对话落盘同一轮填写失败后可以按次数补写。

游玩投影不再送进只给程序用的壳源码。

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-10-14 08:29:38 +08:00
co-authored by Cursor
parent bc77bc4a3c
commit b864591afa
23 changed files with 980 additions and 113 deletions
+4 -4
View File
@@ -33,7 +33,7 @@ describe("dictate read_module", () => {
self_score: {
dims: [
{ name: "美学纲领", score: 5 },
{ name: "交互范式", score: 5 },
{ name: "体验锚定", score: 5 },
{ name: "背景与规则", score: 5 },
],
},
@@ -84,7 +84,7 @@ describe("dictate read_module", () => {
self_score: {
dims: [
{ name: "美学纲领", score: 5 },
{ name: "交互范式", score: 5 },
{ name: "体验锚定", score: 5 },
{ name: "背景与规则", score: 3, gap: "规则因果仍需确认" },
],
},
@@ -208,7 +208,7 @@ describe("dictate read_module", () => {
self_score: {
dims: [
{ name: "美学纲领", score: 3 },
{ name: "交互范式", score: 5 },
{ name: "体验锚定", score: 5 },
{ name: "背景与规则", score: 5 },
],
},
@@ -230,7 +230,7 @@ describe("dictate read_module", () => {
self_score: {
dims: [
{ name: "美学纲领", score: 3, gap: "发生方式仍偏宽" },
{ name: "交互范式", score: 5 },
{ name: "体验锚定", score: 5 },
{ name: "背景与规则", score: 5 },
],
},