mirror of
https://github.com/MaaAssistantArknights/MaaAssistantArknights.git
synced 2026-07-19 02:23:01 +08:00
more refactoring of en-us and formatting for the other
This commit is contained in:
@@ -31,26 +31,26 @@
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<system:String x:Key="OftenUsedGuide">↓Often Used</system:String>
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<system:String x:Key="SometimesUsedGuide">Sometimes Used↑</system:String>
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<system:String x:Key="LinkStartGuide">← Start Tasks</system:String>
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<system:String x:Key="Dorm">Dorm</system:String>
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<system:String x:Key="Mfg">Manufacturing Station</system:String>
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<system:String x:Key="Trade">Trade Post</system:String>
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<system:String x:Key="Power">Power Station</system:String>
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<system:String x:Key="Dorm">Dormitory</system:String>
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<system:String x:Key="Mfg">Factory</system:String>
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<system:String x:Key="Trade">Trading Post</system:String>
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<system:String x:Key="Power">Power Plant</system:String>
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<system:String x:Key="Reception">Reception Room</system:String>
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<system:String x:Key="Office">Office</system:String>
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<system:String x:Key="Control">Control Center</system:String>
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<system:String x:Key="DronesNotUse">Do not use drones</system:String>
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<system:String x:Key="DronesNotUse">Do not use Drones</system:String>
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<system:String x:Key="Money">LMD</system:String>
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<system:String x:Key="SyntheticJade">Orundums</system:String>
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<system:String x:Key="CombatRecord">Battle Records</system:String>
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<system:String x:Key="PureGold">Pure Gold</system:String>
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<system:String x:Key="OriginStone">Originium Shards</system:String>
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<system:String x:Key="Chip">Chip Packs</system:String>
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<system:String x:Key="DormTrustEnabled">Trust farming in dorm</system:String>
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<system:String x:Key="DormFilterNotStationedEnabled">Do not put stationed opers in dorm</system:String>
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<system:String x:Key="DormFilterNotStationedTips">Checking the box will not remove operators like Irene from the training room, but it will also prevent operators from the workshop from entering the dormitory</system:String>
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<system:String x:Key="DormTrustEnabled">Trust farming in Dormitory</system:String>
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<system:String x:Key="DormFilterNotStationedEnabled">Do not put stationed operators in Dormitory</system:String>
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<system:String x:Key="DormFilterNotStationedTips">Checking this box will not remove operators like Irene from the Training Room,\nThis will also prevent operators from the Workshop from entering the Dormitory</system:String>
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<system:String x:Key="OriginiumShardAutoReplenishment">Originium Shard auto replenishment</system:String>
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<system:String x:Key="CustomInfrastEnabled">Enable Custom Base (beta)</system:String>
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<system:String x:Key="DefaultInfrast">Default Infrast</system:String>
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<system:String x:Key="DefaultInfrast">Default Base infrastructure</system:String>
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<system:String x:Key="UserDefined">User defined</system:String>
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<system:String x:Key="153_3">153 3 times a day</system:String>
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<system:String x:Key="243_3">243 3 times a day</system:String>
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@@ -62,7 +62,7 @@
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<system:String x:Key="CustomInfrastTitle" xml:space="preserve">Base Configuration: </system:String>
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<system:String x:Key="CustomInfrastPlan">Base Plan</system:String>
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<system:String x:Key="CustomInfrastPlanIndexAutoSwitch">Auto save for next plan</system:String>
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<system:String x:Key="CustomizeInfrastSelectionEmpty">Customize infrastructure selection is empty. Please check your configuration or turn off the customization function</system:String>
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<system:String x:Key="CustomizeInfrastSelectionEmpty">Custom Base infrastructure selection is empty. Please check your configuration or turn off the Custom Base function</system:String>
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<system:String x:Key="General">General Mode</system:String>
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<system:String x:Key="BlueStacks">BlueStacks</system:String>
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<system:String x:Key="MuMuEmulator">MuMu Emulator</system:String>
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@@ -77,19 +77,19 @@
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<system:String x:Key="GeneralWithoutScreencapErr">General Mode (Blocked exception output)</system:String>
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<system:String x:Key="DormThreshold">Morale Threshold</system:String>
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<system:String x:Key="InfrastThresholdTip">If custom shift is enabled, this field is only valid for autofilled rooms</system:String>
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<system:String x:Key="RoguelikeStrategyExp">Gains Experience Points, clears all possible stages</system:String>
