对话落盘同一轮填写失败后可以按次数补写。
游玩投影不再送进只给程序用的壳源码。 Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -18,6 +18,7 @@
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<a class="st-brand" href="/">Writing Agent</a>
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<nav class="st-nav" aria-label="主导航">
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<a href="/">对话</a>
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<a href="/chat.html">直聊</a>
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<a href="/modules.html">技能</a>
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<a href="/libraries.html">库</a>
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<a href="/stats.html">Token</a>
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@@ -133,6 +134,27 @@
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<button type="button" class="btn-secondary danger-outline" id="btn-clear-context">清除全部痕迹</button>
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</div>
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</div>
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<div class="settings-card storage-card">
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<h3>对话落盘补写</h3>
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<p class="settings-help">
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同一句用户消息里,填写没通过时可以再自动补几枪。每一枪只改失败点:已经通过的产物不动,没通过的用上一份正文当底稿,已经填对的自评维度会带回去。次数用尽后仍标成失败待补,等下一句继续。
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</p>
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<label class="field">
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同轮最多补写次数
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<input
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type="number"
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id="dictate-fill-retries"
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min="0"
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max="12"
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step="1"
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value="0"
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/>
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</label>
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<p class="settings-help muted">0 = 只填一次。最大 12。例如设为 7,就是第一次填写之外最多再试 7 次。</p>
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<div class="storage-actions">
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<button type="button" class="btn-primary" id="btn-save-fill-retries">保存次数</button>
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</div>
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</div>
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</section>
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</div>
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</main>
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