把代入名片从开场白拆到主角设定短码槽,并收紧对话落盘写法。
多开场可各自绑定名片;开玩挂载跳过开场产物并认用户需求类标签。 Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -36,7 +36,7 @@ import { toActiveSkillSnapshot } from "../skills/snapshot.js";
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import { runWorkerSkill } from "../worker/executor.js";
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import { resolveWorkerId } from "../worker/resolve-id.js";
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import { resolveWorkerLlmProvider } from "../skills/worker-llm.js";
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import { overlayPlayPersona } from "../persona/protagonist-bind.js";
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import { ensureProtagonistFromPersona, overlayPlayPersona } from "../persona/protagonist-bind.js";
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import {
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DIALOGUE_HISTORY_TAG,
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appendDialogueHistoryTurn,
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@@ -1991,6 +1991,7 @@ export class PhaseRuntime {
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serializeOpeningPersona(payload.persona),
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"opening-setup",
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);
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ensureProtagonistFromPersona(this.blackboard, payload.persona);
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}
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if (payload?.variables.length) {
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@@ -2045,6 +2046,7 @@ export class PhaseRuntime {
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/** 收口后若还没有运行规格,用草稿或默认槽位补一份,才能进游玩 */
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private ensurePlaySpecReady(): void {
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// 对话落盘:落档/开玩时自动挂载产物;种变量初值;按映射重投影
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// 偏好/文风改由节点产物(设计.用户需求 / 设计.叙事指南*)挂载,不再全量自动摊库
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if (this.isDictateIntakeMode()) {
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const bound = applyDictatePlayBind(this.blackboard);
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if (bound.boundTags.length) {
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