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<system:String x:Key="RoguelikeStrategyExp">Gains Experience Points, clears as many nodes as possible</system:String>
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<system:String x:Key="RoguelikeStrategyGold">Invests coins, exits after arriving at the second floor</system:String>
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<system:String x:Key="StartingSquad">Starting Squad</system:String>
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<system:String x:Key="StartingRoles">Starting Roles</system:String>
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<system:String x:Key="StartingCoreChar">Starting Operator (One CN name only)</system:String>
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<system:String x:Key="StartingCoreChar">Starting Operator (CN name only)</system:String>
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<system:String x:Key="StartingCoreCharTip">Only supports the CN name of a single operator, default if not filled</system:String>
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<system:String x:Key="RoguelikeUseSupportUnit">Select "Starting Oper" from support unit list</system:String>
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<system:String x:Key="RoguelikeUseNonFriendSupport">Enable nonfirend support</system:String>
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<system:String x:Key="RoguelikeUseSupportUnit">Select "Starting Operator" from support unit list</system:String>
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<system:String x:Key="RoguelikeUseNonFriendSupport">Enable non-friend support</system:String>
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<system:String x:Key="DeploymentWithPause" xml:space="preserve">Deployment with Pause (Pause-Trick) (Works for IS, Copilot and SSS) (Beta function, Not recommended yet)</system:String>
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<system:String x:Key="AdbLiteEnabled">Use ADB Lite (Experimental)</system:String>
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<system:String x:Key="KillAdbOnExit">Kill ADB On Exit</system:String>
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<system:String x:Key="DefaultSquad">Default</system:String>
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<system:String x:Key="IS2NewSquad1">Mind over matter</system:String>
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<system:String x:Key="IS2NewSquad1">Mind Over Matter Squad</system:String>
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<system:String x:Key="IS2NewSquad2">Resourceful Squad</system:String>
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<system:String x:Key="IS2NewSquad3">People-Oriented Squad</system:String>
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<system:String x:Key="LeaderSquad">Leader Squad</system:String>
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@@ -121,10 +121,10 @@
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<system:String x:Key="Switchable">Switchable</system:String>
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<system:String x:Key="Executable">Executable</system:String>
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<system:String x:Key="ADBProgram">ADB Program</system:String>
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<system:String x:Key="EmulatorException">Error in detect emulators\nPlease use administrator privileges to open this software\nor set connection manually</system:String>
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<system:String x:Key="AdbException">Error in detect ADB\nPlease use administrator privileges to open this software\nor set connection manually</system:String>
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<system:String x:Key="EmulatorException">Error in emulator detection\nPlease use administrator privileges to open this software\nor set connection manually</system:String>
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<system:String x:Key="AdbException">Error in ADB detection\nPlease use administrator privileges to open this software\nor set connection manually</system:String>
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<system:String x:Key="EmulatorNotFound">No emulator detected\nPlease use administrator privileges to open this software\nor set connection manually</system:String>
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<system:String x:Key="EmulatorTooMany">Too many emulators detected\nPlease shutdown emulators not needed\nor set connection manually</system:String>
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<system:String x:Key="EmulatorTooMany">Too many emulators detected\nPlease shutdown not needed emulators \nor set connection manually</system:String>
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<system:String x:Key="SwitchLanguage">Switch Language</system:String>
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<system:String x:Key="Language">Language</system:String>
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<system:String x:Key="LanguageChangedTip">The language settings have been changed, restart the app now?</system:String>
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@@ -136,17 +136,17 @@
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<system:String x:Key="Cancel">Cancel</system:String>
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<system:String x:Key="HotKeyShowGui">[HotKey] Show/collapse MAA</system:String>
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<system:String x:Key="HotKeyLinkStart">[HotKey] Link start/stop</system:String>
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<system:String x:Key="HotKeyChangingTip">Press Backspace/Esc/Delete to clear the current value</system:String>
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<system:String x:Key="HotKeyChangingTip">Press Backspace / Esc / Delete to clear the current value</system:String>
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<system:String x:Key="LabelSequenceTip">The label sequence can be dragged</system:String>
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<system:String x:Key="CheckBoxesNotSaved">This option is not saved after restart</system:String>
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<system:String x:Key="NoAutoNavigation">The feature does not automatically navigate to the stage</system:String>
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<system:String x:Key="NoAutoNavigation">This feature does not automatically navigate to the stage</system:String>
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<system:String x:Key="StartupUpdateCheck">Startup Update Check</system:String>
