157 lines
6.3 KiB
TypeScript
157 lines
6.3 KiB
TypeScript
import { describe, expect, it } from "vitest";
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import { loadSkill, listSkills } from "../src/skills/loader.js";
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import { toActiveSkillSnapshot } from "../src/skills/snapshot.js";
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import { createDecision } from "../src/runtime/phase-runtime.js";
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import {
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applyEvent,
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canApplyEvent,
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createSession,
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} from "../src/runtime/phase-machine.js";
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const mockSkills = [
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{ name: "basic", description: "基础小说", category: "novel" },
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];
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describe("skill loader", () => {
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it("lists basic skill", async () => {
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const skills = await listSkills();
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expect(skills.some((s) => s.name === "basic")).toBe(true);
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});
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it("loads startup inquiry from SKILL.md", async () => {
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const skill = await loadSkill("basic");
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expect(skill.startupInquiry.targetKey).toBe("book.brief");
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expect(skill.startupInquiry.prompt).toContain("基础小说创作");
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const snap = toActiveSkillSnapshot(skill);
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expect(snap.startupPrompt).toBe(skill.startupInquiry.prompt);
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});
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it("loads weird-rules-short skill pack", async () => {
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const skill = await loadSkill("weird-rules-short");
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expect(skill.name).toBe("weird-rules-short");
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expect(skill.path).toBe("novel/weird-rules-short/orchestrator.md");
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expect(skill.skillPackRoot).toBe("novel/weird-rules-short");
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expect(skill.bookKind).toBe("novel");
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expect(skill.tags).toContain("weird_rules");
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expect(skill.suggestedWorkers).toEqual(["write-rules", "review-infer", "review-author"]);
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expect(skill.sharedContextPath).toBe("shared-context.md");
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expect(skill.startupInquiry.prompt).toContain("规则怪谈");
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expect(skill.startupInquiry.prompt).not.toContain("叙事人称");
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});
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it("loads roleplay-game-theory skill pack (instantiate)", async () => {
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const skill = await loadSkill("roleplay-game-theory");
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expect(skill.name).toBe("roleplay-game-theory");
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expect(skill.path).toBe("dialogue/roleplay-game-theory/orchestrator.md");
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expect(skill.bookKind).toBe("dialogue");
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expect(skill.suggestedWorkers).toEqual(["setup-scenario", "world-engine", "role-decide", "present-round"]);
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expect(skill.startupInquiry.targetKey).toBe("用户.博弈需求");
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expect(skill.startupInquiry.prompt).toContain("角色扮演博弈");
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});
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it("loads worker skills from skill pack", async () => {
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const {
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loadWorkerSkill,
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loadWorkerSkillWithContext,
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loadSkillSharedContext,
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listWorkerSkills,
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} = await import("../src/skills/loader.js");
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const workers = await listWorkerSkills("weird-rules-short");
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expect(workers.map((w) => w.id).sort()).toEqual([
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"review-author",
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"review-infer",
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"write-rules",
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]);
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const writeRules = await loadWorkerSkill("weird-rules-short", "write-rules");
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expect(writeRules.outputTags).toContain("rules.draft");
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expect(writeRules.body).toContain("shared-context");
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const reviewInfer = await loadWorkerSkill("weird-rules-short", "review-infer");
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expect(reviewInfer.outputTags).toContain("review.infer.notes");
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expect(reviewInfer.body).toContain("verdict:");
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const reviewAuthor = await loadWorkerSkill("weird-rules-short", "review-author");
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expect(reviewAuthor.outputTags).toContain("review.author.notes");
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expect(reviewAuthor.body).toContain("表面矛盾");
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const shared = await loadSkillSharedContext("weird-rules-short");
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expect(shared).toContain("表面矛盾 ≠ 逻辑矛盾");
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const withCtx = await loadWorkerSkillWithContext("weird-rules-short", "write-rules");
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expect(withCtx.sharedContext).toContain("盲人摸象");
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expect(withCtx.promptBody).toContain("固定创作上下文");
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});
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it("loads roleplay role-decide with thinking/action output tags", async () => {
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const { loadWorkerSkill } = await import("../src/skills/loader.js");
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const roleDecide = await loadWorkerSkill("roleplay-game-theory", "role-decide");
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expect(roleDecide.outputTags).toContain("角色.*.思考");
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expect(roleDecide.outputTags).toContain("角色.*.行动");
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expect(roleDecide.body).toContain("仅用户可见");
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});
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it("loads basic skill pack", async () => {
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const skill = await loadSkill("basic");
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expect(skill.path).toBe("novel/basic/orchestrator.md");
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expect(skill.skillPackRoot).toBe("novel/basic");
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expect(skill.suggestedWorkers).toEqual(["outline"]);
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});
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it("lists only registered skills", async () => {
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const skills = await listSkills();
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const names = skills.map((s) => s.name).sort();
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expect(names).toEqual(["basic", "roleplay-game-theory", "weird-rules-short"]);
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});
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});
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describe("phase machine with skill", () => {
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it("starts with skill_selection", () => {
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let session = createSession("default");
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const result = applyEvent(session, {
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type: "session_started",
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payload: { presetId: "default", availableSkills: mockSkills },
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});
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expect(result.session.phase).toBe("waiting_user");
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expect(result.session.waitingReason?.kind).toBe("skill_selection");
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});
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it("skill_selected shows startup prompt from skill", async () => {
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const skill = await loadSkill("basic");
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const snap = toActiveSkillSnapshot(skill);
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let session = applyEvent(createSession("default"), {
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type: "session_started",
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payload: { presetId: "default", availableSkills: mockSkills },
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}).session;
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const selected = applyEvent(session, {
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type: "skill_selected",
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payload: { skill: snap },
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});
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expect(selected.session.waitingReason?.kind).toBe("input");
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expect(selected.session.slots.activeSkill).toBeDefined();
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expect((selected.session.slots.activeSkill as { name: string }).name).toBe("basic");
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});
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it("rejects input before skill selected", () => {
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const session = applyEvent(createSession("default"), {
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type: "session_started",
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payload: { presetId: "default", availableSkills: mockSkills },
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}).session;
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expect(canApplyEvent(session, { type: "user_submitted_input", payload: { text: "x" } })).toBe(
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false,
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);
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});
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});
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describe("phase runtime with skill", () => {
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it("runs full loop with basic skill", async () => {
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const { PhaseRuntime, runMinimalClosedLoop } = await import("../src/runtime/phase-runtime.js");
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const session = await runMinimalClosedLoop(new PhaseRuntime({ autoStubWorker: true }));
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expect(session.phase).toBe("done");
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expect(session.slots.startupCompleted).toBe(true);
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expect(session.slots["book.brief"]).toContain("科幻");
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});
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});
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