feat: AsstProxy translation completed

This commit is contained in:
ABA2396
2022-07-26 14:44:16 +08:00
parent 289c2ff2e9
commit 12e691bfa9
3 changed files with 204 additions and 70 deletions

View File

@@ -152,7 +152,7 @@ namespace MeoAsstGui
{
Execute.OnUIThread(() =>
{
_windowManager.ShowMessageBox("出现未知异常", "错误", icon: MessageBoxImage.Error);
_windowManager.ShowMessageBox(Localization.GetString("UnknownAbnormal"), Localization.GetString("Error"), icon: MessageBoxImage.Error);
App.Current.Shutdown();
});
}
@@ -216,7 +216,7 @@ namespace MeoAsstGui
break;
case AsstMsg.InitFailed:
_windowManager.ShowMessageBox("初始化错误!请检查是否使用了中文路径", "错误", icon: MessageBoxImage.Error);
_windowManager.ShowMessageBox(Localization.GetString("InitializationError"), Localization.GetString("Error"), icon: MessageBoxImage.Error);
App.Current.Shutdown();
break;
@@ -261,25 +261,25 @@ namespace MeoAsstGui
case "UnsupportedResolution":
connected = false;
mainModel.AddLog("模拟器分辨率不支持,请设置为 720p 或更高,且为 16:9 比例", "darkred");
mainModel.AddLog(Localization.GetString("ResolutionNotSupported"), "darkred");
break;
case "ResolutionError":
connected = false;
mainModel.AddLog("模拟器分辨率获取失败,建议重启电脑,或更换模拟器后再试", "darkred");
mainModel.AddLog(Localization.GetString("ResolutionAcquisitionFailure"), "darkred");
break;
case "Reconnecting":
mainModel.AddLog("模拟器断开,正在重试", "darkred");
mainModel.AddLog(Localization.GetString("TryToReconnect"), "darkred");
break;
case "Reconnected":
mainModel.AddLog("重连成功,继续任务");
mainModel.AddLog(Localization.GetString("ReconnectSuccess"));
break;
case "Disconnect":
connected = false;
mainModel.AddLog("错误!连接断开!", "darkred");
mainModel.AddLog(Localization.GetString("ReconnectFailed"), "darkred");
AsstStop();
break;
}
@@ -299,7 +299,7 @@ namespace MeoAsstGui
if (msg == AsstMsg.TaskChainError)
{
var recruitModel = _container.Get<RecruitViewModel>();
recruitModel.RecruitInfo = "识别错误!";
recruitModel.RecruitInfo = Localization.GetString("IdentifyTheMistakes");
}
}
var mainModel = _container.Get<TaskQueueViewModel>();
@@ -308,11 +308,11 @@ namespace MeoAsstGui
switch (msg)
{
case AsstMsg.TaskChainError:
mainModel.AddLog("任务出错:" + taskChain, "darkred");
mainModel.AddLog(Localization.GetString("TaskError") + taskChain, "darkred");
if (taskChain == "Copilot")
{
copilotModel.Idle = true;
copilotModel.AddLog("战斗出错!", "darkred");
copilotModel.AddLog(Localization.GetString("CombatError"), "darkred");
}
break;
@@ -321,15 +321,15 @@ namespace MeoAsstGui
{
mainModel.FightTaskRunning = true;
}
mainModel.AddLog("开始任务:" + taskChain);
mainModel.AddLog(Localization.GetString("StartTask") + taskChain);
break;
case AsstMsg.TaskChainCompleted:
mainModel.AddLog("完成任务:" + taskChain);
mainModel.AddLog(Localization.GetString("CompleteTask") + taskChain);
if (taskChain == "Copilot")
{
copilotModel.Idle = true;
copilotModel.AddLog("完成战斗", "darkcyan");
copilotModel.AddLog(Localization.GetString("CompleteCombat"), "darkcyan");
}
break;
@@ -357,8 +357,8 @@ namespace MeoAsstGui
if (isMainTaskQueueAllCompleted)
{
mainModel.AddLog("任务已全部完成");
using (var toast = new ToastNotification("任务已全部完成!"))
