Commit Graph
18 Commits
Author SHA1 Message Date
chenmoranzhiandCursor 770a8fdcdc Move theme menu to the header and group present chrome under it.
Also align Token stats with the settings shell and drop leftover lifecycle toggle wiring.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-03 00:58:25 +08:00
chenmoranzhiandCursor 92b2d88738 Play rounds end in present.v1 body instead of creation HITL.
Narrator uses capability-probed structured delivery and falls back to shell body on failure; play UI hides worker questions and keeps thinking on process rows.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-02 01:07:43 +08:00
chenmoranzhiandCursor f37388761b Keep creation as a living DAG and archive playable products separately.
Opening accept no longer locks the graph; session.json stays creation-only while play starts from an instance snapshot. Sidebar products nest run saves, and play reading fills the feed at a denser type size.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-01 00:52:05 +08:00
chenmoranzhiandCursor bd5d88abfa Add capability-probed structured outputs and a prototype/instance creation graph.
Probe API profiles for json_schema/tools, flatten worker artifacts onto a strict schema, and let users spawn or revise graph nodes instead of a one-shot DAG.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-31 01:57:22 +08:00
chenmoranzhiandCursor 872f742d3e Update docs for gm-first play pipeline and harness chance.
Sweep glossary, progressive design, worker-spec/refine prompts, and play-dm-auditor streaming notes.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-25 01:02:23 +08:00
chenmoranzhiandCursor 123c44ec49 Align tests with gm-first context projection and retry snapshot semantics.
History synthesis expects world-simulator slot; retryStuckRun compares artifact count against checkpoint baseline.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-25 01:02:23 +08:00
chenmoranzhiandCursor 6d4dfd0d89 Run need_generate sampling via batch chance in auditor maintain path.
Auditor packets can request generation-rule pools without LLM randomness; results land in 运行.本轮.旁观.生成抽样 and clear each play turn.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-25 00:57:51 +08:00
chenmoranzhiandCursor ac474bcd1a Align context projection defaults with gm-first play model.
Richer synth fallbacks and context-order examples: gm gets narrative guide and history; narrator and auditor skip history; auditor reads settlement at turn end.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-25 00:51:47 +08:00
chenmoranzhiandCursor 8360e885bb Add gm harness with batch chance tools for play.
Main world layer can loop on the chance tool (requests array) until settlement JSON. Driver forwards output deltas; standalone chance worker accepts batch requests. play_slots.chance gates the harness.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-25 00:49:19 +08:00
chenmoranzhiandCursor 6b4156fd0f Reorder play pipeline: gm first, auditor last.
Main world layer runs before narrator and deferred maintenance. Round-scoped settlement/maintain tags are archived at turn start so prior auditor table merges feed the next gm read.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-25 00:42:56 +08:00
chenmoranzhiandCursor b82da4c5a5 引入游玩回合与开场收口,抽出可替换 agent 司机并支持运行中止;完善预设洞位、世界书拼装与试跑,并打磨会话运行时与 Web 交互。
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-24 01:13:48 +08:00
chenmoranzhiandCursor ec474cb946 完善创作节点循环与等待态交互,并大幅打磨 Web 壳与会话运行时。
- 节点循环:配方开局直坐 DAG 第一步;验收后先问下一步意向,再确认开干并可钉编排参数;「按意见修改」只重跑当前节点。
- 询问分流:能力 opening 走说话面引导,可跳过追问按题干去重;追问与产物同轮挂载,避免拆成两段历史。
- 运行时:补强 revision 重跑、创作流程合并/进度指针、工具循环与 worker 执行;新增运行日志与 web:watch。
- 前端:统一等待态文案与底栏主按钮,完善询问卡/产物验收/呈现壳样式与交互。
- 同步世界模拟器模块提示、编排文档与相关测试。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-17 01:28:12 +08:00
chenmoranzhi 20938b04d7 壳完善 2026-08-14 14:25:31 +08:00
chenmoranzhiandCursor 120d67ee82 引入游玩呈现壳与旁观维护槽,完善结算合并、十分制自评与技能产物 UI。
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-12 02:03:29 +08:00
chenmoranzhiandCursor 94f67fa744 引入上下文片段、固定槽与投影排序,并完善机遇裁定与游玩期 UI。
把创作产物收敛为可挂载片段与 play_slots/context_order,同步修订世界模拟器模块与运行时拼装。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 01:36:32 +08:00
chenmoranzhiandCursor 00dfcb6615 修复询问卡发送后仍回闪:点发送即收起本轮卡,并避免 loading 用旧 waitingReason 重绘。
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-31 00:57:13 +08:00
chenmoranzhiandCursor e670a5129c 重构世界模拟器为模块化配方架构,完善创作编排、会话运行时与 Web UI,并清理过时技能。
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-30 00:39:32 +08:00
chenmoranzhi 2b74c30d36 Initial commit 2026-07-10 08:31:27 +08:00