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<system:String x:Key="UpdatAutoCheck">Scheduled Update Check</system:String>
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<system:String x:Key="UpdateAutoDownload">Auto download update</system:String>
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<system:String x:Key="UpdateCheckStable">Stable release</system:String>
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<system:String x:Key="UpdateCheckBeta">Beta release</system:String>
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<system:String x:Key="UpdateCheckNightly">Nightly release</system:String>
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<system:String x:Key="UpdateCheck">Update version</system:String>
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<system:String x:Key="UpdateAutoDownload">Auto Download Update</system:String>
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<system:String x:Key="UpdateCheckStable">Stable Release</system:String>
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<system:String x:Key="UpdateCheckBeta">Beta Release</system:String>
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<system:String x:Key="UpdateCheckNightly">Nightly Release</system:String>
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<system:String x:Key="UpdateCheck">Update Version</system:String>
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<system:String x:Key="DownloadWithAria2">Download via aria2</system:String>
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<system:String x:Key="UpdateCheckNow">Check update</system:String>
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<system:String x:Key="ShowChangelog">Changelog</system:String>
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@@ -166,12 +166,12 @@
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<system:String x:Key="GetReleaseNoteFailed">Failed to get release note</system:String>
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<system:String x:Key="NewVersionIsBeingBuilt">The new version is being built, please try again later</system:String>
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<system:String x:Key="NewVersionDownloadPreparing">Preparing to download update package...</system:String>
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<system:String x:Key="NewVersionDownloadFailedTitle">Update Package Download Failed</system:String>
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<system:String x:Key="NewVersionDownloadFailedDesc">Please download the zip file manually and place it in the directory _(:з」∠)_</system:String>
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<system:String x:Key="NewVersionDownloadFailedTitle">Download of Update Package Failed</system:String>
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<system:String x:Key="NewVersionDownloadFailedDesc">Please download the zip file manually and place it in the directory</system:String>
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<system:String x:Key="NewVersionDownloadCompletedTitle">Update Package Download Completed</system:String>
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<system:String x:Key="NewVersionDownloadCompletedDesc">Do you want to upgrade MAA immediately? (restart the process)</system:String>
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<system:String x:Key="NewVersionFoundButNoPackageTitle">New version found, but no update package</system:String>
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<system:String x:Key="NewVersionFoundButNoPackageDesc">Please download the full package manually to update!</system:String>
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<system:String x:Key="NewVersionFoundButNoPackageDesc">Please manually download the full package to update!</system:String>
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<system:String x:Key="Timer">Timer</system:String>
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<system:String x:Key="SwitchConfiguration">Switch Configuration</system:String>
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<system:String x:Key="ConfigurationName">Config</system:String>
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@@ -204,14 +204,14 @@
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<system:String x:Key="Strategy">Strategy</system:String>
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<system:String x:Key="StartTimesLimit">Stops after starting N times</system:String>
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<system:String x:Key="GoldTimesLimit">Stops after investing N times</system:String>
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<system:String x:Key="StopOnGoldLimit">Stops when deposited coins reached limit</system:String>
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<system:String x:Key="InvestmentEnabled">Deposit coins</system:String>
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<system:String x:Key="RefreshTraderWithDice">Refresh Trader with Dice</system:String>
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<system:String x:Key="StopOnGoldLimit">Stops when invested coins reach limit</system:String>
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<system:String x:Key="InvestmentEnabled">Invest coins</system:String>
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<system:String x:Key="RefreshTraderWithDice">Refresh Rogue Trader with Dice</system:String>
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<system:String x:Key="PenguinID">Penguin Report ID (Number part only)</system:String>
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<system:String x:Key="DrGrandet">Dr. Grandet Mode</system:String>
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<system:String x:Key="DrGrandetTip">Wait on the sanity confirmation screen until the current sanity recovers to 1 point, then confirm immediately</system:String>
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<system:String x:Key="SocialPtShop">Credits shopping</system:String>
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<system:String x:Key="CreditFight">Combat with Support to earn credits</system:String>
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<system:String x:Key="SocialPtShop">Credit shopping</system:String>
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<system:String x:Key="CreditFight">Combat with Support to earn Credits</system:String>
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<system:String x:Key="CreditFightTip" xml:space="preserve">Combat with Support Unit in OF-1 after Visit Friends to earn 30 credits.
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Only once a day.
