fix: 将借助战打 OF-1 的任务结束后最大等待时间翻倍,避免延长的黑屏时间影响

This commit is contained in:
uye
2026-01-11 18:44:46 +08:00
parent b6bdc383b7
commit 0d099e06cd

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@@ -22,7 +22,7 @@ asst::CreditFightTask::CreditFightTask(const AsstCallback& callback, Assistant*
not_use_prts_task_ptr->set_tasks({ "NotUsePrts", "Stop" });
// 战斗结束后
stop_task_ptr->set_tasks({ "EndOfActionThenStop", "FightMissionFailedThenStop" });
stop_task_ptr->set_tasks({ "EndOfActionThenStop", "FightMissionFailedThenStop" }).set_retry_times(40);
m_subtasks.emplace_back(start_up_task_ptr);
m_subtasks.emplace_back(m_stage_navigation_task_ptr);