mainModel.AddLog(Localization.GetString("AllTasksComplete"));
using (var toast = new ToastNotification(Localization.GetString("AllTasksComplete")))
{
toast.Show();
}
@@ -405,29 +405,29 @@ namespace MeoAsstGui
switch (subTask)
{
case "StartGameTask":
mainModel.AddLog("打开客户端失败,请检查配置文件", "darkred");
mainModel.AddLog(Localization.GetString("FailedToOpenClient"), "darkred");
break;
case "AutoRecruitTask":
{
var why_str = details.TryGetValue("why", out var why) ? why.ToString() : "出现错误";
mainModel.AddLog(why_str + "已返回", "darkred");
var why_str = details.TryGetValue("why", out var why) ? why.ToString() : Localization.GetString("出现错误");
mainModel.AddLog(why_str + "" + Localization.GetString("HasReturned"), "darkred");
break;
}
case "RecognizeDrops":
mainModel.AddLog("掉落识别错误", "darkred");
mainModel.AddLog(Localization.GetString("DropRecognitionError"), "darkred");
break;
case "ReportToPenguinStats":
{
var why = details["why"].ToString();
mainModel.AddLog(why + "放弃上传企鹅", "darkred");
mainModel.AddLog(why + "" + Localization.GetString("GiveUpUploadingPenguins"), "darkred");
break;
}
case "CheckStageValid":
mainModel.AddLog("EX 关卡,已停止", "darkred");
mainModel.AddLog(Localization.GetString("TheEX"), "darkred");
break;
}
}
@@ -445,44 +445,44 @@ namespace MeoAsstGui
switch (taskName)
{
case "StartButton2":
mainModel.AddLog("已开始行动 " + execTimes + " 次", "darkcyan");
mainModel.AddLog(Localization.GetString("OnTheMove") + execTimes + Localization.GetString("UnitTime"), "darkcyan");
break;
case "MedicineConfirm":
mainModel.AddLog("已吃药 " + execTimes + " 个", "darkcyan");
mainModel.AddLog(Localization.GetString("MedicineUsed") + execTimes + Localization.GetString("UnitTime"), "darkcyan");
break;
case "StoneConfirm":
mainModel.AddLog("已碎石 " + execTimes + " 颗", "darkcyan");
mainModel.AddLog(Localization.GetString("StoneUsed") + execTimes + Localization.GetString("UnitTime"), "darkcyan");
break;
case "AbandonAction":
mainModel.AddLog("代理指挥失误", "darkred");
mainModel.AddLog(Localization.GetString("ActingCommandError"), "darkred");
break;
case "RecruitRefreshConfirm":
mainModel.AddLog("已刷新标签", "darkcyan");
mainModel.AddLog(Localization.GetString("LabelsRefreshed"), "darkcyan");
break;
case "RecruitConfirm":
mainModel.AddLog("已确认招募", "darkcyan");
mainModel.AddLog(Localization.GetString("RecruitConfirmed"), "darkcyan");
break;
case "InfrastDormDoubleConfirmButton":
mainModel.AddLog("干员冲突", "darkred");
mainModel.AddLog(Localization.GetString("InfrastDormDoubleConfirmed"), "darkred");
break;
/* 肉鸽相关 */
case "Roguelike1Start":
mainModel.AddLog("已开始探索 " + execTimes + " 次", "darkcyan");
mainModel.AddLog(Localization.GetString("BegunToExplore") + execTimes + Localization.GetString("UnitTime"), "darkcyan");
break;
case "Roguelike1StageTraderInvestConfirm":
mainModel.AddLog("已投资 " + execTimes + " 个源石锭", "darkcyan");
mainModel.AddLog(Localization.GetString("HasInvested") + execTimes + Localization.GetString("UnitTime"), "darkcyan");
break;
case "Roguelike1ExitThenAbandon":
mainModel.AddLog("已放弃本次探索");
mainModel.AddLog(Localization.GetString("ExplorationAbandoned"));
break;
//case "Roguelike1StartAction":
@@ -490,23 +490,23 @@ namespace MeoAsstGui
// break;
case "Roguelike1MissionCompletedFlag":
mainModel.AddLog("战斗完成");
mainModel.AddLog(Localization.GetString("FightCompleted"));
break;
case "Roguelike1MissionFailedFlag":
mainModel.AddLog("战斗失败");
mainModel.AddLog(Localization.GetString("FightFailed"));
break;
case "Roguelike1StageTraderEnter":
mainModel.AddLog("关卡:诡意行商");
mainModel.AddLog(Localization.GetString("Trader"));
break;