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This function is invalid when the stage is selected as Current/Last.
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@@ -227,18 +227,18 @@ Please do not check it when the stage OF-1 is not unlocked.</system:String>
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<system:String x:Key="SystemNotification">System Notification</system:String>
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<system:String x:Key="HideCloseButton">Hide close button</system:String>
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<system:String x:Key="DarkModeSetColorsTip">Whether to restart immediately to apply changes?</system:String>
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<system:String x:Key="UseAlternateStage">Use alternate stage</system:String>
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<system:String x:Key="UseAlternateStage">Use alternative stage</system:String>
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<system:String x:Key="UseRemainingSanityStage">Use remaining sanity stage</system:String>
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<system:String x:Key="UseRemainingSanityStageTip">Brush the specified stage after completing the main task, no longer automatically revert to sanity</system:String>
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<system:String x:Key="UseExpiringMedicine">Unlimited use of expiring sanity potion</system:String>
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<system:String x:Key="HideUnavailableStage">Hide today not open stage</system:String>
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<system:String x:Key="HideUnavailableStage">Hide today's not open stages</system:String>
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<system:String x:Key="CustomInfrastPlanShowInFightSettings">Show Base Plan</system:String>
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<system:String x:Key="MainViewButtonFeature">Variable function button</system:String>
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<system:String x:Key="CustomStageCode">Manual entry of level names</system:String>
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<system:String x:Key="CustomStageCode">Manual entry of stage names</system:String>
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<system:String x:Key="CustomStageCodeTip" xml:space="preserve">Support most main stage names + stage names from the original list (e.g. 4-10, AP-5, H10-1-Hard, etc.)
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At the end of the level, enter "Normal/Hard" to switch between Normal and Tough difficulty</system:String>
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At the end of the level, enter "Normal/Hard" to switch between Standard and Adverse environment</system:String>
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<system:String x:Key="AutoDetectConnection">Auto detect connection</system:String>
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<system:String x:Key="AutoDetectConnectionTip">The checkbox will be automatically unchecked after each detect is completed, and can be checked again if you need to re-detect</system:String>
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<system:String x:Key="AutoDetectConnectionTip">This checkbox will be automatically unchecked after each detect is completed, and can be checked again if you need to re-detect</system:String>
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<system:String x:Key="AlwaysAutoDetectConnection">Re-detect every times</system:String>
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<system:String x:Key="ADBPath">ADB path (rel/abs)</system:String>
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<system:String x:Key="ConnectionAddress">Connection address</system:String>
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@@ -294,7 +294,7 @@ At the end of the level, enter "Normal/Hard" to switch between Normal and Tough
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<system:String x:Key="DefaultStage">Cur/Last</system:String>
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<system:String x:Key="ClosedStage">The event is not open</system:String>
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<system:String x:Key="UnsupportedStages">Unsupported stages</system:String>
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<system:String x:Key="LowVersion">Low version</system:String>
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<system:String x:Key="LowVersion">Old Version, Update required</system:String>
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<system:String x:Key="MinimumRequirements" xml:space="preserve">Minimum Requirements: </system:String>
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<system:String x:Key="Daysleftopen" xml:space="preserve">Days left open: </system:String>
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<system:String x:Key="LessThanOneDay">Less than 1 day</system:String>
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@@ -323,14 +323,14 @@ At the end of the level, enter "Normal/Hard" to switch between Normal and Tough
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<system:String x:Key="PR-BTip">PR-B (Cst/Sni Chip)</system:String>
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<system:String x:Key="PR-CTip">PR-C (Pio/Sup Chip)</system:String>
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<system:String x:Key="PR-DTip">PR-D (Grd/Spc Chip)</system:String>
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<system:String x:Key="Pormpt1">It's time to complete Annihilation</system:String>
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<system:String x:Key="Pormpt2">Don't forget Annihilation</system:String>
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<system:String x:Key="Pormpt1">It's Monday: time to clear the Annihilation</system:String>
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<system:String x:Key="Pormpt2">It's Sunday: don't forget about Annihilation</system:String>
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<!-- FightSettings -->
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<!-- Logs -->
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<system:String x:Key="ConnectingToEmulator">Connecting to emulator...</system:String>
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<system:String x:Key="UnselectedTask">Unselected task</system:String>
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<system:String x:Key="Running">Running...</system:String>
