board.getContentByTag(tag));
|
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if (!spec) return null;
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return {
|
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name: spec.name,
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description: formatPersonaDescription(spec),
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||||
};
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}
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/** 某条开场绑定的名片:同槽主角设定 → 基名主角设定 → 开场旧 meta */
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export function personaBoundToOpening(
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board: Blackboard,
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openingTag: string,
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openingContent: string,
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): OpeningUserPersona | null {
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const slotted = readProtagonistPersonaAt(
|
||||
board,
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||||
protagonistTagForOpeningSlot(openingTag),
|
||||
);
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if (slotted) return slotted;
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if (dictateProductSlot(openingTag)) {
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const base = readProtagonistPersonaAt(board, PROTAGONIST_TAG);
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if (base) return base;
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}
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return splitOpeningDocument(openingContent).persona;
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}
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|
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const RESERVED_NAMES = new Set(["@玩家", "用户", "主角", CREATION_PLACEHOLDER_NAME]);
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export type ProtagonistSpec = {
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@@ -50,8 +154,22 @@ export function readSessionProtagonist(
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const sealed = readSealedOpeningPersona(
|
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board.getContentByTag(OPENING_PERSONA_TAG),
|
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);
|
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if (sealed) {
|
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return {
|
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name: sealed.name,
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description: sealed.description,
|
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summary: firstSentence(sealed.description),
|
||||
};
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}
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const spec = parseProtagonistSpec(board.getContentByTag(PROTAGONIST_TAG));
|
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if (spec) {
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return {
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name: spec.name,
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description: formatPersonaDescription(spec),
|
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summary: formatProtagonistSummary(spec),
|
||||
};
|
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}
|
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const fromOpening =
|
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sealed ??
|
||||
parseOpeningSealPayload(board.getContentByTag("设计.开场白与开场变量"))
|
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?.persona ??
|
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splitOpeningDocument(board.getContentByTag("设计.开场白")).persona;
|
||||
@@ -62,13 +180,7 @@ export function readSessionProtagonist(
|
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summary: firstSentence(fromOpening.description),
|
||||
};
|
||||
}
|
||||
const spec = parseProtagonistSpec(board.getContentByTag(PROTAGONIST_TAG));
|
||||
if (!spec) return null;
|
||||
return {
|
||||
name: spec.name,
|
||||
description: formatPersonaDescription(spec),
|
||||
summary: formatProtagonistSummary(spec),
|
||||
};
|
||||
return null;
|
||||
}
|
||||
|