case "Roguelike1StageSafeHouseEnter":
mainModel.AddLog("关卡:安全的角落");
mainModel.AddLog(Localization.GetString("SafeHouse"));
break;
case "Roguelike1StageEncounterEnter":
mainModel.AddLog("关卡:不期而遇");
mainModel.AddLog(Localization.GetString("Encounter"));
break;
//case "Roguelike1StageBoonsEnter":
@@ -514,27 +514,27 @@ namespace MeoAsstGui
// break;
case "Roguelike1StageCambatDpsEnter":
mainModel.AddLog("关卡:普通作战");
mainModel.AddLog(Localization.GetString("CambatDpsEnter"));
break;
case "Roguelike1StageEmergencyDps":
mainModel.AddLog("关卡:紧急作战");
mainModel.AddLog(Localization.GetString("EmergencyDps"));
break;
case "Roguelike1StageDreadfulFoe":
mainModel.AddLog("关卡:险路恶敌");
mainModel.AddLog(Localization.GetString("DreadfulFoe"));
break;
case "Roguelike1StageTraderInvestSystemFull":
mainModel.AddLog("投资达到上限", "darkcyan");
mainModel.AddLog(Localization.GetString("UpperLimit"), "darkcyan");
break;
case "RestartGameAndContinueFighting":
mainModel.AddLog("游戏崩溃,重新启动", "darkgoldenrod");
mainModel.AddLog(Localization.GetString("GameCrash"), "darkgoldenrod");
break;
case "OfflineConfirm":
mainModel.AddLog("游戏掉线,重新连接", "darkgoldenrod");
mainModel.AddLog(Localization.GetString("GameDrop"), "darkgoldenrod");
break;
}
}
@@ -570,8 +570,8 @@ namespace MeoAsstGui
int count = (int)item["quantity"];
cur_drops += $"{itemName} : {count}\n";
}
cur_drops = cur_drops.EndsWith("\n") ? cur_drops.TrimEnd('\n') : "无";
mainModel.AddLog("当次掉落:\n" + cur_drops);
cur_drops = cur_drops.EndsWith("\n") ? cur_drops.TrimEnd('\n') : Localization.GetString("NoDrop");
mainModel.AddLog(Localization.GetString("Drop") + "\n" + cur_drops);
string all_drops = string.Empty;
JArray statistics = (JArray)subTaskDetails["stats"];
@@ -581,13 +581,13 @@ namespace MeoAsstGui
int count = (int)item["quantity"];
all_drops += $"{itemName} : {count}\n";
}
all_drops = all_drops.EndsWith("\n") ? all_drops.TrimEnd('\n') : "无";
mainModel.AddLog("掉落统计:\n" + all_drops);
all_drops = all_drops.EndsWith("\n") ? all_drops.TrimEnd('\n') : Localization.GetString("NoDrop");
mainModel.AddLog(Localization.GetString("TotalDrop") + "\n" + all_drops);
}
break;
case "EnterFacility":
mainModel.AddLog("当前设施:" + subTaskDetails["facility"] + " " + (int)subTaskDetails["index"]);
mainModel.AddLog(Localization.GetString("ThisFacility") + subTaskDetails["facility"] + " " + (int)subTaskDetails["index"]);
break;
case "RecruitTagsDetected":
@@ -599,15 +599,15 @@ namespace MeoAsstGui
string tag_str = tag_name.ToString();
log_content += tag_str + "\n";
}
log_content = log_content.EndsWith("\n") ? log_content.TrimEnd('\n') : "错误";
mainModel.AddLog("公招识别结果:\n" + log_content);
log_content = log_content.EndsWith("\n") ? log_content.TrimEnd('\n') : Localization.GetString("Error");
mainModel.AddLog(Localization.GetString("RecruitingResults") + "\n" + log_content);
}
break;
case "RecruitSpecialTag":
{
string special = subTaskDetails["tag"].ToString();
using (var toast = new ToastNotification("公招提示"))
using (var toast = new ToastNotification(Localization.GetString("RecruitingTips")))
{
toast.AppendContentText(special).ShowRecruit();
}
@@ -617,7 +617,7 @@ namespace MeoAsstGui
case "RecruitRobotTag":
{
string special = subTaskDetails["tag"].ToString();
using (var toast = new ToastNotification("公招提示"))
using (var toast = new ToastNotification(Localization.GetString("RecruitingTips")))
{
toast.AppendContentText(special).ShowRecruitRobot();
}
@@ -629,25 +629,25 @@ namespace MeoAsstGui
int level = (int)subTaskDetails["level"];
if (level >= 5)
{
using (var toast = new ToastNotification($"公招出 {level} 星了哦!"))