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<system:String x:Key="AdbReplacementTips">If all stuck, plz go to Settings - Connection Settings - Forced Replace ADB File, or turn on Compatibility Touch Mode (not recommended).</system:String>
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<system:String x:Key="AdbReplacementTips">If nothing happens or it gets stuck, please go to Settings → Connection → ADB path and change the ADB.exe, or turn on Compatibility Touch Mode (not recommended).</system:String>
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<system:String x:Key="Stopping">Stopping...</system:String>
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<system:String x:Key="Stopped">Has stopped</system:String>
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<system:String x:Key="UnknownErrorOccurs">Unknown error occurred</system:String>
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@@ -347,10 +347,10 @@ At the end of the level, enter "Normal/Hard" to switch between Normal and Tough
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<system:String x:Key="Toolbox">Toolbox</system:String>
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<!-- Recruitment Recognition -->
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<system:String x:Key="RecruitmentRecognition">Recruitment</system:String>
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<system:String x:Key="RecruitmentRecognitionTip">Tip: This recognition is independent from main tab (Farming); need to open up in game recruit tag selection screen, then Begin to Recruit</system:String>
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<system:String x:Key="RecruitmentRecognitionTip">This recruit recognition is independent from the "Farming" tab. Please open the in game recruit tag selection screen before pressing "Begin to Recruit"</system:String>
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<system:String x:Key="AutoSettingTime">Auto set time</system:String>
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<system:String x:Key="RecruitmentShowPotential">Show Potential</system:String>
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<system:String x:Key="RecruitmentShowPotentialTips">Please use the "Operator" task to get information.</system:String>
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<system:String x:Key="RecruitmentShowPotentialTips">Please use the "Operator" task to get the "Potential" information.</system:String>
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<system:String x:Key="AutoSelectLevel3Tags">Auto select 3★ Tags</system:String>
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<system:String x:Key="AutoSelectLevel4Tags">Auto select 4★ Tags</system:String>
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<system:String x:Key="AutoSelectLevel5Tags">Auto select 5★ Tags</system:String>
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@@ -359,7 +359,7 @@ At the end of the level, enter "Normal/Hard" to switch between Normal and Tough
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<!-- Recruitment Recognition -->
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<!-- Depot Recognition -->
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<system:String x:Key="DepotRecognition">Depot</system:String>
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<system:String x:Key="DepotRecognitionTip">This function is still a test version, please check if the recognition result is correct before using it. If there are any errors, please submit the issue by zipping the debug/depot folder in the installation path</system:String>
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<system:String x:Key="DepotRecognitionTip">This function is still in testing. If you encouter any unexpected results, please zip the "debug/depot" folder in the installation path and submit an issue on GitHub</system:String>
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<system:String x:Key="StartToDepotRecognition">Start to Identify</system:String>
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<system:String x:Key="ExportToArkplanner">Export to Arkplanner</system:String>
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<system:String x:Key="ExportToLolicon">Export to Lolicon</system:String>
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@@ -367,8 +367,8 @@ At the end of the level, enter "Normal/Hard" to switch between Normal and Tough
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<!-- Depot Recognition -->
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<!-- Operator Recognition -->
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<system:String x:Key="OperBoxRecognition">Operator</system:String>
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<system:String x:Key="OperBoxRecognitionTip">This function is still in testing, if the statistics are wrong, please zip the debug/oper file and submit an issue to us</system:String>
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<system:String x:Key="OperBoxRecognitionResult">Not owned: {0} : \n\n{1}\n\nOwned: {2} : \n\n{3}</system:String>
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<system:String x:Key="OperBoxRecognitionTip">This function is still in testing. If you encouter any unexpected results, please zip the "debug/oper" folder in the installation path and submit an issue on GitHub</system:String>
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<system:String x:Key="OperBoxRecognitionResult">Not owned: {0}\n\n{1}\n\nOwned: {2}\n\n{3}</system:String>
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<system:String x:Key="StartToOperBoxRecognition">Start to Identify</system:String>
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<system:String x:Key="OperBoxCopyToClipboard">Copy to Clipboard</system:String>
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<!-- Operator Recognition -->
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@@ -376,9 +376,8 @@ At the end of the level, enter "Normal/Hard" to switch between Normal and Tough
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<system:String x:Key="VideoRecognition">Video</system:String>
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<system:String x:Key="StartToVideoRecognition">Start to identify</system:String>
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<system:String x:Key="OpenVideoRecognitionResult">Open Directory</system:String>
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<system:String x:Key="VideoRecognitionTips" xml:space="preserve">For video recognition, please open the "Copilot" tab and drag the strategy video into it.