||||
export function formatPersonaDescription(spec: ProtagonistSpec): string {
|
||||
|
||||
@@ -36,7 +36,7 @@ import { toActiveSkillSnapshot } from "../skills/snapshot.js";
|
||||
import { runWorkerSkill } from "../worker/executor.js";
|
||||
import { resolveWorkerId } from "../worker/resolve-id.js";
|
||||
import { resolveWorkerLlmProvider } from "../skills/worker-llm.js";
|
||||
import { overlayPlayPersona } from "../persona/protagonist-bind.js";
|
||||
import { ensureProtagonistFromPersona, overlayPlayPersona } from "../persona/protagonist-bind.js";
|
||||
import {
|
||||
DIALOGUE_HISTORY_TAG,
|
||||
appendDialogueHistoryTurn,
|
||||
@@ -1991,6 +1991,7 @@ export class PhaseRuntime {
|
||||
serializeOpeningPersona(payload.persona),
|
||||
"opening-setup",
|
||||
);
|
||||
ensureProtagonistFromPersona(this.blackboard, payload.persona);
|
||||
}
|
||||
|
||||
if (payload?.variables.length) {
|
||||
@@ -2045,6 +2046,7 @@ export class PhaseRuntime {
|
||||
/** 收口后若还没有运行规格,用草稿或默认槽位补一份,才能进游玩 */
|
||||
private ensurePlaySpecReady(): void {
|
||||
// 对话落盘:落档/开玩时自动挂载产物;种变量初值;按映射重投影
|
||||
// 偏好/文风改由节点产物(设计.用户需求 / 设计.叙事指南*)挂载,不再全量自动摊库
|
||||
if (this.isDictateIntakeMode()) {
|
||||
const bound = applyDictatePlayBind(this.blackboard);
|
||||
if (bound.boundTags.length) {
|
||||
|
||||
@@ -19,6 +19,8 @@ import {
|
||||
} from "./present-packet.js";
|
||||
|
||||
export const OPENING_SETUP_ARTIFACT_TAG = "设计.开场白与开场变量";
|
||||
/** 对话落盘开场正文族(可 设计.开场白#槽位 增殖) */
|
||||
export const OPENING_PRODUCT_FAMILY = "设计.开场白";
|
||||
export const OPENING_OUTPUT_TAG = "输出.开场白";
|
||||
export const OPENING_INITIAL_VARS_TAG = "运行.初始变量";
|
||||
export const OPENING_CURRENT_VARS_TAG = "变量.当前";
|
||||
@@ -222,20 +224,75 @@ export function parseUserPersonaField(raw: unknown): OpeningUserPersona | null {
|
||||
return { name, description };
|
||||
}
|
||||
|
||||
/** 去掉文首用户角色 meta 行(含无 --- 篱笆的旧稿),避免 meta 进开场正文。 */
|
||||
export function stripLeadingPersonaMeta(raw: string): string {
|
||||
const lines = raw.split(/\r?\n/);
|
||||
let i = 0;
|
||||
while (i < lines.length && !lines[i]!.trim()) i++;
|
||||
let saw = false;
|
||||
let inUserRoleBlock = false;
|
||||
while (i < lines.length) {
|
||||
const line = lines[i]!;
|
||||
const trimmed = line.trim();
|
||||
if (!trimmed) {
|
||||
if (saw) {
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (/^---+$/.test(trimmed) && saw) {
|
||||
i++;
|
||||
break;
|
||||
}
|
||||
if (/^用户角色\s*:\s*$/.test(trimmed)) {
|
||||
saw = true;
|
||||
inUserRoleBlock = true;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (
|
||||
inUserRoleBlock &&
|
||||
/^\s+(?:名字|简介|name|description|人设|描述)\s*[::]/.test(line)
|
||||
) {
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
inUserRoleBlock = false;
|
||||
if (/^(?:用户角色\.)?(?:名字|简介)[::]/.test(trimmed)) {
|
||||
saw = true;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return lines.slice(i).join("\n").trim();
|
||||
}
|
||||
|
||||
function splitYamlFrontmatter(raw: string): {
|
||||
text: string;
|
||||
persona: OpeningUserPersona | null;
|
||||
} {
|
||||
const text = raw.trim();
|
||||
const fence = text.match(/^---\r?\n([\s\S]*?)\r?\n---\r?\n?([\s\S]*)$/);
|
||||
if (!fence) return { text, persona: parseOpeningUserPersona(text) };
|
||||
if (!fence) {
|
||||
const persona = parseOpeningUserPersona(text);
|
||||
if (!persona) return { text, persona: null };
|
||||
const stripped = stripLeadingPersonaMeta(text);
|
||||
// 能认出文首 meta 才剥;正文里偶然出现「名字:」不剥
|
||||
if (stripped !== text.trim()) return { text: stripped, persona };
|
||||
if (/^(?:用户角色\.|用户角色\s*:)/m.test(text)) {
|
||||
return { text: stripped, persona };
|
||||
}
|
||||
return { text, persona };
|
||||
}
|
||||
const persona =
|
||||
parseUserPersonaField(parseSimpleYamlMap(fence[1] ?? "")) ||
|
||||
parseOpeningUserPersona(fence[1] ?? "");
|
||||
return { text: (fence[2] ?? "").trim(), persona };
|
||||
}
|
||||
|
||||
/** 开场正文前的 YAML 式 meta:用户角色名字+简介,其余当正文。 */
|
||||
/** 开场正文与用户角色 meta 分离;meta 不应进「系统 开场白」。 */
|
||||
export function splitOpeningDocument(raw: string | null | undefined): {
|
||||
text: string;
|
||||
persona: OpeningUserPersona | null;
|
||||
|
||||
+56
-7
@@ -6,8 +6,17 @@ import {
|
||||
isTableCellEditable,
|
||||
parseTableDoc,
|
||||
} from "../blackboard/table-cells.js";
|
||||
import {
|
||||