using (var toast = new ToastNotification(String.Format(Localization.GetString("RecruitmentOfStar"), level)))
{
toast.AppendContentText(new string('★', level)).ShowRecruit(row: 2);
}
mainModel.AddLog(level + " Tags", "darkorange", "Bold");
mainModel.AddLog(level + " Tags", "darkorange", "Bold");
}
else
{
mainModel.AddLog(level + " Tags", "darkcyan");
mainModel.AddLog(level + " Tags", "darkcyan");
}
bool robot = (bool)subTaskDetails["robot"];
if (robot)
{
using (var toast = new ToastNotification($"公招出小车了哦!"))
using (var toast = new ToastNotification(Localization.GetString("RecruitmentOfBot")))
{
toast.AppendContentText(new string('★', 1)).ShowRecruitRobot(row: 2);
}
mainModel.AddLog(1 + " Tag", "darkgray", "Bold");
mainModel.AddLog(1 + " Tag", "darkgray", "Bold");
}
}
break;
@@ -660,35 +660,35 @@ namespace MeoAsstGui
{
selected_log += tag.ToString() + "\n";
}
selected_log = selected_log.EndsWith("\n") ? selected_log.TrimEnd('\n') : "无";
selected_log = selected_log.EndsWith("\n") ? selected_log.TrimEnd('\n') : Localization.GetString("NoDrop");
mainModel.AddLog("选择 Tags\n" + selected_log);
mainModel.AddLog(Localization.GetString("Choose") + " Tags\n" + selected_log);
}
break;
case "RecruitTagsRefreshed":
{
int refresh_count = (int)subTaskDetails["count"];
mainModel.AddLog("当前槽位已刷新 " + refresh_count + " 次");
mainModel.AddLog(Localization.GetString("Refreshed") + refresh_count + Localization.GetString("UnitTime"));
break;
}
case "NotEnoughStaff":
{
mainModel.AddLog("可用干员不足", "darkred");
mainModel.AddLog(Localization.GetString("NotEnoughStaff"), "darkred");
}
break;
/* Roguelike */
case "StageInfo":
{
mainModel.AddLog("开始战斗:" + subTaskDetails["name"]);
mainModel.AddLog(Localization.GetString("StartCombat") + subTaskDetails["name"]);
}
break;
case "StageInfoError":
{
mainModel.AddLog("关卡识别错误", "darkred");
mainModel.AddLog(Localization.GetString("StageInfoError"), "darkred");
}
break;
@@ -705,11 +705,11 @@ namespace MeoAsstGui
break;
case "BattleFormation":
copilotModel.AddLog("开始编队\n" + JsonConvert.SerializeObject(subTaskDetails["formation"]));
copilotModel.AddLog(Localization.GetString("BattleFormation") + "\n" + JsonConvert.SerializeObject(subTaskDetails["formation"]));
break;
case "BattleFormationSelected":
copilotModel.AddLog("选择干员:" + subTaskDetails["selected"].ToString());
copilotModel.AddLog(Localization.GetString("BattleFormationSelected") + subTaskDetails["selected"].ToString());
break;
case "BattleAction":
@@ -723,7 +723,7 @@ namespace MeoAsstGui
var action = subTaskDetails["action"].ToString();
if (action.Length != 0)
{
copilotModel.AddLog("当前步骤:" + action);
copilotModel.AddLog(Localization.GetString("CurrentSteps") + action);
}
}
break;
@@ -738,7 +738,7 @@ namespace MeoAsstGui
break;
case "UnsupportedLevel":
copilotModel.AddLog("不支持的关卡\n请更新 MAA 软件版本,或检查作业文件", "darkred");
mainModel.AddLog(Localization.GetString("UnsupportedLevel"), "darkred");
break;
}
}
@@ -755,7 +755,7 @@ namespace MeoAsstGui
case "RecruitTagsDetected":
{
JArray tags = (JArray)subTaskDetails["tags"];
string info_content = "识别结果: ";
string info_content = Localization.GetString("RecruitTagsDetected");
foreach (var tag_name in tags)
{
string tag_str = tag_name.ToString();
@@ -773,7 +773,7 @@ namespace MeoAsstGui
foreach (var combs in result_array)
