对话落盘同一轮填写失败后可以按次数补写。

游玩投影不再送进只给程序用的壳源码。

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-10-14 08:29:38 +08:00
co-authored by Cursor
parent bc77bc4a3c
commit b864591afa
23 changed files with 980 additions and 113 deletions
+22
View File
@@ -18,6 +18,7 @@
<a class="st-brand" href="/">Writing Agent</a>
<nav class="st-nav" aria-label="主导航">
<a href="/">对话</a>
<a href="/chat.html">直聊</a>
<a href="/modules.html">技能</a>
<a href="/libraries.html">库</a>
<a href="/stats.html">Token</a>
@@ -133,6 +134,27 @@
<button type="button" class="btn-secondary danger-outline" id="btn-clear-context">清除全部痕迹</button>
</div>
</div>
<div class="settings-card storage-card">
<h3>对话落盘补写</h3>
<p class="settings-help">
同一句用户消息里,填写没通过时可以再自动补几枪。每一枪只改失败点:已经通过的产物不动,没通过的用上一份正文当底稿,已经填对的自评维度会带回去。次数用尽后仍标成失败待补,等下一句继续。
</p>
<label class="field">
同轮最多补写次数
<input
type="number"
id="dictate-fill-retries"
min="0"
max="12"
step="1"
value="0"
/>
</label>
<p class="settings-help muted">0 = 只填一次。最大 12。例如设为 7,就是第一次填写之外最多再试 7 次。</p>
<div class="storage-actions">
<button type="button" class="btn-primary" id="btn-save-fill-retries">保存次数</button>
</div>
</div>
</section>
</div>
</main>