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The video resolution needs to be 16:9 without interference factors such as black borders, emulator borders and special-shaped screen corrections.</system:String>
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<system:String x:Key="VideoRecognitionTips" xml:space="preserve">For video recognition, please open the "Copilot" tab and drag the strategy video into it.\n
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The video aspect ratio needs to be 16:9 without interference factors such as black borders, emulator borders, special shapes and screen corrections.</system:String>
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<!-- Video Recognition -->
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<system:String x:Key="Gacha">Gacha</system:String>
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<system:String x:Key="GachaOnce">Gacha Once</system:String>
|
||||
@@ -401,7 +400,7 @@ The video resolution needs to be 16:9 without interference factors such as black
|
||||
<system:String x:Key="GachaTip15">Listen, the wailing has stopped. This is the calm before the happy peace arrives.</system:String>
|
||||
<system:String x:Key="GachaTip16">Even if human wars have no end...at this moment, we have guarded the dignity of our lives. Leave. But leave with your head held high.</system:String>
|
||||
<system:String x:Key="GachaTip17">This corner may accidentally knock down some furniture, I will try my best to be careful.</system:String>
|
||||
<system:String x:Key="GachaDisclaimer">Note that this is a REAL gacha! NOT A SIMULATION!</system:String>
|
||||
<system:String x:Key="GachaDisclaimer">Note that this is a REAL GACHA! NOT A SIMULATION!</system:String>
|
||||
<system:String x:Key="GachaAgreeDisclaimer">Got it</system:String>
|
||||
<system:String x:Key="GachaShowDisclaimerNoMore">Don't show again</system:String>
|
||||
<!-- 再转身回头的时候,我们将带着胜利归来。 -->
|
||||
@@ -412,7 +411,7 @@ The video resolution needs to be 16:9 without interference factors such as black
|
||||
<system:String x:Key="Copilot">Copilot</system:String>
|
||||
<system:String x:Key="CopilotLocation">Task file / URL</system:String>
|
||||
<system:String x:Key="SelectTheFile">Select task file</system:String>
|
||||
<system:String x:Key="SelectTheFileTip">Task files can be directly dragged in with the mouse (o゚v゚)ノ</system:String>
|
||||
<system:String x:Key="SelectTheFileTip">Task files can be imported by dragging the mouse</system:String>
|
||||
<system:String x:Key="DoYouLikeThisWebJson">Do you like this task file? Rate it!</system:String>
|
||||
<system:String x:Key="FailedToLikeWebJson">An error occurred, the like failed. : <</system:String>
|
||||
<system:String x:Key="ThanksForLikeWebJson">Thanks for the likes!\nThe comment section is already open on the web page, please feel free to leave your comment!</system:String>
|
||||
@@ -425,19 +424,19 @@ The video resolution needs to be 16:9 without interference factors such as black
|
||||
<system:String x:Key="CopilotTip">
|
||||
Tips: \n\n
|
||||
1. Please use this function only when the "Mission Start" button is visible in game.\n\n
|
||||
2. You need turn off the "Auto squad" if using a friendly support unit, then start with your support unit selected.\n\n
|
||||
3. For Paradox Simulation, you need to turn off "Auto squad" and select the skill before, then start in game "Start" screen.\n\n
|
||||
2. You need turn off the "Auto Squad" when using a friendly support unit, then start with your support unit selected.\n\n
|
||||
3. For Paradox Simulation, you need to turn off "Auto Squad" and select the skill before, then start in game "Start" screen.\n\n
|
||||
4. For SSS, there are multiple built-in files under the "resource/copilot" folder.\n
|
||||
Please start on the "Start Deployment" screen after manual formation (can be used with "Loop Times")\n\n
|
||||