{
int tag_level = (int)combs["level"];
resultContent += tag_level + "Tags: ";
resultContent += tag_level + "Tags: ";
foreach (var tag in (JArray)combs["tags"])
{
resultContent += tag.ToString() + " ";
@@ -836,11 +836,11 @@ namespace MeoAsstGui
{
if (firsttry)
{
error = "连接失败\n正在尝试启动模拟器";
error = Localization.GetString("ConnectFailed") + "\n" + Localization.GetString("TryToStartEmulator");
}
else
{
error = "连接失败\n请检查连接设置\n或尝试重启电脑";
error = Localization.GetString("ConnectFailed") + "\n" + Localization.GetString("CheckSettings");
}
}
return ret;

View File

@@ -146,4 +146,71 @@
<system:String x:Key="CheckTheFile">Please check the file contents!</system:String>
<!--Logs-->
<!--Copilot-->
<!--AsstProxy-->
<system:String x:Key="UnknownAbnormal">Unknown exception occurs</system:String>
<system:String x:Key="Error">Error</system:String>
<system:String x:Key="InitializationError">Initialization error!</system:String>
<system:String x:Key="ResolutionNotSupported">Emulator resolution not supported, please set to 720P or higher and 16:9 ratio</system:String>
<system:String x:Key="ResolutionAcquisitionFailure">The resolution of the emulator fails to be obtained. You are advised to restart the computer or try again after replacing the emulator</system:String>
<system:String x:Key="TryToReconnect">Emulator disconnected, trying to reconnect</system:String>
<system:String x:Key="ReconnectSuccess">Reconnection succeeded. Continue the task</system:String>
<system:String x:Key="ReconnectFailed">Reconnection failed. The connection is down!</system:String>
<system:String x:Key="IdentifyTheMistakes">Identify the mistakes</system:String>
<system:String x:Key="TaskError">Task error:</system:String>
<system:String x:Key="CombatError">Combat error:</system:String>
<system:String x:Key="StartTask">Start task:</system:String>
<system:String x:Key="CompleteTask">Complete task:</system:String>
<system:String x:Key="StartCombat">Start combat:</system:String>
<system:String x:Key="CompleteCombat">Complete combat:</system:String>
<system:String x:Key="AllTasksComplete">The task has all been completed!</system:String>
<system:String x:Key="FailedToOpenClient">Failed to open the client. Please check the configuration file</system:String>
<system:String x:Key="ErrorOccurred">Error occurred</system:String>
<system:String x:Key="HasReturned">Has returned</system:String>
<system:String x:Key="DropRecognitionError">Drop recognition error</system:String>
<system:String x:Key="GiveUpUploadingPenguins">Give up uploading Penguins</system:String>
<system:String x:Key="TheEX">EX stage, stopped</system:String>
<system:String x:Key="OnTheMove">On the move</system:String>
<system:String x:Key="UnitTime">times</system:String>
<system:String x:Key="MedicineUsed">Medicine used</system:String>
<system:String x:Key="StoneUsed">Stone used</system:String>
<system:String x:Key="ActingCommandError">Acting command error</system:String>
<system:String x:Key="LabelsRefreshed">Labels refreshed</system:String>
<system:String x:Key="RecruitConfirm">Recruit confirm</system:String>
<system:String x:Key="InfrastDormDoubleConfirmed">Agent conflict</system:String>
<system:String x:Key="BegunToExplore">Have begun to explore</system:String>
<system:String x:Key="HasInvested">Has invested</system:String>
