chenmoranzhi and Cursor
6d4dfd0d89
Run need_generate sampling via batch chance in auditor maintain path.
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Auditor packets can request generation-rule pools without LLM randomness; results land in 运行.本轮.旁观.生成抽样 and clear each play turn.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-25 00:57:51 +08:00
chenmoranzhi and Cursor
ac474bcd1a
Align context projection defaults with gm-first play model.
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Richer synth fallbacks and context-order examples: gm gets narrative guide and history; narrator and auditor skip history; auditor reads settlement at turn end.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-25 00:51:47 +08:00
chenmoranzhi and Cursor
8360e885bb
Add gm harness with batch chance tools for play.
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Main world layer can loop on the chance tool (requests array) until settlement JSON. Driver forwards output deltas; standalone chance worker accepts batch requests. play_slots.chance gates the harness.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-25 00:49:19 +08:00
chenmoranzhi and Cursor
6b4156fd0f
Reorder play pipeline: gm first, auditor last.
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Main world layer runs before narrator and deferred maintenance. Round-scoped settlement/maintain tags are archived at turn start so prior auditor table merges feed the next gm read.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-25 00:42:56 +08:00
chenmoranzhi and Cursor
b82da4c5a5
引入游玩回合与开场收口,抽出可替换 agent 司机并支持运行中止;完善预设洞位、世界书拼装与试跑,并打磨会话运行时与 Web 交互。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-24 01:13:48 +08:00
chenmoranzhi and Cursor
ec474cb946
完善创作节点循环与等待态交互,并大幅打磨 Web 壳与会话运行时。
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- 节点循环:配方开局直坐 DAG 第一步;验收后先问下一步意向,再确认开干并可钉编排参数;「按意见修改」只重跑当前节点。
- 询问分流:能力 opening 走说话面引导,可跳过追问按题干去重;追问与产物同轮挂载,避免拆成两段历史。
- 运行时:补强 revision 重跑、创作流程合并/进度指针、工具循环与 worker 执行;新增运行日志与 web:watch。
- 前端:统一等待态文案与底栏主按钮,完善询问卡/产物验收/呈现壳样式与交互。
- 同步世界模拟器模块提示、编排文档与相关测试。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-17 01:28:12 +08:00
chenmoranzhi
20938b04d7
壳完善
2026-08-14 14:25:31 +08:00
chenmoranzhi and Cursor
120d67ee82
引入游玩呈现壳与旁观维护槽,完善结算合并、十分制自评与技能产物 UI。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-12 02:03:29 +08:00
chenmoranzhi and Cursor
94f67fa744
引入上下文片段、固定槽与投影排序,并完善机遇裁定与游玩期 UI。
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把创作产物收敛为可挂载片段与 play_slots/context_order,同步修订世界模拟器模块与运行时拼装。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-08-03 01:36:32 +08:00
chenmoranzhi and Cursor
00dfcb6615
修复询问卡发送后仍回闪:点发送即收起本轮卡,并避免 loading 用旧 waitingReason 重绘。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-31 00:57:13 +08:00
moran and Cursor
6392af54b4
完善配方驱动的创作编排
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为可重复技能补充参数校验与展示,统一配方、编排器和执行单元术语。
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-30 17:59:20 +08:00
chenmoranzhi and Cursor
e670a5129c
重构世界模拟器为模块化配方架构,完善创作编排、会话运行时与 Web UI,并清理过时技能。
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Co-authored-by: Cursor <cursoragent@cursor.com >
2026-07-30 00:39:32 +08:00
chenmoranzhi
2b74c30d36
Initial commit
2026-07-10 08:31:27 +08:00