* refactor(persona): replace local folder components with shared folder components
* feat(webui): implement draggable reordering with animation for pinned plugins
* refactor(webui): extract PinnedPluginItem into a standalone component
* feat: supports weixin personal account
* feat(weixin): update documentation for personal WeChat integration and add QR code image
* feat(weixin): refactor send method to streamline message handling
* fix(weixin): correct AES key encoding in media payload construction
* feat(weixin): update weixin_oc_base_url description for clarity in config metadata
* feat(weixin): enhance WeChat integration with QR code support and configuration updates
* feat(weixin): implement WeixinOCClient for improved media handling and API requests
* feat(platform): update platform status refresh interval to 5 seconds
- Lower default max_agent_step from 30 to 3 across all agent runners
(coze, dashscope, deerflow, dify) for faster responses
- Refactor ExecuteShellTool to use plumbum with session-based isolation,
maintaining shell state per session (cwd, env vars, etc.)
- Remove unused API-specific environment variables from cmd_run
- Fix data access bug in shipyard_neo._maybe_model_dump
- Add plumbum>=1.10.0 dependency
* fix(lark): defer streaming card creation and renew card on tool call break
- Defer CardKit streaming card creation until the first text token
arrives, preventing an empty card from rendering before content.
- Handle `type="break"` signal in send_streaming: close the current
card and lazily create a new one for post-tool-call text, so the
new card appears below the tool status message in correct order.
- Only emit "break" signal when show_tool_use is enabled; when tool
output is hidden, the AI response continues on the same card.
* style: format ruff
* fix: cr bug
* fix: cr
* fix(skills): use actual sandbox path from cache instead of hardcoded workspace root
Fixes#6273
When using Shipyard booter, the sandbox workspace directory is
`/home/ship_{session_id}/workspace/` instead of the hardcoded `/workspace`.
This caused Agent to fail reading SKILL.md files with 'No such file or directory'.
Changes:
- In build_skills_prompt: prefer skill.path (from sandbox cache) over
hardcoded SANDBOX_WORKSPACE_ROOT for sandbox_only skills
- In list_skills: always prefer sandbox_cached_paths over hardcoded path
for sandbox_only skills
The actual path is resolved at sandbox scan time via Path.resolve() in
_build_scan_command, which returns the correct absolute path based on
the sandbox's actual working directory.
* docs: add comment explaining show_sandbox_path behavior for sandbox_only skills
Address Sourcery AI review comment:
- Clarify that show_sandbox_path is implicitly True for sandbox_only skills
- Explain why the flag is effectively ignored (no local path exists)
* refactor: simplify path_str fallback using or operator
Address review feedback: use single-line fallback instead of if-not pattern.
* style: format skill_manager.py with ruff
Fix ruff format-check failure
* fix(skills): sanitize cached sandbox skill paths
Normalize sandbox cache paths before reading or writing them so invalid,
empty, or mismatched entries fall back to a safe default SKILL.md path.
This avoids using malformed cached paths, keeps path rendering
consistent, and ensures sandbox skill listings always point to the
expected workspace location.
---------
Co-authored-by: ccsang <ccsang@users.noreply.github.com>
Co-authored-by: RC-CHN <1051989940@qq.com>