<system:String x:Key="ExplorationAbandoned">The exploration has been abandoned</system:String>
<system:String x:Key="FightCompleted">Fight completed</system:String>
<system:String x:Key="FightFailed">Fight failed</system:String>
<system:String x:Key="UpperLimit">Investment reaches the ceiling</system:String>
<system:String x:Key="GameCrash">The game crashes and restarts</system:String>
<system:String x:Key="GameDrop">Game dropped, reconnect</system:String>
<system:String x:Key="Trader">Stage: Trader</system:String>
<system:String x:Key="SafeHouse">Stage: SafeHouse</system:String>
<system:String x:Key="Encounter">Stage: Encounter</system:String>
<system:String x:Key="CambatDps">Stage: CambatDps</system:String>
<system:String x:Key="EmergencyDps">Stage: EmergencyDps</system:String>
<system:String x:Key="DreadfulFoe">Stage: DreadfulFoe</system:String>
<system:String x:Key="NoDrop">Nothing</system:String>
<system:String x:Key="Drop">Drop:</system:String>
<system:String x:Key="TotalDrop">Total Drop:</system:String>
<system:String x:Key="ThisFacility">Current Facilities:</system:String>
<system:String x:Key="RecruitingResults">Recruitment Results:</system:String>
<system:String x:Key="RecruitingTips">Recruiting Tips</system:String>
<system:String x:Key="RecruitmentOfStar">{0} star has been recruited</system:String>
<system:String x:Key="RecruitmentOfBot">The bot have been recruited</system:String>
<system:String x:Key="Choose">Choose</system:String>
<system:String x:Key="Refreshed">Refreshed</system:String>
<system:String x:Key="NotEnoughStaff">Not Enough Staff</system:String>
<system:String x:Key="StageInfoError">Stage recognition error</system:String>
<system:String x:Key="BattleFormation">Start formation</system:String>
<system:String x:Key="BattleFormationSelected">Selection of staff:</system:String>
<system:String x:Key="CurrentSteps">Current step:</system:String>
<system:String x:Key="UnsupportedLevel">For unsupported levels, please update the MAA version, or check the file</system:String>
<system:String x:Key="RecruitTagsDetected">Identify the results:</system:String>
<system:String x:Key="ConnectFailed">Connect Failed</system:String>
<system:String x:Key="TryToStartEmulator">Trying to start the emulator</system:String>
<system:String x:Key="CheckSettings">Please check the connection Settings or try to restart the computer</system:String>
<!--AsstProxy-->
</ResourceDictionary>

View File

@@ -146,4 +146,71 @@
<system:String x:Key="CheckTheFile">请检查文件内容!</system:String>
<!--日志-->
<!--自动战斗-->
<!--AsstProxy-->
<system:String x:Key="UnknownAbnormal">出现未知异常</system:String>
<system:String x:Key="Error">错误</system:String>
<system:String x:Key="InitializationError">初始化错误!</system:String>
<system:String x:Key="ResolutionNotSupported">模拟器分辨率不支持,请设置为 720p 或更高,且为 16:9 比例</system:String>
<system:String x:Key="ResolutionAcquisitionFailure">模拟器分辨率获取失败,建议重启电脑,或更换模拟器后再次尝试</system:String>
<system:String x:Key="TryToReconnect">模拟器断开,正在尝试重连</system:String>
<system:String x:Key="ReconnectSuccess">重连成功,继续任务</system:String>
<system:String x:Key="ReconnectFailed">重连失败,连接断开!</system:String>
<system:String x:Key="IdentifyTheMistakes">识别错误</system:String>
<system:String x:Key="TaskError">任务出错:</system:String>
