fix: 修复错误的 XML comment

This commit is contained in:
uye
2023-09-26 17:32:59 +08:00
parent 884b7287a6
commit 05b4f65b28

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@@ -1441,12 +1441,12 @@ namespace MaaWpfGui.Main
/// 刷理智。
/// </summary>
/// <param name="stage">关卡名。</param>
/// <param name="max_medicine">最大使用理智药数量。</param>
/// <param name="max_stone">最大吃石头数量。</param>
/// <param name="max_times">指定次数。</param>
/// <param name="drops_item_id">指定掉落 ID。</param>
/// <param name="drops_item_quantity">指定掉落数量。</param>
/// <param name="is_main_fight">是否是主任务决定c#侧是否记录任务id</param>
/// <param name="maxMedicine">最大使用理智药数量。</param>
/// <param name="maxStone">最大吃石头数量。</param>
/// <param name="maxTimes">指定次数。</param>
/// <param name="dropsItemId">指定掉落 ID。</param>
/// <param name="dropsItemQuantity">指定掉落数量。</param>
/// <param name="isMainFight">是否是主任务决定c#侧是否记录任务id</param>
/// <returns>是否成功。</returns>
public bool AsstAppendFight(string stage, int maxMedicine, int maxStone, int maxTimes, string dropsItemId, int dropsItemQuantity, bool isMainFight = true)
{
@@ -1468,12 +1468,12 @@ namespace MaaWpfGui.Main
/// 设置刷理智任务参数。
/// </summary>
/// <param name="stage">关卡名。</param>
/// <param name="max_medicine">最大使用理智药数量。</param>
/// <param name="max_stone">最大吃石头数量。</param>
/// <param name="max_times">指定次数。</param>
/// <param name="drops_item_id">指定掉落 ID。</param>
/// <param name="drops_item_quantity">指定掉落数量。</param>
/// <param name="is_main_fight">是否是主任务决定c#侧是否记录任务id</param>
/// <param name="maxMedicine">最大使用理智药数量。</param>
/// <param name="maxStone">最大吃石头数量。</param>
/// <param name="maxTimes">指定次数。</param>
/// <param name="dropsItemId">指定掉落 ID。</param>
/// <param name="dropsItemQuantity">指定掉落数量。</param>
/// <param name="isMainFight">是否是主任务决定c#侧是否记录任务id</param>
/// <returns>是否成功。</returns>
public bool AsstSetFightTaskParams(string stage, int maxMedicine, int maxStone, int maxTimes, string dropsItemId, int dropsItemQuantity, bool isMainFight = true)
{
@@ -1514,7 +1514,7 @@ namespace MaaWpfGui.Main
/// <summary>
/// 开始唤醒。
/// </summary>
/// <param name="client_type">客户端版本。</param>
/// <param name="clientType">客户端版本。</param>
/// <param name="enable">是否自动启动客户端。</param>
/// <param name="accountName">需要切换到的登录名,留空以禁用</param>
/// <returns>是否成功。</returns>
@@ -1551,11 +1551,11 @@ namespace MaaWpfGui.Main
/// <summary>
/// 领取信用及商店购物。
/// </summary>
/// <param name="credit_fight">是否信用战斗。</param>
/// <param name="with_shopping">是否购物。</param>
/// <param name="first_list">优先购买列表。</param>
/// <param name="creditFight">是否信用战斗。</param>
/// <param name="withShopping">是否购物。</param>
/// <param name="firstList">优先购买列表。</param>
/// <param name="blacklist">黑名单列表。</param>
/// <param name="force_shopping_if_credit_full">是否在信用溢出时无视黑名单</param>
/// <param name="forceShoppingIfCreditFull">是否在信用溢出时无视黑名单</param>
/// <returns>是否成功。</returns>
public bool AsstAppendMall(bool creditFight, bool withShopping, string[] firstList, string[] blacklist, bool forceShoppingIfCreditFull)
{
@@ -1575,14 +1575,14 @@ namespace MaaWpfGui.Main
/// <summary>
/// 公开招募。
/// </summary>