dictateProductFamily,
|
||||
dictateProductSlot,
|
||||
} from "../dictate/repeatable-tags.js";
|
||||
import {
|
||||
DICTATE_ORDER_META_KEY,
|
||||
effectiveDictateOrder,
|
||||
} from "../dictate/types.js";
|
||||
import {
|
||||
OPENING_PERSONA_CHOICE_TAG,
|
||||
OPENING_PRODUCT_FAMILY,
|
||||
OPENING_SETUP_ARTIFACT_TAG,
|
||||
SLOT_OPENING_SELECTED_INDEX,
|
||||
parseOpeningSealPayload,
|
||||
@@ -15,7 +24,10 @@ import {
|
||||
type OpeningUserPersona,
|
||||
} from "./opening-seal.js";
|
||||
import { CURRENT_VARS_TAG } from "./variable-catalog.js";
|
||||
import { readSessionProtagonist } from "../persona/protagonist-bind.js";
|
||||
import {
|
||||
personaBoundToOpening,
|
||||
readSessionProtagonist,
|
||||
} from "../persona/protagonist-bind.js";
|
||||
import { presentReadablePlain } from "./present-packet.js";
|
||||
|
||||
export type PlayAuxTableRow = {
|
||||
@@ -29,6 +41,9 @@ export type PlayAuxTableRow = {
|
||||
|
||||
export type PlayAuxOpening = {
|
||||
index: number;
|
||||
/** 产物 tag:设计.开场白 或 设计.开场白#槽位;opening-setup 候选为假想 tag */
|
||||
tag: string;
|
||||
slot: string;
|
||||
text: string;
|
||||
persona: OpeningUserPersona | null;
|
||||
};
|
||||
@@ -51,7 +66,8 @@ function selectedOpeningIndex(slots: Record<string, unknown> | undefined): numbe
|
||||
return 0;
|
||||
}
|
||||
|
||||
function collectOpenings(board: Blackboard): PlayAuxOpening[] {
|
||||
/** 黑板上全部可选用开场(工序候选优先;否则对话落盘 设计.开场白[#槽]) */
|
||||
export function collectOpenings(board: Blackboard): PlayAuxOpening[] {
|
||||
const payload = parseOpeningSealPayload(
|
||||
board.getContentByTag(OPENING_SETUP_ARTIFACT_TAG),
|
||||
0,
|
||||
@@ -62,18 +78,50 @@ function collectOpenings(board: Blackboard): PlayAuxOpening[] {
|
||||
board.getContentByTag(OPENING_SETUP_ARTIFACT_TAG),
|
||||
index,
|
||||
);
|
||||
const tag = `${OPENING_SETUP_ARTIFACT_TAG}#${index + 1}`;
|
||||
return {
|
||||
index,
|
||||
tag,
|
||||
slot: String(index + 1),
|
||||
text: presentReadablePlain(text) || text,
|
||||
persona: one?.persona ?? payload.persona,
|
||||
};
|
||||
});
|
||||
}
|
||||
const split = splitOpeningDocument(board.getContentByTag("设计.开场白"));
|
||||
if (split.text) {
|
||||
return [{ index: 0, text: split.text, persona: split.persona }];
|
||||
|
||||
const rows: Array<{
|
||||
tag: string;
|
||||
content: string;
|
||||
order: number;
|
||||
}> = [];
|
||||
for (const e of board.listTagIndex()) {
|
||||
if (dictateProductFamily(e.tag) !== OPENING_PRODUCT_FAMILY) continue;
|
||||
const item = board.getLatestByTag(e.tag);
|
||||
const content = item?.content?.trim() ?? "";
|
||||
if (!content) continue;
|
||||
const rawOrder = item?.metadata?.[DICTATE_ORDER_META_KEY];
|
||||
const order =
|
||||
typeof rawOrder === "number" && Number.isFinite(rawOrder)
|
||||
? rawOrder
|
||||
: effectiveDictateOrder({ tag: e.tag });
|
||||
rows.push({ tag: e.tag, content, order });
|
||||
}
|
||||
return [];
|
||||
rows.sort((a, b) => {
|
||||
if (a.order !== b.order) return a.order - b.order;
|
||||
return a.tag.localeCompare(b.tag, "zh");
|
||||
});
|
||||
|
||||
return rows.map((row, index) => {
|
||||
const split = splitOpeningDocument(row.content);
|
||||
const text = split.text.trim() || row.content;
|
||||
return {
|
||||
index,
|
||||
tag: row.tag,
|
||||
slot: dictateProductSlot(row.tag),
|
||||
text: presentReadablePlain(text) || text,
|
||||
persona: personaBoundToOpening(board, row.tag, row.content),
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
export function buildPlayAuxView(
|
||||
@@ -100,6 +148,7 @@ export function buildPlayAuxView(
|
||||
const selectedOpeningIndexClamped = openings.length
|
||||
? Math.min(idx, openings.length - 1)
|
||||
: 0;
|
||||
const picked = openings[selectedOpeningIndexClamped];
|
||||
const sealed = readSessionProtagonist(board);
|
||||
const choiceRaw = board.getContentByTag(OPENING_PERSONA_CHOICE_TAG)?.trim();
|
||||
const openingPersonaChoice =
|
||||
@@ -111,7 +160,7 @@ export function buildPlayAuxView(
|
||||
selectedOpeningIndex: selectedOpeningIndexClamped,
|
||||
openingPersona: sealed
|
||||
? { name: sealed.name, description: sealed.description }
|
||||
: openings[selectedOpeningIndexClamped]?.persona ?? null,
|
||||
: picked?.persona ?? null,
|
||||
openingPersonaChoice,
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user