5. Video recognition is now supported, please drag the strategy video to use.\n
|
||||
The video resolution needs to be 16:9 without interference factors such as black borders, emulator borders and special-shaped screen corrections.\n\n
|
||||
The video aspect ratio needs to be 16:9 without interference factors such as black borders, emulator borders special shapes and screen corrections.\n\n
|
||||
</system:String>
|
||||
<system:String x:Key="CopilotFileReadError">Failed to read file!</system:String>
|
||||
<system:String x:Key="CopilotNoFound">No corresponding file found!</system:String>
|
||||
<system:String x:Key="NetworkServiceError">Network service error!</system:String>
|
||||
<system:String x:Key="CopilotJsonError">Copilot Json Error!</system:String>
|
||||
<system:String x:Key="NotCopilotJson">Malformed file!</system:String>
|
||||
<system:String x:Key="CheckTheFile">malformed copilot Json!</system:String>
|
||||
<system:String x:Key="CheckTheFile">Malformed Copilot Json!</system:String>
|
||||
<!-- Logs -->
|
||||
<!-- Copilot -->
|
||||
<!-- ErrorView -->
|
||||
@@ -460,7 +459,7 @@ The video resolution needs to be 16:9 without interference factors such as black
|
||||
<system:String x:Key="FailedToReplaceAdbAndUseLocal">Falied to replace ADB file</system:String>
|
||||
<system:String x:Key="FailedToReplaceAdbAndUseLocalDesc">Temporarily connected using local ADB</system:String>
|
||||
<system:String x:Key="InitializationError">Initialization error!</system:String>
|
||||
<system:String x:Key="ResolutionNotSupported">Emulator resolution not supported, please set at least 1280x720 with 16:9 ratio</system:String>
|
||||
<system:String x:Key="ResolutionNotSupported">Emulator resolution not supported, please set a resolution of at least 1280x720 with a 16:9 aspect ratio</system:String>
|
||||
<system:String x:Key="ResolutionAcquisitionFailure">Failed to obtain emulator resolution. It is recommended to restart the emulator and ADB, or restart the computer, or consider switching to another emulator</system:String>
|
||||
<system:String x:Key="TryToReconnect">Emulator disconnected, trying to reconnect</system:String>
|
||||
<system:String x:Key="ReconnectSuccess">Reconnection succeeded. Continuing the task</system:String>
|
||||
@@ -503,12 +502,12 @@ The video resolution needs to be 16:9 without interference factors such as black
|
||||
<system:String x:Key="RoguelikeGamePass">Exploration completed! Congratulations!</system:String>
|
||||
<system:String x:Key="RoguelikeSpecialItemBought">Special Item Purchased!</system:String>
|
||||
<system:String x:Key="SSSGamePass">Game cleared! congratulations!</system:String>
|
||||
<system:String x:Key="Trader">Stage: Rogue Trader</system:String>
|
||||
<system:String x:Key="SafeHouse">Stage: Safe House</system:String>
|
||||
<system:String x:Key="Encounter">Stage: Encounter</system:String>
|
||||
<system:String x:Key="CambatDps">Stage: Combat Operation</system:String>
|
||||
<system:String x:Key="EmergencyDps">Stage: Emergency Operation</system:String>
|
||||
<system:String x:Key="DreadfulFoe">Stage: Dreadful Foe</system:String>
|
||||
<system:String x:Key="Trader">Node: Rogue Trader</system:String>
|
||||
<system:String x:Key="SafeHouse">Node: Safe House</system:String>
|
||||
<system:String x:Key="Encounter">Node: Encounter</system:String>
|
||||
<system:String x:Key="CambatDps">Node: Combat Operation</system:String>
|
||||
<system:String x:Key="EmergencyDps">Node: Emergency Operation</system:String>
|
||||
<system:String x:Key="DreadfulFoe">Node: Dreadful Foe</system:String>
|
||||
<system:String x:Key="NoDrop">Nothing</system:String>
|
||||
<system:String x:Key="Drop" xml:space="preserve">Drops: </system:String>
|
||||
<system:String x:Key="TotalDrop" xml:space="preserve">Total Drops: </system:String>
|
||||
@@ -552,23 +551,23 @@ The video resolution needs to be 16:9 without interference factors such as black
|
||||
<!-- About -->
|
||||
<!-- AutoRecruitSettings -->