/// <param name="max_times">加急次数,仅在 <paramref name="use_expedited"/> 为 <see langword="true"/> 时有效。</param>
/// <param name="select_level">会去点击标签的 Tag 等级。</param>
/// <param name="confirm_level">会去点击确认的 Tag 等级。若仅公招计算,可设置为空数组。</param>
/// <param name="need_refresh">是否刷新三星 Tags。</param>
/// <param name="use_expedited">是否使用加急许可。</param>
/// <param name="skip_robot">是否在识别到小车词条时跳过。</param>
/// <param name="is_level3_use_short_time">三星Tag是否使用短时间7:40</param>
/// <param name="is_level3_use_short_time2">三星Tag是否使用短时间1:00</param>
/// <param name="maxTimes">加急次数,仅在 <paramref name="useExpedited"/> 为 <see langword="true"/> 时有效。</param>
/// <param name="selectLevel">会去点击标签的 Tag 等级。</param>
/// <param name="confirmLevel">会去点击确认的 Tag 等级。若仅公招计算,可设置为空数组。</param>
/// <param name="needRefresh">是否刷新三星 Tags。</param>
/// <param name="useExpedited">是否使用加急许可。</param>
/// <param name="skipRobot">是否在识别到小车词条时跳过。</param>
/// <param name="isLevel3UseShortTime">三星Tag是否使用短时间7:40</param>
/// <param name="isLevel3UseShortTime2">三星Tag是否使用短时间1:00</param>
/// <returns>是否成功。</returns>
public bool AsstAppendRecruit(int maxTimes, int[] selectLevel, int[] confirmLevel, bool needRefresh, bool useExpedited,
bool skipRobot, bool isLevel3UseShortTime, bool isLevel3UseShortTime2 = false)
@@ -1646,7 +1646,7 @@ namespace MaaWpfGui.Main
/// 基建换班。
/// </summary>
/// <param name="order">要换班的设施(有序)。</param>
/// <param name="uses_of_drones">
/// <param name="usesOfDrones">
/// 无人机用途。可用值包括:
/// <list type="bullet">
/// <item><c>_NotUse</c></item>
@@ -1658,13 +1658,13 @@ namespace MaaWpfGui.Main
/// <item><c>Chip</c></item>
/// </list>
/// </param>
/// <param name="dorm_threshold">宿舍进驻心情阈值。</param>
/// <param name="dorm_filter_not_stationed_enabled">宿舍是否使用未进驻筛选标签</param>
/// <param name="dorm_dorm_trust_enabled">宿舍是否使用蹭信赖功能</param>
/// <param name="originium_shard_auto_replenishment">制造站搓玉是否补货</param>
/// <param name="is_custom">是否开启自定义配置</param>
/// <param name="dormThreshold">宿舍进驻心情阈值。</param>
/// <param name="dormFilterNotStationedEnabled">宿舍是否使用未进驻筛选标签</param>
/// <param name="dormDormTrustEnabled">宿舍是否使用蹭信赖功能</param>
/// <param name="originiumShardAutoReplenishment">制造站搓玉是否补货</param>
/// <param name="isCustom">是否开启自定义配置</param>
/// <param name="filename">自定义配置文件路径</param>
/// <param name="plan_index">自定义配置计划编号</param>
/// <param name="planIndex">自定义配置计划编号</param>
/// <returns>是否成功。</returns>
public bool AsstAppendInfrast(string[] order, string usesOfDrones, double dormThreshold,
bool dormFilterNotStationedEnabled, bool dormDormTrustEnabled, bool originiumShardAutoReplenishment,
@@ -1727,20 +1727,20 @@ namespace MaaWpfGui.Main
/// </list>
/// </param>
/// <param name="starts">开始探索次数。</param>
/// <param name="investment_enabled">是否投资源石锭</param>
/// <param name="investmentEnabled">是否投资源石锭</param>
/// <param name="invests">投资源石锭次数。</param>
/// <param name="stop_when_full">投资满了自动停止任务。</param>
/// <param name="stopWhenFull">投资满了自动停止任务。</param>
/// <param name="squad"><paramref name="squad"/> TODO.</param>
/// <param name="roles"><paramref name="roles"/> TODO.</param>
/// <param name="core_char"><paramref name="core_char"/> TODO.</param>