<system:String x:Key="CombatError">战斗出错:</system:String>
<system:String x:Key="StartTask">开始任务:</system:String>
<system:String x:Key="CompleteTask">完成任务:</system:String>
<system:String x:Key="StartCombat">开始战斗:</system:String>
<system:String x:Key="CompleteCombat">完成战斗:</system:String>
<system:String x:Key="AllTasksComplete">任务已全部完成!</system:String>
<system:String x:Key="FailedToOpenClient">打开客户端失败,请检查配置文件</system:String>
<system:String x:Key="ErrorOccurred">出现错误</system:String>
<system:String x:Key="HasReturned">已返回</system:String>
<system:String x:Key="DropRecognitionError">掉落识别错误</system:String>
<system:String x:Key="GiveUpUploadingPenguins">放弃上传企鹅物流</system:String>
<system:String x:Key="TheEX">EX 关卡,已停止</system:String>
<system:String x:Key="OnTheMove">已开始行动</system:String>
<system:String x:Key="UnitTime">次</system:String>
<system:String x:Key="MedicineUsed">已使用理智药</system:String>
<system:String x:Key="StoneUsed">已使用源石</system:String>
<system:String x:Key="ActingCommandError">代理指挥失误</system:String>
<system:String x:Key="LabelsRefreshed">已刷新标签</system:String>
<system:String x:Key="RecruitConfirm">已确认招募</system:String>
<system:String x:Key="InfrastDormDoubleConfirmed">干员冲突</system:String>
<system:String x:Key="BegunToExplore">已开始探索</system:String>
<system:String x:Key="HasInvested">已投资</system:String>
<system:String x:Key="ExplorationAbandoned">已放弃本次探索</system:String>
<system:String x:Key="FightCompleted">战斗完成</system:String>
<system:String x:Key="FightFailed">战斗失败</system:String>
<system:String x:Key="UpperLimit">投资达到上限</system:String>
<system:String x:Key="GameCrash">游戏崩溃,重新启动</system:String>
<system:String x:Key="GameDrop">游戏掉线,重新连接</system:String>
<system:String x:Key="Trader">关卡:诡意行商</system:String>
<system:String x:Key="SafeHouse">关卡:安全的角落</system:String>
<system:String x:Key="Encounter">关卡:不期而遇</system:String>
<system:String x:Key="CambatDps">关卡:普通作战</system:String>
<system:String x:Key="EmergencyDps">关卡:紧急作战</system:String>
<system:String x:Key="DreadfulFoe">关卡:险路恶敌</system:String>
<system:String x:Key="NoDrop">无</system:String>
<system:String x:Key="Drop">本次掉落:</system:String>
<system:String x:Key="TotalDrop">掉落统计:</system:String>
<system:String x:Key="ThisFacility">当前设施:</system:String>
<system:String x:Key="RecruitingResults">公招识别结果:</system:String>
<system:String x:Key="RecruitingTips">公招提示</system:String>
<system:String x:Key="RecruitmentOfStar">公招出{0}星了哦!</system:String>
<system:String x:Key="RecruitmentOfBot">公招出小车了哦!</system:String>
<system:String x:Key="Choose">选择</system:String>
<system:String x:Key="Refreshed">当前槽位已刷新</system:String>
<system:String x:Key="NotEnoughStaff">可用干员不足</system:String>
<system:String x:Key="StageInfoError">关卡识别错误</system:String>
<system:String x:Key="BattleFormation">开始编队</system:String>
<system:String x:Key="BattleFormationSelected">选择干员:</system:String>
<system:String x:Key="CurrentSteps">当前步骤:</system:String>
<system:String x:Key="UnsupportedLevel">不支持的关卡,请更新 MAA 软件版本,或检查作业文件</system:String>
<system:String x:Key="RecruitTagsDetected">识别结果:</system:String>
<system:String x:Key="ConnectFailed">连接失败</system:String>
<system:String x:Key="TryToStartEmulator">正在尝试启动模拟器</system:String>
<system:String x:Key="CheckSettings">请检查连接设置或尝试重启电脑</system:String>
<!--AsstProxy-->
</ResourceDictionary>