|
||||
<system:String x:Key="AutoRefresh">Auto refresh 3★ Tags</system:String>
|
||||
<system:String x:Key="AutoUseExpedited">Auto use Expedited*</system:String>
|
||||
<system:String x:Key="Level3UseShortTime">Set 7:40 instead of 9:00 of 3★ Tags</system:String>
|
||||
<system:String x:Key="Level3UseShortTime2">Set 1:00 instead of 9:00 of 3★ Tags</system:String>
|
||||
<system:String x:Key="Level3UseShortTimeTip">No interference with other stars</system:String>
|
||||
<system:String x:Key="AutoUseExpedited">Auto use Expedited Plan*</system:String>
|
||||
<system:String x:Key="Level3UseShortTime">Set 7:40 instead of 9:00 for 3★ Tags</system:String>
|
||||
<system:String x:Key="Level3UseShortTime2">Set 1:00 instead of 9:00 for 3★ Tags</system:String>
|
||||
<system:String x:Key="Level3UseShortTimeTip">Doesn't interfere with other ★ stars</system:String>
|
||||
<system:String x:Key="RecruitMaxTimes">Recruit max times</system:String>
|
||||
<system:String x:Key="ManuallySelectLevel1">Manually confirm Robot</system:String>
|
||||
<system:String x:Key="ManuallySelectLevel1">Manually confirm Robot tag</system:String>
|
||||
<system:String x:Key="AutoSelectLevel3">Auto confirm 3★</system:String>
|
||||
<system:String x:Key="AutoSelectLevel4">Auto confirm 4★</system:String>
|
||||
<system:String x:Key="AutoSelectLevel5">Auto confirm 5★</system:String>
|
||||
<system:String x:Key="AutoSelectLevel6">Auto confirm 6★</system:String>
|
||||
<system:String x:Key="Level1Tip">If checked, 1★ recruit will be skipped. If not checked, 1★ entry with be ignored.</system:String>
|
||||
<system:String x:Key="Level1Tip">If checked when 1★ tags are identified, will skip the recruitment. If not checked when 1★ tags are identified, they will be ignored</system:String>
|
||||
<!-- AutoRecruitSettings -->
|
||||
<!-- EasterEggs -->
|
||||
<system:String x:Key="BuyWineOnAprilFoolsDay">Dear Doctor, ever heard of the new listings of "isopropyl alcohol" in Ms. Closure's store? Let's check it out?</system:String>
|
||||
<system:String x:Key="Burping">Ugh... Ehem</system:String>
|
||||
<system:String x:Key="DrunkAndStaggering">Ah, doctor, why do you sway so much in your movement today?</system:String>
|
||||
<system:String x:Key="Hangover">I can not drink... Drink so much next time...</system:String>
|
||||
<system:String x:Key="Hangover">I won't drink so much next time...</system:String>
|
||||
<system:String x:Key="HelloWorld">Hello World!</system:String>
|
||||
<!-- EasterEggs -->
|
||||
<!-- VersionUpdatePopup -->
|
||||
|
||||
@@ -579,4 +579,4 @@
|
||||
<system:String x:Key="AddConfigSuccess">構成< {0}>が正常に追加されました</system:String>
|
||||
<system:String x:Key="ConfigExists">構成 < {0}> は既に存在します</system:String>
|
||||
<system:String x:Key="ErrorSolutionFailedToMove">ファイルが占有されています。コンピュータを再起動して再試行してください</system:String>
|
||||
</ResourceDictionary>
|
||||
</ResourceDictionary>
|
||||
@@ -580,4 +580,4 @@ OF-1을 해금하지 않았다면 선택하지 말아 주세요.</system:String>
|
||||
<system:String x:Key="AddConfigSuccess">구성 < {0}>가 성공적으로 추가되었습니다</system:String>
|
||||
<system:String x:Key="ConfigExists">구성 < {0}>가 이미 있습니다</system:String>
|
||||
<system:String x:Key="ErrorSolutionFailedToMove">파일이 사용 중입니다. 컴퓨터를 다시 시작하고 다시 시도하십시오</system:String>
|
||||
</ResourceDictionary>
|
||||
</ResourceDictionary>
|
||||
@@ -376,8 +376,7 @@
|
||||
<system:String x:Key="VideoRecognition">视频识别</system:String>
|
||||
<system:String x:Key="StartToVideoRecognition">开始识别</system:String>
|
||||
<system:String x:Key="OpenVideoRecognitionResult">打开文件夹</system:String>
|
||||
<system:String x:Key="VideoRecognitionTips" xml:space="preserve">请打开“自动战斗”页,将攻略视频文件拖入后开始即可。
|
||||
|
||||
<system:String x:Key="VideoRecognitionTips" xml:space="preserve">请打开“自动战斗”页,将攻略视频文件拖入后开始即可。\n
|
||||
需要视频分辨率为 16:9,且无黑边、模拟器边框、异形屏矫正等干扰因素。</system:String>
|
||||
<!-- 视频识别 -->
|
||||
<system:String x:Key="Gacha">牛牛抽卡</system:String>
|
||||
|
||||
Reference in New Issue
Block a user