/// <param name="start_with_elite_two">是否凹开局直升</param>
/// <param name="use_support">是否core_char使用好友助战</param>
/// <param name="enable_nonfriend_support">是否允许使用非好友助战</param>
/// <param name="coreChar"><paramref name="coreChar"/> TODO.</param>
/// <param name="startWithEliteTwo">是否凹开局直升</param>
/// <param name="useSupport">是否core_char使用好友助战</param>
/// <param name="enableNonFriendSupport">是否允许使用非好友助战</param>
/// <param name="theme">肉鸽名字。["Phantom", "Mizuki", "Sami"]</param>
/// <param name="refresh_trader_with_dice">是否用骰子刷新商店购买特殊商品,目前支持水月肉鸽的指路鳞</param>
/// <param name="refreshTraderWithDice">是否用骰子刷新商店购买特殊商品,目前支持水月肉鸽的指路鳞</param>
/// <returns>是否成功。</returns>
public bool AsstAppendRoguelike(int mode, int starts, bool investmentEnabled, int invests, bool stopWhenFull,
string squad, string roles, string coreChar, bool startWithEliteTwo, bool useSupport, bool enableNonfriendSupport, string theme, bool refreshTraderWithDice)
string squad, string roles, string coreChar, bool startWithEliteTwo, bool useSupport, bool enableNonFriendSupport, string theme, bool refreshTraderWithDice)
{
var taskParams = new JObject
{
@@ -1774,7 +1774,7 @@ namespace MaaWpfGui.Main
taskParams["start_with_elite_two"] = startWithEliteTwo;
taskParams["use_support"] = useSupport;
taskParams["use_nonfriend_support"] = enableNonfriendSupport;
taskParams["use_nonfriend_support"] = enableNonFriendSupport;
taskParams["refresh_trader_with_dice"] = refreshTraderWithDice;
AsstTaskId id = AsstAppendTaskWithEncoding("Roguelike", taskParams);
@@ -1796,8 +1796,8 @@ namespace MaaWpfGui.Main
/// <summary>
/// 公招识别。
/// </summary>
/// <param name="select_level">会去点击标签的 Tag 等级。</param>
/// <param name="set_time">是否设置 9 小时。</param>
/// <param name="selectLevel">会去点击标签的 Tag 等级。</param>
/// <param name="setTime">是否设置 9 小时。</param>
/// <returns>是否成功。</returns>
public bool AsstStartRecruitCalc(int[] selectLevel, bool setTime)
{
@@ -1877,15 +1877,15 @@ namespace MaaWpfGui.Main
/// </summary>
/// <param name="filename">作业 JSON 的文件路径,绝对、相对路径均可。</param>
/// <param name="formation">是否进行 “快捷编队”。</param>
/// <param name="add_trust">是否追加信赖干员</param>
/// <param name="add_user_additional">是否追加自定干员</param>
/// <param name="user_additional">自定干员列表</param>
/// <param name="need_navigate">是否导航至关卡(启用自动战斗序列)</param>
/// <param name="navigate_name">关卡名</param>
/// <param name="is_adverse">是不是突袭</param>
/// <param name="addTrust">是否追加信赖干员</param>
/// <param name="addUserAdditional">是否追加自定干员</param>
/// <param name="userAdditional">自定干员列表</param>
/// <param name="needNavigate">是否导航至关卡(启用自动战斗序列)</param>
/// <param name="navigateName">关卡名</param>
/// <param name="isAdverse">是不是突袭</param>
/// <param name="type">任务类型</param>
/// <param name="loop_times">任务重复执行次数</param>
/// <param name="asst_start">是否启动战斗</param>
/// <param name="loopTimes">任务重复执行次数</param>
/// <param name="asstStart">是否启动战斗</param>
/// <returns>是否成功。</returns>
public bool AsstStartCopilot(string filename, bool formation, bool addTrust, bool addUserAdditional, JArray userAdditional, bool needNavigate, string navigateName, bool isAdverse, string type, int loopTimes, bool asstStart = true)
{